Through Rust We Are Returned
When I play a game I want a good story without having to constantly mash the keyboard in fights. This game has a compelling story revealed in the form of character memories. The game play is unique, you use the memories to determine the order of combat bonuses. It is fun and not difficult to play. I hope to see more from Chaos Crew Productions!
– Real player with 2.9 hrs in game
Read More: Best Artificial Intelligence Female Protagonist Games.
Full Playthrough w/ Both Endings and reading:
Review:
This game is definitely more of a visual novel than a strategy RPG, but it’s pretty well done. I really love the mechanics of equipping memories to adapt and customize your characters it’s really cool, the big problem though is that the battles are mind numbingly easy it’s pretty much a rush down there’s not much strategy required at all. I did enjoy it’s visual novel aspects though it’s a pretty dang story the end through me for a hot minute as I was trying to figure out who was who and what was going on, but it has a really dope cyberpunk victorian take on sociopolitical struggles it’s written pretty well, there’s not many typing errors at all. Definitely recommend it’s a well done free to play my only complaint is I wish the combat was a bit more strategic it seems like they give you certain memories so you can make a tank character, but there’s no reason to might as well just go flat damage and blitz.
– Real player with 2.5 hrs in game
Renditions of the Awakening
In active development since 2016, this is a first-person strategy game about summoning demons and toppling a civilization one castle at a time in order to re-live the story of the man who already did that. Gain the trust of that man - your jailor - by embellishing the details if you wish but the one thing you must do is become the new king while taking no lives with your own hands.
Some demons are stealthy; others not so much. Summon an army, manage them well and control the flow of information across the battlefield to catch Keeps and Castles unawares or poorly defended. But beware, the summoning process compels them to follow you around but that’s all - they still retain their own fickle personalities and will quit your service in the worst way possible if ever they stop having enough fun.
Three Fairies' Hoppin' Flappin' Great Journey!
I’m nearing the (standard, not postgame) end of Three Fairies' Hoppin' Flappin' Great Journey and so far, I’ve had a pretty good time. At first, the game will present itself as a fairly simple RPG with an Active Time Battle system. Very soon you will however find out that manually choosing actions is very inefficient and will likely make you lose battles. Your enemies never take time to think and pick their actions without delay and you’re meant to do the same: With a tactics system.
Basically, you can design behaviour tables for each fairy that they will automatically adhere to. This is done by giving certain actions priority over others and using “if…then do so and so” conditions. Overall, it works splendidly. If you’re worried that the tactics system might be too inflexible, know that you can edit your tactics mid-combat. Later bossfights make this practically mandatory.
– Real player with 85.7 hrs in game
Read More: Best Artificial Intelligence Female Protagonist Games.
If you liked the idea of FF12’s gambits, but felt they weren’t fully realized, this is the game for you. The tactical starts out with simple elements, but you can make it more and more intricate as the game progresses. The english translation is not perfect, but you definitely shouldn’t have any trouble following the story or understanding the mechanics. You get to meet and fight a lot of different characters, all with their own unique tactics. The only real criticism I can offer is that you never visit any of the well known locations, and instead just travel between various generic biomes, including some very non-canon ones.
– Real player with 85.3 hrs in game
Kitty Tactics
As an SRPG guy this is a wonderful little treat. The only real issues I have are that the meta is pretty singular– you have to mitigate square takings, and then maximize yours, so it typically becomes befriend a bunch of cats and have kittens to flood the board with cats who shouldn’t take your squares up. Then you just let them sort each other out while you drive around grabbing tiles.
Some extra win conditions, map styles, and maybe an extra beginner class or two to spruce up the early scratch-lick-lick-lick-lick-scratch meta just a pinch. With these, Kitty Tactics would be in a great position as a simple, accessible, but variable and replayable game.
– Real player with 3.5 hrs in game
While I am reccomending this game, it is what it says on the box. A $4 game with adorable cats. I personally love the concepts presented, and will be looking forward to any updates/improvements in the future. I feel things that would add to the game a bunch would be local or online multiplayer. This game would be brilliant with friends at a party, imagine the sight of 8 cats fighting it out, teaming, changing teams, and leveling up would be great. I feel the territory is a great idea that could have more added to it, such as buildings or other construction options. I’m not sure if that would take away the game’s simplicity, but I also felt late game it was difficult to keep territory out of enemy hands, which is why I suggested elements of construction such as walls or towers. But overall, worth what I payed for it. Can’t wait to see where it goes in the future!
– Real player with 2.2 hrs in game
Radio Commander
Overview
Set during the Vietnam War, Radio Commander is a realtime strategy game in which the player assumes the role of a company commander known by the radio handle of Papa Bear who has to accomplish military objectives by ordering two platoons via radio. Alpha Platoon is lead by a proud Texan named Kovacs and Bravo Platoon is lead by a black officer named Coleman with some prior combat experience. Unlike any other military strategy game, Radio Commander expects the player to keep track of platoons and enemy units by marking them on a map and radioing (frequently if desired) to the platoons to pinpoint their coordinates on the map in addition to locations of enemy units in which the platoons may be engaged in battle with.
– Real player with 32.8 hrs in game
After roughly 20 hours and earning all the achievements, I feel it’s time to put my look on this game into perspective.
The game is fun if you’re into pseudo-realistic military strategy games, in saying that it’s probably not for everyone, but it is fun.
Imagine a Vietnam era Tom Clancy’s Endwar, with a twist, you can’t see your units.
The three difficulty settings in the game are Story, Commander, and Veteran. The first 2 are fairly easy with the amount of micro and enemy difficulty, and the third kicks it up a notch, which is a very good thing for a game like this. It increases the difficulty to the point where you can’t just skip through radio communications all willy nilly. The combat your troops will get into is much more difficult for them to win on this difficulty mode, and you’re more likely to suffer casualties. Your troops can get lost if you keep them in a sticky situation too long before they pull out of combat. You have to keep your choppers and vehicles fueled up, or risk them crashing and losing the valuable crew they have, and the valuable asset they provide.
– Real player with 20.7 hrs in game
反图灵测试/Anti-TuringTest
This game is a new Roguelike Deckbuilder it is fun and I did lose track of time playing it but I felt like this game is lacking something. It does have Chinese writing but the card and main menu are in English and I can not find anything wrong with the translation. After every run, you get points to spend to get permanent upgrades like more shield or health. There are only three things I can think of that I wish were in this game. One I would like to look at my current deck of cards in the menu where you pick new cards. Two I don’t know why but I could not hear the gunfire when some of the enemies are firing their guns at me either my sound was so too low or the sound effect was not there. Three not everything is translated to English but I could get a general idea because I have played similar games. This was a fun game and it is like other Roguelike Deckbuilder but with its own twist to the game.
– Real player with 1.2 hrs in game
➡️ Business Inquiries ⬅️
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Great Game . Only thing i wish is a Good Tutorial
➡️ Ratings ⬅️
☑
–-{Graphics}—
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{Gameplay}—
☐Very good
☑ Good
☐ It‘s just gameplay
– Real player with 0.2 hrs in game
One Military Camp
Design and manage a military camp, as well as its essential facilities for the sustainability of life there. Set the layout of buildings where your soldiers will train their physical and tactical abilities. Eating and resting are very important too! So take it all into account to achieve a profitable and efficient academy.
Every recruit is born to serve the country, but only a few are the best for your camp. Following requests from the army, you will have to check the fear in the eyes of your soldiers before choosing them to join the camp.
Each training course will transform regular soldiers into highly specialized ones. Check the attributes of your ensigns and set them in the right path for their born specialty.
Affirmative! Training and maintaining soldiers is expensive, but you can make it a profitable business. Managing as a real tycoon will turn your camp into a money-making machine by completing government missions.
Upgrading buildings will allow you to improve the training of your soldiers. Having many strong soldiers will help you to face all the missions. Enjoy blowing stuff up? Don’t forget to build the Bomb Defusal Training building!
The war is constantly evolving, so stay ahead of the curve. Each mission will require specific soldiers. You’re not thinking of sending your best divers into a land battle, are you?
Who Are You?
FULL WALK-THROUGH INCLUDED: https://youtu.be/Ni67oekBAcwGood game, some hints as to what should happen next may be nice as we got stuck for a while, but overall great atmosphere, easy to play, good jumpscares! Thanks Season!
– Real player with 3.7 hrs in game
Sucks balls
– Real player with 0.1 hrs in game
Mesmer
I have reviewed this game as a positive overall because I like what I have played so far.
It is a bit buggy however, currently I have a black screen that will not resolve when I try to continue my game. Luckily, I have manually kept a save so I won’t lose my entire playthrough, but it is frustrating. Occasionally when I open the game, the map is pinned open and won’t minimise. My character has been stuck on a couple of staircases. I also feel like maps have had labels on since maps were a thing, so labelling even just the districts surely cannot destroy the immersion?
– Real player with 18.3 hrs in game
This Game is criminally underrated!
It’s a beautiful blend of Strategy, Adventure, and even minor dungeon crawling!
Lets start with the Positives about the game.
Music? Atmospheric, unique to each district and definitely carries the tone of each faction and their respective beliefs.
Music is fantastic.
Graphics? At first one might not be used to the more obtuse (unusual compared to other games) graphics and renditions, but once you look past that, it really sells itself well. Additionally, if you’re familiar with Teslagrad and World to the West, The character design is a return to form and stays true to the world-building that Rain Games has done.
– Real player with 8.8 hrs in game
Pest Control
I see some potential in this game, every week updates make it better and better. If you are fan of crafting and turn based games you should love it! Specially if you like humor and good in game art. I’m really excited to see the full game!
– Real player with 36.3 hrs in game
7 hour of headache try to get started in the game i’m so mad and confuse still after the update i wish i would have got a refund…..
Edit it took me a long min to figure out the game but now that i got the hang of it its a pretty fun game…but when you have to pick a person to go in the box to battle is not easy there need to be a better way to pick people when battle
– Real player with 23.3 hrs in game