Wraiths of SENTINEL
A very solid CoG - better than most. I really only have two criticisms for the story:
1. The romance wasn’t handled that well in my opinion. It’s very abrupt, especially with the Sorcerer, and with the limited character exploration of the romance optinos it feels empty.
2. I didn’t like the inclusion of the non-Wraith entities. Magicians, demons, etc. To me it makes the whole thing feel smaller. I get that the author is building a shared universe with MetaHuman Inc. (which is a good game), but… meh
– Real player with 8.0 hrs in game
Read More: Best Assassin Alternate History Games.
I liked MC’s base wraith superpower, I think it was unique and cool. I don’t think it counts as spoilers since you’re introduced to this power at the very beginning of the game: you can walk through walls and other solid stuff (including people) like a ghost, and you are invisible to the human eyes which makes you the perfect spy. It’s cool to see that MC wonders about the extents of this superpower, like can you somehow pass through earth and so on.
There are a number of major choices (at least it looks like it) and different endings (I’ve explored 2 endings, at least). I felt like most of the choices I’ve made had some effect at later stages of the game which is good.
– Real player with 5.5 hrs in game
Assassin’s Creed® Liberation HD
Short Version: A solid 6/10. Not the best the AC franchise has to offer, but I’ve seen worse games.
The Not So Short Version:
Positives:
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the Bayou area - I could almost smell the swamp.
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The fabric of New Orleans: this city has character!
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The three different personas of Aveline. I loved that you get 3 different lives within one game and one character.
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The story/plot of the game.
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Sugar cane machete as a weapon. Need I say more?
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Connor re-appears. It’s always nice to see a familiar face.
– Real player with 34.8 hrs in game
Read More: Best Assassin Open World Games.
I am kind of biased because I love the AC franchise, and how it mixes historical and science fiction with conspiracy theories, and I have been a fan of stealth games since the original Splinter Cell way back when as well as the Prince of Persia franchise, which I’ve played to the point where each new playthrough would be essentially a speed run with some story interruption. It should be taken into account that this is a port of a PS Vita game, so it doesn’t have the depth and breadth of a typical AC entry, but it is still worth the time. So, let’s get down to it:
– Real player with 24.0 hrs in game
Assassin’s Creed 2
Going through all the Assassin’s Creed games & have been loving this one!
– Real player with 63.8 hrs in game
Read More: Best Assassin Open World Games.
A bloody trip to 14th century Renaissance Italy.
A hugely improved sequel compared to the series first entry. Fantastic character introduction paired with interesting story development and a charismatic protagonist makes this game an instant classic.
If you’re looking for an interesting action-adventure game and don’t mind it’s age and clunky controls, this is the game for you.
– Real player with 53.4 hrs in game
Assassin’s Creed™: Director’s Cut Edition
This is the first video game that I have ever played. Although there are no subtitles and it sometimes can be really hard to understand the conversations with accent, I persisted through the end, and I’m really glad that I did persist. This game brought me right into the world of the Middle East in the 11th-12th century and the hidden world of assassins by creating such a powerful and detailed construct of background story, character portraying, and environment rebuild etc. The feeling of immersion is hard to compare when so much details and information regarding one culture are well-compressed and distributed in the game. Although one may argue that the gameplay design is not very optimal (I admit that, the quests sometimes can be too repetitive), I personally still consider this game as one of the best since it is such a great introduction to the Assassin’s Creed series (probably the one with purest assassin element?).
– Real player with 76.6 hrs in game
TL;DR: Not without a couple rough corners of course, but the story overall is pretty nice, you can even see how they managed to set it up for a conveyor series from game 1!
Pacing
At times the game seems to tease the player with how much artificial slowdown there is. Occasional tip would say “Take your time”, “Moving slower will attract less suspicion”. An annoyance for some players, understandably so. Viewing the game as a sight seeing simulator with occasional fights, stealth and story it’s not that bad for couple weeks worth of chill evenings about 2-4 hours each. Climbing towers makes sense here, same as walking around a city trying to spot the collectables.
– Real player with 39.9 hrs in game
The Headsman
https://store.steampowered.com/app/1409840/Aztec_Empire/
Take on the role of a war veteran forced into becoming an executioner. Once you’ve served long enough, you’ll be set free and allowed to leave town. But no one told you when that will happen…
You never thought of pursuing torture as a valid career choice, but as they say: work is work. Besides, you know that in addition to forcing confessions, you’ll sometimes get more interesting contracts like staking the skull of a dead man accused of vampirism. And that’s definitely some variety.
Find out what it’s like to be an executioner who is open to bribes. Enemies of the hanged man will try to bribe you to use a short rope and prolong the victim’s suffocation. Or maybe the family of a woman condemned to death by crushing will want to ease her suffering for an appropriate fee. Will you accept or will you refuse?
Be indifferent to screams, pleas, begging and assurances of innocence. This isn’t kindergarten - it’s an old forge fashioned into a torture chamber. And here, you are the master. You rule and divide… mostly through dismemberment.
Carry out punishment, behead commoners and nobility alike. But remember! Each execution must be carried out to the letter, otherwise you face an angry crowd and dissatisfied authorities who may be out for your blood.
Main features
Assassin’s Creed® Brotherhood
**“I thought my work was done. I was wrong. Once more, I must venture into the fray. By recruiting enemies of the state, we arm those who have been disarmed by the Borgia. The greed, the corruption, the tyranny my enemies have spread will burn to the ground. From the ashes of vengeance, a new Rome will rise.”
―Ezio Auditore da Firenze, Assassin’s Creed: Brotherhood Launch Trailer.**
It has taken some time for me to complete this one, yet here we are: Assassin’s Creed: Brotherhood is the third game in the series, and the second part that follows Ezio’s storyline. There is a reason that this game is a fan favorite, since it contains the allure of the previous game, yet brings in various new features and a truckload to attend and discover. If you have enjoyed the previous game, you’ll love this one. Renaissance Italy is yet again here for us to roam in, with one glorious city at our disposal. It seems that the old saying was true all along: all roads lead to Rome.
– Real player with 94.0 hrs in game
Assassin’s Creed Brotherhood is the third installment in the Assassin’s Creed series and released only a year after the second game, a cycle that would become the norm until after Syndicate. Could it better the excellent ACII despite such a short time in between games? This is what I think of Assassin’s Creed Brotherhood.
Amazingly, it did just that in a number of areas. I always used to tell friends that they could be released every year if they maintained the quality and Brotherhood was the first of many to back up that statement. The graphics quality is a step up from ACII, with excellent character models and colour palettes. The city of Rome and the other areas throughout Italy you briefly visit are beautiful, as always. Jesper Kyd also returns with another enchanting soundtrack. Much improved. on all counts.
– Real player with 82.4 hrs in game
Assassin’s Creed® Revelations
This might be my favorite part of the Ezio trilogy, but thanks to several technical issues I seriously can’t recommend this right now, at least not for PC.
Even though Assassin’s Creed II had a better story and Brotherhood had pretty much the same combat system, I prefer this one over both of them, thanks to its more immersive atmosphere and fancier graphics. The story still lacks substance and coherency compared to Assassin’s Creed II, but honestly, pretty much any other Assassin’s Creed does so as well. While the game itself is not unplayable, the number of technical issues that came with it made it quite hard to actually enjoy it.
– Real player with 75.0 hrs in game
Time to review what I consider to be one of the best ways to end an amazing trilogy off in a nice little bow.
To take into consideration:
This game was bought by me during the Ubisoft Weekend Sale whereby I got this game for €8.99. ($10.13 in USD and £6.64 in British Pound Sterling) When I intially bought the game, it was the Gold Edition meaning that in this review I will include The Lost Archive, Mediterranean Travel Map Pack and The Ancestors Character Pack.
Storyline condensed by me:
– Real player with 63.5 hrs in game
The Van of Justice
The van of justice is an action, casual simulation game with a lot of physical objects. Experience systematic ragdoll systems, thrown and broken objects, which are not obvious to be found in other games.
“You get revenge, I build results.”
Police J comes to Kim, a student who was bullied at Turner High School in San Francisco, USA in 2005. J offers to give pocket money according to the value of the student’s arrest if he punishes and arrests the students who bullied Kim. Kim, who was bullied by all students, accepted the offer, and now Tooner High School has only to be avenged.
The way to realize justice
All students at Tooner High School are bullying Kim. Punish by throwing weapons or physical objects. Revenge if you make eye contact while walking around the hallway. Punish even if the breathing sound is loud. Even if you’re ugly, punish them. Punish both the teachers and the principal. If you take them to J’s police van, J will pay an additional corresponding price. You don’t have to feel guilty. Everyone is bullying Kim, and you are just realizing justice. If you lost interest in repeated punishment, it’s not a bad idea to carry out additional quests provided by J. If enough money has been collected, the ultimate goal is to purchase nuclear weapons parts through Kim’s home PC, expel all personnel in the school, and blast and demolish buildings.
Slave of capital, student leaders
The counselors (LMCD), as known as student leaders, will punish you when you do something wrong. Openworld games always has this kind of group. However, protection on students is not their jurisdiction. they only work for teachers and themselves.
Is this a school or a subway entrance to hell?
There are many unique friends in this school. Kim is also a very unique case right now. Coco Brothers, who throw up bombs when they’re nervous, Jay and Jenny, a nuisance couple who always stick together at schools where dating is prohibited. Right, There are also a psychopath dancer rabbit Bunny and a 500kg giant Terence who destroys everything and everyone on his way.
Winter Ember
You are Arthur Artorias – the sole survivor of a massacre that devastated your family’s legacy and tore them out of the history books. Thought to be dead, you emerge from exile 8 years later, the faceless man kindled by the flame and seeking vengeance.
Embark on an adventure unravelling a dark tale filled with twisted characters, centered around a militant religion hell bent on keeping control.
Key Features:
A True Stealth Experience
As Arthur, you must stick to the shadows, infiltrate homes and explore hidden passageways; but, be careful not to be spotted! Choose your playstyle: knocking out enemies may keep them quiet for some time, but they will eventually wake up; a quick slice to the throat may be a more permanent solution, but the bloodstain you leave on the carpet might be a dead giveaway! Keep your wits about you, dispose of bodies, peek through keyholes and pickpocket unsuspecting victims.
Deep Arrow Crafting System
Prepare for your mission by planning your loadout. With over 30 arrows to craft, experimentation is key to your success! Do you craft a smoke arrow to blind your opponent, or do you add on a poison element to create poisonious gas? Use your arrows offensively or defensively: break down weak walls with a blunt arrow to surprise your enemy, or use a rope arrow to reach a higher place and take out your enemies from a distance.
Skill Tree
Customize your playstyle from 3 distinct skill trees – stealth, combat, and utility. Unlock over 70 unique passive and active skills to choose from and seek vengeance your way.
Explore A Dark World
Return home to the cold Victorian town of Anargal, on the verge of technological breakthrough. Infiltrate and explore vast environments brimming with treasure and mystery. From rival gangs to unique characters, approach each scenario in a myriad of ways. Take advantage of the environment, find solutions to every problem, and move past any challenge standing in your way.
SPRAWL
Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megapolis. Here the streets are your playground. The dark alleys and dilapidated apartments are all surfaces compatible with your “icarus” cybernetic implant. This implant allows you to perform gravity defying acrobatic wall-running maneuvers. Your enemies, the militarized police of the sprawl, stand no chance. Not only that, but their blood fuels this same implant, vastly enhancing your reaction time. On command you can enter a state in which even bullets move at a snail’s pace. A vast arsenal of weapons lie at your disposal, the armies of the corporate government are endless, but be warned…