DEATHLOOP
I’m saying this as a big Arcane fan - buy this game. But buy it on sale.
It got all the fun gameplay, awesome level design, interesting characters and decent story as any other of their games, and this definitely makes it worth playing.
BUT. At the same time, it’s a deeply flawed game.
Game has only four locations, and while they are relatively big with a lot to explore, and can be visited at different times of day, going there time and time again starts being repetitive quite soon.
For some reason there are no difficulty settings, and it was such an awesome idea in Dishonored 2, with different settings for combat and stealth. Here, for example, stealth often feels too easy after D2’s highest setting, but you can’t change anything.
– Real player with 59.6 hrs in game
Read More: Best Assassin First-Person Games.
I really don’t want to hate this game, but I do.
Warning for “feature” spoilers, but I’ll avoid story spoilers.
Deathloop is just such a prima donna. The designers' vision was more important than making it fun to play, and it shows.
You can’t save the game. Ever. If you quit mid-play (or suffer a crash) the game forces you to restart at the beginning of the stage you are on, with the loadout you previously selected. If you want to stage select or change your gear you have to leave the level and allow time to advance.
– Real player with 52.9 hrs in game
No Tyrant
Pew Pew
– Real player with 1.1 hrs in game
Read More: Best Assassin Hero Shooter Games.
เนิฟบทที่สองเถอะขอร้อง
– Real player with 1.0 hrs in game
RIO - Raised In Oblivion
The game in the current state wont be atracting a lot of attention, the idea is promissing, the concept are promissing, the features too, but right now the game is a baby boy opening his eyes.
As a close follower of the game, from the beggining of the idea, I can say to yall, this game will be a AAA game, and all those bad reviews that yall are posting gonna turn on positive ones. I’m in no rush, I can wait for the game to rise and I cant wait to see the final product. The things that make this game special you guys wont know ever, what made the CEO develop the idea and what he has gone through.
– Real player with 12.9 hrs in game
Read More: Best Assassin Survival Games.
Portugues aqui.
English, scroll down.
Vou recomendar sim, porque apesar de o jogo estar cheio de bugs, temos que apoiar nossos amigos que fizeram esse jogo, essa obra-prima. Tem muito potencial pra sem um jogo maravilhoso. Mal posso esperar pra eles adicionarem os zumbis, e nesse momento, o jogo vai ficar perfeito pra mim. Muito bom e que os desenvolvedores continuem assim.
Yeah, I’ll recommend, because it’s a masterpiece still in the early access (even though, it’s not on screen, but it’s an early release. No zombies yet, but I’m sure they will add it soon. You should all try it. The graphics are amazing.
– Real player with 3.4 hrs in game
Precision Archery: Competitive
Hey love the game it’s a good game and I’m still playing it so once I play it for 2 hours I’ll let you know what I think of it and I’ll write my review thank you and God bless enjoy. And I’m always looking to meet new friends on Steam to grow my Steam Community friends thank you. And looking for some creative artwork for my background of my profile
– Real player with 2.0 hrs in game
(This game was supplied to me courtesy of a developer submission to SteadyGiveaways. Thanks!)
Well, I’m no Legolas, but at least I can be a competant archer in Fire Emblem!
Before we had the flood of gun games on steam…before we had teabagging and porn sprays…before we had 360 no scope headshots and Doritos and Mountain Dew…we had bows…bows and arrows. The great grandfather of shooters!
Precision Archery: Competitive is a simple game that anybody can sit down and enjoy for a few minutes. After playing for 18 minutes, I played all modes and got gold on the first 3 difficulties and silver on the last 3 difficulties…which helps my confidence a bit. The game is still a bit rough around the edges, but I see potential in this game.
– Real player with 0.5 hrs in game
Space Trader: Merchant Marine
Space Trader Merchant Marine is that strange situation where two very different genres have been combined together in the hope of hitting that once in a lifetime combination that everybody agrees is pure genius, like Vampires and Teenagers, or Ninjas and Cheerleaders. Space Trader doesn’t quite hit that special recipe however.
Space Trader is a combination of a numbers trading simulator and a first person shooter and by far and large the biggest problem is that playing the game you have trouble telling which of these two aspects feel the most tacked on.
– Real player with 82.7 hrs in game
Space Trader Merchant Marine was released in Oct 23, 2008. It boasts a score of 89% from a review by GameFocus saying, ““One of the best indie games of 2008. An innovative and addictive experience. Addictive, very fun and innovative are the best words to describe the game and the bottom line is this is a welcome addition to any gamer’s library so buy this game and enjoy it.”
This is very akin to the how ‘reviews’ reflected Bubsy 3D on its own packaging, to those that remember.
The game is broken down into four different areas, exploration, trading, time management, and fighting/bounty hunting.
– Real player with 21.3 hrs in game
SPRAWL
Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megapolis. Here the streets are your playground. The dark alleys and dilapidated apartments are all surfaces compatible with your “icarus” cybernetic implant. This implant allows you to perform gravity defying acrobatic wall-running maneuvers. Your enemies, the militarized police of the sprawl, stand no chance. Not only that, but their blood fuels this same implant, vastly enhancing your reaction time. On command you can enter a state in which even bullets move at a snail’s pace. A vast arsenal of weapons lie at your disposal, the armies of the corporate government are endless, but be warned…
The Spy Who Shrunk Me
Last level is a great example “How to make cool game and destroy it with final level”.
Optimization sucks and even though my PC can run game correctly with (at least) stable 30 fps, there are lots of frame drops which is annoying (unless you like playing with 10 fps).
How about setting, maybe that will change something and will make the game run properly.
NOPE. Settings is imo one of the devs joke, cause it doesn’t change anything (despite the fog from tutorial seen just after start and never again). Game looks exactly the same, no matter which variant you’ve chosen.
– Real player with 15.0 hrs in game
UPDATE: After getting past a couple B.S. parts (due to bugs) I’ve changed my mind about the game.
This game isn’t ready for prime time just yet, but it’s still pretty fun.
The good:
1. The shrink ray mechanic is fun! This might be a good cheap game when it’s done and all the problems are ironed out.
2. The artwork and music are good
3. Good voice acting
4. Good humor
The bad:
1. Shrink ray projectiles sometimes will literally go THROUGH the broad side of an enemy’s chest and “miss”. This is made worse by the fact that the reload time for the shrink ray is so long. If your shot goes through an alerted agent, you’re as good as dead. You can’t afford to miss any shots, even once.
– Real player with 5.9 hrs in game
Hitman 2: Silent Assassin
Hitman 2: Silent Assassin is the second game in the franchise and helped to establish many of the core aesthetics of the series. Addressing the biggest complaints about the first one, Silent Assassin is a solid and worthy sucessor. Controls are more solid and responsive, with better aiming, and wider options for the player to tackle the missions; and everything is bigger and better. The main new feature is the creation of the famous rating system, were the highest rank is Silent Assassin.
The briefing is now narrated by Diana, creating one of the most recognizable features in the Hitman series, which you can hear while watching the mission video (the first one, in St. Petersburg Stakeout, is glitched though, as it cannot transition to the second part of the video). Locations are more alive, more populated with NPCs and with more indirect approaches. The map is now more useful, showing real time positions of NPCs and critical elements like elevators and ICA caches. Albeit still mostly linear, Hitman 2: SA tries its best to give the player different options of approach and has more signature kills, with the most famous being the killing of Hayamoto Jr. with a badly prepared Fugu fish.
– Real player with 110.0 hrs in game
Codename 47 was a success, a success that needed a sequel. And what do the good sequels do? Fix what’s broken, evolve what’s working. And Silent Assassin does that…kinda. Unfortunately, not always right. The overall structure of the game remained the same - you have a map where you need to do something, preferably unnoticed, and then, usually, leave the area. But how you do it is slightly different. First of all, and that is important for more… kind, i guess, players like me, - you can knock out enemies with a chloroform instead of killing them. This also means, that now you can knock out innocent people in the area and use their clothes almost without any consequences. Almost, because knocked out people do regain consciousness (quicker on higher difficulty), and because there is a new meter. Yes, starting with this game there is a “suspicion” meter in play. And it’s rather stupid, unfortunately. When you are seen by enemy/guard-type characters, their “suspicion” goes up. It’s universal for the map and it can only be slightly changed by what you are wearing at the moment. But it didn’t work as well as in later installments, with lots of smaller “if"s in play, where enemy/guard character could truly be described as “suspicious” and not “crazy and paranoid” and willing to shoot a hotel visitor just because he made a wrong turn (and yes, this can happen). What’s also sad, is that the infamous jungle chapters from Codename 47, are here as well, only now you’re in snowy Japan. Why would developers want to leave this kind of section in the game is still something i don’t understand. But it’s a solid game. Not yet as refined as Contracts and Blood Money, but not as raw and hardcore-ish as Codename 47. Definitely worth the play. P.S. Jesper Kyd’s music is amazing as always. P.P.S. You can now save in the game, if that put you off in Codename 47. Amount of saves depends on the difficulty level. P.P.P.S. The game is ridiculous to play if you speak russian. Russian stereotypes in this game are amazingly funny. Game even starts with a very harsh russian profanity, it’s the first thing you hear when you start the game.
– Real player with 78.2 hrs in game
Nigel’s Journey : A Working Day
Nigel is a former French special forces soldier. When he returned home after combats, he decided to leave the army and find an ordinary job in an office. One day, an army of terrorists invaded his workplace. Nigel had therefore to resume service to teach these bastards a lesson and find a way out.
“I won’t let any of these parasites survive.”
Old fashioned FPS.
The episode 1 upholds the fundamentals of an old school FPS. Lots of action, lots of blood, lots of villains and no unnecessary stuff. There is no “timeout” when you play this game. Exaggerated and brutal violence that we like. But you won’t be able to rush if you want to avoid premature death. Be smart. Be lethal.
Don’t forget to use your brain.
Office buildings are a lot like labyrinths. Nigel will probably not be able to use his usual route to get out. Sometimes, the way out won’t be obvious, so you’ll have to find the exit door that will get you out of this nightmare. These doors will either bring you closer to the exit or closer to imminent death. One thing is certain, it won’t be easy “to navigate” your way through a complex network of rooms, filled in with enemies, and remain alive.
The strong points:
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Numerous villains
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War-like ambience
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A wide range of weapons
For newbies and advanced gamers
This game has 4 difficulty levels. If you are one of those gamers that enjoy shooting anything that moves without thinking and hiding behind a wall, the easy mode will suit you well. If you want to play as a Special Force soldier, the impossible mode will be the right choice for you. Be aware though of the frustration that it might come with it! :)
A script designed by gamers for gamers
If we like to know where the shots will come from when we respawn, we also like when we don’t know.
Now, this is why A working day will surprise you. The villains will never appear twice in the same place. You will have to be extra careful to not be shot or blown up though. You will also have to be attentive to your surroundings in order to spot the enemies.
Know how to snoop
If you like having various weapons, you’ll have to learn how to perform a proper search. Look everywhere and you will find a variety of devastating weapons. From the automatic pump action shotgun to the heavy machine gun and the assault rifle. There is something for everyone.
Cruelty Squad
Cruelty Squad is a game that assaults all of your senses until you gain the skill and knowledge needed to assault the game back. Once you have ground the game into the dirt for what it did to you and there is nothing left to accomplish, it asks you if you are proud of yourself. The words make you feel like you winced, but outwardly you have shown no reaction. You continue to punish the game. You just keep playing. You have enough money but you keep harvesting organs. You have beaten every level over and over again but you keep replaying them. You’ve gotten S ranks in each level but you just keep going for shorter times.
– Real player with 114.3 hrs in game
The art style is like being born again. Merely the appearance of everything is so unfamiliar, yet the form has a purpose. What is at first is an assault on the senses becomes this journey to have a precision beyond that of machine, to retire at 30, to be a home owner. But now that you’ve reached your destination, there’s a distinct emptiness. What more is there left to do? You’re a high net worth individual now, and you can’t truly take that journey for the first time again. If you throw away everything, you’ll just navigate effortlessly back to where you were. Simply put, there’s no more destination to venture to, there’s no journey to be had, you’re at the end of what this planet has to offer and what a society of miserable chunks of meat has to offer. What do you do at the end? Desperately try to relive any past experiences, no matter how boring they’ve become? Or maybe keep doing the same routine every day in hopes that something new will cross your path? What purpose does man serve when they’ve done everything?
– Real player with 41.1 hrs in game