Furi
What will you fight for?
Furi is a top-down, boss rush, indie bullet hell action game hybrid developed by an indie studio named The Game Bakers. The game is about our protagonist, referred to as “The Stranger” by the other characters, trying to escape the jail he’s in for the “bad things” he has done.
The Jailer is the key. Kill him and you’ll be free.
[Detailed Story Analysis] The protagonist after one of his routine torture sessions, is rescued by a man wearing a rabbit mask. He tells him in order to be free, he has to kill the jailer. After this, our protagonist fights the jailers in order to regain his freedom. After each fight, there are small walking sequences, these sequences are accompanied by our rabbit masked friend, The Voice. During these sequences, The Voice tells us about the story and what the upcoming jailer did to us or what we did to him. The walking sequences are great, it builds the tension, you get to see the beautiful landscapes and listen to glorious music also learn a bit about the story.
– Real player with 176.2 hrs in game
Read More: Best Atmospheric Singleplayer Games.
What a game. Immediately upon finishing the first boss, I knew I was in for a treat. This game is an emotional rollercoaster, resulting from the player’s own struggles to improve, the design of each fight, and possible unexpected feelings from the plot. Pardon the excessive gushing, but I think it’s proportionate to the crazy ride this has been.
This is the kind of game where you’re going die repeatedly, saying “Aghh, I could have dodged that!” There are no levels, gear, stats, or customization in this game. This might be an instant turn off for some, but this also means that there is no need to grind and that any improvements in your performance can only be attributed to your own growth in skill. There is also no penalty for dying and having to restart a fight, other than a decrease in your performance score, which takes into account the duration of the fight, how many hits you took, and how many times you died. No grind, no resources, just get back in there and try not to suck this time!
– Real player with 39.5 hrs in game
Titan Souls
For people who’ll TLDR, here’s the verdict. This game is amazing but it’s specifically aimed towards people who like a darn good challenge and don’t care about dying a LOT. Not like in Super Meat Boy where it’s fast paced but still holds a lot of the trial and error.
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I don’t think the constant not recommended reviews said to be the most helpful give this game the right kind of justice. This game is very, very good. I had way too much fun playing it. It’s really short however, and would have liked more bosses to fight.
– Real player with 16.0 hrs in game
Read More: Best Atmospheric Indie Games.
Playing status: 100% achievement
Grindy Achievement(s): No.
Optional Achievement(s): Yes (24 achievements).
Difficult Achievement(s): Yes (~12 achievements - the game is hard).
Intro
Titan Souls is a boss rush game with a unique concept: one life for you and your enemies. There are 18+2 bosses in total, each with varying difficulty.
Pros:
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18+2 bosses
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New game plus with modifiers for those who want some challenge
Cons:
- No mouse support - aiming with keyboard is difficult
– Real player with 15.2 hrs in game
ITTA
This isn’t what I would define as just a game, but rather a form of art. Not only are the VISUALS absolutely outstanding, the MUSIC for every area of the game, every boss, every bit of scenery, it is wonderful and a blessing to listen to time and time again.
The MECHANICS are something else as well. Dodgerolls are clean and flawless, providing I-frames in-between rolls for hectic scenarios which there are plenty of.. believe me. Since a lot of these boss fights can have very high bullet density, the variety in DPS and play style that each of the different guns provide is stellar.
– Real player with 189.5 hrs in game
Read More: Best Atmospheric Indie Games.
g̶a̶m̶e̶ ̶s̶e̶e̶m̶s̶ ̶f̶i̶n̶e̶ ̶b̶u̶t̶ ̶a̶ ̶f̶e̶w̶ ̶h̶i̶c̶k̶u̶p̶s̶ ̶w̶h̶e̶n̶ ̶i̶t̶ ̶c̶o̶m̶e̶s̶ ̶t̶o̶ ̶t̶h̶e̶ ̶f̶i̶g̶h̶t̶ ̶d̶e̶s̶i̶g̶n̶;̶ ̶t̶h̶a̶t̶ ̶n̶e̶a̶r̶ ̶i̶n̶s̶t̶a̶n̶t̶ ̶t̶e̶l̶e̶p̶o̶r̶t̶ ̶a̶t̶t̶a̶c̶k̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶ ̶s̶w̶o̶r̶d̶ ̶k̶i̶n̶g̶,̶ ̶s̶e̶r̶i̶o̶u̶s̶l̶y̶,̶ ̶w̶h̶y̶?̶ ̶I̶ ̶w̶a̶s̶ ̶s̶t̶r̶e̶a̶m̶i̶n̶g̶ ̶m̶y̶ ̶g̶a̶m̶e̶ ̶a̶n̶d̶ ̶m̶y̶ ̶f̶r̶i̶e̶n̶d̶s̶ ̶c̶o̶u̶l̶d̶n̶'̶t̶ ̶e̶v̶e̶n̶ ̶n̶o̶t̶i̶c̶e̶ ̶t̶h̶a̶t̶ ̶i̶t̶ ̶w̶a̶s̶ ̶h̶a̶p̶p̶e̶n̶i̶n̶g̶ ̶u̶n̶t̶i̶l̶ ̶a̶b̶o̶u̶t̶ ̶t̶h̶e̶ ̶2̶0̶t̶h̶ ̶t̶i̶m̶e̶.̶ ̶I̶t̶ ̶c̶o̶m̶e̶s̶ ̶o̶u̶t̶ ̶W̶A̶Y̶ ̶T̶O̶O̶ ̶F̶A̶S̶T̶.̶ ̶I̶t̶ ̶n̶e̶e̶d̶s̶ ̶a̶n̶ ̶e̶x̶t̶r̶a̶ ̶h̶a̶l̶f̶ ̶s̶e̶c̶o̶n̶d̶ ̶b̶e̶f̶o̶r̶e̶ ̶t̶h̶e̶ ̶a̶t̶t̶a̶c̶k̶ ̶c̶o̶m̶e̶s̶,̶ ̶t̶h̶e̶r̶e̶'̶s̶ ̶n̶o̶t̶ ̶e̶n̶o̶u̶g̶h̶ ̶t̶i̶m̶e̶ ̶t̶o̶ ̶s̶e̶e̶ ̶i̶t̶ ̶w̶h̶e̶n̶ ̶t̶h̶e̶r̶e̶ ̶a̶r̶e̶ ̶b̶u̶l̶l̶e̶t̶s̶ ̶t̶o̶ ̶k̶e̶e̶p̶ ̶y̶o̶u̶r̶ ̶e̶y̶e̶ ̶o̶n̶,̶ ̶a̶l̶s̶o̶ ̶t̶h̶a̶t̶ ̶w̶e̶i̶r̶d̶ ̶f̶a̶c̶e̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶a̶r̶m̶s̶ ̶t̶h̶a̶t̶ ̶m̶a̶n̶ ̶h̶a̶n̶d̶l̶e̶'̶s̶ ̶y̶o̶u̶ ̶i̶s̶ ̶s̶t̶u̶p̶i̶d̶,̶ ̶m̶a̶y̶b̶e̶ ̶i̶'̶m̶ ̶t̶o̶o̶ ̶g̶o̶o̶d̶ ̶a̶t̶ ̶b̶u̶l̶l̶e̶t̶ ̶h̶e̶l̶l̶s̶ ̶a̶f̶t̶e̶r̶ ̶a̶ ̶f̶e̶w̶ ̶t̶h̶o̶u̶s̶a̶n̶d̶ ̶h̶o̶u̶r̶s̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶g̶e̶n̶r̶e̶ ̶b̶u̶t̶ ̶t̶h̶i̶s̶ ̶j̶u̶s̶t̶ ̶f̶e̶e̶l̶s̶ ̶l̶i̶k̶e̶ ̶c̶r̶u̶d̶d̶y̶ ̶f̶i̶g̶h̶t̶ ̶d̶e̶s̶i̶g̶n̶;̶ ̶a̶r̶t̶i̶f̶i̶c̶i̶a̶l̶ ̶d̶i̶f̶f̶i̶c̶u̶l̶t̶y̶ ̶i̶n̶ ̶a̶n̶ ̶o̶t̶h̶e̶r̶w̶i̶s̶e̶ ̶s̶t̶o̶r̶y̶ ̶d̶r̶i̶v̶e̶n̶ ̶g̶a̶m̶e̶ ̶t̶h̶a̶t̶ ̶r̶e̶a̶l̶l̶y̶ ̶d̶o̶e̶s̶n̶'̶t̶ ̶n̶e̶e̶d̶ ̶s̶u̶c̶h̶ ̶b̶o̶t̶t̶l̶e̶n̶e̶c̶k̶s̶.̶ ̶I̶ ̶r̶e̶a̶l̶l̶y̶ ̶d̶o̶n̶'̶t̶ ̶a̶p̶p̶r̶e̶c̶i̶a̶t̶e̶ ̶t̶h̶i̶s̶ ̶p̶a̶r̶t̶ ̶I̶'̶m̶ ̶a̶t̶,̶ ̶d̶e̶v̶'̶s̶ ̶p̶l̶e̶a̶s̶e̶ ̶m̶a̶k̶e̶ ̶t̶h̶i̶s̶ ̶s̶w̶o̶r̶d̶ ̶g̶u̶y̶'̶s̶ ̶m̶o̶v̶e̶ ̶t̶a̶k̶e̶ ̶a̶ ̶t̶a̶d̶ ̶m̶o̶r̶e̶ ̶t̶i̶m̶e̶,̶ ̶j̶u̶s̶t̶ ̶a̶b̶o̶u̶t̶ ̶e̶v̶e̶r̶y̶ ̶t̶i̶m̶e̶ ̶i̶ ̶g̶e̶t̶ ̶t̶o̶ ̶t̶h̶e̶ ̶p̶a̶r̶t̶ ̶w̶h̶e̶r̶e̶ ̶h̶e̶ ̶s̶t̶a̶r̶t̶s̶ ̶u̶s̶i̶n̶g̶ ̶i̶t̶ ̶I̶ ̶h̶a̶v̶e̶ ̶t̶a̶k̶e̶n̶ ̶z̶e̶r̶o̶ ̶d̶a̶m̶a̶g̶e̶,̶ ̶b̶u̶t̶ ̶e̶v̶e̶r̶y̶ ̶t̶i̶m̶e̶ ̶i̶ ̶g̶e̶t̶ ̶t̶o̶ ̶t̶h̶e̶ ̶s̶e̶c̶o̶n̶d̶ ̶s̶t̶a̶g̶e̶,̶ ̶i̶ ̶i̶n̶e̶v̶i̶t̶a̶b̶l̶y̶ ̶g̶e̶t̶ ̶s̶t̶r̶u̶c̶k̶ ̶b̶y̶ ̶h̶i̶s̶ ̶t̶e̶l̶e̶p̶o̶r̶t̶.̶ ̶I̶t̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶ ̶c̶h̶i̶l̶l̶ ̶i̶f̶ ̶h̶e̶ ̶a̶p̶p̶e̶a̶r̶e̶d̶ ̶a̶b̶o̶v̶e̶ ̶t̶h̶e̶ ̶c̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶f̶o̶r̶ ̶a̶ ̶s̶p̶l̶i̶t̶ ̶s̶e̶c̶o̶n̶d̶ ̶b̶u̶t̶ ̶I̶ ̶c̶a̶n̶'̶t̶ ̶k̶e̶e̶p̶ ̶m̶y̶ ̶e̶y̶e̶s̶ ̶o̶n̶ ̶h̶i̶m̶ ̶w̶e̶l̶l̶ ̶e̶n̶o̶u̶g̶h̶ ̶t̶o̶ ̶n̶o̶t̶i̶c̶e̶ ̶t̶h̶a̶t̶ ̶t̶i̶n̶y̶ ̶t̶e̶l̶l̶ ̶a̶n̶d̶ ̶s̶t̶i̶l̶l̶ ̶d̶o̶d̶g̶e̶ ̶b̶u̶l̶l̶e̶t̶s̶,̶ ̶i̶t̶'̶s̶ ̶j̶u̶s̶t̶ ̶n̶o̶t̶ ̶p̶o̶s̶s̶i̶b̶l̶e̶.̶ ̶I̶'̶m̶ ̶s̶u̶r̶e̶ ̶I̶'̶l̶l̶ ̶g̶e̶t̶ ̶p̶a̶s̶t̶ ̶t̶h̶i̶s̶ ̶b̶e̶f̶o̶r̶e̶ ̶a̶n̶y̶ ̶u̶p̶d̶a̶t̶e̶ ̶b̶u̶t̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶l̶o̶v̶e̶ ̶o̶f̶ ̶g̶o̶d̶,̶ ̶h̶e̶a̶r̶ ̶m̶y̶ ̶p̶l̶e̶a̶.̶
– Real player with 12.2 hrs in game
The Aquatic Adventure of the Last Human
The Aquatic Adventure of the Last Human is an indie Metroidvania from a two-person design team that takes place entirely underwater, ruminates on the nature of humanity and our destiny, features a ton of creative boss battles that sometimes make you feel horrible for fighting them, and a high but very rewarding level of difficulty, all to a soundtrack that I don’t think is quite Genesis chiptune but definitely has echoes of that feel to me.
In short, it scratches a heck of a lot of my gaming itches. It scratches them gooooooooood.
– Real player with 9.9 hrs in game
The Aquatic Adventure of the Last Human.
It’s a title fitting for an amazing film, and to be frank, this lives up to that. Let me explain why:
[olist]
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The Music:
TAAofLH uses masterful music right off the bat. It captures the feeling of amazement of the underwater world as soon as you enter, filling one up with a feeling of curiosity, exploration, and gusto. The timing of the music could not be understated when one stumbles upon some amazing things, or a boss-battle, or other events in the world. When there are vast expanses of the open ocean, the music can really capture that wide, open feeling. When confined into tight spaces, the music races like my heart did. It’s great. The only problem one could even find with it is that there’s only one track that loops endlessly in most areas, which is unfortunate.
– Real player with 9.3 hrs in game
The Void Rains Upon Her Heart
BEST Shoot em' up/BulletHell/Roguelite I’ve ever played in my entire life. It has my HIGHEST recommendation! I don’t have enough thumbs to put up!
Goodbye Raiden! So long Space Invaders Extreme. Take care Crimzon Clover! Nice knowing you Ikaruga! Was fun R-Type! Move aside StarFox. Bye Bye Gradius! Nice try JamesTown! Will miss you Stellar Interface! Rest in piece to every bullet hell shooter before TVRUHH!
I believe in a little thing called LOVE..
The theme of the game and a very powerful sentiment! The premise is you play the story of a young woman who is tempted by monsters to let go and become on of them. These monsters are mean, spiteful and vile beings. She doesn’t want to become like them, become like those evil monsters.
– Real player with 51.0 hrs in game
I picked up TVRUHH during the winter sale, and I was pleasantly surprised to see how well put together the game is. It is filled with great design decisions that let it avoid every single pitfall in the roguelite genre.
The Strengths section lists many of the major areas where you went above and beyond in making the game good and balanced.
I highly recommend it.
STRENGTHS:
The Beginning of the Game is Not Slow or Boring
The start of a run is probably the most important thing in a roguelite. You are going to do the first area, first fight, first whatever, many more times than you do anything else. Yet nearly every single game in the genre screws it up. Nobody likes the basement in the Binding of Isaac. The Mines in Noita are tedious. The Mines/Dwelling in Spelunky 1/2 make people stop playing the game. Roguelites, due to their fast and steep power curve, suffer from basic and boring beginnings.
– Real player with 46.3 hrs in game