DataJack
A sci-fi dive in the 90s, both for the game design + gameplay and for the dystopic cyberpunk concept style.
Gameplay per se is a bit wonky and you have to get used to the stealth mechanics, which are really retro-style by all means.
Still, the game is pretty enjoyable, the atmosphere is right and the lore is well thought out, which you can extrapolate by the mission briefing/debriefings and from the files you download from the terminals, giving the appropriate feeling and background, much alike to the first Deus Ex game.
– Real player with 7.3 hrs in game
Read More: Best Assassin Top-Down Shooter Games.
You are a one man go in and solve the problem type of covert or overt operative whom corporations hire to do their dirty laundry. Covert if you move effortlessly like a ninja from shadow to shadow, crouch like a tiger, and jump like a spider waiting for the right moment to feed needles into the skull of your enemies. Or overt if you prefer the cacophony of machine guns and the smoke C4 makes when you are fed up with doors that don’t greet you with open sesame right at your arrival.
You can even hack systems, steal company data and make some side income by grabbing datacubes and other interesting things that come at your way. And since this is a Cyberpunk/Neuromancer inspired game presumably made by transhumanist wonks who enjoy running around with subdermal chips under their butt-cheeks, replacing limbs and adding subdermal armor and other kinds of protections are also available.
– Real player with 6.6 hrs in game
Arc Apellago
I have gone through this game 3 times so far (twice by myself and another one by watching a friend experience it after I recommended it). It is a short project but what is here signals the beginning of something great. The developers have another game under their belt that released prior to this (DeltaBlade 2700, it’s pretty good) but in comparison Arc Apellago is very much the first note you hear on a music piece.
You can go back in the history of every game developer and by experiencing their list of gaming projects, sooner or later you stumble upon one of them where you feel like something clicked, like this was the true origin of everything else that came afterwards. That’s how this game feels to me. It is not complex, if anything it takes one concept and executes it really well, one can surely compare it to the things you would discover during the golden era of Flash games.
– Real player with 0.6 hrs in game
Read More: Best Assassin Fantasy Games.
This game has beautiful visuals, a great soundtrack and very fun game play. Handshake Firm is an extremely talented group of developers and I hope they make another game like this but with more devs and a higher budget. Easily one of the best F2P side-scroller games on Steam. My only qualm with this game is that it’s extremely short. If you want to play something new and finish the game fast, this game is for you. These people have great potential and I’m hopeful for something longer in the future.
– Real player with 0.4 hrs in game
Shadowlings
Shadowlings had a nice appeal for the first 15 minutes. It looked nice and felt nice. The way combat is done felt like something new. Sadly the initial appeal wears off very quickly and slowly declines into a boring grindfest. You get loads of money and XP with no real need for either of them. I kept waiting for game to become more interesting, but it never did. I even thought the final boss was just a prelude to the real boss. After an easy 1min fight you get a few lines of how you are now the leader of your clan, which btw you were the only survivor of…
– Real player with 8.6 hrs in game
Read More: Best Assassin Swordplay Games.
Really good game, simplistic but lots of strategy involved. I’m lazy and that’s all I want to type for now, but overall it’s highway robbery at .99 cents. I kind of feel bad buying it that cheap. I think 5-7.50 USD would be a perfect price for this. I’ll come back later or tomorrow when I’m sober and expand on what I think could be improved on a bit. All simple fixes too. Anyways, highly recommended, great 2d top strategic swordfighter game.
– Real player with 8.6 hrs in game
Assassin’s Creed® Chronicles: China
Assassin’s Creed® Chronicles: China Review
The fight continues…
Some key points that this game offers:
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Stunning 2.5D gameplay mechanics
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Multiple planes to navigate on
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A new and unique arsenal at your disposal
Gameplay & Controls:
The standard layout is advised against. The way the controls are configured for Mouse and Keyboard users is not the greatest. Fortunately, you have the means to change the button loadout to a more comfortable experience. Playing with a controller works just as well if that is your preferred method.
– Real player with 266.6 hrs in game
The last mysterious Assassin’s Creed
There is no way I won’t recommend China, it is a great AC experience for those who care about the first two games, despise its flaws. Ezio trained Shao Jun, the most stylish assassin since Altair, performing graceful stunts to kill and then vanishing like a ghost, including a feet-dagger. It is no easy task to go classic, back again as it was in the past, the game is pseudo 3D side-scrolling that looks like Chronicles of Sub-Zero. It isn’t less complex than a full third person 3D game and can find its place on best AC games, maybe its just not enough for the setting. What really caught my attention the main character has the best voice acting on any AC to date and it is a waste to see that character squandered away with just a single game.
– Real player with 29.7 hrs in game
Assassin’s Creed® Chronicles: India
Thumbs up because it’s a nice enough game (the stealth parts are good fun, it has nice art, alright music and the voice acting isn’t too bad although not too remarkable either) and to counter the probably numerous reviewers who tend to bash Ubisoft titles only because of Uplay.
Still it probably could’ve been better. It feels a little short, the ending came rather abruptly, and maybe half of the levels - sometimes in direct succession - are timed-based with you having little freedom in your approaches but encouraging to kill guards to get through them quickly as possible, as they are only rated by your speed and not by how many sightings, alerts or kills you’ve had (or not) as is the case with the stealthy levels. This is rather a downside because if people have ever asked for stealth elements that feel rewarding and fun it’s the Chronicles games that of any AC titles have them (Chronicles: China had such time-based levels too, but they didn’t feel like taking up as much space as they do in Chronicles: India). Oddly enough there are even parts where you are mostly forced (!) to snipe enemies down with a rifle, sometimes semi-silently, but still in a rather easy and cheaply feeling manner.
– Real player with 14.0 hrs in game
Okay, let’s begin with some basic stuff. You can only say that you think this game is good or bad. You can also compare it to China, but that’s all. You cannot compare it to other Assassin’s Creed games, like Unity. It’s a different type of game, 2.5D, so there is no meanful comparison to first person ACs.
Now, if you liked China, you’ll definitely like this one (unless you only like female assassins). I can see improvement to many areas: artwork is even more outstanding, graphics look better as well as the colours, cities feel more alive and the whole environment gives more options and space to discover. There is also a map. In addition, you can now change control buttons (huge problem with China). As for the rest, story is good, creativity is needed, movement in depth looks amazing.
– Real player with 11.6 hrs in game
Assassin’s Creed® Chronicles: Russia
I REALLY hoped that I would enjoy at least one of the Chronicles titles…but alas, to no avail as this fails quite miserably as well.
It actually started off quite promisingly. What Ubisoft mucked up in terms of story in the previous two (especially India) they did quite well here. this was the first story in Chronicles I felt invested in. The MC’s motivations as a family man and a father’s overprotectiveness work well to explain his motivations, the posession by shao Jun provided a nice touch and until the end you really didn’t know where it would go. Well, not like it did go somewhere that brilliant but it was a decent setup at least.
– Real player with 26.0 hrs in game
Wow! What an awesome game. Assassin’s Creed Chronicles: Russia unfortunately is the last series in the trilogy chronicle series where you play two characters Nicolai Orelov and Anastasia. In Assassin’s Creed Chronicles: Russia you can use a telephone in one room can distract a guard in another or shooting out breaker boxes which shortens (but doesn’t eliminate) enemies field of vision. I love the environments (from nondescript buildings to blood-strewn laboratories and actual moving train, trams and boats) which makes the adventure even more involved, giving you the opportunity to really use your ever-changing surroundings to your advantage. The story, the gameplay, graphics and sounds are all of the highest caliber.
– Real player with 18.0 hrs in game
Cleaner
«Cleaner» Review(En/RUS)
Gameplay:
«Review(En):»
This is small casual arcade shooter with great music. Shoot viruses and try not to damage people. You will receive all achievements in one run (30-60 minutes).
At first, apples were in the role of enemies, then poop, and now viruses. Very symbolic! The game reflects the essence of what is happening with the world.
Please add DLC with apples and poop! I want to remember the old days.
«Review(RUS):»
– Real player with 1.4 hrs in game
Just 100% completed the game. Man was some of those last 10 levels hard AF! In this game you take revenge on the corona virus with a bow and arrow. Lots of using physics and portals to complete the tasks towards the final levels. It starts you off with easy stuff but the puzzles become harder and harder to solve as you go on. Good luck!
– Real player with 1.1 hrs in game
Wind of shuriken
A great game in the style of a classic platformer. Well done. I recommend it.
– Real player with 2.5 hrs in game
Intravenous
Intravenous is a stealth-based shooter with a top-down view, and I love it because when stealth goes out the window, you can still pull the situation back.
Gameplay-wise, the game is very, very good. Stealth, while not mandatory, is HEAVILY recommended because the combat is absolutely brutal. Generally, the stealth will consist of you trying your damned best to avoid guards, while the combat will be spamming many claymores at your back. The game heavily rewards exploration of the maps with stuff such as gun supplies and vent shafts that can be used to cheat a level. The gameplay loop is very fun, but on the highest difficulty, the game suffers a bit due to removal of gunplay. On the highest difficulty, since everything dies in one shot, low ROF guns become a joke, while high ROF guns become ““meta””.
– Real player with 18.6 hrs in game
A masterpiece of the genre, a twist of early ’00s Splinter Cell style stealth, with a Hotline Miami-esque top down view. Shadow is your only safety when death is but a bullet away.
Punishingly difficult in stealth or full blown combat, your most lethal tools get you killed just as quick as they will your enemies, a poorly timed suppressed gunshot can bring a swarm down upon you, or frags and claymores blast shrapnel far beyond what you expect. Empty magazines, cans, and bottles make great distractions, and a Chaos Theory inspired OCP device lets you knock out lights and cameras. Dancing around your enemies in the dark is difficult, but one slip and the hunt is on, they don’t let up. The AI is smart enough to avoid a trap, opting to take cover and taunt you out.
– Real player with 17.1 hrs in game
Midnight Blues
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Good things:
The only good thing about this game is music.
Bad things:
The gameplay and story just wants to be Hotline Miami but fails in every aspect. Enemies are super accurate but at the same time brain dead. With the second character you can just run past them when you destroy doors and they will not notice you and will run to the place where they last heard you. The developer did know how bad this game is and that is why he gave you 3 lives and a few seconds of invisibility and invulnerability after you are killed. Also if you get to a boss you have unlimited number of lives to just defeat that boss so you will win anyway as the boss kills you with one hit but you need many hits to defeat him and 3 lives would not be enough to defeat any boss. The game is also super bad at showing you where is the front and where is the back of the enemy if they don’t carry guns. Also the enemies move chaotically so the ones with guns have their patrol routes that they stick to but all others sometimes go somewhere sometimes just spin in place sometimes they don’t react at you destroying doors while at other times they charge you so you can never really create a strategy and you really need these 3 lives and invisibility after being killed to finish the levels.
– Real player with 1.1 hrs in game