HITMAN™ 2

HITMAN™ 2

After 700 hours of playing I’m still enjoying this game.

The storyline of the game (not including Hitman 1 DLC missions) will give you at least 180 hours of gameplay (360 hours including Hitman 1 DLC missions; Sniper missions and Patient Zero DLC ) if you go for all the challenges.

Spoiler alert: the Mumbai challenge “Feed the Birds” is bugged so you cannot achieve 100% game completion (I find this extremely annoying) :|

Real player with 740.1 hrs in game


Read More: Best Assassin Violent Games.


I do actually like this game, and I’m probably gonna buy Hitman III instantly when it launches on steam next year, but IO Interactive’s anti-consumer policies is preventing me from recommending this game.

Cons:

•Always online DRM system for a singleplayer game, if your internet disconnects for a second, it tells you either to try to reconnect, or switch to offline mode, which brings us to the next point.

•Your progress in offline mode is null, void, inexistent, since the game only tracks and saves your progress only when you’re online.

Real player with 235.6 hrs in game

HITMAN™ 2 on Steam

Hitman 2: Silent Assassin

Hitman 2: Silent Assassin

Hitman 2: Silent Assassin is the second game in the franchise and helped to establish many of the core aesthetics of the series. Addressing the biggest complaints about the first one, Silent Assassin is a solid and worthy sucessor. Controls are more solid and responsive, with better aiming, and wider options for the player to tackle the missions; and everything is bigger and better. The main new feature is the creation of the famous rating system, were the highest rank is Silent Assassin.

The briefing is now narrated by Diana, creating one of the most recognizable features in the Hitman series, which you can hear while watching the mission video (the first one, in St. Petersburg Stakeout, is glitched though, as it cannot transition to the second part of the video). Locations are more alive, more populated with NPCs and with more indirect approaches. The map is now more useful, showing real time positions of NPCs and critical elements like elevators and ICA caches. Albeit still mostly linear, Hitman 2: SA tries its best to give the player different options of approach and has more signature kills, with the most famous being the killing of Hayamoto Jr. with a badly prepared Fugu fish.

Real player with 110.0 hrs in game


Read More: Best Assassin Classic Games.


Codename 47 was a success, a success that needed a sequel. And what do the good sequels do? Fix what’s broken, evolve what’s working. And Silent Assassin does that…kinda. Unfortunately, not always right. The overall structure of the game remained the same - you have a map where you need to do something, preferably unnoticed, and then, usually, leave the area. But how you do it is slightly different. First of all, and that is important for more… kind, i guess, players like me, - you can knock out enemies with a chloroform instead of killing them. This also means, that now you can knock out innocent people in the area and use their clothes almost without any consequences. Almost, because knocked out people do regain consciousness (quicker on higher difficulty), and because there is a new meter. Yes, starting with this game there is a “suspicion” meter in play. And it’s rather stupid, unfortunately. When you are seen by enemy/guard-type characters, their “suspicion” goes up. It’s universal for the map and it can only be slightly changed by what you are wearing at the moment. But it didn’t work as well as in later installments, with lots of smaller “if"s in play, where enemy/guard character could truly be described as “suspicious” and not “crazy and paranoid” and willing to shoot a hotel visitor just because he made a wrong turn (and yes, this can happen). What’s also sad, is that the infamous jungle chapters from Codename 47, are here as well, only now you’re in snowy Japan. Why would developers want to leave this kind of section in the game is still something i don’t understand. But it’s a solid game. Not yet as refined as Contracts and Blood Money, but not as raw and hardcore-ish as Codename 47. Definitely worth the play. P.S. Jesper Kyd’s music is amazing as always. P.P.S. You can now save in the game, if that put you off in Codename 47. Amount of saves depends on the difficulty level. P.P.P.S. The game is ridiculous to play if you speak russian. Russian stereotypes in this game are amazingly funny. Game even starts with a very harsh russian profanity, it’s the first thing you hear when you start the game.

Real player with 78.2 hrs in game

Hitman 2: Silent Assassin on Steam

Hitman: Blood Money

Hitman: Blood Money

Classic Hitman! There’s a reason people say this is the best Hitman game so far, and I totally agree.

I used to play this game in my early teens, and bought it again so I could have it on Steam (yeah, it is THAT good).

The missions are well thought-out, and take place on very unique locations. Each level is completely different from the other, and you never get the “I think I’ve done this before” feeling, because this game completely ditches the “Just go there and kill that guy” mechanic. The methods you choose to kill your target (or targets) really do feel unique, and the same thing will never work twice. You have to analyze your surroundings, the relationship between your targets and think about what will happen if you do X (this is one of the few games I ever played where the mission briefing REALLY is worth reading, because it gives you very important insight on the targets).

Real player with 74.6 hrs in game


Read More: Best Assassin Classic Games.


To start off, this game is awesome, and surprisingly good considering its age. I’ve never played a Hitman game before this one, it was cheap and had higher reviews than the other older games in the series, and I would now definitely consider myself a fan of the series.

This game is a “social stealth” game, meaning that you hide in plain sight, utilizing disguises, subterfuge, and clever tricks of your environment to take down your targets, and walk away nonchalantly from either the chaos (if you like a more comedic high profile approach), everyone’s lack of awareness that any killing happened at all (if you want to be a ninja), or from everyone’s shock that a chandelier “accidentally” fell on the party host’s face RIGHT when his wife blew up from a faulty BBQ propane tank (the best, most difficult, and rewarding way to do things).

Real player with 33.8 hrs in game

Hitman: Blood Money on Steam

HITMAN™

HITMAN™

HITMAN™ Review

**So ,hello to my next review of games ! Today i will say what I like from HITMAN™ an what not.

At first , I am a big Hitman fan and because I like it I must buy it . Many people gave the game an dislike !

So when you are to lazy to read all here scroll a little bit down**

Story

So the game plays after the events from “Hitman Absolution”. But at first it gives a tutorial where you learn the basics of the game and that plays 20 years before the events from Absolution. The story begins with the first episode in Paris and the Mission name is “Showstopper” . You have to kill two targets….. The bad thing is ,it’s an episodic game :/

Real player with 1268.8 hrs in game

There’s 2 things I’d like to get out of the way first before starting my review. I got the “Full Experience” (entire game) for free from a Steam friend - although this should have no effect on my review, it’s obviously a bit harder for me to gauge whether this game is worth full price or not. Second, HITMAN has a “mixed” review status at the time of writing and some of its earned. The episodic model this title uses is polarizing, a lot of stupid decisions have been made and the game lacks a lot of polish like most early access games do (ironically we were repeatedly told Hitman wasn’t an early access title). Now with that out of the way… how is the new Hitman game?

Real player with 453.4 hrs in game

HITMAN™ on Steam

Hitman: Codename 47

Hitman: Codename 47

Hitman: Codename 47 is the game that started a whole franchise and presented one of games' most recognizable characters: Agent 47. This game has great ideas impaired by technical limitations, both from the technology of the time and the budget, but counters it by having fun gameplay and a flawless story.

It is amazing how intelligent games were back then, detailing storylines and interesting characters displayed with an easy-to-follow presentation. At the beginning of every mission you go to a briefing where you learn about your target and the details surrounding the hit you are going to perform. This is presented all in text and all you have to do is read it. One of the most interesting aspects of the game is the video of the target filmed by an ICA agent - which gives us an idea of how organized the Agency is.

Real player with 50.9 hrs in game

Codename 47 is certainly an interesting nut to crack. I’m playing the Hitman series for the first time and doing it in order, so I can’t compare to later games in the series yet, but I think this game is an experience worth having, even if it’s not something I’d say everyone should rush out and buy.

The game’s best and worst feature is that you can’t save. In some levels, the more medium-sized ones that are more along the lines of “here’s the level, here’s your weapons, kill this target”, this can make for a very tense, suspenseful stealth experience and you can find yourself resorting to some interesting tactics to just try and survive a minute longer, but as the levels get longer and longer, and as you experience levels that have certain things to be done in a specific order, it becomes incredibly tedious and frustrating. It definitely comes from the 80’s school of game design that wants you to die over and over again until you get it exactly right, so think Cuphead if some of the levels took 3 times as long to master and you’re on the right track for this game’s difficulty. You do get two “lives” but the enemy’s suspicion of you doesn’t reset so you’re still in a bad spot if you died.

Real player with 38.8 hrs in game

Hitman: Codename 47 on Steam

Assassin’s Creed® Origins

Assassin’s Creed® Origins

Simply put, AC Origins is a fantastic title that does an excellent job giving players an in-depth view into both Greco-Roman and Old to New Kingdom Egypt. The strength of the story line comes on the back of the great voice acting and story arc of the protagonist, Bayek of Siwa.

Exploring the ancient temples and pyramids across Egypt was an amazing adventure, and the new Discovery Tours feature is fantastic as you can now immerse yourself in a guide history tour of Ancient Egypt! No wonder university professors have been using it as a learning tool recently. With minimal bugs, great graphics, a solid story line with an amazing protagonist who rivals Ezio, AC Origins is a strong entry into the franchise.

Real player with 117.1 hrs in game

I played this after AC Odyssey, expecting it to be a carbon copy in sepia tones and I gotta say it’s not. I despised AC Odyssey and while this game isn’t perfect either, it is a vast improvement (which is funny considering it was released first). The story is unique and tragic, and most importantly makes sense as an origin story for the creed.

Because there is no level scaling, you can finally feel like you’re making progress, while at the same time still requiring you to use a strategy. You can’t just hulk smash every enemy. Stealth matters here and there is no better feeling than taking out an entire stronghold without being detected. You are an assassin after all, which, yes, means you finally have a hidden blade again. Treasure it, keep it close, don’t let it drift away.

Real player with 112.2 hrs in game

Assassin's Creed® Origins on Steam

Assassin’s Creed® Rogue

Assassin’s Creed® Rogue

The same year, when AC Unity was released, Ubisoft gave us another Assassin’s Creed game. Rogue completes the North-American Trilogy with AC III and AC IV, and turns as well into the story of Unity.

When you start playing Rogue you could have the feeling to play Black Flag in another setting. It is located during the Seven Years War, and the character we play is Shay Patrick Cormac, a young assassin who is still learning , but also questioning if everything the assassins teach him is the truth. After he was sent on a special mission and made fatefull experience, he decides to leave the Brotherhood of Assassins and finds after that his way to the Order of the Templars. This is the first AC game in which we play a templar most of the time during the story. There aren’t any historical persons, but many other ones you already know from AC III, AC IV and Unity as well.

Real player with 82.4 hrs in game

Did you think Black Flag was the utmost heights that Pirate vs. Ninja combat could climb to? Were you under the (foolish) impression that Ubisoft(in the head) couldn’t further refine the ship combat introduced in AC3 and then perfected in Black Flag? Did you skip this game thinking it’s just ANOTHER reskin of Black Flag?

If you answered yes to any of these questions - then you are REALLY missing out.

The first thing most players say about Rogue is that it’s shorter than Black Flag. That isn’t quite true - Black Flag was a sweeping epic spread out across several years; all leading up to AC3. Rogue is more self-contained and (dare I say it?) streamlined than Black Flag. Take a couple of weeks off from playing Black Flag - you’re likely to forget the story when you start it up again. Rogue is all-involving. The plot is a lot more personal. It does something that no other AC game has done before… and shows the story from the BAD GUY point of view. Not only that, but it does it in a way that makes YOUR character a good guy (well, as good as a guy can be when he’s a member of a top secret murder cult) while still ticking all the bad guy tropes. Best of all, it actually SHOWS the good guys (again, murder cult) the heroes - as villains without MAKING them villains. This whole story - by and large - is a series of misunderstandings. Arrogance. Mistakes and one man (the main character) trying to clean up afterwards.

Real player with 74.3 hrs in game

Assassin’s Creed® Rogue on Steam

Death Coming/死神来了

Death Coming/死神来了

Wow. Apparently the game was released by accident and just happened to come across my queue this morning. So I took a chance and tried it out, not realizing just how “new” it was.

The concept is great. You are assisting the grim reaper and you have to kill as many people as possible. Each level has three specific targets that are harder to kill and must be lured or tricked in order to get them to come out. The challenge comes from two areas. First, some traps are one time or limited use. So if you don’t have people lined up just right, or have every single person in the same area that this trap can hit, then you can’t get a perfect score (by killing everyone). The second challenge comes in the form of angels. The more you kill, the more angels show up. If they see you messing with anything, you loose a heart. Loose all three, and you restart the level.

Real player with 12.9 hrs in game

A fun little puzzle game, Death Coming tasks you as a helper of the Grim Reaper himself and helping him harvest as many souls as you can in your quest to get your reward of another chance in life. To do this you must explore a varietyof different situations, from the casual neighborhood, a factory, to even a mysterious tropical island, exploring various ways to kill not only the random NPCs but also your special marked targets (that offer a special ending if you get them all).

All in colorful pixel graphics with a lot of funny little situations and animations, simple but serviceable quriky music that fits the premise, making for a very pleasant game.

Real player with 6.5 hrs in game

Death Coming/死神来了 on Steam

Hitman: Contracts

Hitman: Contracts

Hitman: Contracts can be summed as “The Dark Hitman”. The ambience of this game is oppressive, with dark environments and terrifying music. This is presented with improved mechanics and a better game flow. Contracts is not as epic as the last one but it has an identity of its own, shuffling from slow, dark moments, to action pieces.

This game was rushed and it shows, with an underdevolped training section and weapons cache, weird graphics and glitched animations (especially the fiber wire ones). The game was also too short so Codename 47 missions were remade (not necessarily surpassing the originals). Contracts is noticiably easier than Hitman 2: Silent Assassin, as gameplay is more consistent, but the fun in this game is to try the many different approaches to missions.

Real player with 45.0 hrs in game

Of all the games before the success of Blood Money, Hitman: Contracts may not only be the most approachable entry from the classic series, but it also may be the most straightforward in its convoluted mess of a plot. Considering how unbelievably botched was the first game and how questionably broken was its sequel, the state of Contracts as a playable game as well as a modern Hitman entry is an accomplishment in of itself. While this game may play very similar to Silent Assassin, there are enough fine touches to make the engine feel more distinguished from its predecessors, although you can certainly use the same exploits known to the Glacier engine from before.

Real player with 33.6 hrs in game

Hitman: Contracts on Steam

Assassin’s Creed® Unity

Assassin’s Creed® Unity

This is the only game in the entire Assassin’s Creed series that truly embodies the soul of all the Assassin’s Creed games. The stealth is very well implemented and the AI does seem to be smarter too. The game features actual interactive interiors in most of the buildings which was really amazing for an open world game. And the Parkour - it is hands down the best of all the games in the series. I loved the all over gameplay and the story line.

But, the only thing that bugs me is the part where I have to play as an initiate. I really did hope that we’d get a successor as Subject 18. But we get what we get.

Real player with 92.4 hrs in game

I almost felt bad for buying such a good game for only $5.

To be honest, I have bought this game with little expectations, mainly because It was made in those “Ubisoft’s decadent years”, when they launched way too many games with way too poor quality, the worst AC main games in my opinion.

I expected something similar with this one, but it greatly surprised me from the first minute with agile parkour animations and impressive visuals. Arno is by far the most agile, stylish and elegant assassin in the franchise. Just search “pro stealth AC Unity” on youtube and you will see for yourself.

Real player with 59.6 hrs in game

Assassin's Creed® Unity on Steam