Spies & Soldiers
Spies & Soldiers is a low fantasy strategy game with procedural content and simple mechanics, providing a hit of pure strategy gameplay without the overwhelming complexity often associated with the genre.
The game is a two-player, turn-based digital board game, based on simple mechanics from which complex strategies arise. Each match plays out across a uniquely generated world map, so every game is different.
Key features include:
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Online head-to-head multiplayer.
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Simple mechanics and complex strategies.
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Fast-paced gameplay.
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Simultaneous turns.
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Procedural maps.
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Single player skirmish mode.
Game Mechanics and Strategy
There are two primary systems: military strength and subterfuge. To grow an empire and win, players must carefully balance both elements. Because a fresh map is created for each game, players also need to adapt their strategies to each new world.
Military strength is represented by Soldiers. They are straightforward and effective, relying on strength of numbers, and are used to take control of the castles that are needed to win. Soldiers combine to form armies, and battles are won by the largest army in a region.
Subterfuge is the domain of Spies. They are more complex than Soldiers, dealing with hidden information, surprise and paranoia. Spies are used to take control of cities, which provide the action points needed to power all activities. They can also turn the tide of battle, assassinate other spies, sabotage castle defenses and more. A spy’s effectiveness is determined by its rank, with the most highly ranked spy in a region having the upper hand. Working from the shadows, spies are hidden and can only be seen by an enemy spy of superior rank.
Read More: Best Asynchronous Multiplayer Turn-Based Strategy Games.
Classic Sport Driving
Classic Sport Driving is an upcoming racing game directly inspired from great classics from the 80s and the 90s, like Outrun, Lotus Turbo Challenge, Jaguar XJ220, Crazy Cars (Lamborghini American Challenge). 🏁🏎️===💨
⏩Racing lines⏩Solo campaign⏩Track generator⏩Time challenges⏩Offline-multiplayer
Solo campaing
Enjoy your travel back to 1990, with a finely tuned, 24 races long, solo campaign!
Survive hundreds of different curves, face unpredictable weather, and… think your racing lines carefully, or you won’t pass the next checkpoint!
Race long tracks, in rally/travel mode (no boring same lap repeating over again and again!), filled with hordes of opponents that will mess up with your (almost always 😉) perfect racing lines!
⏩Difficulty levels range from easy travelling to really technical and challenging races.
Track generator
A lot of work has been put into the track generator, to get curves that are complex and nice to drive. Never run out of new tracks!😃
⏩Any track code you can imagine leads to a new profusion of curves to explore!
Offline-multiplayer
Share a challenge code with your friends, and they’ll join you on a best time chase on this new track.
⏩Race in hot seat mode, create private challenges for your friends, or challenge all your followers!
Read More: Best Asynchronous Multiplayer Automobile Sim Games.
Broken Dungeon
i Really like this game, its def worth it for the game play and fast updates to feed back
https://youtu.be/twj2-UDNmv0 gameplay video at 60fps 1080
– Real player with 1.4 hrs in game
Read More: Best Asynchronous Multiplayer Fantasy Games.
The game is set on a sturdy foundation but will need some time to smooth out the balancing. It took me a few minutes to get use to the Casual Mobs and they increasing got harder as the dungeon went on at a nice rate, but when i finally got to the boss i got my *** pushed in as a i was horded by mobs and the boss all at once. Ill give the fact i spent almost an hour in the Dungeon and the ‘Dungeon Master’ gets more resources as the time goes on; like the game states, “find a balance of exploration and speed”. The mobs became predictable and fairly easy to defeat without much threat of death, and expect it be similar to later Mobs. The map is extremely useful however there was a moment when the only unexplored area of the map was far beyond where i was currently at and the dread that i had to cross so far was demoralizing, whether that is a good sign or not is hard to tell. i wasn’t sure if i was upset i had to fight through more mobs or the fact i was so far from my goal with nothing more than a brisk walk and minor dash (perhaps a limited run or alternate form of movement not tied to combat). Over-all i rate the game a job well done and expect it to only get better. I will continue to play and hope to improve myself and get even further next time.
– Real player with 1.1 hrs in game
GUILT: The Deathless
WHAT IS GUILT: THE DEATHLESS?
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Guilt is a roguelike action-RPG adventure set in a persistent world all players affect
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Unlock shortcuts, share loot and build altars – to help (or hinder) others
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Explore a non-linear world map and procedurally-generated levels, across multiple twisted landscapes
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Unravel a dark fantasy tale inspired by Slavic folklore
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Tread carefully: your character can die permanently, but the impact you and other players make on the world will remain
BEG FOR FORGIVENESS: Challenging freeform combat
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Brutal but balanced real-time combat that will put your skills to the test
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Slice, dodge and manage stamina as you slay foes small and large
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Equip your character with an endless array of powerful weapons, armors, spells and enchantments
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Beware your Guilt: certain actions may lead to dire – or lucrative – consequences
SHARE THE REALM: A lonely path – not a lonely world
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Your journey is solitary and unique – but the world is shared with other players
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Contribute to – or steal from – world-changing projects with others
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Uncover signs of others’ passing: loot, corpses, constructions…
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Hunt for your own corpse from past lives – but make haste, or others will beat you to it
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Traverse varied territories, from a sea of shipwrecks to an underground library
WALK THE TRAIL: A dark and violent tale
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A rich fantasy adventure through a dark and twisted world inspired by Slavic folklore
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After a world-ruining disaster, the great sorcerer Koschei locks you into a dark pact to save the realm. Will you heed his every command?
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Encounter twisted, enigmatic characters who might enrich you – or ruin you – on your journey
EvolveLabOnline
Evolve Lab is an online multiplayer game in which you try to descend as deep as possible into the depths of an unknown planet.
In each stage you will fight against creatures that were created by other players and if you win you can improve the programming of your creature until you are the first player to reach a new record depth!
Whenever a creature loses, the creature stays at the current depth and becomes an opponent for the next players.
So over time the waters of this planet will be filled with all kinds of different creatures and it will get harder and harder to be the first player to reach a new depth.
Universe999999
Played with it for a little while, seems like it could be good in the future but as of current I can barely understand what is happening and I don’t think there’s enough game in this game. I think it could use more mechanics involving interacting with the universe. Looking at the game’s description it talked about the player’s power growing so maybe you unlock things such as creating your own stars or messing with civilizations? Although what it really needs are more detailed graphics to make it look less like pixels on a screen or a tutorial so you can know what those pixels are doing on the screen.
– Real player with 0.1 hrs in game
Fog Factory - Game Maker
I expected much more. This Game-Maker sadly suffers from a lack of ambition and creative thought. The UI design is lacking, the audio rarely works and the game is incredibly imbalanced. Hopefully in the future this can be improved, although that may take a lot of work.
– Real player with 0.1 hrs in game
Astraeus
The next generation game for fans of Eufloria. While more abstract, gameplay consists of missions resembling Homeworld’s tactical map. A true, addictive crack gem. 4X whittled to the bone. A virtuoso use of VR.
– Real player with 408.1 hrs in game
Pretty fun game concept, not too hard, not too easy. The campaign is really just a tutorial and ends after about 2 hours which you can keep going if you want. All in all it’s an interesting concept
– Real player with 2.1 hrs in game
Farmageddon: A Cattle Royale
i hate that i laughed at THAT many cow puns lmao
the intro killed me and the creative idea to use cows as a battle royale main character is p neat
how is this game free?!
– Real player with 6.7 hrs in game
OKAY, the replay value of this game is pretty outstanding! Honestly, there isn’t much out there in terms of DAILY gameplay changes, and I am in love with the “king of the hill” sort of way you are able to CLAIM the Divine pasture and show off your build to friends as they try to take you down!
Honestly, I can see a negative review with only 8 minutes of playtime. They certainly didn’t give the game a shot or comprehend the games core mechanic, challenging friends! Too play this game for 8 minutes then write a 4 paragraph review is just unethical and wrong.
– Real player with 3.2 hrs in game
Conquest of Elysium 5
Conquest of Elysium 5 is the next iteration of the past CoE games with more content, and with nearly the same (pixel art) graphics that were used in Civilization 2. They have gotten a little better over the years, but not much. If you played CoE4, there are three new factions, new modding tools, and new “Planes” within each map to conquer. The biggest difference for me from the previous version was not just that there was more to conquer though, it is that the “more” that exists is also now much more accessible. More on this below:
– Real player with 193.4 hrs in game
I love this game, I never get tired of it. It strike the perfect balance between complexity and accessibility.
– Real player with 167.9 hrs in game