Hitman: Absolution™
best stealth game
– Real player with 43.5 hrs in game
Read More: Best Assassin Cinematic Games.
In my opinion the best Hitman in the series.
– Real player with 25.4 hrs in game
Hitman: Blood Money
Classic Hitman! There’s a reason people say this is the best Hitman game so far, and I totally agree.
I used to play this game in my early teens, and bought it again so I could have it on Steam (yeah, it is THAT good).
The missions are well thought-out, and take place on very unique locations. Each level is completely different from the other, and you never get the “I think I’ve done this before” feeling, because this game completely ditches the “Just go there and kill that guy” mechanic. The methods you choose to kill your target (or targets) really do feel unique, and the same thing will never work twice. You have to analyze your surroundings, the relationship between your targets and think about what will happen if you do X (this is one of the few games I ever played where the mission briefing REALLY is worth reading, because it gives you very important insight on the targets).
– Real player with 74.6 hrs in game
Read More: Best Assassin Classic Games.
To start off, this game is awesome, and surprisingly good considering its age. I’ve never played a Hitman game before this one, it was cheap and had higher reviews than the other older games in the series, and I would now definitely consider myself a fan of the series.
This game is a “social stealth” game, meaning that you hide in plain sight, utilizing disguises, subterfuge, and clever tricks of your environment to take down your targets, and walk away nonchalantly from either the chaos (if you like a more comedic high profile approach), everyone’s lack of awareness that any killing happened at all (if you want to be a ninja), or from everyone’s shock that a chandelier “accidentally” fell on the party host’s face RIGHT when his wife blew up from a faulty BBQ propane tank (the best, most difficult, and rewarding way to do things).
– Real player with 33.8 hrs in game
Oversight
This game is something truly special. It’s smart and sophisticated, with fabulous yet understated art and music. The gameplay is very satisfying, and it makes me feel like an evil mastermind even when I lose! Play this game, you won’t regret it.
– Real player with 2.4 hrs in game
Read More: Best Assassin PvP Games.
Dishonored
Incredibly detailed steam-punk world. Play the way you want - stealth or shoot/slash ‘em up.
– Real player with 288.3 hrs in game
If Bioshock and Assassin’s Creed/Far Cry had a baby, this would be it.
Super fun and highly recommended!
– Real player with 44.7 hrs in game
Mark of the Ninja
I’m long time due with a review about Mark of the Ninja, as it’s gameplay and way of presentation captivated me from it’s first level.
Gameplay-wise the game is an stealth game - but unlike games like Thief series, here you can dispatch your enemies in various ways - if you want to.
You can arm yourself with incredible variety of tools - you can change your skin/cloth, resulting in a different combat style that can alter your health, pool of distraction or offense items, and sometimes introducing unique traits to that combat style.
– Real player with 42.9 hrs in game
I personally wasn’t a fan of Klei’s previous games, like Shank and Eets. I felt they were meh at best, extremely frustrating at worst. It doesn’t really help that puzzle games and beat em’ ups weren’t exactly my forte.
And then they just went and released one of the best stealth games ever made out of flipping nowhere.
Pros (+) :
- Excellent level design, 95% of the rooms have more than one way of sneaking around, and many of them will require you to use your brain. How will you get around these lasers ? How will you sneak past these guards ? How will you open that door ?
– Real player with 42.4 hrs in game
Wetwork
I really want to recommend this game, but I just can’t.
Wetwork is a fun, Hitman-esque, stealth, assassin game. It gives its own spin on the Hitman gameplay formula by adding features such as the ability to jump, go into a first-person perspective, and play as either a male or female assassin.
I enjoyed my time with the game, but in its current early access state, it’s pretty rough. With only two currently playable levels, the game offers less than two hours of real playtime for its $11.49 CAD price tag, which in my opinion is pretty steep. The combat is quite unbalanced, causing a detection by guards to almost always lead to an immediate death and mission failure. Wetwork suffers from infuriatingly long load times of upwards to three minutes and does not allow the player to save any progress so missions must always be restarted from the beginning.
– Real player with 5.4 hrs in game
At the moment there are 2 missions (training and mission 1) and S++ ranking both with also experimenting with the mechanincs and exploring the maps took me about 1.5h so the content to price ratio isn’t the best but if your a fan of stealth games and especially Hitman then this might be a worthy buy.
The combat AI and framerate while in combat are probably the biggest issues at the moment but both can be prevented by restarting after detection. Besides those 2 only frustrating thing was how the AI sees you if you are at higer elevation than them but there are are routes you can take to avoid this too.
– Real player with 2.0 hrs in game
The Ship: Murder Party
The Ship is definitely not your usual first-person shooter, where you just shoot anything that looks at you funny - although there is a game mode for that.
It feeds on your cleverness and paranoia. Each game round, you have to kill on specific person onboard one of several ocean liners - the titular Ships - and at the same time, someone is hunting you. Both you and your target - or ‘quarry’ - can take cover under the watchful eye of a Security Guard or Camera, but your hunter will likely be quite happy to bribe the Security to ignore their crimes while they bring that big ol' bat of theirs and beat your ass to death with it.
– Real player with 60.3 hrs in game
Turn Clue into a first-person shooter on 1920’s era luxury liners, sprinkle in bits of The Sims, and you’ve got The Ship. Instead of having to uncover a killer, The Ship makes you the killer. To be more specific and familiar to the gaming audience, The Ship is a very polished and creative take on the Assassin’s Creed Multiplayer experience (but also keep in mind that this game came before the Assassin’s Creed Multiplayer genre was released)….where the main gameplay mechanic revolves around finding your target, called your quarry, and breaking their face as stealthily as possible. To do so, there are plenty of lethal weapons and objects to wield, and even some environmental traps that you will find yourself potentially avoiding. To add flavor, everyone else on each map has a quarry as well. While pursuing your own target, you’ll need to stay alert and attempt to spot the passenger readying a knife for your back. The Sims element of the game, quells upon your daily needs to survive (food, drinks, toilet, sleep, etc). The ‘character’s needs’ element makes for a deeper gameplay experience, as your character is vulnerable to attack while you’re downing a bag of chips or snoring on a bed. And it is surely funny when your friend murders you on the toilet. The Ship is one of very few games that brings a large amount of enjoyment to my friends and I. Built on Valve’s Souce engine, a majority of gamers can experience a $20 title with basically 4 copies to gift away. A little too much? Ask four of your friends for $4 each, and your all set! Overall, The Ship is a very innovative, satisfying and humorous experience that a bunch of 5 friends can’t pass up. “Let us set sail!.”
– Real player with 14.3 hrs in game
Sniper Ghost Warrior Contracts
IF YOU DON’T LIKE THE CORE GAMEPLAY OF SNIPER: GHOST WARRIOR 3, THEN YOU WON’T LIKE THIS GAME EITHER.
Kay, about to the review. 2 years after SGW3, CI Games come back with SGW Contracts. Seems like they know what they are doing this time around. No longer aiming for the AAA games market, scaling down back to AA game.
This review is after day 1 patch 1.02
Positives:
-No more open world. The biggest mistake with SGW3 is open world. Now, in Contracts, you have 5 open-ended maps. This keep the core gameplay from SGW3 which you can play how you want without any restriction. No open world also means faster loading time.
– Real player with 98.9 hrs in game
Summary
I have to give SGWC a “yes” (maybe 3 out of 5 star rating) because I do keep playing it, but – ONLY if you can deal with as many little frustrations as there are fun things about a game. If you’re easily annoyed, you’re probably better off finding a different sniper/shooter.
The Bad
- Terrain hangs you up when it should not.
= Requiring raising of stance
= Resulting in visibility to the enemy
= Saving grace: Enemies don’t recognize you until you’re seen for 1-2 seconds
– Real player with 80.9 hrs in game
Frog Demon
It’s a nice game but when i faced a glitch my enjoying is over
i just stuck in (bug) checkpoint
only way to carry on close the game and re-open it
– Real player with 0.9 hrs in game
Check out my Steam Curator page, “Minorthreatt Gaming Reviews.” I have the most organized and extensive genre lists on Steam! Be sure to “FOLLOW” for more of my recommendations: http://store.steampowered.com/curator/31339849-Minorthreatt-Gaming-Reviews/?appid=257170
The Short of it: A “rager” of a tower climbing platformer. Unless you are highly sedated, you will rage. You will rage quit. And then you will double click that little icon and climb again. Don’t pay more than $1 IMO.
Reminds me of: If you liked Downwell, you’ll probably like Frog Demon, because then you can go Upwell buh-dum-tishh
– Real player with 0.9 hrs in game