Reiko’s Fragments

Reiko’s Fragments

This is a great game, it has great opportunities for different modes and becoming more than it already is. This game is definitely worth trying out, and is a lot of fun to play with a group of people. The graphics are good, and I actually felt like I was walking around in a haunted house. The one big problem I have with this game is the little amount phone players can do to affect the game play experience. All they can do is blow some stuff around, slam a door, and make some noise every once in a while. It is things that might surprise the player, given the right time and place, but that’s it.

Real player with 68.0 hrs in game

Read More: Best Asymmetric VR Early Access Games.

Party games are boring? Not interactive enough?


The game is basicly one player taking the place of playing in either VR or using a keyboard and mouse.

Goal of the game is to find the real Reiko and get the gate she is holding to a specific location.

Though there is an enemy in the game that cannot see you, but she can hear you.

The “crowd” controls the play space that the player is in. They control certain things in the game to make it a lot harder for the player to win. And when there can be up to 8 “crowd” players agains 1 player this is a perfectly unique 1v8 Horror game.

Real player with 5.3 hrs in game

Reiko's Fragments on Steam

Operation Armstrong

Operation Armstrong

Great party game.

Just played for 5 hours straight with 3 people, taking turns and replaying the odd level. We got just under 2/3 of the way through the campaign I think. With more people, there’s a good amount of replayability, as people can take turns to be in the headset, but probably not heaps of replay value beyond that at the moment, because of the linear nature of the puzzles (not a criticism, as that is to be expected with this style of game).

Amusingly, we played all of that (except for the odd level which we skipped) using just the mobile screens and not the screen on the PC which contains a lot more information than the mobile screens, as we only discovered when we were packing up that there’s actually also a display on the PC which has the extra info. Despite that, it was heaps of fun and a real challenge. Occasionally the challenge “jump” felt a bit extreme, but in hindsight, this is probably because we weren’t using the computer screen!!

Real player with 9.6 hrs in game

Read More: Best Asymmetric VR Local Co-Op Games.

the best local coop vr game after keep talking and nobody explodes

Real player with 8.8 hrs in game

Operation Armstrong on Steam

Potato Party: Hash It Out

Potato Party: Hash It Out

VR needs more games like this!! This has been fun so far – played mostly with online friends, but planning to bring it out at game nights in the near future (seems like it’ll be better in-person actually – there’s a spectator mode if you want to run it on a shared screen).

Hoping for more VR party games like this in the future :)

Real player with 12.5 hrs in game

Read More: Best Asymmetric VR Multiplayer Games.

Oh this is such a fun game, an awesome party game, particularly ideal in the pandemic because you don’t really need to be in the same room to enjoy it. it’s like charades in VR with a few other added things. It’s got cute characters and ways for people to suggest ideas for the “artist”. I never get over the amazing experience of 3d drawing in VR so naturally I can spend hours on this game. I would love more brushes and colors, I want to draw Mona Lisa in that two minute time :D (there is a Mona Lisa painting hanging on one of the walls too).

Real player with 3.7 hrs in game

Potato Party: Hash It Out on Steam

Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Most of the time writting reviews is quite easy. You point out the strong and bad points of the title, sum everything up and giving a final judgement at the end. Keep Talking and Nobody Explodes doesn’t have strong or bad points… It’s great game all throughout which makes writting review of it extremely difficult.

Uniqueness of the game doesn’t really help either. The concept of trading information between the manual-wielding “Expert” and bomb interacting “Defuser” with the constant pressure of timed exploding device is as silly, fun, exciting as you could imagine. The constant shouts, the struggle to correctly describe the contents of many different types of bombs and that tension when the timer runs out and there is that one one wire to cut… It’s a great, original idea for the game that focuses on good communication, reading comprehenion and quick thinking and analysis. You rarely see something like that on the market and I’m extremely happy that it works like the charm.

Real player with 13.3 hrs in game

Keep Talking and Nobody Explodes

A little game where you and your friends are disarming bombs.

This is a co-op game that puts you, the player, alone in a room with nothing but a bomb, and sometimes an annoying alarm clock. You must disarm the bomb before the timer on said bomb runs out. How ever, you have no manual. In comes the co-op mechanic as your friends have a manual that they can use to instruct you on how to disarm the bomb. This is a game where your friendships will either solidify, or very likely yourself, blow up to pieces.

Real player with 11.9 hrs in game

Keep Talking and Nobody Explodes on Steam