OCO
I highly recommend giving this game a try! The minimalistic style and addictive one-button gameplay creates a really fun experience. One of the best parts of this game is the mass amount of community levels. There are seemingly endless amounts of levels to play. The level editor is simple and easy to use, but really powerful and allows for lots of creativity to let you make your own levels. I’ve played the game for about a year now on mobile and I say it is worth your time.
– Real player with 195.8 hrs in game
Read More: Best Asynchronous Multiplayer 2D Games.
If you’re coming from games that expand their content from community-based creations like Geometry Dash, you might want to grab OCO!
In my opinion, this game’s biggest strength is the level editor, which is very simple, intuitive and wonderfully easy to use. From the 7 different blocks you can place in a level, the possibilities to make intricate and clever gameplay are large. Level sharing is just as straightforward, there’s a massive “explore” menu where you can browse creations from people all over the world.
– Real player with 123.3 hrs in game
Codename: Terranova
This game is such a hidden gem. I’m not sure what I expected when I paid $24 on an early-access co-op indie puzzle game, and to be honest I was worried it wouldn’t be any good. However, my buddy and I (who usually do such puzzle games together) were VERY pleasantly surprised. It almost felt like “We Were Here” in a way. One player is the Agent, and they’re the player that is required to buy the game. Their role is to move through the train room-by-room and solve puzzles given to them by the Operator, who doesn’t actually need to buy the game, as they use a web application with all the answers. I guess it’s also somewhat similar to “Keep Talking And Nobody Explodes” in that respect. My friend and I haven’t had a chance to finish the game yet, but we’ve both purchased the game and enjoy alternating back and forth between Agent and Operator.
– Real player with 5.8 hrs in game
Read More: Best Asynchronous Multiplayer Co-op Games.
This game is a lot like Keep Talking and Nobody Explodes, but the Operator (the one that isn’t moving around) is able to interact far more with the environment.
For being early access, I feel it’s quite polished in regards to visuals. No texture glitches seen while playing, no physics oddities, very smooth framerate.
In terms of story, I think there’s an overarching story told through the pre-level ‘briefings.’ The story however, seems somewhat fragmented and kind of hard to follow. Certain briefings seem contradictory to later briefings.
– Real player with 5.8 hrs in game
Get Together: A Coop Adventure
At first, I was a bit hesitant due to the art style seeming a bit too ‘happy’ for my taste with the bunny-like characters, but don’t make the same mistake.
Grab a friend partial to puzzles and dive into an interestingly novel gaming adventure. You don’t even need an internet connection - the puzzles are designed so that either of you receives only half of the needed information and you’ll need to communicate in order to get the whole picture and find out what needs doing.
The biggest part of the fun stems from exactly this communication - your imagination running wild trying to describe the mysterious symbols you find on your way and finding out if you both are actually talking about the same thing. Abstract descriptions of geometrical forms suddenly turn into scales that somehow again turn into a mushroom. What bobbles do you want me to touch? Oh yeah, I’ll just stand near the elderly butt, no problem.
– Real player with 4.3 hrs in game
Played through this game with my 10 yr old daughter. Made for some great Daddy/Daughter gaming. It was fun, puzzles were challenging, but not too hard overall. Had to ask Mom for some outside input a coupe times, but we had a great time. Would definitely recommend.
– Real player with 4.0 hrs in game
Rocket Boots Mania
Ricky Runner is a fast paced precision platformer game, it’s one of the best platformer based game I ever played, I’ve put about 80h into this game even before the game was released into early access on steam, first thing first it’s now still an early access so not everything is in the game right now and I have to say that there is a lot of potential in this game, as right now this game is “just” about completing levels in best possible way to get highest amount of score to be 1st in the leaderboard.
– Real player with 43.5 hrs in game
First off: I’m a speedrunner, and I like ILs more than the average speedrunner, so the review may or may not help you if you’re in for a casual platformer experience, as I don’t have that perspective.
I like it; the gameplay is already good, and the game controls better than 95% of speedy games, at least in my opinion. The levels are very open - lots of paths to take, about 5-20 seconds long each, optimally (so far). Restarts are quick.
Currently, the game has online leaderboards for every level, where your high score is automatically submitted.
– Real player with 41.9 hrs in game