JAM GODS

JAM GODS

JAM GODS is an immersive extreme basketball experience. Become a basketball phenom that can drain deep threes and dunk from anywhere, all in VR or desktop! Single player campaign, local multiplayer, and full online support coming soon… it’s time to become a JAM GOD!


Read More: Best Asynchronous Multiplayer Basketball Games.


JAM GODS on Steam

Rockets are Super Hard

Rockets are Super Hard

This has been a great game to play with a group of friends. Working together to successfully launch a rocket into orbit using the highly detailed manual and communication skills not to miss any timed events or which button to correctly press. The manual may seem daunting at first, but the PDF is very well organized and put together that we have had no issues navigating through it to find the different modules for each mission. The sense of achievement is very high after each successful launch, and makes us want to keep playing once we finally do achieve mission success. Highly recommend this game for anyone that likes group puzzle games.

Real player with 12.1 hrs in game


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This game is already shaping up to be really special. This is helped tremendously by devs who are extremely active in the community and receptive to suggestions. They work quickly and respond in the forum. I made a list of typos and suggestions for the manual and it was a fairly long list. They did every single thing on the list in the same day that I posted it.

From a gameplay perspective, this obviously is inspired by Keep Talking and Nobody Explodes, but I think this game stands up extremely well on its own. Being in the control room is significantly more fun than being the defuser in KTaNE, and the game itself feels more cohesive. The manual is also over 100 pages even though the game is in early access. The ktane manual is 23 pages. I’ve played it quite a bit already and I still feel like I haven’t even scratched the surface. The single player campaign helps to teach the game, and even puts the manual pages inside the game to make it easier to look things up, but playing multiplayer is certainly more fun.

Real player with 11.3 hrs in game

Rockets are Super Hard on Steam

Bro Falls: Ultimate Showdown

Bro Falls: Ultimate Showdown

The “Don’t Escape Trilogy” is a collection of three short first-person point-and-click adventures with static screens (no camera movement, no scrolling). The games share a creepy atmosphere and a few gameplay mechanics, but are otherwise unrelated. In the first game, you play a werewolf trying to lock himself away before a full-moon night, so that he won’t kill anyone when he turns. In the second game, you’re trying to barricade a house and protect yourself from a zombie horde. In the third game, you’re the only surviving crew member on a spaceship and need to stop “something” from getting out.

Real player with 5.4 hrs in game


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Even though the entire trilogy is available for free on Armor Games, I chose to purchase this game series on Steam because that’s how amazing ScriptWelder really is. The Deep Sleep and Don’t Escape series were some of the first PC games I ever played, and I have ScriptWelder to thank for making my early experiences so magical. I have followed each and every game you have published on AG, hunted down every achievement, set of choices, and walkthrough I could find… simply, because every single second I spent in any of your games was one of either awe, wonder, fear, or curiosity.

Real player with 5.1 hrs in game

Bro Falls: Ultimate Showdown on Steam

Police Sentri

Police Sentri

This should be has been released as an ‘Early Access’ title.

It has potential, it was fun and all but it contains way too many bugs.

The developers seems to be actively updating the game, thus, I recommend it.

Real player with 179.7 hrs in game

Still too many bugs,

but the game itself are quite good for killing time.

just need to fix the bug and add few features.

Hope that the game dev didnt just create the game and dump it right away.

Its pretty sad when trusted brand like TODAK make a game like this,then they didnt pay attention at all about the game.

P.S. :If game dev didnt want to fix the game bug,just sell the game to me,i’ll make it known worldwide.

Real player with 62.3 hrs in game

Police Sentri on Steam

Burn The Witch

Burn The Witch

Something about this concept appealed to me, and I took a gamble despite not really liking PvP games.

This is launch day, and there’s a lack of immediate players. I feel like Burn the Witch has been priced out of impulse buy range, and especially out of “buy a copy for a friend” range which would have benefited it hugely.

After a while I found a lobby with two other players, and it was a fun ten minute diversion. I’m not sure if the sense of paranoia causes people to just attack on sight, or if they just didn’t understand the objective. The game doesn’t seem to work well with small groups, since killing at random is a 50/50 chance of a win anyway.

Real player with 0.6 hrs in game

Burn The Witch on Steam