No More Heroes

No More Heroes

Welcome to the Garden of Madness, Sudabros…

tldr; the game is great, but the port is not

–——————

The non-technical part of this port is still good, even after 14 years, the game has it’s charm. The heart and soul of the game is still here (except “Heavenly Star” is absent, but you can mod it back in), but the technical side of this port - OH THE TECHNICAL SIDE..


As you could see, most of the reviews here talk about the lack of controller support (KB+M is not an option;

! and why would you even want to play it on KB+M? ) - the game only supports XBOX360 controller, BUT DS4Windows works just fine for me.

Real player with 25.6 hrs in game


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Yes. But not yet.

the game works really well, but there’s some bugs that need fixing.

Here’s some stuff nobody else is saying:

  • A bunch of achievements are broken, specifically those that have progression tracking. The counting doesn’t work properly. Those who have the achievement “Dial M for Massacre” are using SAM… for shame guys.

  • There’s some particular segments in the game where you need to hit a target at the right time but the timing is extremely finicky if not completely broken. Luckily they are all optional, but some are tied to a certain achievement. It’s not impossible per se, but I sure avoided them like the plague.

Real player with 20.2 hrs in game

No More Heroes on Steam

Hit Zero: Chronos

Hit Zero: Chronos

its like if superhot my friend pedro and stickman fight had a baby

Real player with 5.0 hrs in game


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Stick

Real player with 4.4 hrs in game

Hit Zero: Chronos on Steam

The Legendary Assassin KAL

The Legendary Assassin KAL

Jank

Real player with 0.1 hrs in game


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The Legendary Assassin KAL on Steam

Aragami

Aragami

Masterpiece of stealth

Real player with 44.1 hrs in game

“…it’s built around a fantastic and incredibly fun core that is unlike anything else out there and I hope to see more DLC, or even a sequel, in the future. It hooked me pretty badly – I just couldn’t get enough. I loved waiting for my moment to strike, then pulling off the perfect execution of teleports and takedowns, only to fade back into the shadows before anybody saw, or even fixing a mistake swiftly by taking out any alerted guards with precise ferocity.”

8/10

Full review at https://darkzero.co.uk/game-reviews/aragami-shadow-edition-pc-review/

Real player with 27.0 hrs in game

Aragami on Steam

Suit for Hire

Suit for Hire

This is the best non-turn-based John Wick simulator. Running around face shooting and doing gun fu and knife takedowns never gets old. My only complaint would be the difficulty, but for me that just makes it have more value as I play a level over and over trying to beat it. Some might get frustrated, though, at going all the way back to the beginning of each level when you die.

Each level gives you a set location and group of badguys to take out, usually on your way to some kind of objective, even though there is no story at present to give any meaning to the killing. That is fine with me, but it might urk some. They are planning to add cut scenes, though, so for now, make up your own story about how the people he’s going after killed his car and stole his dog right after his sister died or something.

Real player with 48.9 hrs in game

The combat for this game is well executed.

It rewards you with a full magazine for landing 7 back-to-back pistol shots.

Missed some of your shots? No problem, the game encourages you to mix it up with a close quarters option as a stylishly fancy way of getting more ammo for your pistol.

Performing an up close finisher on an enemy gives you a full magazine in your pistol. In order to have a chance to do a finisher you’ll need to build up a meter using punches and kicks.

Punch and kick are on 2 separate buttons, this is important to take note of because kicking objects towards enemies (including grenades) is a mechanic in the game.

Real player with 9.6 hrs in game

Suit for Hire on Steam

Jiangshi x Daoshi

Jiangshi x Daoshi

I absolutely love this game! It uses a refreshing mix of static avatars & backgrounds, with frequent animation and motion comic action panels reminiscent of Dead Leaves. This gives the game an extremely dynamic feel, which makes up for the lack of choices. Like many Visual Novels, heavy emphasis is on the word Novel, as such, interaction in this game is mostly limited to hunting for words that the in-game hover-dictionary may explain for you.

Jiangshi X Daoshi boasts a rich story packed with fantastic Chinese mythology/historical information, with a wholesome dynamic between the main characters.

Real player with 9.9 hrs in game

Please be mindful that this is the censored version uploaded to steam.

I wish to bring awareness to this. Apparently this VN was banned upon submission because of certain scenes and they’ve fought tooth and nail the bring it back for us to enjoy. Bans usually mean end of the line for most games from what I have heard. I’ve went back in to check most of these scenes and they aren’t even close to becoming questionable. For more on that story for those interested: Fruitbat Blog Post

Real player with 7.7 hrs in game

Jiangshi x Daoshi on Steam

Fatal Paws

Fatal Paws

Is your cat a murderhobo?

https://www.youtube.com/watch?v=B5cDk-cDNiI

If you want to be spoiled, go ahead and watch my video. Fatal Paws puts you into the role of a jaded teacher who picks up a stray cat from another planet. Dive into Pokemon style cat-vs-human fights in-between an overly dramatic plot that makes about as much sense as a bad horror movie. As a tribute to Fickle Sickle’s cat, it’s touching. As a game to buy, I can’t recommend it. But if you decide to, there is a cat video waiting for you at the end.

Real player with 1.9 hrs in game

OMG this game is so fun and so cute. If you are a cat lover you will enjoy this game.

Real player with 1.0 hrs in game

Fatal Paws on Steam

Mr. Fast

Mr. Fast

This is art. The kind of art where bullets fly all around and blood spatters paint the concrete floor. Awesome soundtrack too, Already hoping for a sequel, This is a true hidden gem. 10/10

Real player with 5.3 hrs in game

This game is poorly optimized. The aiming system is jank. The sound clips in and out. The soundtrack is ok at best. Some levels have a habit of spawning enemies on top of you. The physics are a joke. The levels are varied and have some nuance to them but are largely just shoot the dudes until the round ends. Despite all this, Mr. Fast is still an enjoyable experience if your expectations are low going in. I have no idea where I am or where I’m going, all I know is I must kill. Slowpokes need not apply.

Real player with 3.4 hrs in game

Mr. Fast on Steam

TRANSCEND

TRANSCEND

TL;DR:

Simple sweet short early release rpg with captivating plot , easy to pick up combat system and absolutely gorgeous art.

For a game made by just one sole person, it’s definitely exceeded my expectations.

FIRST IMPRESSIONS

-At first, I thought the screen for the game was way too small, however you can adjust it, (this is clearly mentioned in the game in an interesting way.)

-Really great, detailed backgrounds

-Lovely music track

Throughout gameplay

-Interesting Combat system

Real player with 2.1 hrs in game

Intro:

I found this game through BYOND a game developing platform. If you are familiar with this platform you will know that few games from there look this awesome, also since the game is practically solo developed which must have cost years of work i can’t help but back this project.

Gameplay:

The current game is still very short with 4 chapters of stream lined story containing next to no replayability. Giving you a great experience for about 30 to max 60 minutes if you follow the story line and explore everything there is to see. Having said this the game trailer, story progression, graphics, music, inventory options and many other things give me hope that this will become an awesome and polished game.

Real player with 1.8 hrs in game

TRANSCEND on Steam