Pnevmo-Capsula: Domiki
Отличная покупка за 100 рублей
– Real player with 8.4 hrs in game
Read More: Best Atmospheric Puzzle Games.
A very picturesque and detailed world, amazing work was done! Steam punk atmosphere in some kind of alternative Soviet reality. Totally recommend it!
– Real player with 2.6 hrs in game
Tombeaux
A short and (bitter)sweet dive into the American history mostly from nature’s point of view. You’ll get to watch how the last few centuries have treated a beautiful river area that is full of tiny, easily missable details. Your main objective is just to wander around and pick up items that trigger story snippets that - as far as I understood - were written or said by real people of that age. All in all the game seems to put a lot of value on historical accuracy, which is certainly a refreshing thing to see in a video game. And when all of the profits made from this game are even donated to environmental charity, I can only recommend giving this walking simulator a try!
– Real player with 2.5 hrs in game
Read More: Best Atmospheric Indie Games.
No. Sorry. As much as Tombeaux tries to be an atmospheric walking simulator and simultaneously perform as an educational title it succeeds only in the lastly mentioned and barely. Despite of delivering some quite interesting though general knowledge how indian and western culture clashed in the past and how mankind’s ignorance can lead to the disaster, it is very short, thin and one-sided. While I acknowledge the sins of the white man, this game makes me ponder that should I be ashamed of myself for what happened or should I just shake my head and ignore the game’s far too naive and pious statement.
– Real player with 2.4 hrs in game
Master Of Secrets: Dark Europe
strongly do not recommend. it looks more like a draft student work with a lot of mistakes than a commercial product
– Real player with 5.3 hrs in game
Read More: Best Atmospheric Indie Games.
This is a text adventure with an interesting premise and cryptic puzzles (number sequences, decoding, word search, etc.). You are required to solve each puzzle in order to progress. I blew through the first few puzzles, brute-forced one puzzle with number patterns, and then came to a dead stop (where I have been for a couple of hours). The current puzzle has one in-game hint that is not helpful in figuring out a message hidden in a 10x10 grid of 2-letter combinations.
I do not appear to be the only player stuck and it would be nice if the developers were checking the Steam discussion board to provide some insight.
– Real player with 3.0 hrs in game
Aruna
Do not buy this game. There are better flash player games out there. Simplistic platformer that has very little in terms of everything. The game looked totally different when first uploaded to steam by the way.
– Real player with 0.7 hrs in game
Building 847
A short but thoroughly enjoyable indie storytelling experience!
I wasn’t sure I’d get through it in one sitting, but I found the ambiance very compelling and surprisingly tasteful in all its lighting and sound effects, so I couldn’t stop until the end. Overall, the writing does a great job at introducing what ended up being a rather intriguing story, so it was easy to follow along even without any voice acting.
Very promising. Looking forward for future titles from these devs!
– Real player with 1.8 hrs in game
The ambience of this game is through the roof!
Sound quality is good, it really sells you the mystery and the thriller inducing chills imo.
Now i will be describing some of the good and some of the problems and i don’t want to spoil things so play the game 1st then read the next part.
! Some pros:
! * I already told this but the ambience this game delivers is really good from the sound quality and overall gloomy and dark atmosphere really gives this game a boost.* I love detective/mystery games and if there’s a slight thriller/horror vibe to it i love it even more (e.g of games i love detective wise (sam and max, monkey island, the sinking city, wolf among us, the long reach, the last door series, disco elisium etc)).
– Real player with 1.3 hrs in game
Fear Corporation
drop game no like
– Real player with 1.4 hrs in game
So I am re-reviewing this after it has been updated. The game has immensely improved with the changes. I was actually able to complete the whole game. The clown improvement has actually made the first part a lot more scary since he can pretty much pop up anywhere. For the second part I would say the statue would be more threatening if she moved faster but she did jump scare me a few times when I would turn around not expect her to be that close to me. Also the highlighted items allowed me to find how to proceed past that section. The last section was creepy for the first few minutes but grew a bit old pretty quick. Overall I think the game was fun in this new state and worth a play through plus the developer was willing to listen to the feedback and improve the game which is a big plus. I still think $10 is a bit on the high end of a price for this though but if you want to spend that much or if it’s on sale then go for it. If you want to see my first play through before the update you can check out my video below.
– Real player with 1.3 hrs in game
Wolfenstein: The New Order
this game is soooooo goood oh my god get it now
– Real player with 47.0 hrs in game
You can remove the grainy depth of field effect by pressing: ctrl + alt + '
Then pasting
cvaradd r_postprocessdofmode -1
cvaradd r_skippostprocess 1
– Real player with 38.5 hrs in game
Fort Sumter: The Secession Crisis
A very faithful implementation of the original board game, which is a Eurogame by design with a historical ACW theme tagged on it. The game does have a decent AI and can be played solitaire as a result. Statistics on your own profile is available and so you can track your own performance vs. the AI. The only downside is the program still has a bug, freezing the solitaire game play from time to time and it seems Playdek was not aware of the issue. The multiplayer is easy to set up and game with score, measuring how you fare against others. However, there is no world ranking in the game, and different level of AI there is not. You can get notification in email when it is your turn in a game with another. A chat room is available but most of the time it is dormant. There is an alternate mapboard to give the game a variant, non-location look but I doubt people to use such a boring map. The gameplay is abstract and there is no manual inside the game or here on the Steam. You have to download it from the boardgame publisher GMT, as long as you are aware of it. This is absolutely a minor for the newcomer as the game itself is abstract and you are quite probably knowing what you are doing in the first few games. Once you get a hang out of the system, the game is smooth and quick to finish in 10 to 15 minutes. Overall, Fort Sumter is a game of tile-placement competing for control of the areas on the map. Score: 6.5/10.
– Real player with 79.0 hrs in game
I’ve been on the road a ton in the past couple of weeks and played the hell out of this. In about 60 offline games and a half-dozen online games I haven’t noted any gameplay bugs or rules/cards implementation problems as noted in another review. The recent AI bugfix improved the AI, and it’s competent enough in a mechanistic sense, but it' still a bit weak against experienced players, especially as it relates to setting things up in terms of the long game and Final Crisis. To be fair, that’s something the many human players don’t grok until they’ve played a while (which I have as an owner of the board game).
– Real player with 51.2 hrs in game
Tunguska: The Visitation
This game is very hard, but in a strategic way. It requires no aiming skill or reflex, and you have plenty of time thinking about what to do to solve each combat scenario. Sometimes it’s more straight forward, and other times you have to die a few times to figure out the right way. It’s all about attention to details - some enemies wear armors, for example, and you can tell it from their appearance. But if you ignore that intel and just start shooting without the right kind of ammo, you’ll just be waiting ammo. There is a lot of details in the dialogues and journals, and you must pay pretty close attention to not miss important information.
– Real player with 74.4 hrs in game
6 hours in, and I really like this game. I first heard about it a couple of years ago on a Stalker forum, and my first impression from the previews was good. Now that I’ve had a chance to play the game, that first impression has been reinforced. Tunguska’s setting is moody and atmospheric. The gunplay and stealth are straightforward but challenging, and the overall result is a fun top-down twin-stick “shooter.” Quotes because there’s more to this than running and gunning – there are some light RPG elements, and a heavy element of exploration.
– Real player with 71.9 hrs in game
Artist Life Simulator
Very interesting theme, art, and interface. I like the auto-pause, and you can study the time before hitting the start on an event. The concepts hit home and stay with you. The Emotionarium and gameplay have interesting descriptions that make you contemplate how you might use the game concepts in real life. For example, working out unwanted emotional conditions by putting them into the product of your work is something that works regardless of what you do for a living.
I am having difficulty finding ways to consistently create passion to sustain painting and the job hunt has not been reliable, but this has not detracted from the beauty of the game.
– Real player with 21.4 hrs in game
This review will be on constant up throughout this game development. Currently the development team is incredibly responsive. Both on the forum and the email. Anytime I spotted a bug I post it forum and email my save, they will kill it in hours.
This game CS inspired without being clone. One does give tutorial which is currently little rough..but least will tell you how mechanics functions as you naturally play the game. But it will still keep you in the dark how to response to threat. So this will be problem for the iron man mode down the line. One if you get bad luck of the draw currently in the game state you maybe not able to come back from it. This could end your run in less then five minutes. Which does need to be balance but it is early access. I would recommend by making place that heal easier to get.
– Real player with 18.0 hrs in game