Ninja Simulator
https://store.steampowered.com/app/1662230/Cowboy_Life_Simulator_Prologue/
https://store.steampowered.com/app/1578940/Vampire_Clans/
Be like a ghost
Silence is your ally. Darkness is your most trusty friend. Use them to get close to your enemies, so they will never even see your blade cutting them into pieces.
Take on impossible challenges
For a true ninja warrior there is no such thing like an impossible challenge. Three enemies, seven, maybe an army? What is your definition of impossible?
Sneaking Around
There are over twenty words for sneaking in the Ninja’s vocabulary. He knows even more ways to stay unnoticed by the guards. In the game you’ll use all of them. You’ll also have a variety of malee weapons at your disposal, which will help you in resolving problems in different ways.
Eliminate Enemies
Perfection is the most important skill of a ninja. Perfection in combat. Perfection in planning. Perfection in execution. Without it, you will be punished for every mistake.
Read More: Best Assassin Realistic Games.
EVAN QUEST
Non-Stop Action packed romp thru New York City.
Stop the Bad Dudes and save the world.
– Real player with 2.3 hrs in game
Read More: Best Assassin Action-Adventure Games.
Stars received: 1.9/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.4] Controls & Training & Help
[0.1] Menu & Settings
[0.2] Sound & Music
[0.4] Graphics
[0.3] Game Design
[0.1] Game Story
[0.2] Game Content
[0.2] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: A BOLD GUY story of success
– Real player with 1.1 hrs in game
No More Heroes
Welcome to the Garden of Madness, Sudabros…
tldr; the game is great, but the port is not
–——————
The non-technical part of this port is still good, even after 14 years, the game has it’s charm. The heart and soul of the game is still here (except “Heavenly Star” is absent, but you can mod it back in), but the technical side of this port - OH THE TECHNICAL SIDE..
As you could see, most of the reviews here talk about the lack of controller support (KB+M is not an option;
! and why would you even want to play it on KB+M? ) - the game only supports XBOX360 controller, BUT DS4Windows works just fine for me.
– Real player with 25.6 hrs in game
Read More: Best Assassin Hack and Slash Games.
Yes. But not yet.
the game works really well, but there’s some bugs that need fixing.
Here’s some stuff nobody else is saying:
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A bunch of achievements are broken, specifically those that have progression tracking. The counting doesn’t work properly. Those who have the achievement “Dial M for Massacre” are using SAM… for shame guys.
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There’s some particular segments in the game where you need to hit a target at the right time but the timing is extremely finicky if not completely broken. Luckily they are all optional, but some are tied to a certain achievement. It’s not impossible per se, but I sure avoided them like the plague.
– Real player with 20.2 hrs in game
No More Heroes 2: Desperate Struggle
The fact that they released an old game in this state is absolutely ridiculous and inexcusable.
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Partial controller support for a game that doesn’t support kb+m despite the fact that it could work (you need workarounds in order to play with Dualshock 4 for gods sake).
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Constant crashing during load screens. You know that lovely feeling of doing side stuff for hours only to have the game crash on you and removing all your progress because autosave isn’t a thing? Outstanding.
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No options whatsoever. Wow look, you can toggle fullscreen on or off, so advanced.
– Real player with 17.9 hrs in game
SPOILERS AHEAD! PLAY THE GAME FIRST THEN READ MY REVIEW!
Aaaaand that’s the next game all done! What an experience this game was. Let’s begin with the review:
Soooo…once again, I’m glad I gave these games a chance and I’m glad that I bought both of these instead of just one, definitely got a more fuller experience with them. So, where do I stand on this game?
Story/Narrative
While I don’t think this game is narratively better than the first game, The assassins in this game don’t feel like real people at times and more or less just feel like ‘oh, just another bad guy for Travis to fight to get to the top, I guess.’ It’s kind of jarring going from a game that had characters with some levels of depth to them and you could almost feel their struggles up until they died to a sequel where only a few of the assassins actually feel like they’re properly fleshed, and one of those few is just a character from the first game brought back from the dead that Travis himself doesn’t even get to face, with that character being ‘New Destroyman’, instead Shinobu fights him (or rather them since there’s two now and it’s kind of an annoying fight, ngl.) The story is….worse than the first game and while it has it’s good moments in it as well like Henry fighting an anime mecha girl, Shinobu making her moves on Travis which is uhhh…kind of funny and kind of weird at the same time considering the fans who probably DID ship them got slapped in the face and those who didn’t were probably just thinking ‘Yeah, that seems about right’, and Travis and Sylvia having more banter (which was some of my favorite moments in the first game and this one since we got to see the two interact more here and form a sort of…screwed up bond), overall, the story is just…okay, not as good as the first game’s but not god-awful either…Jasper is a really crappy character, though, ngl, he’s comic-book as heck and he really only just made Travis get out of retirement because of him killing Greg/Bishop…who barely mattered before in the games asides from him fetching your bike on NMH1 and running the shop in both games. It’s just kind of sad we didn’t get a better story considering how amazingly improved everything else was.
– Real player with 17.9 hrs in game
Arc Apellago
I have gone through this game 3 times so far (twice by myself and another one by watching a friend experience it after I recommended it). It is a short project but what is here signals the beginning of something great. The developers have another game under their belt that released prior to this (DeltaBlade 2700, it’s pretty good) but in comparison Arc Apellago is very much the first note you hear on a music piece.
You can go back in the history of every game developer and by experiencing their list of gaming projects, sooner or later you stumble upon one of them where you feel like something clicked, like this was the true origin of everything else that came afterwards. That’s how this game feels to me. It is not complex, if anything it takes one concept and executes it really well, one can surely compare it to the things you would discover during the golden era of Flash games.
– Real player with 0.6 hrs in game
This game has beautiful visuals, a great soundtrack and very fun game play. Handshake Firm is an extremely talented group of developers and I hope they make another game like this but with more devs and a higher budget. Easily one of the best F2P side-scroller games on Steam. My only qualm with this game is that it’s extremely short. If you want to play something new and finish the game fast, this game is for you. These people have great potential and I’m hopeful for something longer in the future.
– Real player with 0.4 hrs in game
Aragami 2
My experience with the game was very good. Finished it once in a lethal two player coop run, and then once again in a solo pacifit/stealth run. Both of my playthroughs were very relaxing and pleasant. The game world is pretty and the soundtrack is charming at times. Stealth gameplay is very solid yet not too tedious. Storytelling and dialogue is minimalistic, but it provides a good setting for the gameplay.
It is about 5 times longer than the first installment, the level design is more open and diverse, and the graphics are stylized but beautiful in their own right. It compares well to the “normal” difficulty of the original game, but I would prefer a setting to make visual and hearing perception distance of enemies greater than it is. Your character is less squishy than it was in the first game, but if you mostly play this for stealth, you will only notice when surviving a nasty fall here and there (though not always).
– Real player with 76.1 hrs in game
Despite the bugs and issues, this game had in the beginning, it was fun to play with friends.
– Real player with 28.7 hrs in game
Intravenous
Intravenous is a stealth-based shooter with a top-down view, and I love it because when stealth goes out the window, you can still pull the situation back.
Gameplay-wise, the game is very, very good. Stealth, while not mandatory, is HEAVILY recommended because the combat is absolutely brutal. Generally, the stealth will consist of you trying your damned best to avoid guards, while the combat will be spamming many claymores at your back. The game heavily rewards exploration of the maps with stuff such as gun supplies and vent shafts that can be used to cheat a level. The gameplay loop is very fun, but on the highest difficulty, the game suffers a bit due to removal of gunplay. On the highest difficulty, since everything dies in one shot, low ROF guns become a joke, while high ROF guns become ““meta””.
– Real player with 18.6 hrs in game
A masterpiece of the genre, a twist of early ’00s Splinter Cell style stealth, with a Hotline Miami-esque top down view. Shadow is your only safety when death is but a bullet away.
Punishingly difficult in stealth or full blown combat, your most lethal tools get you killed just as quick as they will your enemies, a poorly timed suppressed gunshot can bring a swarm down upon you, or frags and claymores blast shrapnel far beyond what you expect. Empty magazines, cans, and bottles make great distractions, and a Chaos Theory inspired OCP device lets you knock out lights and cameras. Dancing around your enemies in the dark is difficult, but one slip and the hunt is on, they don’t let up. The AI is smart enough to avoid a trap, opting to take cover and taunt you out.
– Real player with 17.1 hrs in game
Midnight Blues
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Good things:
The only good thing about this game is music.
Bad things:
The gameplay and story just wants to be Hotline Miami but fails in every aspect. Enemies are super accurate but at the same time brain dead. With the second character you can just run past them when you destroy doors and they will not notice you and will run to the place where they last heard you. The developer did know how bad this game is and that is why he gave you 3 lives and a few seconds of invisibility and invulnerability after you are killed. Also if you get to a boss you have unlimited number of lives to just defeat that boss so you will win anyway as the boss kills you with one hit but you need many hits to defeat him and 3 lives would not be enough to defeat any boss. The game is also super bad at showing you where is the front and where is the back of the enemy if they don’t carry guns. Also the enemies move chaotically so the ones with guns have their patrol routes that they stick to but all others sometimes go somewhere sometimes just spin in place sometimes they don’t react at you destroying doors while at other times they charge you so you can never really create a strategy and you really need these 3 lives and invisibility after being killed to finish the levels.
– Real player with 1.1 hrs in game
Prison 69
game’s poorly developed and completely killed my pc from the downloading phase. i rate it 0/1,000,000 stars
– Real player with 0.6 hrs in game
Unknightly
please note that this current review is an edit to my original review, it will be quite long but its worth putting out there.
firstly when i first got this game i hated it, i wont lie about that because honesty is the best policy or at least thats what i have been raised to believe. anyways i left a rather hateful and scummy review saying that this game wasnt worth it even if it was literally given to me and looking back i realize i was a bit harsh in my words and judgement. i would like to thank Jake for contacting me and letting me know about the changes made to the game. there was a lot to look at and even with the time i accumulated (its not much but its enough for this purpose) i can now see that many changes were made for the better. there are alot of pros with this game that now allow me to change my negative review to a positive one, however there are still issues i would like to address with the game following the reasons i now find this game worth it.
– Real player with 54.5 hrs in game
Unknightly is a very solid stealth game so far. The team has been steadily adding features based on player requests and there’s plenty of fun to be had even in the first few available chapters. Peaking around corners and lurking in shadows just feels great in VR.
The enemies behave appropriately in different situations with guards becoming slightly suspicious if they only catch a glimpse of you or moving in if you’re fully visible and making too much noise. Other guards will also start hunting you if they’re near an alerted friend so you have to think quickly to limit the consequences of an ill-conceived approach. The variety of postures and communications from the guards combined with the clear visibility and noise meters support an observant and cautious play style.
– Real player with 51.9 hrs in game