Agence
Experienced on Windows Mixed Reality
You can view my review & gameplay here: https://youtu.be/9QuLYMyxLgM
The Steam store page description really got me hyped for this game. I was expecting that game, unfortunately, what I got was rather disappointing. It’s not a bad game, it just wasn’t really interesting for me either.
I did 4-5 playthroughs and I want to say the average was 5 minutes long. Each time I did get different results, but none of them were all that captivating. You can move around the AI creatures, you can rotate the sky around to get a better view, or you can plant plants that will change the rotation of the planet. You’ll get different results.
– Real player with 0.8 hrs in game
Read More: Best Artificial Intelligence Multiple Endings Games.
I wasted 45 minutes looking for intelligence.
Didn’t find any, artificial or otherwise.
5 actors that do nothing but bully each other. Constantly. Trained or not. In the real world, you can watch mono-cellular organisms with more sophisticated behaviours under a microscope.
Storytelling is miserably ineffectual. In this movie with minimal external input, the camera regularly takes control to focus on… well, nothing but stupid cartoonish punches, really. And the actors have less evocative power than wooden door knobs.
– Real player with 0.8 hrs in game
Drawn Down
Surprisingly good game, really enjoyed it! Would’ve liked it to be a bit longer, but given the low price it’s hard to complain. Recommended!
– Real player with 6.7 hrs in game
Read More: Best Artificial Intelligence Point & Click Games.
I didn’t quite know what to expect when I started the game. I am a sucker for pixel art point and click adventure games. This one is a nice gem of a find. There’s some interesting plot threads, and a good level of interactivity with the various mechanics that do make it feel like there’s more to puzzle solving than just dragging items over others to progress.
The voice acting is also a nice touch but it can be a bit spotty in places.
Overall, I’d highly recommend this game, especially at the price. I’m looking forward to more from the creator.
– Real player with 2.8 hrs in game
The Turing Test
The Turing Test is a first person puzzle game. There are 7 chapters, each with 10 puzzles per level. In each chapter, there is also a bonus challenge puzzle. When a new room is entered, a snippet of dialogue will feed the player story in small increments. When the end of a chapter is reached, a non-puzzle room can be explored to get more of the game’s story. Puzzles will scale up in difficulty as the game progresses, and each new chapter will introduce a new mechanic. The character we control is a woman named Ava Turing. With the aide of an AI named T.O.M, we progress through the game and try to find our missing crew members.
– Real player with 14.2 hrs in game
Read More: Best Artificial Intelligence Female Protagonist Games.
When I first heard of this game, knowing of the concept of The Turing Test, and having an interest in psychology I was really looking forward to where this game could lead. Reluctantly I have to say that I think this game was hyped up too much when it first came out, and when I played it a little while ago now, found it underwhelming. It’s a great game, but the hype created a high expectation. If you want to play this game, don’t expect too much and I feel like you will enjoy it more.
If you read the description for this game before you play, it creates intrigue, and already puts ideas in your head. It gets you thinking and conspiring even before you start the game.
– Real player with 10.3 hrs in game
Event[0]
I’ll admit it: I fully bought the hype for Event[0]. It ticked off so many boxes for me: a (potentially) malevolent AI, a derelict spacecraft, beautiful graphics and design, a well written, alternate-history plot, and the ship AI responds coherently to things that you ask of it? By typing things to it? Does this game really have a semi-unscripted dialogue tree? I was sold.
In the end I did get all of these things with my purchase, but each to a lesser degree than I was hoping for. Things started off really well: the opening sequence of the game sets the stage, hinting at the world you’re about to enter and infusing your character with a bit of backstory. I was excited to start, and my first interaction with the AI was amazing: I typed something out into a terminal, and the world responded accordingly! Wonderful.
– Real player with 7.7 hrs in game
I have won a giveaway contest with US$ 20 in steam credits, so I chose this game which was on my wishlist. Original idea with an AI interface, gorgeous graphics, and it had a Linux version! Bottom line though, it disappointed me on all these points.
Before I explain it, the summary:
PROS:
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Gorgeous graphics
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Good soundtrack
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Original idea
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Spacewalking is quite good
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Comfortable typing interface
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Moderately interesting puzzles
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Good time-saving feature where the game writes down the passwords and important strings for you.
– Real player with 5.0 hrs in game
Npc Problems: Vertex Coloring
It may look simple, but can be very a challenging exercise for your brain. I’m excited for the new 3D stages update, they look even more tough.
The awesome music and graphics are very good too. Loved that synth and neon touch.
– Real player with 1.9 hrs in game
Amazing and smart color puzzle game! The interface and learning curve of the game is on point!
If you wanna something different and interesting to play, buy this game!
– Real player with 1.4 hrs in game
Finley’s - The Colour of Radiation
A puzzle solving game of laser light beams, refraction, reflection and mixing.
Game Features:
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Casual gameplay
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A plethora of levels to discover
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Steam achievements (over 40 awards)
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Speed Runner mode
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Leader boards for total score and speed (friends and globally)
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Ever increasing difficulty
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Multiple ways to solve a puzzle
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Simple user interface using “drag and drop”
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Share your achievements with others
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No time limit (although faster means better!)
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Beautifully rendered secret laboratory
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Retro 1960’s comic style
“Is this thing on? Testing, testing.”
“My sensors really need a clean!”
“Oh wait, there you are.”
“Welcome test subject to our human radiation colour …or is that color? Hmm I’m not sure, my programming has more than a hint of the transatlantic in it…Where was I… Oh yes.,, Welcome test subject to our human radiation colour perception challenge. My name is Finley 808 and I’m your AI companion for your short foreseeable future.”
Pit your wits against the maniacal artificial intelligence Finley in this reimagining of the unknown and very secret 1960’s human perception tests carried out in top secret hidden bunker laboratories.
“Did you know there’s a Prize to be found deep in the Laboratory at the end of this test?”
As the test subject, the deeper you go into the facility, the harder the puzzles become to most.
“Thanks to a lucky find near Roswell, New Mexico we have built this facility to experiment on some new forms matter”
The objective of each test is simple. Drag and drop the available laser manipulation devices to split, redirect and absorb the laser death ray and eliminate the alien blob like waste product artefacts.
“The death ray… I mean focused radiation beam… is quite powerful. Should it touch the sides I will have no choice but to activate sterilisation protocols!”
It is possible for the light beam to touch the sides of the test laboratory. If you do, it will activate a countdown (limiting the time you have to pass the test). Should the countdown reach zero (all containment suppression fuses in the lab are blown), you will fail the test.
“Oh I do hope you aren’t one of the mediocre ones. You know your colours right? Oh I do hope so, whilst this alien waste product is messy, recycling substandard humans is really messy!”
The alien artefacts have a distinct hue. Black, Red, Green, Blue, Cyan, Magenta, Yellow and White. The white light of the laser will neutralise any of these. However you can split the white light (and combine of course) into these colours to remove corresponding Alien waste products.
“I’m always amazed just how many supposedly bright humans don’t understand how primary colours are mixed to make other colours. As a species you boast about the likes of Newton and Einstein, but really. The number of test subjects I see that didn’t know Red and Green makes Yellow, Red and Blue makes Magenta and, get this, Blue and Green makes Cyan. I mean please, over 80 billion neurons and not one helping… I will understand this species one day”.
A report card is produced for each test level completed. The grading is typical of the 1960’s where a “F” is an out and out fail through to an A (a top pass). Finley will award three star ticks for the best “A” class students! You are welcome to retake a level test again and again to improve your rating and score.
“It’s good to reward good effort don’t you think?”
You can increase your score (and report card attainment of course) by completing levels quickly, matching laser beam colour to Alien blob and minimising the number of device moves.
“Oh dear, that was a failure. Where will I get the next test subject from?”
You can easily (with permission granted) share your report with friends. Perhaps they will be better or worse than you when they face Finley’s Colour of Radiation challenge? Either way, it’s a game that will improve your cognitive and problem solving skills - Those secret 1960’s experiments have to have proved something right?
“We like humans, they will do whatever you ask of them, if you ask in the right way. Only last week I said to a test subject that managed to get to the Prize… I got into a fight with 1, 3, 5, 7 and 9. – The odds were against me. Soon after, 19 and 20 had a fight. Twenty one. ….They laughed!”
Still not sure if you want to give this game a go? Well, we can offer you hearsay and hyperbole regarding the experience of this game. Here are some of the totally fictitious characters that helped develop it…
“Man. This game is far out. The colours dude, they like blend you know.” (Comic reader guy, Long Beach, CA)
“My uncle did a lot of deep water filming in the 1960’s, but this game takes you deeper.” (Jake Coostoe, Monaco )
“One doesn’t simply play the game, one becomes the game, doesn’t one?” (MP, London)
“You know… When I was stuck in the game, I did manage to get by with a little help from my friends.” (Musician, Liverpool)
“Floot-rig-noota-garf-garf-yipa-enata-solinty-bim.” (A caretaker, Altair V)
We hope you enjoy this game!
Duckocide Games