Duru – About Mole Rats and Depression
Tuli leads a simple life in the mole rat colony: she collects food, meets with her friends and paints the best pictures in the colony. All the while nobody but her sees the dark creature that makes each of those activities a near unbeatable task.
Duru is a 2D puzzle adventure about mole rats and depression. It shows how we all can help people affected by this illness.
Set in a West-African inspired mole rat colony you play Tuli, one of the gatherers of the colony. One day everything becomes harder as Bel, an AI companion and the personification of Tuli’s growing depression, joins the party.
While running, jumping and painting your way through the tunnels surrounding the colony you have to find a way to deal with Bel and its manipulative behaviour. Your constant companion moves objects you painted around, eats them and holds you back in which ever way possible. Learn to use Bels behaviour in a way that lets you progress.
In the mole rat colony that Tuli calls her home her friends notice that she’s acting strange. She’s less talkative, is always late and seems not interested at all in hanging out with them. Some of them get tired of her tardiness…
You can always see how Bel twists Tuli’s thoughts, how it makes her not feel worth being friends with. Through exploring the mole rat colony and interaction with the other characters you can find out which behaviours are helpful to Tuli and which just make Bel grow.
Follow the story of Tuli – a story about the struggle with insecurities, depression and friendship, told in a colorful, accessible way.
What awaits you:
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a puzzle adventure in a colorful, West African-inspired setting
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a story about depression told through animation and picture dialog to enjoy regardless of language
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an AI companion that works with and against you
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drawing objects to puzzle your way through a lovingly designed world
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cute characters of the mole rat colony to befriend and uncover their individual stories
Read More: Best Atmospheric Puzzle Platformer Games.
Kismet Tapestry
spoilers, not that it’ll mean much
i can confidently say that whatever you expect from this game- you wont get. it opens with 2 minutes of footage of an expedition in the arctic accompanied with what i would describe as music for people who like the sound of nails on a chalkboard (which certainly spices up the footage, if a bit loud). after this we cut to some of the dryest turnbased rpg gameplay ive ever experienced with 2.5D controls so bad it made my head hurt. why make a game 2.5D with grid movement? why only slimes? it took me 5 minutes to figure out the controls.
– Real player with 1.3 hrs in game
Read More: Best Atmospheric Conspiracy Games.
The intro just freezes and I can’t enter the game.
– Real player with 0.2 hrs in game
HOPE VR: Progressive Meditation
seems like voice commands were removed, and perhaps for the best!
menu commands work perfectly and respond instantly.
definitely recommend it at this stage, my favourite is the snow area at night with the aurora in the sky!
i’ll keep an eye on this one as the developer promised more updates to come.
Edit:
the game changed so much from the release date! Kudos to the developer for sticking to it, now the game has alot more to do and I’m loving it!
– Real player with 38.8 hrs in game
Read More: Best Atmospheric Casual Games.
you’ll need a big chungus PC if you want to run this game on epic settings in VR, but it was well worth it. though please add more depth to the experience, the world needs to be more “Alive”, perhaps trackers for when you log in daily as I’ve used it for a couple of days and an incentive to keep logging in would work wonders
– Real player with 20.2 hrs in game
In Other Waters
Sublime underwater sci-fi experience! Fuelled by a great story, great UI presentation, and your own imagination!
Story
On a desolated planet a female scientist asks your help to control her diving suit, in order to investigate what happened to her colleagues who did studies on this planet decades ago. A friend xenobiologist of hers arrived long after after they vanished to find out what happened to her mother, this friend also disappeared. She left bits of research behind, but she didn’t leave clear logs behind. What was the reason for this? Together with Ellery, our companion, we slowly but surely find out what happened to this underwater planet!
– Real player with 14.1 hrs in game
Exploring the unknown, In Other Waters places the player from the perspective of an AI helping to guide xenobiologist Ellery Vas after she was called to planet Gliese 677Cc by her colleague, Minae Nomura. What she discovers is for the player to find out. The game is minimalistic yet beautiful, stowed away in a world that rests entirely in the imagination of the player, aside from some of Ellery’s research sketches, a topographic map that you explore, and also simplistic representations of the life within the oceans of this planet. Moving around within restricted vector points on the map, you will uncover the story in bits and pieces, every bit driving you to try to find out some more.
– Real player with 13.3 hrs in game
Lightstep Chronicles
A real treat to play. The AI and its many personalities all present unique perspectives and goals to the table. It’s hard to know who to trust and how the game will progress. There are quite a few dialogue options, and many conversations warranted replays in order to discover alternative goals and dialogue, especially if you decide to work toward achievements. Takes around 3-4 hours to complete on the first playthrough, and the big cutscenes are skippable.
Although there were some questionable moments in the dialogue options that can make you go “that’s not what I meant,” the game is immersive and gets you invested in the fates of everyone and everything present. This game, unfortunately, does suffer from offering the player fake choices in some areas where you’ll have different dialogue options that give you the same result, with barely noticeable long-term effects. It’s a bit of a shame that there is no option to replay a specific chapter, but the game isn’t too long if you want to find out all the available options in a chapter.
– Real player with 11.3 hrs in game
Honestly there are very clear things to love and hate this game for. The story-telling aspects of this game are unpecable, including the marvelously written text as well as the music. What trully did disapoint was the fact that it did not realy feel like there were any type of branching story paths. There are multiple twists that caught me off guard throught the game, but in the few times it did not i felt stupid having to fall into a “trap” to progress the story. Despite that I definetely advice anyone to buy this game. The story is EXTREMELY compeling and the visuals are stunning. If you are willing to play something more akin to a interactive book, then this game is perfect for you, very similar to “The Ballad Singer” in terms of gameplay.
– Real player with 9.3 hrs in game
Russian Roads
TL:DR: Terrible but hilarious and kind of fun to play.
Cons:
Absurd physics
Mediocre sound
Terrible checkpoints around the corner so you don’t know which way you’re going,
The other npc vehicles are faster even after you’ve applied the 3 torque upgrades
Pros
Funny AF
Achievements
Trading cards
Computer AI so dumb it’s hilarious
Hasn’t crashed or bugged out
Worth the sale price because I’m enjoying it and want to complete it.
– Real player with 6.4 hrs in game
Russian Roads is a 3D third person road racing game made out of a series of Unity Asset flips. It’s designed as a mostly joke game to lambast the state of roads in Russia, as the tracks have a series of potholes and other aspects of disrepair that act as obstacles to the driver.
Despite some effort around assembling a game from a racing template and some low quality/asset flipped vehicles and environments, the end product is still obviously asset flip tier and of such poor quality that I can’t recommend it. The joke premise is mildly amusing for around 2 minutes. Laush Studio has a long history of these kinds of frankenstein asset flips, and this is no exception to their record of poor quality bundle fillers.
– Real player with 5.8 hrs in game
BOT.vinnik Chess: Winning Patterns
I didn’t like this quite as much as Combination Lessons. Some of it felt too similar to the material already covered. That said, is it worth the time & money to buy and play this one? Oh absolutely heck yes. You definitely want to get and play both if you play Chess.
What would I like to see more of? Bot.vinnik opening moves & mid-game strategies. I need these to exist.
– Real player with 2.5 hrs in game
Prof.Vaharrak’s Curator Group - Almost 30 years of gaming experience at your service
Not gonna lie here: presentation is awful, but hell if this isn’t a GREAT game to learn more about chess. I was seriously and very pleasantly caught off guard by this one.
VERY recommended for chess amateurs and veterans alike, it’ll teach you some chess concepts and present you with situations that’ll help you think 2-3 moves in advance and hopefully improve your board vision and playstyle, definitely the kind of thing every chess enthusiast should look into.
– Real player with 2.5 hrs in game
Ghost Hunters Corp
This Game is a Gem. It sets itself apart from phasmo in many ways. It’a way more interactive than phasmo.
I love that we can buy/bring as many items as we want. We are not limited in this game.
You can pick up items around the map and throw them about and make the ghosts mad. Or even take some of the cursed map assets back to base for more money. The Ghost can follow you back to the Van, and even break the door off. House doors also get yeeted.
– Real player with 99.5 hrs in game
EN
I’m used to give a chance to early access games, even if it means I could encounter bugs, crashes and lags (I’ve been playing ARK survival since the start in june 2015 !) But Ghost Hunters Corp is not an alpha game, it’s very well made and simply needs a few more contents to be released.
Don’t trust those raging players that yell it’s a copy of Phasmo. I also play Phasmo and it’s absolutly not the same game. Of course, the idea is the same, but the gameplay is slightly different: in GHC, you need to find which entity you seek before exorcism it. And AI’s behavior and reaction are different. The fear it gives you is also not the same. I like jumping on one and the other as if I did different missions, as being another kind of hunter 😊 It’s a real pleasure, except when I go to bed after that!
– Real player with 19.8 hrs in game
Audio Infection
As a music enthusiast in general and as someone who loved playing games like AudioSurf, Beat Hazard & Swarmlake, I found this game appealing. I played without VR equipment, and that’s, besides using either the Oculus Rift or HTC Vive, perfectly possible!
The game offers a handful of visually pleasing areas where you start listening to (your own = possible) music, and try not to get infected; e.g. the lower your accuracy and/or level of mastery, the more damage you will take, and the more infected your audio gets = lower music levels, but the enemies and their battle sounds will then take over the place. So you’d better listen to some garbage music, or you will get annoyed if you fail at shooting ;properly!
– Real player with 2.9 hrs in game
Love the game so far, havent played it too much but its really fun to play. People might say at first its not a game they like, but its really fun to grind points and lvl up your weapons. Eventually you will have better weapons and then you will see difference in the game. I enjoyed my time playing and it also kind of calmed me down :o
– Real player with 1.8 hrs in game
Dread
Dread is first-person 4 player online co-op survival horror game. Explore haunted environments ranging from abandoned manors, the underground catacombs below Paris, abandoned schools and more in realistic detail. Investigate, find evidence and get out to get paid.. Or stay and figure out how to cleanse the location of the spirit. No two games are ever the same as each spirit has it’s own unique abilities. The locations change becoming more dangerously terrifying the longer you stay but the payouts are also greater.
Some locations allow you to roam outside of the haunted environments in safety and play a supportive role. Sometimes the safest play isn’t actually safe at all..
Realistic Terror: Dread was built from the ground up around realistic graphics and minimal user interface for full immersion. This will feel too real.
Interactive: Most things in the world of Dread are interact-able. Open everything in the search for clues. Leave no stone un-turned.
Cross platform: Dread allows VR and flat screen players to enjoy the game together.
Never the Same Game Twice: Locations change in different ways as the investigation intensifies. While poltergeists will throw things around more and more the angrier they get. A demon may reveal the grisly details of the location’s past.
Trust No One: Sometimes death isn’t the end. A spirit may decide to possess a victim instead of adding their soul to the location’s list of victims. A possession victim must eliminate the remaining investigators before they can escape.