Knock-knock

Knock-knock

Don’t look at the Metacritic reviews.

It’s hard to explain this minimalist game, but it definitely has something about it. A very special experience that completely justifies the whole mystery surrounding it. Don’t read anything about this game. Simply get it and play it if you’re into subtle creepy games, if you’re into urban legends, creepypasta - this is a lot like it, but on a superior level of quality and attention. This is my favorite type of horror. The entire game is like a weird lucid dream yet, not where you are in total control. There are visitors.

Real player with 30.1 hrs in game


Read More: Best Atmospheric Indie Games.


Knock Knock is Dark Souls meets The Stanley Parable which plays hide and seek with Amensia: The Dark Descent. According to the game one should play at night in the dark, alone (and most likely with headphones on).

The biggest Steam complaints I found in the reviews was this game was repetitive and frustrating. What RPG game, for example, Dark Souls, is not repetitive and frustrating, and just because Knock Knock has no blood splatter and gut spillage that does not mean one does not die, which happens more often then one is lead to believe. (When one dies, it is done without fanfare.) This of course leads to the entire campaign having to be redone from the beginning which is both frustrating and repetitive just like in Dark Souls (and screaming at the computer scene in utter frustration can occur). Another comparison to be noted between the two is where as the player collects souls in Dark Souls, in Knock Knock the player collects time. Each campaign though not timed until the much later levels is timed based. The player must collect time to reach the dawn of the day either by surviving the night hours by watching the slow moving clock or finding a “clock” which speeds up time (found only by turning on lights and remembering). Running into the monsterous “guests” (some of whom will hunt the player down), let into the house through breaches of the dimensional fabric (which need to be closed or can be walked through) will lose the player time or their life. This whole game is one way, no level can be repeated, only the entire game once an ending is reached.

Real player with 20.9 hrs in game

Knock-knock on Steam

Narcissu 10th Anniversary Anthology Project

Narcissu 10th Anniversary Anthology Project

TL;DR: narcissu’s a compilation of a few tearjerking stories grounded/based in reality, in a minimalistic visual novel style, of people awaiting their death. There’s a free version for the first 2 games. 1st game’s story happens after 2nd, but they can be played in any order. 2nd is better, tho. This anthology (paid) version contains the first 2 games plus the epilogue and a short story (1980). The anthology dlcs has 3 other stories. Of them, Zero is the better one, as it’s related to the first 2 games. The last two stories, not so much. Little Iris is skippable… BUT it contains the followup to the previous short story (1993), which is amazing. Sumire is not as bad as Little Iris… but has fantasy elements, which it’s bad for the series.

Real player with 231.4 hrs in game


Read More: Best Atmospheric Visual Novel Games.


That took quite long to read all of the Narcissu anniversary novels. :D

So Narcissu 10th Anniversary Anthology Project contains 5 visual novels (each novel is like DLC, not too pricy).

These are very sad stories about hospital patients who are waiting for their death. Novels show what are their thoughts, their wishes and so on. Except “Little Iris” That’s an entirely different story, and honestly, I enjoyed it the most.

About story lane.

Each novel has One story about One person. It started with Himeko story about the Hospital’s 7th floor how she met a mysterious girl Setsumi. In the next novel, the story explains who is Setsumi and how she gets to the 7th floor. It’s like story steps back every time showing how these characters are connected. (Except for Little Iris which is an entirely different story.) Sumire story started weird, like fantasy type of novel. But then it connected pretty well with other Narcissu novels. (TBH I didn’t understand what happened with Sumire at the end. Did she cleared all of her’s debts and chosed “world of closed” eyes?)

Real player with 47.0 hrs in game

Narcissu 10th Anniversary Anthology Project on Steam

Battle Chasers: Nightwar

Battle Chasers: Nightwar

TLDR: If you are a fan of turn-based RPGs, especially those from the golden age of PSX/PS2, this is right up your alley. The polish is top-notch and there are very few games made like this nowadays. This is certainly worth your time and money.

Originally I planned to write this after I poured a few more hours into the game, but given the price for the summer sale I wanted to get this out for people who might be wondering if they should buy it. In short, please do.

Games like Battle Chasers: Nightwar are rare these days, a game so supremely polished, addicting, and engrossing that it’s hard to put down. This game is a straight up love letter to folks like myself, the late twenties/early thirties crowd who grew up playing some of the PSX era giants. I’m not just talking about the Final Fantasy games, but some of the lesser known gems like Lunar, Thousand Arms, Grandia, and Vandal Hearts. Nothing against the JRPG titles in the genre (I have played many) but it’s also really cool to see something with this sort of vibrant “western” art style that just pops out of the screen like the comic book off which it’s based. It really is a joy to look at and it never gets old watching the animations on screen.

Real player with 96.4 hrs in game


Read More: Best Atmospheric Singleplayer Games.


“Compelling comic Turn-based RPG throwback with fresh mechanics and experience”

This analysis is based on latest version which tweaks some issues. So you might expect different criticism from early review or if you’re uncomfortable with the length, you can skip to other brief review.

Presentation

BC: Nightwar is turn-based RPG game from Kickstarter campaign in 2015. Developed by Airship Syndicate using Unity engine. The game represents world of ’90 Joe Madureira’s comic with refreshed JRPG turn-based combat and interesting features. The design is diverse from the comic dialogue and 2D multi-layered world map, shifted into isometric view in dungeon and fully-animated turn based section. It’s subjective design if you enjoy arcanepunk, but well-polished production.

Real player with 89.8 hrs in game

Battle Chasers: Nightwar on Steam

Epitasis

Epitasis

At this point I cannot recommend this game.. It’s beautiful but very strangely organized. There are also a number of technical problems, which you might or might not encounter. They have brought me to a point where the game is essentially unplayable. Your experience might be different.

Totally mind boggling what many reviewers have said about playing the game in two to four or more hours. I have explored and struggled and experienced many, many unnecessary crashes at the middle stage of the game. Lately whenever I click on a glowing object, the cursor gets stuck. There seem to be two different pointers, one belonging to the mouse, one thrown out by the game. Often in trying to disengage from the stuck point, the game becomes unplayable. Swings from high to low screen resolution and often crashes (“minimizes”) down to the taskbar icon. Generally the position is “saved,” but what saved means is open to debate.

Real player with 53.7 hrs in game

Summary: Loved the aesthetics, music, and gameplay, puzzles were trivially easy, don’t get it if you want any challenge.

This is Talos Principle for kiddos. It uses a similar world system as Talos, where you can explore a beautiful world and 2-3 puzzles are contained within each world. Sometimes the puzzles overlap which is cool. The way the game uses colors is really fascinating and advanced, so if you’re after effects and aesthetics, you’ll love the hell out of that aspect of this game. There’s also dynamic weather! This works for the beauty of the game but can make navigating a bit confusing because levels at certain times of day do not look anything like they do at other times of the day. Loved the color and the natural design, simplistic but pretty. The soundtrack is amazing as well, it really added to the whole experience and is one of the better ambient game soundtracks I’ve heard.

Real player with 5.5 hrs in game

Epitasis on Steam

Hoyeonjigi

Hoyeonjigi

I found this game out of the blue, and thought I’d play it, little did I know I’d fall in love with it. I found most of the characters enjoyable, and the humbleness of each of them admirable, though some were more….selfish. I extremely recommend playing this cute, Korean-styled point-and-click adventure game. If I was to point out a downside, there was a lot of back and forth in the final quest, but regardless, it’s able to be beaten within 2 hours.

Real player with 10.6 hrs in game

Very relaxing point and click game over Korean mythology.

Dragons dancing to music was probably the best part in the game.

also what was that large white figure in the darkness you see after talking to the lost crane sibling and faceless animal?

Real player with 5.3 hrs in game

Hoyeonjigi on Steam

KAPIA

KAPIA

The World Union collapsed, the nations are divided into coalitions “East” and “West”, a mysterious intelligent infection is forcing people to live under city lockdown. This is the world that needs saving. The world of KAPIA.

Amidst the chaos, Stefan, a retired pilot and a strong-willed grandfather, takes on the responsibility of ending the conflict. Little does he know his most powerful ally will be his little granddaughter, Reny.

  • Controller or Point-and-click

    A traditional point and click flow with an easily accessible drop-down inventory. To make things more exciting we also added a first-person close-up menu where you can interact with various items.

    Or play KAPIA with your controller and enjoy a modern game flow from your couch.

  • Play for both characters

    People have different sides to them, and the same goes for characters in KAPIA. Discover the story from different perspectives as you play for both Stefan and Reny. Follow their own unique paths to achieve a common goal.

  • Unique 3D design

    Enjoy a carefully crafted environment of medieval architecture and futuristic gadgets. Intelligent robots walk the streets of manually carved stone, power banks light up antique lamps, and typewriters serve as input devices for powerful computers.

  • Puzzles and mini-games

    Logic and diversity was the key to our work on this most significant aspect of the game. Just like in traditional adventure game most puzzles are tied up with objects, but there are also conversational puzzles and a whole bunch of logical mini-games.

KAPIA on Steam

YAGZZ!

YAGZZ!

guds

Real player with 19.3 hrs in game

Lots of things are quite funny about this game.

First and foremost, searching through the few games published by this developer you’ll read about Legacy of Medieval (is this even English?) which has a precise release date: November 25th, 2021.

I’m writing as of the first half of 2018, so well.. at least we’ve got some precision here. Not the usual “within some months” or simply “in arrivo” (wondering how’s translated that in English, since I use the Steam client in Italian.. probably like “incoming, we don’t know when but eventually it will become purchasable”). No, we’ve got to wait for 4 years but surely it will be worth it.

Real player with 11.8 hrs in game

YAGZZ! on Steam

Daycare Manager

Daycare Manager

Do you have what it takes to manage a bunch of… children? Come and find out!

Handle challenging daily situations

Kids are fun, kids are silly, kids are random – take care of them and solve everyday challenges that you might not have even expected.

Use your time wisely to make sure the kids are playful, but smart

Kids want to play, but they also need to sleep, eat and learn. Be sure to make a clever schedule for each day to distribute the time between diverse activities to make them happy, well fed, rested and smart at the same time.

Enjoy exciting mini-games

Dance, cook and teach – all in fun mini-game form!

Promote yourself and attract new families

Spread the word and advertise about how great your skills are to reach new parents – more children mean more activities, more challenges and more profit!

Hire additional caretakers to help you out

Extend your staff by hiring caretakers and other help – it’s always easier to handle challenges with a team.

Be creative – expand your daycare and decorate it

Purchase new rooms, facilities, get more beds, add new toys, activities, improve the services your daycare provides and, last but not least – make it pretty.

Become the best caretaker in the country!

Keep working, and parents will line up to make sure their kids attend the only daycare worth attending – your daycare.

Daycare Manager on Steam

からかい上手の高木さんVR 1学期

からかい上手の高木さんVR 1学期

Edit: No word on the Oculus exclusive content, but English subtitles have been added! Hope to see the Oculus stuff brought to this version soon!

Newly released Oculus version contains more content and English subtitles. Steam version has not received an update since June of last year. The Oculus version is not available in my region, (UK). Until either the Steam version is updated, or the Quest version is released in UK, I will leave a negative review to express my dissatisfaction.

Real player with 3.5 hrs in game

Karakai Jouzu no Takagi-san

  • the most cutest anime I’ve ever seen

  • the most sweetest manga I’ve ever read

  • the most adorable game I’ve ever played

11/10

Real player with 1.6 hrs in game

からかい上手の高木さんVR 1学期 on Steam

Tales of the Neon Sea

Tales of the Neon Sea

Tales of The Neon Sea-Exciting domestic Chinese style cyberpunk game.

Leave a comment on my favorite game is my tribute to this game.

In the thought of many people, cyberpunk-style games should have several characteristics: a huge world view, a huge map, and a thought-provoking ending. And this game changed my opinion.

The ethereal worldview casts an invisible shadow on the cyberpunk style. Although there are many background books and texts in the game, they focus on introducing the background of the main task of the game itself, and avoid discussing the background of cyberpunk. In my opinion, this is really the finishing touch of this game. The game brings players who are on the main storyline into a real cyberpunk and Chinese-style atmosphere through a good drawing style, which not only allows players to see the punk style of the future city in the rich plot, but also allows the tragedy mainline process Of players get a touch of comfort and a sense of belonging.

Real player with 31.2 hrs in game

In A Nutshell

🔵 Pros

  • Excellent, modern pixel-art graphical style, with great amount of detail and care in the realization of environments.

  • Overall good variety of puzzle types throughout the game, keeping it interesting and not redundant.

  • Original, interesting setting, ensuring information about world lore and characters do not sound as something “already seen”.

  • Many additional lore elements, secret collectibles to gather for the more attentive players.

  • Tons of smart references to pop, anime, movie and video-game culture elements and characters.

Real player with 13.2 hrs in game

Tales of the Neon Sea on Steam