Beastrun
Nice game, good idea and potential genre. It became a part of my screen now since you dont need to do anything during battles.
– Real player with 163.3 hrs in game
Read More: Best Asynchronous Multiplayer Auto Battler Games.
really great game and concept! I don’t play many games for nearly this long
I wish the progression was unlimited somehow though.. it seems lightning spam covers most top spots? I have one concept strategy that may work but I don’t think the math will add up properly to counter lightning in the end… unlimited progression would just mean that, it would take an exponential amount of time to counter meta strategies (i think?)… (maybe a constantly shifting meta?) just a thought though, it may be tough to implement
– Real player with 98.0 hrs in game
Spies & Soldiers
Spies & Soldiers is a low fantasy strategy game with procedural content and simple mechanics, providing a hit of pure strategy gameplay without the overwhelming complexity often associated with the genre.
The game is a two-player, turn-based digital board game, based on simple mechanics from which complex strategies arise. Each match plays out across a uniquely generated world map, so every game is different.
Key features include:
-
Online head-to-head multiplayer.
-
Simple mechanics and complex strategies.
-
Fast-paced gameplay.
-
Simultaneous turns.
-
Procedural maps.
-
Single player skirmish mode.
Game Mechanics and Strategy
There are two primary systems: military strength and subterfuge. To grow an empire and win, players must carefully balance both elements. Because a fresh map is created for each game, players also need to adapt their strategies to each new world.
Military strength is represented by Soldiers. They are straightforward and effective, relying on strength of numbers, and are used to take control of the castles that are needed to win. Soldiers combine to form armies, and battles are won by the largest army in a region.
Subterfuge is the domain of Spies. They are more complex than Soldiers, dealing with hidden information, surprise and paranoia. Spies are used to take control of cities, which provide the action points needed to power all activities. They can also turn the tide of battle, assassinate other spies, sabotage castle defenses and more. A spy’s effectiveness is determined by its rank, with the most highly ranked spy in a region having the upper hand. Working from the shadows, spies are hidden and can only be seen by an enemy spy of superior rank.
Read More: Best Asynchronous Multiplayer Turn-Based Strategy Games.
Dominion
Always heard about the boardgame but never had the chance to play it and now that i did I can see why it’s so popular!
The DA is very well done: plays smooth, good sfx, AI feels solid (haven’t tried Hard yet though). The game has already -I think?- all of the the expansions available that can be played in a 1v1 against AI or with another player online.
I must say this is very polished already for being EA for less than two weeks!
As per how stability goes, I played 3 games with a friend yesterday and we only got two freezes/crashes but we could keep playing by simply restarting the game: no game-breaking bugs found yet.
– Real player with 33.0 hrs in game
Read More: Best Asynchronous Multiplayer Fantasy Games.
A very faithful adaptation of the famous evolutionary card game. The first one that found the concept of deckbuilding during the game. Many other games followed this inspiration, such as Star Realms, Ascension, War of Omens, for the main ones. If you know of any others, please respond.
This is a concept not to be confused with these two:
-
Deckbuilding before the game, the player builds a deck (example: Magic the Gathering).
-
Deckbuilding during the game, without being able to swap cards, during a quest (example: Slay the spire).
– Real player with 14.6 hrs in game
Conquest of Elysium 5
Conquest of Elysium 5 is the next iteration of the past CoE games with more content, and with nearly the same (pixel art) graphics that were used in Civilization 2. They have gotten a little better over the years, but not much. If you played CoE4, there are three new factions, new modding tools, and new “Planes” within each map to conquer. The biggest difference for me from the previous version was not just that there was more to conquer though, it is that the “more” that exists is also now much more accessible. More on this below:
– Real player with 193.4 hrs in game
I love this game, I never get tired of it. It strike the perfect balance between complexity and accessibility.
– Real player with 167.9 hrs in game
Magic Rampage
fun old school style game
– Real player with 119.5 hrs in game
nice game to relax, adventure game that is simple and pleasant to play.
– Real player with 99.7 hrs in game
Burn The Witch
Something about this concept appealed to me, and I took a gamble despite not really liking PvP games.
This is launch day, and there’s a lack of immediate players. I feel like Burn the Witch has been priced out of impulse buy range, and especially out of “buy a copy for a friend” range which would have benefited it hugely.
After a while I found a lobby with two other players, and it was a fun ten minute diversion. I’m not sure if the sense of paranoia causes people to just attack on sight, or if they just didn’t understand the objective. The game doesn’t seem to work well with small groups, since killing at random is a 50/50 chance of a win anyway.
– Real player with 0.6 hrs in game
Conquest!
For the type of game this is, it is well polished! I spend countless hours a day playing it and the community is nice and talkative too!
This is a game that you use up movement points for, then return in a little bit. Very strategic, lots of possiblities on what to do within the game, and a great balance on how long an “age” lasts. (ages are like seasons for other games)
There’s much more that i can say about this game than i can here, but I gave it a 4/5. The details are shown in my video here: https://www.youtube.com/watch?v=7Vt-7MwCviQ&t=29s
– Real player with 60.5 hrs in game
Loving the game so far, very friendly and helpful developers in the discord as well. after playing the game for 20 hours or so, its a lot more in depth then the style would have you believe from the different classes and how they work, to the diverse amount of spells that can do anything from give you resources, reinforcements during fights, and just straight kill you. The game is definitely worth trying at least if you like strategy games.
– Real player with 54.2 hrs in game
Kakele Online - MMORPG
I have over 150+ hours and these CMs are the worse CMs ive ever seen in any mmorpg game they are so bad do not recommand playing unless you wanna get banned for something dumb!
– Real player with 828.4 hrs in game
I have more than 300 hours of gameplay and I came here to talk about the game: (version 3.2)
Good stuff:
1. Totally free to play so far
2. Interesting and challenging missions.
3. Interesting magic system
4. Rare items and difficult to obtain.
5. Interesting Pvp
Problems:
1. Poor balance Some classes are better than others.
2. Toxic community and many racist people … for you to have an idea the developers will remove the monkey mob from the game because of that.
3. Bad market system (can improve many things)
– Real player with 170.1 hrs in game
Giants
Ive played this game for now 90hrs+ its not been too bad so far, some will enjoy it others will not. This game seems to be a spin off or a remake of the Gamevil & Singta colaboration of 2017. Giants War. Same characters same BGM. same play style, you might even say its a re-release.
Not a lot of active players in this game. i suspect the guys who maxed out are the devs playing the game. its heavily pay to win. or speed to the end of the content. im FTP myself and on zone 8. But u get kinda restricted with a limited amount of champions to send off on mission and carry on with the content.
– Real player with 116.8 hrs in game
There is a daily stamina cap that you can refill with money, but this is a minor issue.
After many hours i didn’t find a single rare hero inside free chests, and i don’t think it’s possible. You can transform your common heroes in better random heroes for golds, or purchase them with currency you earn for free by playing, but the cost is high and you need the above said currency to upgrade your common heroes, or at some point you can’t really win against monsters that are higher than you. About this… i’d like to know where is the strategy, where is the timing, if you can’t win by interrupting monster skills. Everything seems more based on heroes level and rarity than your skill. It’s enough already if i say that bosses oneshot all my units with a single normal attack.
– Real player with 97.0 hrs in game
Smithy Wars
Pretty good! The crafting is well thought and original. The enchanting cards really take me back to Legends of Mana
– Real player with 174.2 hrs in game
Fun little game if you like to watch auto-battles and try to figure out the best gear and setup to advance further.
The adventure mode is very bare-bone but the puzzles are interesting (although repetitive) and it is a good way to farm for gear and money, especially early in the game.
I got over 20 hours of fun until I felt I maxed out on gear and could not push further.
But the game just got an update with new, much more expensive gear that should allow me to push my champions a little further and squeeze more fun out of this game.
– Real player with 24.9 hrs in game