Carly and the Reaperman - Escape from the Underworld
Review changed to positive after returning to finish the game.
Our initial few hours in the game were plagued by controller issues: the PC player’s controller would periodically stop working.
What we managed to play we loved though, and after returning a few months later controller problems seemed resolved, and we got through several worlds worth of excellent levels.
Another break happened when my headset needed warranty repair (not this games fault!), and when we came back again our progress was stuck. New worlds wouldn’t open up, and the hub NPC’s dialogue was back at the start of the game. Our progress was all saved; every level we entered correctly showed all the collectable fireflies were still caught, but we had to play through every (now empty) level again in order to advance the story.
– Real player with 21.4 hrs in game
Read More: Best Asymmetric VR Local Co-Op Games.
My wife asked to write the review for this one:
“Carly and the Reaperman is even more fun than the trailer suggests! I had the happiest of times playing with my husband. His platforming skills made him the best choice for Carly and I played as the Reaperman. With its beautiful art style, increasingly elaborate level design and a seemingly simple, yet very poignant narrative, Carly delivers one of the most creative VR experiences that I have ever played.
That being said, it does have some flaws. Several glitches in the game resulted in lost progress, forcing us to repeat some of the most difficult levels. In one instance, we found a way to cheat through some pixel perfect platforming just to avoid having to repeat the entire puzzle for a 2nd time.
– Real player with 13.2 hrs in game
Operation Armstrong
Great party game.
Just played for 5 hours straight with 3 people, taking turns and replaying the odd level. We got just under 2/3 of the way through the campaign I think. With more people, there’s a good amount of replayability, as people can take turns to be in the headset, but probably not heaps of replay value beyond that at the moment, because of the linear nature of the puzzles (not a criticism, as that is to be expected with this style of game).
Amusingly, we played all of that (except for the odd level which we skipped) using just the mobile screens and not the screen on the PC which contains a lot more information than the mobile screens, as we only discovered when we were packing up that there’s actually also a display on the PC which has the extra info. Despite that, it was heaps of fun and a real challenge. Occasionally the challenge “jump” felt a bit extreme, but in hindsight, this is probably because we weren’t using the computer screen!!
– Real player with 9.6 hrs in game
Read More: Best Asymmetric VR Local Co-Op Games.
the best local coop vr game after keep talking and nobody explodes
– Real player with 8.8 hrs in game
Slappy Board
SLAP!
It’s your time to shine. Your moment to impress your co-workers. The time is right to give the best presentation of your life… or is it?
Put your reflexes and patience to the test as you go through your presentation slides before time runs out!
Levels are fast-paced, tense, rage-inducing and always full of SLAPS.
Compatible with all major PC VR platforms, including the Valve Index, Oculus Rift (S) / Quest 2 and HTC Vive.
Test the limits of your patience!
Slappy Board is designed to annoy you as much as possible, and leaves it up to you when you decide to go all out! This includes slapping your co-workers or throwing items out of the building to let off a little steam and bring the presentation back on track.
Play a different game every time.
Procedurally generated characters and obstacles with differently timed activations change up the gameplay every time you play.
Every level starts with a brand-new experience where you will try to keep your head cool.
Only one copy of the game needed.
Have a friend join in on the fun using the special spectator cameras. His job is to make your time hell by activating different disturbances that will make you lose your temper.
Read More: Best Asymmetric VR Casual Games.
Fast and Low
- The developer has released another update for the game since my initial review, and is still improving various aspects of gameplay. Thanks dev for working on this game, and I wish you the best of luck.
The short and sweet is that Fast and Low is a buggy half-polished game with a good idea and fun game mechanics. If all the problems become resolved, I recommend this 100%.
One of the big problems with Fast and Low is clipping and colliders. A hostile can shoot through a wall so long as a gun arm goes through said wall, and don’t get me started on what players can do. Although hostiles only do this on occasion, what happens far more often is hostiles getting stuck attempting to run at me, specifically those with bomb vests and knives. I was sad to see this, but there are other problems that can suck the fun out of this game. For instance, some hostiles occasionally see through multiple walls, and begin impractically shooting in my direction. When there finally is a dire circumstance, more than one item can be grabbed on accident, causing confusion and unnecessary death on both sides. My last issue in the collider department is that doors such as restroom stall doors and large glass doors can not be opened normally, but instead must be moved with a fist or weapon. restroom stall doors open too slowly, and large glass doors open too quickly. I can phase my hand through these doors and bring my fist back to close it, but I can’t use the handles.
– Real player with 27.9 hrs in game
Taking deep seated inspiration from the likes of the Rainbow Six and SWAT, “Fast and Low” is a tactical VR shooter worthy of the name. You play as Maximus Faust (Or his Desktop counterpart, Samuel Lo) across 9 missions spread across a host of different environments, breaching, clearing and, ultimately, shooting your way to victory, but unlike most shooters, Fast and Low rewards you most when you are shooting less, instead opting to subdue hostiles non-lethally, and it doesn’t hesitate to equip you with a host of tools to get that particular job done. Flashbangs, breaching charges, pepper spray and plenty of firearms put you at a distinct advantage over your criminal adversaries, but your limited inventory will quickly run dry if you aren’t distinctly careful with you resources. The decision to expend your 3 utilities to clear a handful of a half dozen or so rooms that make up a level is a choice you’ll be making frequently, and only through trial and error will you be able to make the most of your equipment. Even still, you’ll often find that enemies and hostages may end up in different places as a subtle level of randomness to spawn postions always keeps you on your toes.
– Real player with 21.4 hrs in game
VR The Diner Duo
OK This game is amazing! Like that should be your main takeaway from everything else I say:
My partner, and two buddies recorded some straight up game-play so see how it feels:
On it’s own its enjoyable but where this excels is in the co-operative element of asymmetric game-play. It hard in places, ludicrously so at times, but all the way through its that fun giggling bit of nostalgic gaming where you end up encouraging and shouting at the person next to you as you work together.
– Real player with 7.0 hrs in game
[table]
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[td]Gameplay[/td]
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[td]7/10[/td]
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[td]Graphics[/td]
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[td]4/10[/td]
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[td]Atmosphere[/td]
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[td]5/10[/td]
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[td]Game depth[/td]
[td]■ ■ ■ . . . . . . .[/td]
[td]3/10[/td]
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[td]Game length [/td]
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– Real player with 6.5 hrs in game
Under Lock
am liking it so far just needs a few tweaks here and there but hey that’s what early access is for.
few complaints and hopes
1. flatface is kinda boring to play at the start being stuck in a locked room for %90 of the game isn’t very fun not as much of a problem once survivors get the lead out and start opening doors.
2. vr for da monstar. this is said to be done later we’ll see if it gets the budget to do that.
3.index support same deal as before said it will be done later but early access can be a bit of a gamble
– Real player with 13.3 hrs in game
Edited review -
I had this game set to not recommended, dev didn’t seem dedicated to it IMO. However one of my(and others) biggest complaint did get addressed, only one of each key. The dev does seem to be working on the game still and it’s a fun concept, its based on Damned the Asymmetrical horror game that pioneered this entire genre (Dead by Daylight came along a little later).
I’ve already lost interest in the game my self, but if you wanna give a try I say go for it. You will know in an hour or two if you like it. Player base is currently very low so I recommend you only get this is you have friends to play with….Although they did add a single player mode I see.
– Real player with 4.8 hrs in game
Black Hat Cooperative
Oh man this is a fun and great game. I first thought I’d get motion sickness from using a controller and moving without moving but I didn’t. I really really hope they come out with more levels and even a level editor to create your own. Would pay for map packs for this game and even new traps and such. It’s a great team building and couch coop game. Highly recommend it. I saw in the menus that is supports both controller and vive controllers, I played with a wireless xbox one controller for PC and it was great. The other person on the couch just needs a keyboard. Hacking the guards and doing a freeze or blind on them is definitely great as well. It’s fun for both players. Please make more levels!
– Real player with 3.8 hrs in game
Wonderful utilisation of a single PC for local co-op in VR.
Both roles - spy and hacker - were fun and engaging to play as. My partner and I would swap between levels so we could both have a really good go at doing both.
I’m a big fan of the locomotion style of movement though I did find myself only using the one controller (forwards/strafe) and just looking around to change direction. It’d be cool if the Spy had more things to interact with in the game world.
I’d love it if something like this got a level editor so we could design and share our own maps to challenge ourselves and others!
– Real player with 3.3 hrs in game
FOREWARNED
Though may are quick to chalk FOREWARNED up as another shitty Phasmophobia clone, they couldn’t be further from the truth. While both share the aspect of investigating spiritual happenings, that is just about where their similarities end. FOREWARNED places the player into the shoes of an archaeologist investigating Egyptian tombs that have seemingly came to fruition out of thin air. Inside these tombs, you will gather varying forms of evidence that are more closely related to science (e.g. metal detector, Geiger counter, electronic/magnetic disturbance, etc.). This is really the antithesis of Phasmophobia, which heavily focuses on more supernatural forms of evidence (e.g. EMF). During your expeditions into these forgotten monuments, you can expect to be faced with traps that will hinder your progress. Once all is well and done and you have discovered which Mejai you are dealing with, you must steal preserve the artifact located inside the inner tomb. Upon retrieval, the exit in the tomb will be blocked and you must find a hidden lever to secure your freedom once more, but be weary as you may have just woken up something sinister.
– Real player with 55.1 hrs in game
A more in-depth review can be found below.
AUDIENCE
🔲 Children
✅ Teens
✅ Adults
🔲 Elders
🔲 All ages
GRAPHICS
🔲 MS Paint
🔲 Don’t look too long at it
🔲 Bad
🔲 Decent
🔲 Good
✅ Beautiful
🔲 You forget what reality is
🔲 Graphics don’t matter in this game
GAMEPLAY
🔲 Just don’t
🔲 Bad
🔲 Mehh
🔲 It’s just gameplay
🔲 Good
✅ Very good
🔲 Epic
AUDIO
🔲 Better take your headphones off
🔲 Bad
🔲 Average
🔲 Good
✅ Very good
🔲 Eargasm
PC REQUIREMENTS
– Real player with 53.8 hrs in game
Keep Talking and Nobody Explodes
Most of the time writting reviews is quite easy. You point out the strong and bad points of the title, sum everything up and giving a final judgement at the end. Keep Talking and Nobody Explodes doesn’t have strong or bad points… It’s great game all throughout which makes writting review of it extremely difficult.
Uniqueness of the game doesn’t really help either. The concept of trading information between the manual-wielding “Expert” and bomb interacting “Defuser” with the constant pressure of timed exploding device is as silly, fun, exciting as you could imagine. The constant shouts, the struggle to correctly describe the contents of many different types of bombs and that tension when the timer runs out and there is that one one wire to cut… It’s a great, original idea for the game that focuses on good communication, reading comprehenion and quick thinking and analysis. You rarely see something like that on the market and I’m extremely happy that it works like the charm.
– Real player with 13.3 hrs in game
Keep Talking and Nobody Explodes
A little game where you and your friends are disarming bombs.
This is a co-op game that puts you, the player, alone in a room with nothing but a bomb, and sometimes an annoying alarm clock. You must disarm the bomb before the timer on said bomb runs out. How ever, you have no manual. In comes the co-op mechanic as your friends have a manual that they can use to instruct you on how to disarm the bomb. This is a game where your friendships will either solidify, or very likely yourself, blow up to pieces.
– Real player with 11.9 hrs in game
Burrow
Burrow is an ever-expanding sandbox style game where you can explore, create, and share small levels (called… burrows)
Creation is a core concept of Burrow, all of the level creation tools are packaged with the game and are designed with simplicity in mind. Hundreds of props, simple terrain deformation tools, and built-in LUA scripting makes designing your own worlds a breeze.
VR and Desktop players are both welcome! Oh yeah, and we’ve got multiplayer too! Cross platform play is supported. You can play alone, or with your friends, no matter if they’re on VR or Desktop.