Screeps: Arena
Screeps: Arena is an online RTS PvP-only game. Your script fights other players' script autonomously in a match-based arena environment.
Features:
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All aspects of an RTS game: gathering resources, base building, creating and upgrading units.
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You don’t control your units directly, you play by writing full-fledged JavaScript that runs on game servers.
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Other languages are supported via WebAssembly : C/C++, Rust, TypeScript, Go, C#, F#, Kotlin, Swift, D, Pascal, Zig, the list is growing.
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Your code is executed autonomously while fighting other players' code during series of short fast-paced 1x1 matchups.
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The system will match equal opponents based on your arena rating that changes with every rating game.
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Different “arenas” (multiplayer game modes) each with its own rules set and goals covering many aspects of a strategy game.
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Only basic programming skills are required. However, if you are a pro developer, now is the chance to put your skills to the limit!
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We will introduce new arenas every season so that you always have to write new code for different challenges.
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Play with friends and design your own challenges and arenas.
Theatre of War
A Strategy Board Game Like No Other
The rolling hills of the battlefield lay before you as you carefully move your units into position. The clock is ticking, and the enemy is already attacking the vulnerable city near the center of the board with bomber units. Will you pull off your attack and annihilate the enemy? Or will you be outsmarted by your cunning opponent?
From the studio that created the Harpoon series comes this unique real-time strategy game set on a surreal tile-based board game battlefield. Wage war over three eras of combat: Clash swords and loose arrows in Medieval style, roll tanks and march infantry to victory in the Great War setting, and take to the skies with aerial units in the Contemporary mode. Each battle setting has its own unique set of pre-arranged battle scenarios to test your ability to use each unit’s strengths to your advantage, and to guard against their weaknesses. Put your strategic abilities to the ultimate test!
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Engage your opponent in a game that looks like Chess, but plays like a real-time strategy game with individual unit stats, projectile attacks, and the ability to move multiple pieces simultaneously.
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Gain the advantage by adjusting your view of the battlefield between a 3D angle and an overhead tactical perspective. Zoom in and out, and pan the camera around the battlefield to find and engage your enemy.
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Play against the computer in 35 designed scenarios, or compete against a friend in the local two player versus mode.
Note: Original network multiplayer modes are included but, due to the age of this title, not supported for this release.
Read More: Best Asynchronous Multiplayer Surreal Games.
Cauldrons of War - Barbarossa
This is a highly abstract wargame where the abstractions combine elegantly to become more than the sum of its parts. For example, the game has a concept of command points each turn. Each area also has a number representing rail capacity. A rail capacity of 3 means 3 free supply points per turn. When rail capacity decreases in certain area of operations, you are forced to make decisions around prioritizing supply (via truck or horse, which is not always successful) vs. attack/movement. The player is thus forced to tradeoff meeting supply vs. achieving objectives which I think does a good job of conveying a decision that a general would actually need to make.
– Real player with 101.0 hrs in game
Read More: Best Asynchronous Multiplayer Turn-Based Strategy Games.
Cauldrons of War is brilliantly designed wargame that puts you in total command of either the Axis or Soviet forces from the German Invasion of the Soviet Union in June of 1941 until the Soviet Counter offensive in the Winter of 1942. It is one of the most tightly designed wargames on the market and yet its surprisingly complex. The game worries you primarily about issues that would worry a General In Chief, (Supply, Type of Operations, Force Composition of those Operations, how hard and far to push etc…) without worrying you about things a lot of wargames try to force on you, even if your rank doesn’t make that make much sense (micro-management) and in that sense this might be the closest experience to being a Field Marshall during the Second World War of anything that’s been released as a game. There are only a few things I’d change to make this game even better, 1. I’d like higher resolution maps, the games imagery does what it needs to do but it could be even better with an eye popping military style atlas with a great resolution. 2. The campaign needs to extend a bit further into 1942, playing as the Russian’s is nowhere near as fun as playing as the Germans because you’re the punching bag for the entire game and only have a few weeks at the very end of the game to counter strike, the game should extend a bit further, in line with the historical Soviet counter offensive in front of Moscow. 3. At times some key information about why certain tactics work and why later those same tactics don’t work, feels hidden. The game might benefit from displaying combat modifiers or other items that help inform the player why things are working and why they aren’t. Those are minor issues however, overall this is a brilliant game and for only $5, you can’t go wrong with it.
– Real player with 20.6 hrs in game
DumbBots
Great game. Didn’t let me down.
– Real player with 19.6 hrs in game
If you enjoy logic puzzles you’ll enjoy this. It’s a perfect sandbox to be able to see [on a basic level] what goes into logic of computer-controlled characters in video games. There are simple logic blocks to start with, and advanced ones that can create a very ‘intelligent’ DumbBot.
– Real player with 5.3 hrs in game