Quest of Dungeons
I realize I spent way too much time completing this game. But I wanted to get all the achievements.
Disregarding that, it is actually a really cool adventure/rogue-like dungeon crawler.
It has 5 unique characters with different builds with 4 different levels you can play them on.
The game is pretty challenging even on the easier difficulties but still feels rewarding when completing bosses or stages especially with the achievements that are very well implemented.
I do have a few issues with it though.
– Real player with 58.1 hrs in game
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Quest of Dungeon originally got my attention simply for the funny trailer, however as I sank a few hours in, I felt like it was the devs that got the last laugh. This is not worth your money at all. And here’s why in this long list of issues.
-The game is overly simple. The game throws at you ton food items that any experienced Roguelike player would expect them to serve a greater purpose aka hunger. Here, their only purpose is simply to (restore a bit of HP). They are basically just lesser Health Potion. Also, The only strategy involved with any character is to spam skills whenever they are available. There’s no wands of teleport or rings of polymorph to be found here. No fun silly deaths that you’d find in other roguelike eitheir. Here. Your deaths will be solely attributed to dying to a boss you shouldn’t have tackled yet. (But you had no way of knowing prior).
– Real player with 26.9 hrs in game