Beastrun
Nice game, good idea and potential genre. It became a part of my screen now since you dont need to do anything during battles.
– Real player with 163.3 hrs in game
Read More: Best Asynchronous Multiplayer Party-Based RPG Games.
really great game and concept! I don’t play many games for nearly this long
I wish the progression was unlimited somehow though.. it seems lightning spam covers most top spots? I have one concept strategy that may work but I don’t think the math will add up properly to counter lightning in the end… unlimited progression would just mean that, it would take an exponential amount of time to counter meta strategies (i think?)… (maybe a constantly shifting meta?) just a thought though, it may be tough to implement
– Real player with 98.0 hrs in game
EvolveLabOnline
Evolve Lab is an online multiplayer game in which you try to descend as deep as possible into the depths of an unknown planet.
In each stage you will fight against creatures that were created by other players and if you win you can improve the programming of your creature until you are the first player to reach a new record depth!
Whenever a creature loses, the creature stays at the current depth and becomes an opponent for the next players.
So over time the waters of this planet will be filled with all kinds of different creatures and it will get harder and harder to be the first player to reach a new depth.
Read More: Best Asynchronous Multiplayer 2D Games.
Super Auto Pets
One more juice, one more squeeze, and before you know it you have 30 hours in this game and almost enough points to buy the poop hat. Did anyone else mention you get to put hats on your little animal friends? This game pogs me out of my gourd.
Now for the serious part.
Serious Review
This an an auto-battler, which means you draft a team of units with varied stats and abilities, and you get to arrange them in order. That is the full extent of your involvement. Once you have spent all your gold in a turn, you are matched against another player and the animals duke it out without further involvement on your part.
– Real player with 287.8 hrs in game
Read More: Best Asynchronous Multiplayer Free to Play Games.
it’s fun, it’s free, but while i would recommend it, i fear there is a heavily addicting element bc it’s super easy to get into, so having picked this up less than 24 hours ago, all my waking hours have essentially been while playing this game. This is not a good thing. (but the game is good, just be wary if you could get addicted to this) There is no monetary danger of addiction, which is a positive! There is DLC, but there is a filter such that F2Ps cannot play with P2Ws unless they change their settings.
– Real player with 104.9 hrs in game
Dr. Derk’s Mutant Battlegrounds
If you have been intrigued by AI researchers showing AIs trained to overcome obstacles and fight, this game is made for you. Set up a training scenario and watch them learn by fighting hundreds of battles per minute. I often have it running in the background attempting to train some interesting behavior.
A bit early access feel at this point, but major bugs have been ironed out already by the responsive developer.
– Real player with 174.0 hrs in game
In this game you get a dinusourodogomeow, a small pet to train, you train it badly to be agressive and kill other dinusourodogomeows or help your other dinusourodogomeows kill goups of dinusourodogomeows. or train it to be a traget in tranning for other dinusourodogomeows.
and they have actuall brain so they are alive.
GG iguana
buy
yes
EDIT: the developer stopped updating it, chacnged to negative because the game is dead
– Real player with 91.8 hrs in game
GLADIABOTS - AI Combat Arena
This is a superb, unique game that deserves to be even more popular than it already is.
The concept of the game is that the player designs their own AI via customizable ‘nodes’ (colour-coded tiles that the player can arrange into a logic tree to determine their robots' behaviour) which then dictate how their team of 4-8 robots (from four different classes) perform in battle against ‘enemy’ AIs.
The logical array which the player creates (featured in several of the screenshots in the store page) can be anywhere from just a handful of tiles at first, to literally hundreds (arranged into named sub-AIs if the player wants) that function like a sort of flow diagram for each robot, governing their priorities and thus responses based on a seemingly endless combination of determining factors e.g. what friendly or enemy bots are doing at that particular moment, how far away they are, or hundreds of other parameters native to the ‘check-box’ like options that allow the player to refine what each tile actually ‘says’.
– Real player with 478.5 hrs in game
In Gladiabots you programm a platoon of robots that will then compete autonomously in a game arena against other platoons. You have to plan and consider carefully when creating your robots' AIs before actually hitting the arena as you can no longer interfere once the match has started: The robots are then on their own, equipped with nothing but your programmed instructions.
There are four different bot classes resembling a rock scissors paper scheme with an added tank and several different game modes (three for online ranked matches vs humans).
– Real player with 364.7 hrs in game
Despot’s Game: Dystopian Army Builder
Catch of the game is the PvP ladder. After you beat the last boss, your winning team will be matched against teams of other players in the king of the hill ladder. This adds so much replayability to already amazing looking and all around solid game. Even if RNG plays a big part, there seems to always be new strategy to beat the top dog in a rock-paper-flamethrower-scissors way. Atleast so far in early access each season brings new balance, new enemies and new mutations to play around, so meta keeps changing and it makes the game feel fresh.
– Real player with 80.8 hrs in game
This game, like most autobattlers, suffers a huge issue from the AI being extremely basic.
Everyone only running forward and attacking, regardless of what class they are. Your healers with no attack and 2 armor charge the enemy as brazenly as your tanks, and will have a higher speed then they do so they have to go pretty far back behind them to not reach the enemy before your tanks.
Then there is every unit’s way they use abilities, when they get into a certain range of the opponent they just use it, regardless if they’re in range or not.
– Real player with 69.6 hrs in game