Black Sun

Black Sun

In this game, you fly a space ship through an open world. Your sidekick is an AI assistant who understands your text-written commands and helps you to steer the ship, survive heavy space combat or to find the next gas station.

"Space is a terrible place. The kidnapping of my brother and the Captain’s death didn’t make it easier. Thank god, there is Hopper."

You play Eli, a young man stranded on the antique star freighter Lucky Beggar. You don’t like space yet here you are.

Features

  • Text freely in natural language with your AI assistant Hopper: let her fly the ship, get her help during combat or ask for a market analysis to maximise your trading profit. She knows a lot - including terrible space jokes.

  • A large 2D open-world universe containing numerous solar systems, space stations and ships to discover. Large means astronomical and impossible-to-fly-through. Be grateful if the jump engine works properly.

  • Find your kidnapped brother while making interstellar friends and enemies. An over 5-hours long cinematic storyline is waiting for you!

  • Enjoy epic space battles with hundreds of ships.

  • You decide how you pay the bills for fuel and supplies: be a smart trader, solve rewarding quests or take missions from shady people in the space pub.

  • Your ship is a temple. Repair it, get upgrades and don’t fly it into asteroid fields. Those dents stay.

  • Put on the headphones, fasten your seat belt and relax: one hour of orchestral soundtrack - originally composed just for this game!

  • Modding encouraged! Most of the game’s content is freely changeable by using a beginner-friendly script language and images. Add your own quests, ships or places. Teach new commands to the AI assistant.


Read More: Best Artificial Intelligence Open World Games.


Black Sun on Steam

Silverwing

Silverwing

Silverwing is an action flight game where you build an array of powerful spaceships to combat enemies across space and a diverse array of planet landscapes. Use your piloting skills and a 6 degrees-of-freedom flight system to defeat enemy fighters, bombers, turrets, and capital ships. Play through a fully voiced 20+ mission campaign with multiple endings based on your mission choices.

As you progress through the game, you’ll earn credits to upgrade ship components and unlock their powerful array of abilities. Choose the ships that fit your playstyle whether it be a faced-paced fighter, or a massive gunship. Customize your ship’s weapons and abilities for each mission. Will you use stealth? Disable ships? Or simply overwhelm them with an onslaught of missiles. The choice is yours.

Gameplay Features:

  • Easy to learn, intuitive controls

  • 6 degrees-of-freedom (6DOF) flight system

  • 8 flyable ships with each supporting a unique gameplay style

  • Earn credits through completing missions and use them to upgrade your ship components

  • Upgrade each ship in your hangar to improve acceleration, speed, shields, hull, weapons array, and missile capacity

  • Customize your ship’s weapon loadout, special abilities, and ship color

  • 20+ mission campaign

  • Fully voiced characters

  • Multiple mission types including search and destroy, high-speed chases, stealth recon, escort, location securing, turret building and tower defense

  • Battle an array of enemy fighters, bombers, turrets, and capital ships

  • Beautiful and diverse landscapes and spacescapes for each mission

  • Campaign system map to view progress, fleet locations, and territorial control

  • In-game decisions that affect the campaign and ending

  • Support for keyboard+mouse, joystick, and controllers


Read More: Best Artificial Intelligence Third-Person Shooter Games.


Silverwing on Steam

Void Explorer

Void Explorer

You are a lone colonist - Explore the void of space and discover all sorts of planets, creatures, dungeons and civilizations!

Build your own bases and gadgets to further expand your colony!

  • Explore Space!

    Modify and upgrade your ship, find planets, land on them.

  • Discover Planets!

    Wide array of planets ranging from dense and lush forests to rocky wastelands!

    Specific dungeons, civilizations, resources and enemies on each!

  • Craft!

    Craft powerful weapons, food, gadgets or tools to grow your colony!

  • Fight!

    Get weapons and fight enemies and bosses for better loot!

  • Explore!

    Explore Ancient Ruins and dungeons found on planets!

  • Much More!

    Quests, base building, NPCs, colonies, boss fights and so much more!


Read More: Best Artificial Intelligence Casual Games.


Void Explorer on Steam

Insanium

Insanium

You can find hundreds of other reviews through our Curator page

“The last thing you hear before being exploded by an angry monkey? Ba-BOOM”

Some of you have never played Concept Software’s Alien which was released for the Commodore 64, ZX Spectrum, and Amstrad CPC in 1984. For the most part, I suspect most of you have not played Concept Software’s Alien directly because it was released for the Commodore 64, ZX Spectrum, and Amstrad CPC in 1984. But! Despite its near 40-year lifespan and the now-archaic hardware it calls home, I might offer the argument that you’ve been missing out. In fact, screw it, I will! It’s frankly amazing what that game manages to do with so little, and how hard it works on being an authentic companion piece to the seminal film it shares its name with.

Real player with 2.6 hrs in game

Apparently this is a remake from a really old C64/spectrum game, and they made a great job on the graphics and music.

Nothing is explained but once you get the gist of it, it’s about moving from room to room and switching characters to do actions and guess where the alien is, pretty cerebral, slow and frankly archaic. This was acceptable in the very early 80s, on the first 8 bit computers, but difficult to recomend today unless you’re really hardcore nostalgic.

I might not be the target audience

Real player with 0.4 hrs in game

Insanium on Steam

Far Sector

Far Sector

You’re a spaceship captain, and your objective is to explore the depths of the far sector. Build, research, and use the sector’s uncharted horrors to your advantage. How far will you go to accomplish your goal? What are you willing to sacrifice? The decision is all yours, captain.

Your own space base

  • Build, improve, and optimize. Ensure that your station can withstand whatever is thrown at it.

Encounter the horrors of the far sector

  • Meteorite fields keeping you from getting through the cold cosmos.

  • Spatial anomalies that challenge the very laws of physics humans have used to understand the world around them.

  • Strange organisms with qualities never seen before. They bring with them incredible danger as well as the opportunity for scientific breakthroughs.

  • Space madness and paranoia that wrap themselves around anyone who has been in deep space for too long. While most people aren’t prone to this problem, a few of your crew members are going to get progressively worse as your travels go on. How will you avert a crisis?

  • What else does the far sector have in store for you?

Make the best of catastrophes

  • Use mold-contaminated cultures to filter oxygen.

  • Study notes of madmen to find encrypted coordinates.

  • Spill the blood of an all-consuming alien life form to create a regenerating ointment.

Text events

  • Everything you do and anything you decide can impact what happens next, leading to unexpected situations.

  • Choose carefully and make wise decisions knowing that each choice you make could be crucial.

Crew members

  • Have skills, attributes, and weaknesses that impact their work speed, their stamina, the resources they require, and the situations they tend to bring on.

  • Can get sick or make breakthroughs in their area of expertise. The Eureka! events that happen to scientists can leapfrog you into the future, even giving you new tech you wouldn’t otherwise have access to.

  • Sometimes write personal journal entries that tell you more about what’s happening outside the confines of your mission.

  • Need a watchful eye since it’s somewhat difficult to find new people in the depths of space.

Anything can happen, even in the safe zone

  • Random events

  • Meteorites

  • Fires

  • Short-circuits

The effort you put in now will pay dividends in the future

  • Expeditions' data will be sent to coalition headquarters, and you can start your next mission with an even better technological base.
Far Sector on Steam

Galactic Command Echo Squad SE

Galactic Command Echo Squad SE

Game crashed three times while trying to play it. That’s as much as I plan to fool with it for a free game I was given in apology over another game. Can’t say I got to play it too much because of all the trouble, so take that as you will.

http://www.youtube.com/watch?v=OnjHGuxa1Ws

Here’s some video of what it looks like played if you’re interested, or read the other reviews.

Here’s the error my Steam now has (going to have to reboot) where it thinks the game is still running but it’s not. http://i.imgur.com/ytaqwi2.png It’s not a huge thing - I just gotta reboot but it illustrates the issues.

Real player with 4.8 hrs in game

I’ve always enjoyed the ‘Battlecruiser Universe’ games. Sure they take some getting used to but the amount of depth put into them once you learn how to play they are immersive. Most complaints I see are regarding graphics and controls but they forget these games are made by one indie developer and the games are old now - but if you check out the king of space sims UC you’ll see it’s being updated and having a new versiion out soon with modern graphics etc. It takes time and not everyone has $20million of other people’s money to make a game.

Real player with 0.3 hrs in game

Galactic Command Echo Squad SE on Steam

Solitude

Solitude

Solitude is a cooperative multiplayer action survival game. Played from a first person perspective on your own with bots or with friends, you play as part of the crew of the Solitude and find yourself stranded on the other side of the galaxy as a result of the failure of the first full-scale faster than light warp test. Only by repairing Solitude and improving the FTL drive, and other systems, is there any hope of the safe return to Earth. The crew must defend themselves from previously unknown alien races and navigate difficult spatial anomalies but, in the end, will that be enough to get home?

  • Cooperative multiplayer action survival game set at the other end of the galaxy

  • Experience crewing a ship from a first person perspective

  • Command a lost experimental ship back to Earth or die trying

  • Discover rich story arcs that lead you on a journey across the stars

  • Upgrade your ship to handle hostile alien encounters and dangerous spatial anomalies

  • Every playthrough is procedurally generated and different

  • Expand the game with mod support

Solitude on Steam

Universal Combat CE

Universal Combat CE

I’ve played all of the battlecrusier games for many years. After the learning curve, the game is very engaging. It is now mid 2016 and I have YET to find a game with this much depth and freedom.

This is a game where you have to think in order to suirvive.

With all the 4x space games out there now, and all the FPS out there now, this is the one game where you can create your own playstyle. You can go from taking over a starstation to invading a planetary defense system. You can steal enemy craft and even use their own air defense against them. You can be a sniper or have a crew of snipers watch your back as you lead a team of 40 marines into battle. Of course you have close air support knocking down everyting in the sky or any tanks on land that are a threat. And I’m just scratching the surface.

Real player with 416.5 hrs in game

IMPORTANT TIP

If you jump into this game without reading the manual (you roguish maniac you!) and you’re stuck press either Ctrl+H, Alt+H or Shift+H which will both pause the game and call up the manual or control bindings.

Press Ctrl+H to exit the documents.

Well…I usually don’t bother writing Steam reviews as I often trust in the overall consensus of those that have already done so (what difference would my 2 cents make?).

However this is probably the first time I have found myself in a situation where a game I hold in high regard is otherwise very divided in opinion.

Real player with 46.2 hrs in game

Universal Combat CE on Steam

orbit.industries

orbit.industries

Build and manage orbital stations rotating around distant planets! Train your skills in a Mission mode or dive deep in a Free Play. Do you have the skills and wits to become a space pioneer, Engineer?

There are many space simulation games out there, most focus on deep space exploration or planetary colonization, still building and managing an orbital station is a new and unique challenge!

orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.

orbit.Industries offers two graphically separate views while working on your station:

The outside space view shows your station in an orbit. Here, you will build and install new 3D modules - each with different functionality - and polish them with decorations. You will control and supervise all the ships arriving and departing the station. The full 3D environment allows expanding stations in all dimensions, taking advantage of the endless space.

The so-called Abstract System Layer (ASL) enables setting up and monitoring the different production cycles, to organize resources and services as efficiently as possible. These systems are placed and connected in a separate, abstract view that is presented in a circuit board form.

Those two different gameplay visual perspectives secure a high degree of creative freedom and optical variation in the outside view, enabling players to fully take advantage of the 3D in space. At the same time, outsourcing organizational processes with possibly hundreds of production lines inside the station into a separate ASL view ensures maximum clarity.

orbit.industries offers a unique economic system. Your task is to make your station as profitable and efficient as possible. Setting up stable production lines is hindered by the occurrence of errors and malfunctions, like fire outbreaks or hacking attacks. These errors are based on specific error probabilities that each module and each system entails.

Additionally, there are different mechanisms in place to prevent simply overloading production circuits to increase the difficulty of reaching high or even maximum efficiency. You are however able to have a positive influence by building modules and systems like a sick bay or a repair drone. These have a positive impact on the error probabilities of nearby modules and systems in a certain radius and they do make for an even larger variety of projects.

orbit.industries offers 3 different campaigns to play in a single-player mode, each set in a different location, so in every campaign, the station will orbit a different planet. Players need to build a device to terraform a planet to make it habitable and resource-rich.

Each of the 3 campaigns has its background narrative. Players must build one campaign-specific complex module, consisting of several smaller modules. Each of these modules has to be unlocked by researching the technologies through projects first and each of them requires the player to build various other basic modules first.

Additionally, players can choose between Endless or Creative modes, where they can build freely, set their focus, and keep busy for hours:

  • Endless mode is a type of gameplay with no set objective – progress normally through the game, build new modules and systems, earn money through projects and unlock new technologies to make the space station even bigger and more efficient.

  • Creative mode: while similar to Endless mode, allows you to approach the game with a more free-roam attitude and to build your station with absolute freedom. All technologies are already unlocked since the beginning and there are no constraints on money or time!

orbit.industries key features:

  • Full 3D Orbital Station shown in two different visual perspectives

  • Setup and management of production pipelines and cycles

  • Research and Development of new production-related technologies

  • Procurement and reward systems to keep players constantly engaged

  • Contracts players can accept for one of two reasons:

    • Earn money for the space station in form of a reward

    • Research and unlock new technologies, in the form of a new module required for building

  • 54 extension modules you may build and expand your station

orbit.industries on Steam

Void Warfare

Void Warfare

I love the weapons effects and lighting, but the ship and aiming mechanics are very wonky. The larger ships from cruiser to behemoth (mothership) are nearly as manoeuvrable as fighters, both you and the enemies. I don’t mind my ship having awesome agility, but enemy capital ships moving around like fighters is very weird to watch. Also the aiming in this game is very hard to control. The aiming sensitivity is way to high and you can’t change it in the settings. The slightest movement of the mouse throws your aim way off. It wouldn’t be as bad if there was aim assist or a lock-on feature, but there is only lock-on for missiles and it’s a very narrow lock-on window.

Real player with 0.4 hrs in game

It’s a very rare thing that I leave a negative review or request a refund, but on this occasion I’m afraid it’s got to be done.

The idea of the game is a good one; random battles with different classes of spaceships with different loadouts and stats, one of which is supposedly a Battle Royale mode.

The reality? Every single vessel from a fighter up to the biggest cap ship dances around like…a fighter, while being ridiculously hard to hit and having the health of a rhino’s backside. The ‘Battle Royale’ mode is just a big scrap with 40 ships where you’re locked to one of three ‘Decimator’ classes.

Real player with 0.2 hrs in game

Void Warfare on Steam