DAVIGO

DAVIGO

1 VR player and 1-4 PC players clash in the ultimate battle of David versus Goliath.

Compatible with all major PC VR platforms, including Oculus Rift S, HTC Vive, and Valve Index.

  • VR players embody the mighty Giant and use full-body gestures to crush their opponents and avoid incoming fire.

  • PC players command the nimble Warrior to build up an explosive arsenal and barrage the Giant.

  • Gather friends and family to compete in local battles designed for VR pass-and-play multiplayer.

  • Play online using Steam Remote Play or Parsec. VR players host the game and invite Flat Screen players to join.

  • Build your own maps in Unity using the “Davigedit” map creator.

  • Share your creations on the Public Discord and download custom maps created by the community.


Read More: Best Asymmetric VR Early Access Games.


DAVIGO on Steam

Alan and the kid

Alan and the kid

Play with friends or family head to head.

As the VR player you control the Kid looking down on your play table.

Your goal is to find Alan and destroy him using the tools at your disposal including Mud traps, Detection Barriers and anti-gravity fields.

The Kid can also promote a pawn on the table to find and shoot Alan. Or you can possess a pawn and go looking yourself !

Careful though, Attempting to possess Alan has unintended consequences.

The PC player controls Alan. Alan looks like everyone else on the table, blend in, bide your time and take the Kid out when the time is right.

Alan can find Guns and rockets on the table to take out the Kid. Also on the map are some defensive items such as smoke bombs and a Jet Pack

Play across five different maps with unique systems.

Underground Subway system and some sketchy potholes.

Moveable bridges controlled by the Kid.

Bus tram system.

Office environment with great verticality.

Manipulate the table to your needs.

The game has mutators to play with and an alternative game mode.

Adjust Population density, game speed and add randomization to item spawn.

McGuffin mode adds an alternative win mode for Alan.

The objects is to find the McGuffin and deliver it to the pedistal. This puts extra pressure for

the Kid to find and kill Alan fast.

Sound Design,

The PC player And VR player share the same sound.

However Alan has the opportunity to Silence his actions Preventing the Kid from hearing his actions.


Read More: Best Asymmetric VR Local Multiplayer Games.


Alan and the kid on Steam

Containment Initiative

Containment Initiative

I’m a big fan of zombie shooters, and so I offered to help test the game when the dev was looking for feedback.

Containment Initiative’s big differentiating feature from other zombie shooters is the gunplay mechanics, in particular the reloading. You get the same pressure as in other games with zombies coming at you, but now you have to manage working your gun correctly, and it seems so perfectly suited for VR. A few other VR games are going this direction, but this is the first time I think that it’s been applied to a zombie shooter.

Real player with 7.7 hrs in game


Read More: Best Asymmetric VR FPS Games.


I was a bit skeptic about this game at first, but I was pleasantly surprised at how much fun it was. I originally was just looking for a co-op game to play with my friend and it really delivered. The ability for a friend to play as a support unit on the PC screen was a pretty clever mechanic that I really appreciated. My favorite game mode is scavenge since you can move around and explore. There’s not a huge variety of weapons and enemies, but I didn’t expect anything crazy. The story isn’t amazing either, but it follows a progression that leads up to a post where you have to get a sample of the virus to find a cure. I hope to see this game develop more or more games that follow this co-op mechanic.

Real player with 6.0 hrs in game

Containment Initiative on Steam

Fast and Low

Fast and Low

  • The developer has released another update for the game since my initial review, and is still improving various aspects of gameplay. Thanks dev for working on this game, and I wish you the best of luck.

The short and sweet is that Fast and Low is a buggy half-polished game with a good idea and fun game mechanics. If all the problems become resolved, I recommend this 100%.

One of the big problems with Fast and Low is clipping and colliders. A hostile can shoot through a wall so long as a gun arm goes through said wall, and don’t get me started on what players can do. Although hostiles only do this on occasion, what happens far more often is hostiles getting stuck attempting to run at me, specifically those with bomb vests and knives. I was sad to see this, but there are other problems that can suck the fun out of this game. For instance, some hostiles occasionally see through multiple walls, and begin impractically shooting in my direction. When there finally is a dire circumstance, more than one item can be grabbed on accident, causing confusion and unnecessary death on both sides. My last issue in the collider department is that doors such as restroom stall doors and large glass doors can not be opened normally, but instead must be moved with a fist or weapon. restroom stall doors open too slowly, and large glass doors open too quickly. I can phase my hand through these doors and bring my fist back to close it, but I can’t use the handles.

Real player with 27.9 hrs in game

Taking deep seated inspiration from the likes of the Rainbow Six and SWAT, “Fast and Low” is a tactical VR shooter worthy of the name. You play as Maximus Faust (Or his Desktop counterpart, Samuel Lo) across 9 missions spread across a host of different environments, breaching, clearing and, ultimately, shooting your way to victory, but unlike most shooters, Fast and Low rewards you most when you are shooting less, instead opting to subdue hostiles non-lethally, and it doesn’t hesitate to equip you with a host of tools to get that particular job done. Flashbangs, breaching charges, pepper spray and plenty of firearms put you at a distinct advantage over your criminal adversaries, but your limited inventory will quickly run dry if you aren’t distinctly careful with you resources. The decision to expend your 3 utilities to clear a handful of a half dozen or so rooms that make up a level is a choice you’ll be making frequently, and only through trial and error will you be able to make the most of your equipment. Even still, you’ll often find that enemies and hostages may end up in different places as a subtle level of randomness to spawn postions always keeps you on your toes.

Real player with 21.4 hrs in game

Fast and Low on Steam

Broken Dungeon

Broken Dungeon

i Really like this game, its def worth it for the game play and fast updates to feed back

https://youtu.be/twj2-UDNmv0 gameplay video at 60fps 1080

Real player with 1.4 hrs in game

The game is set on a sturdy foundation but will need some time to smooth out the balancing. It took me a few minutes to get use to the Casual Mobs and they increasing got harder as the dungeon went on at a nice rate, but when i finally got to the boss i got my *** pushed in as a i was horded by mobs and the boss all at once. Ill give the fact i spent almost an hour in the Dungeon and the ‘Dungeon Master’ gets more resources as the time goes on; like the game states, “find a balance of exploration and speed”. The mobs became predictable and fairly easy to defeat without much threat of death, and expect it be similar to later Mobs. The map is extremely useful however there was a moment when the only unexplored area of the map was far beyond where i was currently at and the dread that i had to cross so far was demoralizing, whether that is a good sign or not is hard to tell. i wasn’t sure if i was upset i had to fight through more mobs or the fact i was so far from my goal with nothing more than a brisk walk and minor dash (perhaps a limited run or alternate form of movement not tied to combat). Over-all i rate the game a job well done and expect it to only get better. I will continue to play and hope to improve myself and get even further next time.

Real player with 1.1 hrs in game

Broken Dungeon on Steam

HeadCount

HeadCount

Solid core gameplay, great framerate, simple controls and good choice of weapons. nothing groundbreaking but a nice approachable arcade shooter that I enjoyed playing.

Real player with 2.4 hrs in game

This is an awesome game! I just hope the developers keep adding content, Only 3 levels thus far, They are all fantastic. I love this rail type shooter that allows you to move. Brilliant concept by this developer!

Real player with 1.9 hrs in game

HeadCount on Steam

Battle Blocks

Battle Blocks

Battle Blocks is a multiplayer Tetris-inspired PvP game designed specifically for VR. You will combat players from all over the world in fast-paced matches, and acquire special items and rewards while heading to the top of the leaderboard. Meet new friends, enjoy unique сompetitive gameplay and become the champion!

Battle Blocks on Steam