Blood Spear
No game in the steam catalog can compare to Blood Spear. Having thousands of hours in other steam games, i have decided that this game reigns superior above all. No one should pass up playing this game. A Breathtaking experience, honestly, the convoluted story at the beginning begins to piece itself together as you play. The game play flows well and with non linear areas, you can play the game the way you want to play it. The music is phenomenal, and is comparable to soundtracks of other great triple A games. The idea of a ranged combat is so fresh and different in a convoluted genre of sword hack and slash games. This game CANNOT be compared to the souls games, they are the yin and yang of souls likes. Dark souls being bleak, cold, dark, and repetitive, while Blood Spear is fast pased, high octane, intuitive, as these new ideas are added to the legacy of these games. I hope that this inspires other great Spear-Like games and is a genre i will be keeping up with for years to come.
– Real player with 24.7 hrs in game
Read More: Best Atmospheric Violent Games.
When a game is soo good that being free seems wrong
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Third-person Hack and slash
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Short
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Great atmosphere
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Inventive combat mechanics
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Easy to learn, room for skilled-play
So, if you are still here… Let’s get down to it:
@Chris:
Nobody said it was easy, it’s such a shame for us to part…
Blood Spear is often called a student project… hence why it is so short and free, but make no mistake, winning first prize at ISART Digital Montreal 2021 is no small feat, and calling this a student project is a grave understatement. Picking obvious queues from the likes of Dark Souls, Soul Reaver and more, you get a third-person hack and slash campaign that won’t overstay its welcome, with an easy to learn throwing mechanic (charge and quick-fire) backed up with two inventive skills that add strategy and healing abilities, this compact package leaves you wanting more.
– Real player with 1.3 hrs in game
Presence
Short review: I bought this game at a discount. She disappointed me! Standard graphics in real engine, I tried to play on 3 devices, 2 of them lagged very much, every 10 - 15 seconds! In steam, the passage of the game (community content) is completely different, in the current version, the game leads me to no clear place and does not allow me to go further! What struck me the most was that when trying to collapse the game and go to the desktop, there is an icon of the engine on which the game was made, and the program itself is displayed as “Myproject9” - it’s a shame, I put 2 stars, just because it works. It seems to me that the reviews are screwed up…
– Real player with 2.3 hrs in game
Read More: Best Atmospheric Gore Games.
When you’re gonna ask people to pay $6 dollars for a game that can be completed in a half hour (my actual runtime was 32 minutes), you really need to pack it with an experience. Unfortunately, this game is minimal on just about everything. The game goes like this; go to room, read note, go to room, get key, go to room, read note, on and on and on. You probably spend more time reading notes than playing the actual game. In terms of scare attempts, there’s virtually nothing. Some loud noises in the background, a boy standing in a doorway, and a hanging body that occasionally swings. The build-up doesn’t even lead to a climax; you simply move into the last room and the game is over.
– Real player with 1.6 hrs in game
Afarid
**“And there were men from mankind who sought refuge in men from the jinn, so they [only] increased them in burden.”
Surah Al-Jinn (72:6), Al-Qur’an al-Kareem**
960 Before Christ – Mount Zion
One night, while King Solomon was in the belief that his empery is the Golden Age of his kingdom, he dreamt his father Prophet David. When he woke up, he met the holy bird Hoopoe, his future guide, for the first time.
Besides his ability to speak with animals, with this dream, King Solomon became aware of the puissance of the ring, which was given to him by God to rule over the 4th dimension creatures.
A convention with the attendance of 25 jinn clans took place at King Solomon’s castle located at the Mount of Zion. At this convention, together with 13 other clan leaders, the leader of the clan Afarid, Bir-un Shatan, refused to be yoked by King Solomon.
Bir-un Shatan considers the jinn race as superior to the human race. In order to take possession of King Solomon’s ring and subjugate all the 4th dimension beings, he swore to eradicate King Solomon and every last one of his descendants.
King Solomon used the wisdom of the book, Kenz-ul Havas, to create a strong incantation for taking his former descendants under protection and ensured with a chest to pass on this wisdom from generation to generation.
Bir-un Shatan abused four of the clan leaders for his own interests, who formerly refused to be dominated by King Solomon and were inhibited to change dimension.
1955 - Village of Parlak
The last soldiers of King Solomon’s ancestry, Hafiz and his grandson Dai, settled in an Anatolian village near Izmir called Parlak, in the light of the wisdom acquired from the chest.
The Ministry of Culture starts an archaeological excavation after the village’s children find a jug filled with hundreds of gold coins. Hafiz and Dai now know for sure that they are one step closer to finding the King Solomon’s shrine which they have been hunting after for years.
The moment Bir-un Shatan waited for centuries had finally arrived. He took action with all his force to seize the ring and to wipe King Solomon’s lineage off the face of the earth.
In this adventure, Bir-un Shatan’s brother Raman helps Hafiz and Dai by virtue of his love of God and his loyalty oath towards King Solomon’s descendants.
Three revelations, one king, and the relentless struggle between the last man of his bloodline and the damned jinn clans.
Key Features:
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Bloodcurdling religious atmosphere
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Possibility of discovering a cursed Anatolian village with high graphics quality
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Realistic stealth experience in nerve-shredding action scenes due to superior artificial intelligence mechanics
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Changing gameplay system in tandem with puzzle and object interactions
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Engrossing story with multiple endings
Read More: Best Atmospheric Survival Horror Games.
Lamentum
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visual: 9/10
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audio: 10/10
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gameplay: 8/10
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narrative: 9/10
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challenge: 9/10
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replayability: 8/10
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value: 9/10
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personal grade: 9/10
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was it scary? yes +1
pros:
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immersive atmosphere and worldbuilding
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challenging, thought provoking puzzles
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engaging narrative with deep lore
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tension building save system
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great music and sound design
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humble price point
cons:
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hard difficulty curve (not a con, but not for everyone)
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clunky combat
total score: 9/10
Please watch the full review at https://youtu.be/DJY7p-119AE
– Real player with 13.9 hrs in game
Curator page here-- [url] DaRevieweD #142 [/url] -- [i]New review every Weekend[/i]
“It’s Not Much of A VICTOR-Y, I Know-”
https://steamcommunity.com/sharedfiles/filedetails/?id=2625460500
Gist:
You assume the role of Victor, who hopes to find a miracle cure to his wife- Alissa’s terminal illness. As if their prayers had been answered- an Earl by the name of Edmond asserts of a panacea for the right price and gauges their certainty of intentions. To which they desperately accept the offer and travel to Grau Hill Mansion where everything they’ve known quickly fades~
– Real player with 10.8 hrs in game
1406
A haunted house story which could take place in Detroit, Centralia, Camden or Los Angeles. The content involving Centralia PA is all in the description, and the scares are standard fare with something happening and a loud sound. I wish more was done with the setting instead of just locking the player in a haunted cabin.
Full gameplay and review, plus photos and discussion about Centralia PA at https://www.youtube.com/watch?v=ciUW4Us9uIY
– Real player with 1.2 hrs in game
This game is as arbitrary as its title. Everything from the jump scares to the trigger points feels haphazardly placed with no cohesive elements, as if the developer just grabbed random horror assets and threw them into the game. The poor design ruins whatever immersion was present here. You move at a glacially slow pace, as if to compensate for how small the game’s environment is. Textures are poor with some so badly cropped that the outline of the .jpeg is still visible. Several bugs such as door animations failing and poor collision detection further mar the experience. There is a jump function in the game that serves no purpose and the ending is as lacking in creativity as everything else. There was a nice opportunity to create a claustrophobic experience with a minimalist setting but its ruined by bugs, incoherent events and a very short playtime that clocks in at around 15 minutes.
– Real player with 0.8 hrs in game
Neverending Nightmares
The greatest and most effective aspect of horror is the tension and the atmosphere, the feeling of creeping unknown terror that lurks around each corner ahead, the mysterious buzzing sounds of some vile machine sprinkled with the curious moanings of what one could only guess are tortured souls.
When it comes to horror, it’s hardly ever the execution of cheap scares or the appearance of the actual monster that are scary or make the experience, but the thick and heavy atmosphere and the suspense that it builds in you throughout the journey and this is exactly where Neverending Nightmares excels above and beyond everything I have come to expect from the horror genre.
– Real player with 19.0 hrs in game
Disclaimer: I took part in the Kickstarter campaign in order to get this game funded. As a result I’ve been playing the game for a good number of months in its Alpha/Beta stages, giving feedback and talking with the developers about the game.
-TL;DR version-
The game is a wonderfully crafted psychological horror game that builds its horror around crafting a dark and foreboding atmosphere. It also does a great job at emphasising a slower, more disturbing tone than a traditional startling tone. The game being inspired by the visions and thoughts of someone with mental illness give a very genuine and unnerving feel to everything, which as a result makes for one of the best horror games that I’ve played in recent times. Definitely worth your time if you’re a horror fan and want something that’ll truly get under your skin.
– Real player with 13.7 hrs in game
Stones of Sorrow
Read the store page, view the video, and you will have a good grip on the premise of this game. Now check the controls and go get those stones. You will need one for each hand to smash your blood brother’s head in properly.
Wow what a great Developer. All of my pin points below have been addressed and are no longer issues as of this past update(1.1.2) and it has been Less than a week. The movement even feels more fluid. I ran into a couple random issues… but I have screenshot them with descriptions. I’m curious to see how much gametime it will take to max out my perks :)
– Real player with 13.0 hrs in game
This game will blow your mind! Like, where else can you play a game so innovative like that? Cave paintings killing each other, a cool variety of items and, in the middle, a story well arranged and nicely told? Holy crap! You’ll say “why didn’t I play this gem before?” (ps: you’ll die a lot, but that won’t keep your hands off the controller. You’ll beg for more or, should I say, beg for gore?)
I’ve already “finished” Stones of Sorrow 4 or 5 times and now I’m in for the achievements, mainly ‘cause this state of the art item of human badassery -both the pre-historic cave art/21st game development- totally deserves it.
– Real player with 7.6 hrs in game
ACHERON
The Empire has fallen, what remains has become vile and corrupted, sacrificing to gods that should remain forgotten, they have awakened them and claimed unholy powers, however in their arrogance they have awakened something more, they have awakened you.
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Shoot them with a variety of powerful weapons to reduce them to chunks
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Cut and Bash them with your enchanted weapons to regain health and replenish their alt-fire ammo
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Discover the secrets of this decaying world and become unstoppable
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Move like the wrath of heaven and send them to hell
Anthology of Fear
The world that surrounds us is not always obvious. Sometimes the weirdest, unpredictable and unreal events have logical and very mundane explanations.
Anthology of Fear is three unique stories of such events taking place in different epochs and realities.
Take on the role of three heroes, control their actions and experience the horror of the early 20th century in the remote areas of Russia, contemporary drama taking place in an ordinary house, and unreal events between shreds of reality.
Each episode is unique gameplay with a set of different features. From the mere expulsion of the world, through hunting, to the struggle for one’s own existence.
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Three unique stories - each of them is different locations and different from each previous style of the game.
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Gameplay deriving solutions from the classics of the genre - do not expect simple and boring jumpscare. The mood of the game is built here by the atmosphere.
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Psychologic horror - nothing that surrounds you must be obvious. Get deeper into the symbolism of the threads of history and get to know what really happened.
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Exploration motivated by a story - the story will force you to explore each of the worlds of the game. Get to know all the stories and the laws that govern them.
Saturday of Piercing Screams
Russian fever dream Castlevania. Addicting, annoying, cathartic.
– Real player with 3.5 hrs in game
Game provided by the Dev via my Curator Page.
Saturday of Piercing Screams is the second game to the “Samozbor” series created by the Russian Developer “Derevotyan.” The goal of the game is to sacrifice 914 people over the course of 64 levels to the great shark god thing? Honestly I have no idea what’s going on… Like the whole series in general is super confusing to me, but it’s interesting none the less.
https://steamcommunity.com/sharedfiles/filedetails/?id=2234532884
– Real player with 1.0 hrs in game