Barnard’s Star

Barnard’s Star

In the 25th century, humanity began to travel the stars. Barnard’s Star, a mere 6 light-years away and home to the closest habitable exoplanet, was first to be colonized. However, even with the blindingly fast velocity of half the speed of light, the trip takes 12 Earth years. So when the colonists ran into trouble, they were on their own.

The trouble they faced took two main forms. First, their robot companions who served as butlers and guardians staged a rebellion and broke free of their human masters. It got ugly quickly – blood and bolts covered many a space station floor. The second was the Critters: weird, otherworldly brutes from the other side of the galaxy who arrived on the scene shortly after the colonists from a nearby wormhole. The colonists were able to estalish contact them and even tried to enlist their help against the mechanical threat, but negotiations were cut short when the Critter ambassadors ate all the humans they were supposed to be talking to.

These three factions – Humans, Robots, and Critters – are locked in a vicious struggle for control of the galaxy. Now is the time to rise up, lead your faction, and fight for your life. The fate of the universe is in your hands.

Features

  • 3 factions (Humans, Robots, and Critters) with 7 character classes per faction

  • Each character has unique attacks and abilities

  • 2 maps, each with unique tactical opportunities such as teleporters and destructible cover

  • 3 layouts for each map, for a total of 6 different playable fields

  • Play offline vs. AI or a friend (or even pit two AI’s against each other, if you just want to watch)

  • Challenge friends and strangers with online multiplayer

For a comprehensive list of all the fighters in the game and their abilities, see the wiki .


Read More: Best Asynchronous Multiplayer MOBA Games.


Barnard's Star on Steam

Astraeus

Astraeus

The next generation game for fans of Eufloria. While more abstract, gameplay consists of missions resembling Homeworld’s tactical map. A true, addictive crack gem. 4X whittled to the bone. A virtuoso use of VR.

Real player with 408.1 hrs in game


Read More: Best Asynchronous Multiplayer 4X Games.


Pretty fun game concept, not too hard, not too easy. The campaign is really just a tutorial and ends after about 2 hours which you can keep going if you want. All in all it’s an interesting concept

Real player with 2.1 hrs in game

Astraeus on Steam

Battle Worlds: Kronos

Battle Worlds: Kronos

Summary

  • +Turn Based Strategy, Advance Wars style

  • +Long campaign (I haven’t finished it yet)

  • +Skirmish mode (custom maps)

  • +Varied units with slick designs [1]

  • +Tactical and challenging

    ! git gud

  • +Map editor [2]

  • +DRM free (look into the game folder)

  • +Available for Linux (though not the Map Editor)

Real player with 71.6 hrs in game


Read More: Best Asynchronous Multiplayer Turn-Based Strategy Games.


Turn-based strategies. It’s hard not to love them. Especially if you’re old enough to remember the genre at its best, when every new Battle Isle game used to make a huge impact. Battle Worlds: Kronos wants you to remember about those times. Unfortunately, it fails to be entertaining enough. But I’m getting ahead of myself.

First of all, the game looks surprisingly cute, while being both nostalgic (even though this game clearly tries to be some sort of Battle Isle spiritual successor, visually it reminds me a lot of 1995 cross-platform game called Return Fire) and fresh. In other words, visually, it’s pretty much exactly what you may want from modern TBS. Nothing groundbreaking, but just good enough to look fine on modern systems.

Real player with 53.3 hrs in game

Battle Worlds: Kronos on Steam

Frozen Synapse

Frozen Synapse

I’ve bought this game three times now and I’d buy it again if I had more free time. I bought it first as a standalone Linux game. Later I picked up another copy in a bundle that gave me a Steam key for it (it was part of a bundle and there were other games in that bundle I liked, but having a copy of Frozen Synapse on Steam was the sweetener that sealed the deal for me) and I subsequently bought it for Android because I couldn’t get enough of it.

My biggest problem with this game is it plays to my own desire to optimize and speculate on what my opponent is going to do in a turn-based strategy game. The core mechanic tends to lead me to a decision-paralysis. And I love the game intensely for it.

Real player with 601.6 hrs in game

I love it when a plan comes together, and Frozen Synapse is my favourite turn-based game.

It’s similar to ground operations of X-COM, for example, but in a purer, simpler form. There’s no base management, inventory, RPG elements. All units of the same type have identical stats. And, unlike X-COM, RNG does not make much of an impact on outcomes of firefights, if any. The typical ‘chance to hit’ mechanic is replaced with ‘time to hit’. If enemy unit is in cover, your unit will need more time to hit him; if enemy units runs into your stationary unit, your unit will shoot first because he had a bonus to this timer, and the enemy had a penalty for running. Thus, if you can predict what your opponent is about to do, you can be 100% sure what will happen when they encounter one of your units. If.

Real player with 93.5 hrs in game

Frozen Synapse on Steam

Battle for the Galaxy

Battle for the Galaxy

The only way that I can reliably play this game is through a Steam account. If you play any other way, if you have to reinstall your web browser, you lose your account and have to start over again from scratch. I have restarted this game 5 times. The other at the end of January 2021, the game reset and I was sent back to the beginning again. I started sending messages through social media and they suddenly repaired the game to where I was before the program change.

This is a free to play game, but you really need to pay for enough gems to purchase the maximum number of Drones, which is about $10. So, I have spent $50 on this game so far.

Real player with 4845.8 hrs in game

What have you done to the game dear devs, this VERSION is faster and has a better quality, but the game seems incomplete. It is either buggy or the devs deliberitetly mess up certain aspects of the game. Right now it is better to play it on battleforthegalaxy.com or though facebook. And you can later trasfer the account to steam (not tried it).

Also i could not get any infantry modules on the Operation (you can get access to the Operation by upgrading the HQ to lvl4), i don´t know if that is a bug or the devs trying to make the Operation harder again. How about you make it easier istead, like increasing the time to 3 days instead of 2. I would like to get more sleep. :)

Real player with 1605.8 hrs in game

Battle for the Galaxy on Steam

BEAT ARENA

BEAT ARENA

Yo Beat Arena is FUN!! It’s not perfect, but it’s a good time.

Character creation is just fine. Nothing groundbreaking, but your character will probably come out looking cool/cute unless you’re really trying to go nuts.

The music selection is okay. If you haven’t played BEMANI games before you might not recognize any of the music (and even if you have, you still probably won’t recognize half the music). If you play the game for a while the music should grow on you. I knew like 4 of the songs when I started playing but now I’m jamming to just about all of them. IDK if Konami’s gonna add more songs, but the game’s website says it’s planned.

Real player with 14.3 hrs in game

Edit: They finally fixed the song menu so we can finally play the game and so I change my review to positive but you must know this, although the game is amazing at smashing the drum, I can’t say it’s good for the piano and the guitar. Their gameplay is awkward and bad especially guitar not only have bad gameplay but it grinds your ears when you miss the tempo. So I only recommend the game if you want to play the drum because they nailed that part also there aren’t very high difficulty songs even a scrub like me who has never played drum before mastered the current difficulty so beware of that.

Real player with 7.0 hrs in game

BEAT ARENA on Steam

Warhammer Combat Cards

Warhammer Combat Cards

Love the game but….

1 PC is just getting introduced to this game. Mobile has been going for awhile. SO PC people are WAY behind the eight ball.

2 Its all about time. Every 3-8 hours you need to log into the game to open loot boxes ( cards gold ) , get your quests,open timed prize boxes ( more cards ) and do some battles. And if there is an event do the event battles every 8 hours.

3 Grinding levels to be able to have more points to make your decks stronger and /or more cards in your deck.

Real player with 580.1 hrs in game

TL;DR:

  • game full of wonderful mobile game features! (timed loot boxes after a win, clunky UI, noticeable P2W (as in you get more cards, you can level those cards so they’re stronger))

  • deck size/total points locked behind very high rank (you’ll need to play for ~6 months)

  • combat is fun enough to overshadow all of the above

  • suffer through the first day or two - reach Rank 10 to unlock ranked - enjoy one of the best card battlers, IMO

Found the game from Warhammer promotion, decided to give it a try.

Real player with 182.8 hrs in game

Warhammer Combat Cards on Steam

Ogre

Ogre

*** Updated for v1.2.2.0 ***

Short TL:DR - A faithful translation of the original boardgame with lots of potential, but still rough around some edges. Overall, good enough to get your “fix” for classic Ogre, but G.E.V. is still a ways off and some minor bugs still need to be addressed. I currently rate it a 4 out of 5 (previously rated at 3.5).

I’m going to try to itemize the good and bad as much as possible so you get an accurate view of what the game (v1.2.2.0) looks like. I was part of the beta test and there are a lot of things that have been improved since the beta, but there’s still more work to do.

Real player with 471.3 hrs in game

I have experience with the Ogre 6th Edition board game, and this game feels very similar.

One thing I very much appreciate is that there are a few mechanics in place to speed games up. In the board game, if you target an Ogre’s treads, you have to fire individually with each unit doing so. In this PC game, you select your target first (like, the treads) then select every unit in range, and the game rolls for them all in sequence, faster than selecting each one individually. You can also stack multiple units on the same hex and move them as a group, which speeds up the process of closing with the opponent.

Real player with 32.8 hrs in game

Ogre on Steam

Space Food Truck

Space Food Truck

Mainly writing this because I disagree with what the majority of the negative reviews are saying, as someone who cranked out 40 hours of gameplay (split quite evenly between online and offline play) and who completed games on the hardest difficulty level. While I have ideas on what should contribute to a negative review, which will come later in the review, but let’s start by tackling the points I disagree with in the negative reviews.

I believe RNG gets the majority of the blame because a random event occurs at the beginning of every turn, and at every new planet, so it’s pretty much in your face all the time.

Real player with 102.9 hrs in game

This game has the potential to be very fun. Myself and a few friends brought it and really enjoyed the game initially. But we quickly realised that this game is too hard, and not even hard in way that challenges you properly. We have been playing on mild difficulty, since the upper difficulty was seemingly impossilbe.

The game is hard beyond the player’s control, since much of the game mechanics are the result RNG. 90% of the RNG is bad! You receive negative effects that can see you wiped out very quickly. For example, we upgraded our shields to the max very early on, but in response, we started taking much more damage from RNG events.

Real player with 44.7 hrs in game

Space Food Truck on Steam

Jumpman

Jumpman

Imagine an Apple 2e version with no quit option, best graphics option 1080p CGA graphics. Beep Sound / music. Why they didn’t just give us a Commodore 64 version is beyond me.

I have my reasons for not refunding the game, but we’re not allowed to discuss it beyond I loved the game on the Commodore 64 and wanted to buy a copy I could play legally.

This is a DOSBOX “hell” version and other than supporting the IP I see no reason to buy it.

Real player with 19.0 hrs in game

This is not the Jumpmen JR I ever played in the 80ties on my C64, it’s very anoying to play with controller or keyboard.

And the jumpman cannot climb or jump like it did back then on my home computer.

Even the graphics were better on that cool machine !

You can’t even quit properly.

Real player with 0.3 hrs in game

Jumpman on Steam