Kismet Tapestry

Kismet Tapestry

spoilers, not that it’ll mean much

i can confidently say that whatever you expect from this game- you wont get. it opens with 2 minutes of footage of an expedition in the arctic accompanied with what i would describe as music for people who like the sound of nails on a chalkboard (which certainly spices up the footage, if a bit loud). after this we cut to some of the dryest turnbased rpg gameplay ive ever experienced with 2.5D controls so bad it made my head hurt. why make a game 2.5D with grid movement? why only slimes? it took me 5 minutes to figure out the controls.

Real player with 1.3 hrs in game


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The intro just freezes and I can’t enter the game.

Real player with 0.2 hrs in game

Kismet Tapestry on Steam

Flat Earth Simulator

Flat Earth Simulator

My first impressions were positive with a beautiful model, pleasant narration along soothing ambient music.

  • It would have been great to zoom in more and see cities mapped onto the model from high altitude photos.

  • The Sun and Moon are different sizes, they should be about the same.

  • The Sun and Moon orbits are locked.

  • No Moon phases or eclipses present.

  • No Tropic of Cancer or Tropic of Capricorn sun orbit paths for seasons.

  • Stars seem random rather than actual mapped stars along with correct movements over the plane.

Real player with 1.6 hrs in game


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Garbage.

No way to change display/sound settings in game, must quit and re-launch. No option to not have the really slow narrator read everything to you, instead you must mute it, hide the text, and then press space to open it with the full text visible for anyone who can read faster than a third grader, the text is poorly written with many grammatical mistakes and quirks that make it hard to understand, the information being presented raises more questions than it answers, and the clues that pop up every few minutes make no sense and don’t actually lead to anything.

Real player with 1.5 hrs in game

Flat Earth Simulator on Steam

Who is the Liar?

Who is the Liar?

I loved the art direction chosen for this game. It combines pieces that look like they came out of the board game Clue with beautiful, more realistic 3D scenarios and comics iconographies. The game also has an engaging story and charming characters.

With all of these elements at the developer’s disposal, the game practically begs for more content. Since it is still in early access, it is sure to develop into a great game.

Very promising!

Real player with 9.8 hrs in game


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A fun game, very well produced. The visuals are incredible, combining cartoon 2D and stunning 3D. A humorous narrative, it reminds me of the movie Knives Out with its crazy eccentric family. Looking forward to play the next stories in the final version.

Real player with 8.3 hrs in game

Who is the Liar? on Steam

Cyber Ops

Cyber Ops

This game is great and I’m kinda sad it got so many bad reviews. It’s challenging but honestly it’s not nearly as hard as people make it out to be. Once you figure out the mechanics it’s challenging but perfectly feasible after a couple of tries. It had some bugs at launch but they have all been fixed already.

Great atmosphere, good voice acting, nice looking interface and very singular gameplay. Being the guardian angel hacker behind a screen while the operators actually do the work might not be for everyone but I personally love it.

Real player with 25.1 hrs in game

Every negative review is sadly 100 % correct. Only 25 % ever made 1st mission. Only 0,3 % players ever finished the game and 1 % just hacked the “game finished " achievement, because more players finished game than finished last mission. You will be fighting the logic breaking UI problems more than “triangle” enemies. All moving enemies are called “turrets” when killed. You don’t know at this moment if cyborg or human enemy type died.

You will NOT be able to win after level 5 without good oldschool health cheats. The game is so buggy that some mechanics needed for victory don’t works sometimes. I won spider-tank level 6 fight legit first, but squad just glitched at the door when leving the cathedral. QTE skillchecks are also broken or start at unwinnable state.

Real player with 23.1 hrs in game

Cyber Ops on Steam

Coffin Mall

Coffin Mall

i usually think i have pretty low standards for indie 1 dev spooky games but this is easily the most underwhelming one i have played, its essentially a car dodging simulator. atleast the ps1 graphics aesthetic is interesting and seems like its not an asset flip game. also yes you can pet odysseus

Real player with 1.1 hrs in game

I had fun with Coffin Mall, while the game was very short, it gives you an experience similar to that of the final scene in Christine but in a shopping mall with no bulldozer to protect you. I’m sure there’s going to be more content added later, the extras said something about a bonus game coming soon.

The atmosphere is beautiful, from the PS1 style graphics, to the dark synth wave track that plays once the action kicks in, I managed to survive long enough to hear the melody that pays homage to Christine’s theme. Nothing says “pissed off killer car” like a dark synth track. The weather accented everything nicely too, the thunder and lightning sometimes fired off as the car struck the bench I was hiding behind.

Real player with 0.8 hrs in game

Coffin Mall on Steam

Peripeteia

Peripeteia

Peripeteia is an upcoming first-and-third-person game, mixing shooter, stealth and RPG mechanics. Heavily inspired by immersive sims made by Ion Storm and Looking Glass Studios; Peripeteia expands upon the formula with original ideas and an unexplored setting.

In an alternate history cyberpunk Poland, a young cybernetic supersoldier named Marie must make her way as a Mercenary in a post-Soviet city full of corruption and opportunity; where nations, powerful factions and ideologies clash.

You will be forced to use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning will win you the day in an interactive and highly adaptive world. When that fails, a loaded gun and the ability to create your own climbing routes virtually anywhere, will suffice.

Have you found yourself hungering for a sense of survival, accomplishment, and player choice long absent from this dark and belied industry? Then consider joining us in the lights of the Eastern Night with Peripeteia.

“Jank/10”

- Dave Oshry

Peripeteia on Steam

Booth: A Dystopian Adventure

Booth: A Dystopian Adventure

I saw this game in the recommended on YouTube and I just clicked it and after 10 seconds I felt the vibe and I said I have to buy it. There are very few people who have reviewed this game or have done videos and tutorials about it and I feel like I fell on a gem here. Great atmosphere, 2036, you’re playing as Ned Crawford a Food Inspector that works directly for the government and your task is to live in a booth and do your work, all the time. It may seem boring, but along the days you start to meet other characters, which are all very detailed and have their own personalities, I found myself having a voice for every character and it made it much more immersive. The whole setup of a Dystopian point & click game was always the thing for me, and people want to compare it to Papers Please, but for me it’s much more in depth than Papers Please, who only focuses on the task and not much on storyline. The tasks are challenging and you have to be fast and cautious sometimes. I don’t want to spoil anything, but EVERY decision you make, every Item you take and everything you do has consequences, so beware of that, that’s part of the fun. I absolutely loved this and I could easily sit and play it and not even notice the time pass. So, I don’t really like 1-10 / 1-5 ratings, all I’m going to say is, if you have 15$ and want to support great creators for a great game that will make it worth your time and money, do it…. Papi out.

Real player with 23.4 hrs in game

First off, I want to say that the fact that Booth is not getting much, much more attention is criminal. Booth has an excellent narrative, and very engaging story, interesting and functional graphics style, great music, and the setting is just so unique and cool. I really felt as if I was working the night shift (mostly) alone and doing my job 3000 feet above the ocean in a booth tethered only by cords…miles from anywhere. My occasional visitors became friends. The drama and events that occurred engrossed me completely, allowing me to feel both a sense of humanity for those I could help, along with an all-pervasive fear of Big Brother watching me the entire time. Booth is a game much in the tradition of “Papers Please” but in my firm opinion, builds upon the formula and is an even better game than its predecessor. I came into this experience not expecting much. That being said, this game moved me, engrossed me, terrified me, soothed me, and totally suspended my disbelief. It is one of if not my favorite game I have played this year and I will not soon forget my experience. It is certainly the dark horse indie game of the decade. By all means, play this game. NOW!! It deserves to be played and it needs much more recognition than it is getting. Bravo! 5/5

Real player with 23.2 hrs in game

Booth: A Dystopian Adventure on Steam

SIT DOWN, PLEASE

SIT DOWN, PLEASE

Game is a 1 out of 10 for the sheer fact it’s broken Video here (once it uploads) w/ time stamps to dialogue outside of the ending you can’t reach and the crashes: https://youtu.be/R_UDuAQKmQE

Disclaimer Unlike the other reviewers so far I actually played the full game (that you can play BEFORE making my review)

The first part of the game has the most redundant mechanic and takes sooooooooo long literally like 5-6 minutes a person to max the juice and you’re literally just managing 2 things. The story is really hard to follow the grammar is a bit off and you’re thrust into the world told A B and C and the story doesn’t really give you enough information about the world to draw you in and feel involved in the plot to be honest. I did enjoy the flashback with the grandpa that was probably the highlight of the game and story. (the story is probably the best part of the game by far). THE WORST PART IS you get all the way to the end and the heart crashes your game. I literally tried so many different ways to beat it the mechanic for even playing the ending is terribly hard because your chain move and your single light up move are on the same key and with the BACK TO BACK TO BACK COMBOS it’s almost impossible to get them without erasing your moves plus the heart heals when you make a mistake, so imagine my surprise when the game crashes after I FINALLY brought him to probably his last phase. Hopefully the crash situation will get fixed for future players. The game would have been a 6 out of 10 if it worked the story was interesting even though it’s not told particularly well told and it tries to do some neat things but the first part of the game drags because of redundancy.

Real player with 8.5 hrs in game

I wasn’t expecting a game like this at first, but it drew me in pretty much immediately. The story is really intriguing and well done, so are the characters and the ending was a nice twist. But the spearhead of this game is the atmosphere, the mood that transmits is really powerful, giving me different emotions, from distress to sadness. In a word: dark.

The only flaw, if you’re looking for a game with fast-paced gameplay, fun and dynamic, this game is not for you. In fact, it’s a bit repetitive, but once you understand that the gameplay is functional to the narrative, a simple device to tell a story, it’s something you can live with easily. In addition, there is also a fast game mode that shortens the timing and does not make you lose anything in terms of plot, a mode that I sincerely recommend to anyone who wants to approach the story giving up a little immersiveness. Basically, a game that you do not see every day and that I fully recommend.

Real player with 3.8 hrs in game

SIT DOWN, PLEASE on Steam

Captivity

Captivity

To who ever made this game: Thank you. Thank you for the creation of this distasterpiece. I no longer have doubts for my own video game that I am creating at this time. I no longer have doubts about the future of my career as a video game designer due to this game being so hilariously bad, so awful, boring, needlessly hard, and unfair. I love this. I love the entertainment I have gotton out of this game. It’s so fascinating that this game was actually created with the same game program I messed around with when I was about 12 years old, First Person Shooter Creator (FPSC). This game has given me and my friends such great laughs, the incompetence is amazing. I absolutely love this game because it’s so far down the barrel it fell through the damn thing.

Real player with 4.5 hrs in game

It’s another one of those “Hey! I can make a ‘game’ with a simple game making program and put it up for money” situation here with Captivity.

Being developed obviously from FPS Creator, there is no effort put in this game whatsoever. There are a lot of instances of loading, which makes the whole thing tedious as anything can be. There’s also a ton of glitches and crashes throughout the game. I came across several during my playthrough.

The game isn’t really fun. The enemies can kill you in one hit and there isn’t much in terms of completing objectives except find keys and unlock doors. There’s also one enemy type and the variety is non-existent. It’s also really hard to see anything due to the graphics used here.

Real player with 4.3 hrs in game

Captivity on Steam

Gordian Rooms 1: A curious heritage

Gordian Rooms 1: A curious heritage

I enjoy the ‘Escape the Room’ genre because (typically) they run shorter, can be played in bursts, and involve pure puzzle solving. They are more relaxing than having a complex story to keep track of and success is rewarded. For me, a good Escape game has a variety of puzzles, different environments, and uses conceptual (rather than outright) clues which make me think. Gordian Rooms met all of my criteria and my only complaint is that it is over. I would have loved to play through a few more room before seeing the credits and hope that Crimsonite Games will consider another installment!

Real player with 11.8 hrs in game

This is a very good “Roomlike” game. The visuals are impressive (in fact they improve substantially as the game goes on- the demo is somewhat misleading in this regard!), the premise and setting are neat, and the writing can actually be quite clever.

Overall it is more challenging than the Room series; for the most part this is a very good thing as the puzzles are clever and complex. There are some “hidden clickable thing” puzzles, possibly about 50% of the interactables in the game- while I usually find these frustrating and bordering on unfair, the ones here I mostly actually like because it is possible to reason about where objects might likely be hidden. There are, however, a few cases where I thought the game did verge on being straight-up unfair (two or three puzzles to get to the ending, another two to get 100% completion out of maybe 25 total?).

Real player with 8.7 hrs in game

Gordian Rooms 1: A curious heritage on Steam