EvolveLabOnline
Evolve Lab is an online multiplayer game in which you try to descend as deep as possible into the depths of an unknown planet.
In each stage you will fight against creatures that were created by other players and if you win you can improve the programming of your creature until you are the first player to reach a new record depth!
Whenever a creature loses, the creature stays at the current depth and becomes an opponent for the next players.
So over time the waters of this planet will be filled with all kinds of different creatures and it will get harder and harder to be the first player to reach a new depth.
Read More: Best Asynchronous Multiplayer Auto Battler Games.
Rockets are Super Hard
This has been a great game to play with a group of friends. Working together to successfully launch a rocket into orbit using the highly detailed manual and communication skills not to miss any timed events or which button to correctly press. The manual may seem daunting at first, but the PDF is very well organized and put together that we have had no issues navigating through it to find the different modules for each mission. The sense of achievement is very high after each successful launch, and makes us want to keep playing once we finally do achieve mission success. Highly recommend this game for anyone that likes group puzzle games.
– Real player with 12.1 hrs in game
Read More: Best Asynchronous Multiplayer Space Games.
This game is already shaping up to be really special. This is helped tremendously by devs who are extremely active in the community and receptive to suggestions. They work quickly and respond in the forum. I made a list of typos and suggestions for the manual and it was a fairly long list. They did every single thing on the list in the same day that I posted it.
From a gameplay perspective, this obviously is inspired by Keep Talking and Nobody Explodes, but I think this game stands up extremely well on its own. Being in the control room is significantly more fun than being the defuser in KTaNE, and the game itself feels more cohesive. The manual is also over 100 pages even though the game is in early access. The ktane manual is 23 pages. I’ve played it quite a bit already and I still feel like I haven’t even scratched the surface. The single player campaign helps to teach the game, and even puts the manual pages inside the game to make it easier to look things up, but playing multiplayer is certainly more fun.
– Real player with 11.3 hrs in game
Screeps: Arena
Screeps: Arena is an online RTS PvP-only game. Your script fights other players' script autonomously in a match-based arena environment.
Features:
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All aspects of an RTS game: gathering resources, base building, creating and upgrading units.
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You don’t control your units directly, you play by writing full-fledged JavaScript that runs on game servers.
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Other languages are supported via WebAssembly : C/C++, Rust, TypeScript, Go, C#, F#, Kotlin, Swift, D, Pascal, Zig, the list is growing.
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Your code is executed autonomously while fighting other players' code during series of short fast-paced 1x1 matchups.
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The system will match equal opponents based on your arena rating that changes with every rating game.
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Different “arenas” (multiplayer game modes) each with its own rules set and goals covering many aspects of a strategy game.
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Only basic programming skills are required. However, if you are a pro developer, now is the chance to put your skills to the limit!
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We will introduce new arenas every season so that you always have to write new code for different challenges.
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Play with friends and design your own challenges and arenas.