Screeps: Arena
Screeps: Arena is an online RTS PvP-only game. Your script fights other players' script autonomously in a match-based arena environment.
Features:
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All aspects of an RTS game: gathering resources, base building, creating and upgrading units.
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You don’t control your units directly, you play by writing full-fledged JavaScript that runs on game servers.
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Other languages are supported via WebAssembly : C/C++, Rust, TypeScript, Go, C#, F#, Kotlin, Swift, D, Pascal, Zig, the list is growing.
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Your code is executed autonomously while fighting other players' code during series of short fast-paced 1x1 matchups.
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The system will match equal opponents based on your arena rating that changes with every rating game.
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Different “arenas” (multiplayer game modes) each with its own rules set and goals covering many aspects of a strategy game.
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Only basic programming skills are required. However, if you are a pro developer, now is the chance to put your skills to the limit!
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We will introduce new arenas every season so that you always have to write new code for different challenges.
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Play with friends and design your own challenges and arenas.
Read More: Best Asynchronous Multiplayer RTS Games.
Beastrun
Nice game, good idea and potential genre. It became a part of my screen now since you dont need to do anything during battles.
– Real player with 163.3 hrs in game
Read More: Best Asynchronous Multiplayer Auto Battler Games.
really great game and concept! I don’t play many games for nearly this long
I wish the progression was unlimited somehow though.. it seems lightning spam covers most top spots? I have one concept strategy that may work but I don’t think the math will add up properly to counter lightning in the end… unlimited progression would just mean that, it would take an exponential amount of time to counter meta strategies (i think?)… (maybe a constantly shifting meta?) just a thought though, it may be tough to implement
– Real player with 98.0 hrs in game
EvolveLabOnline
Evolve Lab is an online multiplayer game in which you try to descend as deep as possible into the depths of an unknown planet.
In each stage you will fight against creatures that were created by other players and if you win you can improve the programming of your creature until you are the first player to reach a new record depth!
Whenever a creature loses, the creature stays at the current depth and becomes an opponent for the next players.
So over time the waters of this planet will be filled with all kinds of different creatures and it will get harder and harder to be the first player to reach a new depth.
Read More: Best Asynchronous Multiplayer Auto Battler Games.
Bots Are Stupid
A 2D game where you try to maneuver robots through different platforming levels. It sets itself apart from conventional platformers by offering an alternative, more precise way of user input. Instead of directly controlling the character’s movement, the player has to write a set of simple instructions telling his robot what to do. The bot will then follow those instructions precisely and maybe (or maybe not) finish the level.
Beginner-friendly
The commands for the robots are designed to be as simple as possible in order to make the game accessible to anyone. This means that you are not required to have any prior programming/tech knowledge to be able to “program” the bots. The game might also have an educational value by introducing players to the very basics of scripting/programming in a playful way.
Features
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18 uniquely challenging Platformer Levels
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Ultra-precise control by writing instructions
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Grappling hook, Speed boosters, Conveyor belts
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Level Editor + Level Sharing
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Global Leaderboards of each level’s best scripts
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Infinite supply of bots!
GLADIABOTS - AI Combat Arena
This is a superb, unique game that deserves to be even more popular than it already is.
The concept of the game is that the player designs their own AI via customizable ‘nodes’ (colour-coded tiles that the player can arrange into a logic tree to determine their robots' behaviour) which then dictate how their team of 4-8 robots (from four different classes) perform in battle against ‘enemy’ AIs.
The logical array which the player creates (featured in several of the screenshots in the store page) can be anywhere from just a handful of tiles at first, to literally hundreds (arranged into named sub-AIs if the player wants) that function like a sort of flow diagram for each robot, governing their priorities and thus responses based on a seemingly endless combination of determining factors e.g. what friendly or enemy bots are doing at that particular moment, how far away they are, or hundreds of other parameters native to the ‘check-box’ like options that allow the player to refine what each tile actually ‘says’.
– Real player with 478.5 hrs in game
In Gladiabots you programm a platoon of robots that will then compete autonomously in a game arena against other platoons. You have to plan and consider carefully when creating your robots' AIs before actually hitting the arena as you can no longer interfere once the match has started: The robots are then on their own, equipped with nothing but your programmed instructions.
There are four different bot classes resembling a rock scissors paper scheme with an added tank and several different game modes (three for online ranked matches vs humans).
– Real player with 364.7 hrs in game
Monster Logic
One of the best programming games I’ve played. Lots of levels and a variety of interesting ways to solve each one.. Competitive leaderboards, the top score in some of these puzzle are already pretty crazy. You are going to have to be super creative in order to match them. There are three categories for the leaderboards and your best score in each category for the puzzle is automatically saved. (Zachtrnoics take note please)
I have played almost every programming game on steam and this is probably my second favorite. With my favorite being EXAPUNKS
– Real player with 86.9 hrs in game
First off, I was a beta tester and received the game for free.
It might be scary for those who are not particularly into programming to look at the store page and see stuff like “Based on esoteric programming languages Befunge and Trefunge”. It could make you think this game is “too niche” and not for you.
Now, I don’t know whether you’ll actually like it or not, but let me tell you this: I had never even heard of Befunge or Trefunge before playing this, and I’m not a programming enthusiast or anything. I just looked at it as a fun puzzle game with cute monsters and animations and tried to solve the levels as best I could using good old logic.
– Real player with 54.5 hrs in game
Craftlands Workshoppe
Been playing this off and on since early access started and I’m gobsmacked by the negative reviews by people with very few hours played.
There is a TON of content, yes it’s a bit grindy to start with until you understand the mechanics with workers but there really is a lot of game here for the price.
Orig review below:
This is a delightful shop management game full of interesting mechanics and strong progress goals pushing you to become A Master Of All Crafts.
At present in EA I haven’t encountered any game breaking bugs and it feels like its 75% towards being an excellent time sink.
– Real player with 94.6 hrs in game
First Impressions - It’s fun but rough around the edges.
Craftlands Workshoppe dabbles in a bit of everything from gathering, crafting, consumables, trade, management, a semi-automated worker system, etc. There are a fair number of systems and game mechanics but, many feel hollow or half-finished at this stage in development. With that said, the current state of the game does show promise.
-Gripes-
Not a whole lot is explained well and pacing really needs work to make progression flow better. Most of the crafting is progress bar/timer based while smithing features a horribly annoying minigame, which I found odd and out of place. I also think workers are overwhelming and introduced too early in the game, although, they are a time-saver as you progress and earn more cash. The big issue early on being they cost too much upfront to hire and in continual upkeep considering the starting profits. Lastly, gathering and crafting in general require an obscene amount of clicking which could be streamlined to prevent pointless time waste.
– Real player with 41.0 hrs in game
Streamer Dancefloor
This is so cool and I still haven’t scratched the surface of fully utilizing it. I was lucky enough to be part of the beta and it’s been a staple part of my stream ever since. All of the avatars, dances, animations and effects for donations and bits gives a whole new incentive for interactivity for my viewers. Along with multiple saveable camera angles, the ability to green screen it and customizing your backgrounds with jpg or video keeps things from looking static. Diverse with customizable entrance/exit points, easily edit where people dance. The integration with Twitch and Streamlabs is quick and easy and I’ve yet to run into any issues. The support for this has been amazing as well with fast updates and patches withing hours of reporting an issue, few as theres needed to be.
– Real player with 230.6 hrs in game
Absolute must for any DJ/Musical Artist doing a livestream! Saw this on Stickybuds' stream and immediately bought to implement into mine. Crazy fun and boosts stream engagement tenfold. Also has a super easy to use interface and the application itself is highly customizeable. The dev also has a bunch of video tutorials on their website which make setting it up a breeze. 10/10 would hiiiiighly recommend!
– Real player with 105.5 hrs in game
DumbBots
Great game. Didn’t let me down.
– Real player with 19.6 hrs in game
If you enjoy logic puzzles you’ll enjoy this. It’s a perfect sandbox to be able to see [on a basic level] what goes into logic of computer-controlled characters in video games. There are simple logic blocks to start with, and advanced ones that can create a very ‘intelligent’ DumbBot.
– Real player with 5.3 hrs in game
DumbBots: Hello World
A grate game 10/10
– Real player with 3.4 hrs in game
This was pretty easy & fun. (Although I am a professional game developer.) Looking forward to the full DumbBots game!
EDIT: Seriously, why doesn’t this have more positive reviews? :/
– Real player with 0.7 hrs in game