No More Heroes 2: Desperate Struggle

No More Heroes 2: Desperate Struggle

The fact that they released an old game in this state is absolutely ridiculous and inexcusable.

  • Partial controller support for a game that doesn’t support kb+m despite the fact that it could work (you need workarounds in order to play with Dualshock 4 for gods sake).

  • Constant crashing during load screens. You know that lovely feeling of doing side stuff for hours only to have the game crash on you and removing all your progress because autosave isn’t a thing? Outstanding.

  • No options whatsoever. Wow look, you can toggle fullscreen on or off, so advanced.

Real player with 17.9 hrs in game


Read More: Best Assassin Hack and Slash Games.


SPOILERS AHEAD! PLAY THE GAME FIRST THEN READ MY REVIEW!

Aaaaand that’s the next game all done! What an experience this game was. Let’s begin with the review:

Soooo…once again, I’m glad I gave these games a chance and I’m glad that I bought both of these instead of just one, definitely got a more fuller experience with them. So, where do I stand on this game?

Story/Narrative

While I don’t think this game is narratively better than the first game, The assassins in this game don’t feel like real people at times and more or less just feel like ‘oh, just another bad guy for Travis to fight to get to the top, I guess.’ It’s kind of jarring going from a game that had characters with some levels of depth to them and you could almost feel their struggles up until they died to a sequel where only a few of the assassins actually feel like they’re properly fleshed, and one of those few is just a character from the first game brought back from the dead that Travis himself doesn’t even get to face, with that character being ‘New Destroyman’, instead Shinobu fights him (or rather them since there’s two now and it’s kind of an annoying fight, ngl.) The story is….worse than the first game and while it has it’s good moments in it as well like Henry fighting an anime mecha girl, Shinobu making her moves on Travis which is uhhh…kind of funny and kind of weird at the same time considering the fans who probably DID ship them got slapped in the face and those who didn’t were probably just thinking ‘Yeah, that seems about right’, and Travis and Sylvia having more banter (which was some of my favorite moments in the first game and this one since we got to see the two interact more here and form a sort of…screwed up bond), overall, the story is just…okay, not as good as the first game’s but not god-awful either…Jasper is a really crappy character, though, ngl, he’s comic-book as heck and he really only just made Travis get out of retirement because of him killing Greg/Bishop…who barely mattered before in the games asides from him fetching your bike on NMH1 and running the shop in both games. It’s just kind of sad we didn’t get a better story considering how amazingly improved everything else was.

Real player with 17.9 hrs in game

No More Heroes 2: Desperate Struggle on Steam

Assassin’s Creed® Odyssey

Assassin’s Creed® Odyssey

Depending on how you entered (or re-entered) the franchise; if you start Odyssey, expecting the same gameplay and theme and enclosed feeling and aesthetic as the original AC games like Brotherhood then you’ll be disappointed.

But if you start Odyssey, expecting an RPG with a leveling system and skill trees and is somewhat unfamiliar (or not that fond) with how the original AC games play out, then you’ll be fine.

Odyssey is ::

BLOATED but CHILL… Which I actually appreciated because I fired up the game when I was exhausted by some fast-paced strategy games.

Real player with 301.7 hrs in game


Read More: Best Assassin Open World Games.


A Game for Greek Mythology Fans

This is my first Assassin’s Creed Game, though I’ve watched some gameplay of Assassin’s Creed, so I know a bit about the lore of Assassin’s Creed. To be honest, this game is unlike the other Assassin’s Creed game. Do not play this game if you are expecting it to have the same formula as all the other Assassin’s Creed games before Assassin’s Creed Origins.

This game takes place in an open world Ancient Greece. Only probably less than 5% of the game takes place in the modern world, most of the time the player will be playing as a Spartan Mercenary in Ancient Greece, so even without playing the other Assassin’s Creed games, there is no issue in understanding the storyline. To be honest, it is a great game as a standalone game, so just assume you are not playing an “Assassin’s Creed” game and keep an open mind, then you’ll be able to enjoy it.

Real player with 208.7 hrs in game

Assassin's Creed® Odyssey on Steam

No More Heroes

No More Heroes

Welcome to the Garden of Madness, Sudabros…

tldr; the game is great, but the port is not

–——————

The non-technical part of this port is still good, even after 14 years, the game has it’s charm. The heart and soul of the game is still here (except “Heavenly Star” is absent, but you can mod it back in), but the technical side of this port - OH THE TECHNICAL SIDE..


As you could see, most of the reviews here talk about the lack of controller support (KB+M is not an option;

! and why would you even want to play it on KB+M? ) - the game only supports XBOX360 controller, BUT DS4Windows works just fine for me.

Real player with 25.6 hrs in game


Read More: Best Assassin Hack and Slash Games.


Yes. But not yet.

the game works really well, but there’s some bugs that need fixing.

Here’s some stuff nobody else is saying:

  • A bunch of achievements are broken, specifically those that have progression tracking. The counting doesn’t work properly. Those who have the achievement “Dial M for Massacre” are using SAM… for shame guys.

  • There’s some particular segments in the game where you need to hit a target at the right time but the timing is extremely finicky if not completely broken. Luckily they are all optional, but some are tied to a certain achievement. It’s not impossible per se, but I sure avoided them like the plague.

Real player with 20.2 hrs in game

No More Heroes on Steam

Welcome To… Chichester 2 - Part III : NightFall

Welcome To… Chichester 2 - Part III : NightFall

This visual novel is the last in the Welcome To… Chichester 2 trilogy, and the penultimate episode. Playing the previous episode would be beneficial.

The Story

For a short while after the events of No Regrets For The Future, life returned to normality for the protagonist and Grendel Jinx. However, with William making an unwanted return from the Happy Glowstick Funtime Re-education Camp, everything starts becoming more complicated for Grendel as she has to contend with final school exams, her parents divorcing, and an unwanted new stepsister.

The protagonist is naturally dragged into these affairs as he/she has to contend with an assassination attempt by Grendel’s father, being abducted by Grendel’s mother, an increasingly hostile (to The Council Of The Unseen) secretary and a debauched boss, culminating in the protagonist being forced to destroy The Council Of The Unseen, by using their own weapons against them.

Spanning five years from the end of No Regrets to the start of The Spy Of America And The Long Vacation, this episode concludes the main prequel arc - with a bang

Features :

  • 11 bad endings and one true ending

  • Multiple routes

  • 100,000+ word story, with an estimated play time of 6 - 8 hours. Complete the game, and subsequent playthroughs will extend the story by around 2 to 3 hours, with extra detail for certain events.

  • Option to display current route (and choice)

  • Visual impairment modes as well (font change, font size and so on)

Welcome To... Chichester 2 - Part III : NightFall on Steam

DEATHLOOP

DEATHLOOP

I’m saying this as a big Arcane fan - buy this game. But buy it on sale.

It got all the fun gameplay, awesome level design, interesting characters and decent story as any other of their games, and this definitely makes it worth playing.

BUT. At the same time, it’s a deeply flawed game.

Game has only four locations, and while they are relatively big with a lot to explore, and can be visited at different times of day, going there time and time again starts being repetitive quite soon.

For some reason there are no difficulty settings, and it was such an awesome idea in Dishonored 2, with different settings for combat and stealth. Here, for example, stealth often feels too easy after D2’s highest setting, but you can’t change anything.

Real player with 59.6 hrs in game

I really don’t want to hate this game, but I do.

Warning for “feature” spoilers, but I’ll avoid story spoilers.

Deathloop is just such a prima donna. The designers' vision was more important than making it fun to play, and it shows.

You can’t save the game. Ever. If you quit mid-play (or suffer a crash) the game forces you to restart at the beginning of the stage you are on, with the loadout you previously selected. If you want to stage select or change your gear you have to leave the level and allow time to advance.

Real player with 52.9 hrs in game

DEATHLOOP on Steam