Robot Daycare
A charming little visual novel about friends, philosophy, memes…oh yeah, and there’s also a robot!
Personally, I enjoyed the game, as well as both endings (for different reasons; something something spoilers). It’s a fairly quick playthrough (maybe 1~2 hours), so it doesn’t require a lot of your time.
Also, the couple of easter eggs I stumbled upon when naming the robot were amusing. :D
– Real player with 2.8 hrs in game
Read More: Best Artificial Intelligence Psychological Games.
I truly cannot reconmend this game, and here’s why.
I appreciate a game that tries to deal with mental illness and depression. I believe that these are important issues to bring to light, and to have a conversation about. However, there are 2 things about this game that made it really hard for me to swallow:
1. The way that all of the characters related to one another and to each others' personalities and challenges felt very contrived, inauthentic, and ultimately without empathy. You have a charcter that in the beginning literally tries to program a robot to kill his friends laughing with them by the end, a character who fakes his own death, causes everyone massive trauma,. and is ultimately like “lol whoops guys should I not have done that?”, and folks modeling behavior that is absolutely not the right way to deal with or help someone dealing with mental health issues. Yes. The game makes it clear that there are no easy answers and that dealing with those issues is difficult. But I legitimately felt bad playing the game at some points because I had no way to choose better actions for the characters because you literally get to make like 4 choices in the entire game.
– Real player with 2.3 hrs in game
Loopindex
good game, fun boss
– Real player with 41.4 hrs in game
Fun little puzzle game with good music, mechanics and levels
– Real player with 1.7 hrs in game
Bot Colony
Bot Colony is an ambitious title, maybe even too ambitious for what it’s worth. So far, playing it is more of a struggle than entertainment…
I am aware that Bot Colony is an Early Access Game, but still, this build is not playable by far. I’m afraid i wouldn’t even be wrong if i would say that there is literally almost nothing in Bot Colony that works as it should… Let’s start with the game’s motto: “The Game You Speak With”. This is the main reason why anybody would pay attention to it, but unfortunately in the end the player will find out that this is actually “The Game Which Doesn’t Understand You”. That’s it. I’ve said it. Natural language understanding is just not ready to be implemented in a game. It wil get you right about one time out of ten. Other then that you’ll get replies like “I don’t know what you mean”.
– Real player with 55.8 hrs in game
Review after June 18 major upgrade
Introduction
Bot Colony is an ambitious title, aiming to provide a non-scripted story by allowing you to freely converse with robots. If you enjoyed literary works like ‘Do Androids Dream of Electric Sheep’, Isaac Asimov’s Robot series, movies like ‘Space Oddysey 2001’(not one of my favorites though) or Anime like ‘Ghost in the Shell’ and ‘Psycho-Pass’, you’ll find a similar setting here.
An important remark is that most of the gameplay is text (or speech) conversations, which at times can be both agitating and humorous, and that might not appeal to everyone.
– Real player with 27.4 hrs in game
THE IMPOSSIBLE
This game has been in my wishlist, waiting for the release. I bought and downloaded this game, almost as soon as it was in my notifications, and played it straight away. I wasn’t disappointed. It’s funny, in a weird way. It’s quite minimalist, which isn’t a bad thing for this kind of game.
You really need to focus on what you see, or don’t see? I don’t want to spoil it for anyone.
There’s steam achievements to collect along the way, as you get further into the labyrinth of puzzles to solve.
I also love the music that accompanies the game, it’s not annoying like some game music can be.
– Real player with 7.8 hrs in game
Decent optical illusion based puzzle game with good relaxing music.
I liked it and I can see it having more replay ability than other puzzle games but I would make a few changes to it.
First, it would be nice to see what level you’re on and also to have some added complexity or even obstacles in higher levels.
And I’m not sure what the point of the AI messages are as it adds nothing to the actual game play but I don’t exactly hate it either.
Overall a pretty good game for the price.
6/10
– Real player with 1.5 hrs in game
GLADIABOTS - AI Combat Arena
This is a superb, unique game that deserves to be even more popular than it already is.
The concept of the game is that the player designs their own AI via customizable ‘nodes’ (colour-coded tiles that the player can arrange into a logic tree to determine their robots' behaviour) which then dictate how their team of 4-8 robots (from four different classes) perform in battle against ‘enemy’ AIs.
The logical array which the player creates (featured in several of the screenshots in the store page) can be anywhere from just a handful of tiles at first, to literally hundreds (arranged into named sub-AIs if the player wants) that function like a sort of flow diagram for each robot, governing their priorities and thus responses based on a seemingly endless combination of determining factors e.g. what friendly or enemy bots are doing at that particular moment, how far away they are, or hundreds of other parameters native to the ‘check-box’ like options that allow the player to refine what each tile actually ‘says’.
– Real player with 478.5 hrs in game
In Gladiabots you programm a platoon of robots that will then compete autonomously in a game arena against other platoons. You have to plan and consider carefully when creating your robots' AIs before actually hitting the arena as you can no longer interfere once the match has started: The robots are then on their own, equipped with nothing but your programmed instructions.
There are four different bot classes resembling a rock scissors paper scheme with an added tank and several different game modes (three for online ranked matches vs humans).
– Real player with 364.7 hrs in game
Human-Like
It’s like if the Terminator and the SA-X from Metroid Fusion formed a partnership just to kill you. This is the Dark Souls of machine learning games.
– Real player with 2.3 hrs in game
Fun and tense, watching the AI bot mimic your movements as you attempt to escape is both entertaining and somewhat terrifying, I’m excited to see how this game continues to grow and improve!
– Real player with 2.1 hrs in game
RoboWarehouse
RoboWarehouse is a business simulation game in which you take on the role of your companies CEO. They’re a genius and have invented fully autonomous Robots and now you’re tasked with utilising these Robots to take your company from the humble beginnings of a garage to a multi-national powerhouse; rising above all the competition!
Features
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Build your own factory
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Research new Robot types
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Put your robots to work in many different ways to create multiple revenue streams
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Upgrade your Robots to complete tasks quicker
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Utilise the research and development department to replace even more humans with autonomous Robot workers
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Invest your profits into the stock market to diversify further
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Buy out the competition and replace their human workforce with autonomous Robots
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Buy every company and have a complete monopoly on Human spending
Anton
In the year 2399, automation is rife, every sector across all areas of industry have been automated with just a handful of jobs available to man.
There was no robot uprising or sudden change of power that was expected in the late 20th century, but a gradual erosion of jobs and the crawling growth of vast automated industrial complexes working tirelessly and efficiently, more than man could ever have hoped for.
This should have been a future of hope and prosperity, instead man is relegated to the side lines, a bored consumer, barely able to make ends meet and clamouring for just one of the few remote jobs still available to them.
You’re one of the lucky ones, you’ve been selected from 10s of 1000’s to start as a remote CCTV operator, man’s value now is so low that it is more efficient to have man controlling remote CCTV cameras than to automate them.
Your role is simple, to mark any Automaton units for the recycling program that have malfunctioned or that have hit SAT (Self Awareness Threshold), today is your first day, you connect remotely to the AMI Industrial Complex…
Features
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Control a remote CCTV drone camera allowing you a unique view into an automated industrial complex
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Hack devices in the world through a series of ever more complex interfaces
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Interact with and reprogram devices and automatons
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Converse with automatons through the branching narrative system
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Delve into the Cybersphere, the central data matrix that shows all the accessible data nodes with a complex through the BotOS 2395 operating system
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Unravel the truth behind this vast automated empire.
Look for the Anton 2 Level Demo on STEAM
FInd a Level 1 Spoiler Playthrough at the end of the screen shots if you’re stuck
Rumu
(click ↑ to open if you don’t see a bullet list)
Basic things you should know:
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Despite appearances, Rumu is “not a branching narrative ” – none of the dozens of dialogue options you’ll be asked to click through influences the story.
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The game proceeds through “days,” and you can’t save anywhere mid-day. If you quit out and continue, you go back to the start of the day.
– Real player with 16.0 hrs in game
Spoilers ahead. In summary, the game is tedious, too short, (only around 2-5 hours of gameplay) and too predictable.
I’ll give props where props are do. The game did its job in surprising you, in some cases. It was also pretty interesting the first time playing. The graphics aren’t godawful, and the vacuuming parts were pretty satisfying. Now for my complaints.
The storyline was too predictable. There was so much foreshadowing in parts like how Sabrina stuttered a ton when mentioned David and Cecily’s absense. There was obviously something shady Sabrina did.
– Real player with 5.6 hrs in game
All Aspect Warfare
If you want an idea of how infantry conflict (without indirect fire) would be in the future, play this game.
The scenario is that you are one of a surviving team of soldiers/airman (there’s one pilot among you) on a planet that is essentially a live-fire training area for an enemy race’s military.
Yep, an entire planet that’s really one big impact area with a few bases scattered on it.
How did you get there? Well, the spaceship that you were on was carrying a planet buster to plant on the enemy home world (yeah, the war’s going that badly) was damaged en-route and crashed here. After arming the planet buster, of course.
– Real player with 262.9 hrs in game
This was actually a fascinating concept back in 2009 and I even had some fun playing it. Unfortunately the bugs were never fixed and it is left a broken mess. The fact that the developer appears to have been actively working to remove bad reviews from the store page makes it quite obvious that the game is never going to get the love it requires and as such my only recommendation can be to spend your money elsewhere.
– Real player with 63.3 hrs in game