DataJack

DataJack

A sci-fi dive in the 90s, both for the game design + gameplay and for the dystopic cyberpunk concept style.

Gameplay per se is a bit wonky and you have to get used to the stealth mechanics, which are really retro-style by all means.

Still, the game is pretty enjoyable, the atmosphere is right and the lore is well thought out, which you can extrapolate by the mission briefing/debriefings and from the files you download from the terminals, giving the appropriate feeling and background, much alike to the first Deus Ex game.

Real player with 7.3 hrs in game


Read More: Best Assassin 2D Games.


You are a one man go in and solve the problem type of covert or overt operative whom corporations hire to do their dirty laundry. Covert if you move effortlessly like a ninja from shadow to shadow, crouch like a tiger, and jump like a spider waiting for the right moment to feed needles into the skull of your enemies. Or overt if you prefer the cacophony of machine guns and the smoke C4 makes when you are fed up with doors that don’t greet you with open sesame right at your arrival.

You can even hack systems, steal company data and make some side income by grabbing datacubes and other interesting things that come at your way. And since this is a Cyberpunk/Neuromancer inspired game presumably made by transhumanist wonks who enjoy running around with subdermal chips under their butt-cheeks, replacing limbs and adding subdermal armor and other kinds of protections are also available.

Real player with 6.6 hrs in game

DataJack on Steam

Intravenous

Intravenous

Intravenous is a stealth-based shooter with a top-down view, and I love it because when stealth goes out the window, you can still pull the situation back.

Gameplay-wise, the game is very, very good. Stealth, while not mandatory, is HEAVILY recommended because the combat is absolutely brutal. Generally, the stealth will consist of you trying your damned best to avoid guards, while the combat will be spamming many claymores at your back. The game heavily rewards exploration of the maps with stuff such as gun supplies and vent shafts that can be used to cheat a level. The gameplay loop is very fun, but on the highest difficulty, the game suffers a bit due to removal of gunplay. On the highest difficulty, since everything dies in one shot, low ROF guns become a joke, while high ROF guns become ““meta””.

Real player with 18.6 hrs in game


Read More: Best Assassin Difficult Games.


A masterpiece of the genre, a twist of early ’00s Splinter Cell style stealth, with a Hotline Miami-esque top down view. Shadow is your only safety when death is but a bullet away.

Punishingly difficult in stealth or full blown combat, your most lethal tools get you killed just as quick as they will your enemies, a poorly timed suppressed gunshot can bring a swarm down upon you, or frags and claymores blast shrapnel far beyond what you expect. Empty magazines, cans, and bottles make great distractions, and a Chaos Theory inspired OCP device lets you knock out lights and cameras. Dancing around your enemies in the dark is difficult, but one slip and the hunt is on, they don’t let up. The AI is smart enough to avoid a trap, opting to take cover and taunt you out.

Real player with 17.1 hrs in game

Intravenous on Steam

Midnight Blues

Midnight Blues

Please follow United Critics for quality reviews

Good things:

The only good thing about this game is music.

Bad things:

The gameplay and story just wants to be Hotline Miami but fails in every aspect. Enemies are super accurate but at the same time brain dead. With the second character you can just run past them when you destroy doors and they will not notice you and will run to the place where they last heard you. The developer did know how bad this game is and that is why he gave you 3 lives and a few seconds of invisibility and invulnerability after you are killed. Also if you get to a boss you have unlimited number of lives to just defeat that boss so you will win anyway as the boss kills you with one hit but you need many hits to defeat him and 3 lives would not be enough to defeat any boss. The game is also super bad at showing you where is the front and where is the back of the enemy if they don’t carry guns. Also the enemies move chaotically so the ones with guns have their patrol routes that they stick to but all others sometimes go somewhere sometimes just spin in place sometimes they don’t react at you destroying doors while at other times they charge you so you can never really create a strategy and you really need these 3 lives and invisibility after being killed to finish the levels.

Real player with 1.1 hrs in game


Read More: Best Assassin 2D Games.


Midnight Blues on Steam

Gladiator of sparta

Gladiator of sparta

Tank controls are bad.

Do not have tank controls in your 1st of 3rd person fighting game.

This is AWFUL to play.

https://youtu.be/HDoo2GUlD8o

Real player with 0.1 hrs in game

Gladiator of sparta on Steam

Suit for Hire

Suit for Hire

This is the best non-turn-based John Wick simulator. Running around face shooting and doing gun fu and knife takedowns never gets old. My only complaint would be the difficulty, but for me that just makes it have more value as I play a level over and over trying to beat it. Some might get frustrated, though, at going all the way back to the beginning of each level when you die.

Each level gives you a set location and group of badguys to take out, usually on your way to some kind of objective, even though there is no story at present to give any meaning to the killing. That is fine with me, but it might urk some. They are planning to add cut scenes, though, so for now, make up your own story about how the people he’s going after killed his car and stole his dog right after his sister died or something.

Real player with 48.9 hrs in game

The combat for this game is well executed.

It rewards you with a full magazine for landing 7 back-to-back pistol shots.

Missed some of your shots? No problem, the game encourages you to mix it up with a close quarters option as a stylishly fancy way of getting more ammo for your pistol.

Performing an up close finisher on an enemy gives you a full magazine in your pistol. In order to have a chance to do a finisher you’ll need to build up a meter using punches and kicks.

Punch and kick are on 2 separate buttons, this is important to take note of because kicking objects towards enemies (including grenades) is a mechanic in the game.

Real player with 9.6 hrs in game

Suit for Hire on Steam

Covert Commando

Covert Commando

Good shooter that the Devs are constantly improving. Enemy AI is smart and getting smarter. Graphics have improved a lot from the Minecraft style they started with. Battlefields are big and procedurally generated to include actually challenging arenas and not just random blocks and mazes.

Real player with 18.4 hrs in game

Covert Commando

pros:

fast game with modern day graphics with easy controls that moves from location A to B to C and so on,

cons:

too few maps.

good game.

Personal Suggested Purchase Price: $0.49 Or Less During Sale

Real player with 0.5 hrs in game

Covert Commando on Steam

Mr. Fast

Mr. Fast

This is art. The kind of art where bullets fly all around and blood spatters paint the concrete floor. Awesome soundtrack too, Already hoping for a sequel, This is a true hidden gem. 10/10

Real player with 5.3 hrs in game

This game is poorly optimized. The aiming system is jank. The sound clips in and out. The soundtrack is ok at best. Some levels have a habit of spawning enemies on top of you. The physics are a joke. The levels are varied and have some nuance to them but are largely just shoot the dudes until the round ends. Despite all this, Mr. Fast is still an enjoyable experience if your expectations are low going in. I have no idea where I am or where I’m going, all I know is I must kill. Slowpokes need not apply.

Real player with 3.4 hrs in game

Mr. Fast on Steam

Mr. Shifty

Mr. Shifty

Mr. Shifty:




The mega plutonium has been stolen and well-guarded in the impenetrable Olympus Tower by its owner Chairman Stone and his goons. We need the best person to break into this facility and recover the plutonium and we need it fast! The only name that I have in mind is Mr. Shifty and his brilliant operator, Nyx. Give me the phone - I need to make a swift call to Mr. Shifty!


*– [Real player with 8.1 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*





I did not have a history with Top-Down Shooters (also known as Twin Stick Shooters) until Hotline Miami. Since then I have started to enjoy them more, especially with Nuclear Throne. I usually saw them as cheap little games that had very little to offer, but those aforementioned games and a few others (Enter The Gungeon) have put them back on the map. However, those heavy-hitters are already so good that one might find it difficult to break some new ground. And yet, Mr. Shifty comes and seduces with a mechanic that just feels perfectly at home with this viewpoint: a “blink” or “teleport” ability, that you might know from Dishonored’s Corvo, X-Men’s Nightcrawler or a few MOBAs that borrow it from WarCraft III’s Warden hero.


*– [Real player with 7.3 hrs in game](http://steamcommunity.com/profiles/76561197979741653)*






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![A-Star Theft](https://cdn.cloudflare.steamstatic.com/steam/apps/1354750/header.jpg "")


## A-Star Theft


What a fun game. Combine Hotline Miami, Payday and Superhot and you have this. The levels get tough pretty fast, the story is a bit generic but true to life for low level criminals trying to make a big score. I played the demo for around an hour before committing to buying this. Really enjoyable, fast paced and very rewarding game play. Only a few missions into the game but loving it.



The weapon system is excellent, you can't have 5+ guns like some games, it runs off a credit system. The credits represent free inventory slots. With this system it makes you think about your approach, will you need more space for cable ties? Or will you go in with guns and explosives.


*– [Real player with 2.0 hrs in game](http://steamcommunity.com/profiles/76561198025681797)*





The game is a lot like Payday with a Hotline Miami Top-Down perspective, you do heists stealthily or not.

This offers very interesting mechanics compared to Payday, in particular the fact of being able to move the tied civilians and to hide again his weapon in order to remain stealthy.

I hope it will become more popular and evolve through updates.


*– [Real player with 1.0 hrs in game](http://steamcommunity.com/profiles/76561198052140712)*






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