Welcome To… Chichester 2 - Part III : NightFall
This visual novel is the last in the Welcome To… Chichester 2 trilogy, and the penultimate episode. Playing the previous episode would be beneficial.
The Story
For a short while after the events of No Regrets For The Future, life returned to normality for the protagonist and Grendel Jinx. However, with William making an unwanted return from the Happy Glowstick Funtime Re-education Camp, everything starts becoming more complicated for Grendel as she has to contend with final school exams, her parents divorcing, and an unwanted new stepsister.
The protagonist is naturally dragged into these affairs as he/she has to contend with an assassination attempt by Grendel’s father, being abducted by Grendel’s mother, an increasingly hostile (to The Council Of The Unseen) secretary and a debauched boss, culminating in the protagonist being forced to destroy The Council Of The Unseen, by using their own weapons against them.
Spanning five years from the end of No Regrets to the start of The Spy Of America And The Long Vacation, this episode concludes the main prequel arc - with a bang
Features :
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11 bad endings and one true ending
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Multiple routes
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100,000+ word story, with an estimated play time of 6 - 8 hours. Complete the game, and subsequent playthroughs will extend the story by around 2 to 3 hours, with extra detail for certain events.
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Option to display current route (and choice)
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Visual impairment modes as well (font change, font size and so on)
Read More: Best Assassin America Games.
Aragami
Masterpiece of stealth
– Real player with 44.1 hrs in game
Read More: Best Assassin Co-op Games.
“…it’s built around a fantastic and incredibly fun core that is unlike anything else out there and I hope to see more DLC, or even a sequel, in the future. It hooked me pretty badly – I just couldn’t get enough. I loved waiting for my moment to strike, then pulling off the perfect execution of teleports and takedowns, only to fade back into the shadows before anybody saw, or even fixing a mistake swiftly by taking out any alerted guards with precise ferocity.”
8/10
Full review at https://darkzero.co.uk/game-reviews/aragami-shadow-edition-pc-review/
– Real player with 27.0 hrs in game
Tale of the Gallant Jiraiya
ENGLISH:
Brave Rock Games’ last visual novel (more recent release), Jiraiya’s short legend. Since the text had less than 4k words, it is very short to read. 10 minutes top and you’re done. While the price was decreased since its release, I still feel to be expensive for what you get, but it a nice story, with voice acting. There are also easy achievements to get, for the chivos collectors.
FRANÇAIS:
La dernière histoire visuelle (sortie récente) de Brave Rock Games, la courte légende de Jiraiya. Comme le texte à moins de 4 milles mots, c’est du très court. 10 minutes gros max et vous avez terminé. Bien que le prix ait diminué depuis sa sortie, j’ai l’impression que c’est quand même cher, dû à la courte durée de vie, mais c’est une très belle histoire avec des doublages. Il y a aussi des succès faciles à obtenir pour les collectionneurs.
– Real player with 1.1 hrs in game
Read More: Best Assassin Family Friendly Games.
https://steamcommunity.com/sharedfiles/filedetails/?id=2106069404
Beautiful. Great voice actors. Get to know the real Jiraiya, Tsunade, Orochimaru and some japanese folklore!
https://steamcommunity.com/sharedfiles/filedetails/?id=2106071329
– Real player with 1.1 hrs in game
No More Heroes 2: Desperate Struggle
The fact that they released an old game in this state is absolutely ridiculous and inexcusable.
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Partial controller support for a game that doesn’t support kb+m despite the fact that it could work (you need workarounds in order to play with Dualshock 4 for gods sake).
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Constant crashing during load screens. You know that lovely feeling of doing side stuff for hours only to have the game crash on you and removing all your progress because autosave isn’t a thing? Outstanding.
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No options whatsoever. Wow look, you can toggle fullscreen on or off, so advanced.
– Real player with 17.9 hrs in game
SPOILERS AHEAD! PLAY THE GAME FIRST THEN READ MY REVIEW!
Aaaaand that’s the next game all done! What an experience this game was. Let’s begin with the review:
Soooo…once again, I’m glad I gave these games a chance and I’m glad that I bought both of these instead of just one, definitely got a more fuller experience with them. So, where do I stand on this game?
Story/Narrative
While I don’t think this game is narratively better than the first game, The assassins in this game don’t feel like real people at times and more or less just feel like ‘oh, just another bad guy for Travis to fight to get to the top, I guess.’ It’s kind of jarring going from a game that had characters with some levels of depth to them and you could almost feel their struggles up until they died to a sequel where only a few of the assassins actually feel like they’re properly fleshed, and one of those few is just a character from the first game brought back from the dead that Travis himself doesn’t even get to face, with that character being ‘New Destroyman’, instead Shinobu fights him (or rather them since there’s two now and it’s kind of an annoying fight, ngl.) The story is….worse than the first game and while it has it’s good moments in it as well like Henry fighting an anime mecha girl, Shinobu making her moves on Travis which is uhhh…kind of funny and kind of weird at the same time considering the fans who probably DID ship them got slapped in the face and those who didn’t were probably just thinking ‘Yeah, that seems about right’, and Travis and Sylvia having more banter (which was some of my favorite moments in the first game and this one since we got to see the two interact more here and form a sort of…screwed up bond), overall, the story is just…okay, not as good as the first game’s but not god-awful either…Jasper is a really crappy character, though, ngl, he’s comic-book as heck and he really only just made Travis get out of retirement because of him killing Greg/Bishop…who barely mattered before in the games asides from him fetching your bike on NMH1 and running the shop in both games. It’s just kind of sad we didn’t get a better story considering how amazingly improved everything else was.
– Real player with 17.9 hrs in game
Gazmatera 2 America’s Least Wanted
From the creator of Gazmatera: Return Of The Generals!
Greetings, folks!
Remember the “generals” from 1988 in the first game?
But now is only years 1984-1986.
Find out the long story, about how the famous “generals” met and appeared in the new third-person shooter from Victor “LVL90DRU1D” Gazmanoff and his Kalifas!
Take control of four survivors, Jeff, Kayla, Helga and Emina!
Rush through 15 breathtaking levels and find out how the fate of the heroes formed!
-15 big and cool designed levels, i can say it twice
-cutscenes with facial animation
-full voice acting, thanks to Gulbuddin Ivanov & Co. from Diaksor
-all levels are made in different genres
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4 playable characters (6, but sssshhhh)
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soundtrack from famous bands, like:
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Krastavi Kucheta
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God Is War
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Karl Gegel
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Malisny Absurd
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Les Bebras
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and more
No More Heroes
Welcome to the Garden of Madness, Sudabros…
tldr; the game is great, but the port is not
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The non-technical part of this port is still good, even after 14 years, the game has it’s charm. The heart and soul of the game is still here (except “Heavenly Star” is absent, but you can mod it back in), but the technical side of this port - OH THE TECHNICAL SIDE..
As you could see, most of the reviews here talk about the lack of controller support (KB+M is not an option;
! and why would you even want to play it on KB+M? ) - the game only supports XBOX360 controller, BUT DS4Windows works just fine for me.
– Real player with 25.6 hrs in game
Yes. But not yet.
the game works really well, but there’s some bugs that need fixing.
Here’s some stuff nobody else is saying:
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A bunch of achievements are broken, specifically those that have progression tracking. The counting doesn’t work properly. Those who have the achievement “Dial M for Massacre” are using SAM… for shame guys.
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There’s some particular segments in the game where you need to hit a target at the right time but the timing is extremely finicky if not completely broken. Luckily they are all optional, but some are tied to a certain achievement. It’s not impossible per se, but I sure avoided them like the plague.
– Real player with 20.2 hrs in game
Ninjas Busters: Whack A Ninja
When whack-a-mole meets Ninjas. Discover “Whack A Ninja”, an arcade-type indie game created by Chris Braibant. Beat all the ninjas in this intense, action-packed game, in the pursuit of the best score and sadistic pleasure of experimenting with all the ways to eliminate those cowled suckers.
Hanako: Honor & Blade
I’m going to comment solely on the feel of combat since IMO that’s the most ‘make or break’ factor in a PvP game. As of writing this review the game offers 4 classes, 3 melee and 1 ranged.
The ranged character uses a bow and its pretty typical of what you would expect from such a class. Mechanics like projectile drop and needing to lead on a moving target respect the physics of shooting an arrow but they’re not overly difficult as to become aggravating. You can play back and aim your shots or you can get close and spam arrows, its a good mix of skill & spray-n-pray.
– Real player with 39.3 hrs in game
First off, the Devs have worked really hard to get this game to where it is now and it shows. When I had my first few games I had expected broken mechanics or obvious inbalance of the classes. However I was pleasantly surprised that they have a very strong foundation in place.
All 3 classes play differently with their own unique style to learn and bring out the fantasy that they are known for. Easy to pick up and learn but also some depth for those who want to truly master their classes mechanics.
– Real player with 12.4 hrs in game