Shadow Tactics: Aiko’s Choice

Shadow Tactics: Aiko’s Choice

It’s like they were short on their Q4 financials and some bean counter said, “Hey, how can get a quick cash infusion before Dec. 31?” And then someone said, “I think there’s a bit leftover on the Shadow Tactics cutting room floor we can wrap up in a bow and sell for cash grab so we can all get our Christmas bonuses.”

This DLC is just way too short. No new characters or abilities. And all the achievements are super easy. There’s no achievements for doing the missions on hard difficulty. No achievements for getting all the badges. It’s like this was all just quickly picked up off the floor and thrown together.

Real player with 20.9 hrs in game


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Not much to say here, it’s more of the brilliant Shadow Tactics: Blades of the Shogun, for which you can see my review here . It’s made in the exact same engine, so all the pros and cons of my original review stand.

The 3 short interlude missions, with no badges, allow for a more relaxed pace to deliver story and plot in. This adds character and is very welcomed. The maps are most huge and, as usual, richly detailed (except the second, which takes place on an archipelago with smaller sandy islands that tend to look mostly the same).

Real player with 15.5 hrs in game

Shadow Tactics: Aiko's Choice on Steam