Fumiko!
As far as platfromers go this one is quite unique and extraordinary. First off its 3D, usually we have 2D pixel platformers, but with Fumiko we have a beautiful but abstract environment.
The game looks and feels great, it handles pretty well and every minute spent ingame is a joyous one, this game really is a unique platformer well worthy of it’s price tag.
The backstory or actual story of the game is rather complex and as you play it it starts to make sense to you, first off you play as a Female A.I who doesn’t know who she is where she is or what her purpose is, and that is where a fun feature comes in, something not always present with platformer, exploration; To put it simple it’s pure fun and entertaining. our region is some form of virtual security network mainframe that we get to explore, a lot of detail and creativity went into creating the perfect atmosphere really going the extra mile to present us with a form of authentic of what it would be like to explore a system in such a sense. The music really adds to every function of the game, enhancing it and setting a tone that really just soothes you into the game.
– Real player with 41.0 hrs in game
Read More: Best Artificial Intelligence Puzzle Platformer Games.
Where to start? The art. The aesthetic. Fumiko! is at once a simplicity and a pleasure to behold. Its low-poly style conveys exactly as much as it needs to, and its vibrant colors illuminate the world in a beautiful and satisfying way.
Meanwhile, the music is always on point to convey a great sense of atmosphere. Are things chill? Got it. Panicked? Also got it. Focused? Warm? Somber? Check, check, check.
The story is revealed in bits and pieces, sometimes through collectibles called memory fragments, other times through dialogue, sometimes simply through the aesthetic of each world. It is chilling, disturbing, familiar. It conveys grand and simple ideas in their turn. It asks the hard questions. It presses us about identity, artificiality, alienation, will, and many others.
– Real player with 15.0 hrs in game
Robot Daycare
A charming little visual novel about friends, philosophy, memes…oh yeah, and there’s also a robot!
Personally, I enjoyed the game, as well as both endings (for different reasons; something something spoilers). It’s a fairly quick playthrough (maybe 1~2 hours), so it doesn’t require a lot of your time.
Also, the couple of easter eggs I stumbled upon when naming the robot were amusing. :D
– Real player with 2.8 hrs in game
Read More: Best Artificial Intelligence Robots Games.
I truly cannot reconmend this game, and here’s why.
I appreciate a game that tries to deal with mental illness and depression. I believe that these are important issues to bring to light, and to have a conversation about. However, there are 2 things about this game that made it really hard for me to swallow:
1. The way that all of the characters related to one another and to each others' personalities and challenges felt very contrived, inauthentic, and ultimately without empathy. You have a charcter that in the beginning literally tries to program a robot to kill his friends laughing with them by the end, a character who fakes his own death, causes everyone massive trauma,. and is ultimately like “lol whoops guys should I not have done that?”, and folks modeling behavior that is absolutely not the right way to deal with or help someone dealing with mental health issues. Yes. The game makes it clear that there are no easy answers and that dealing with those issues is difficult. But I legitimately felt bad playing the game at some points because I had no way to choose better actions for the characters because you literally get to make like 4 choices in the entire game.
– Real player with 2.3 hrs in game
Misery Mansion
To the developer: Too short. I was expecting to find the bodies of the parents.. or that it was a fake ending. The sigil pointing towards the exit door seems to indicate it was a trap and fake out AS DOES THE FACT THE MONSTER STILL ROAMS AROUND IN THE HALLWAYS AFTER THE RITUAL IS DONE THAT BANISHES HIM. Both of those led me to thinking there was going to be a trick ending. But no. Just a bland.. “the end”.
It’s worth playing and fun. But dude. I beat it in 3.5 hours. That’s not enough entertainment for a 6.99 game. A good rule of thumb is a dollar an hour.
– Real player with 3.9 hrs in game
Read More: Best Artificial Intelligence Survival Horror Games.
I really liked this game. it is a pretty impressive level design, graphics looks good, sound design is really good. And for a first game it is really impressive, and i really do hope to see more horror in the future from this developer. Gameplay is pretty simple, you explore the mansion, find some notes, and avoiding a monster while doing so.
Now with that said, I did have a few performance issues here and there when saving and loading in the level, but nothing game breaking and that even might have been fixed since i played. The character do walk a bit slow, and that makes you want to run all the time, but that will make you miss the most of the atmosphere. A few more scares here and there would have been welcome too :)
– Real player with 3.4 hrs in game
Insaniam
Story
You play as investigative journalist “Mr. Johnson” after receiving several tips of a government cover up at a recently abandoned psychiatric hospital. All reports suggest illegal experiments taking place on the patients of the facility- and supposedly a government cover up. Detective Johnson decided to go through with this one off-books and after just a few days of preparation he sets out to explore the abandoned facility in the middle of the night, to recover patient records.
2AM: You arrive at the scene, it is a gloomy and silent night. Rain is pouring, wind flows through the air as an unsetteling feeling kicks in. Something isn’t right here, but there is only one way to figure out what it is…
Gameplay
Insaniam is a first person survival horror game, your objective is to retrieve at least five patient records for the abandoned facility.
You’ll be forced to scavenge for batteries to keep your camcorder charged, utilize the night vision mode to explore the dark, use sanity pills or stay in the light to keep sane, avoid hallucinations, while something is lurking in the darkness and so much more.
Gameplay is based around a speed run mechanic where you’ll play for shortest time to escape or longest time survived. Randomized game mechanics keep this experience fresh and increases re-playablity.
The game is not story focused but there is underlying lore that is optional to explore through text, visuals or audio.
Saiko no sutoka
haha yandere with knife chasing around the school be fun
– Real player with 141.3 hrs in game
I know I’m supposed to be scared but I’m feeling a completely different……..emotion when I see Saiko. 10/10 would get stabbed again.
– Real player with 27.9 hrs in game
Splatter
Can you feel them? The colors burning beneath your skin?
Splatter is a first-person fever dream where you blast constantly-adapting enemies into neon sprays of pulp and slime. This world is one built for violence. It is a digital mindscape, surreal and yet strangely familiar, constructed by four anonymous administrators. To survive within it, you must overcome each challenge and outsmart hordes of creatures that learn as you defeat them. Blast enemies with your finger guns, chug cans of energy drinks, and maintain your brain chemistry in order to win.
Your victories, however, may come at a terrible price. Can you uncover the motives of your captors before it is too late? Can you survive? Can you remain sane? Can you remain yourself?
FEATURES
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Shoot, slap, and slurp your way through waves of enemies in a blaze of finger guns and rainbow fluids.
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Explore a variety of strange environments.
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Experiment with an extensive arsenal of finger guns.
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Push yourself to master the style system and achieve the highest score on the online leaderboards.
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Experience dynamic challenges as enemies adapt to your tactics.
Content Warnings: Flashing lights, visual glitches/distortion, explicit language.
Haunt Chaser
Short story: BUY THIS GAME!
Longer story:
The game is still in early access at review point, but I wouldn’t have guessed it if I didn’t know it in advance. What I’m saying is that it’s very well made. Not to forget that it’s a small group of developers making such a great game! The game is ideal as a multiplayer game, as there is 4vs1 (chasers vs entity). So if you are like me and love multiplayer games and keep looking for them - this is definitely a game you should give a try.
It does take some time to navigate around and figure out where you’re going and what you are suppose to do, but after a few rounds you should start getting a hang of it and see some possible tactics to use. The first time you open the game you also get a “how to play” telling you about the different abilities as chaser and entity. I suggest reading these, as they’re a huge help in the beginning. I can’t wait to see how the game expands, as it have so much potential both with customising, extra maps and new tasks.
– Real player with 27.1 hrs in game
I’m a big fan of Phasmo and have an interest in most co-op horror games (I watched several of them instead of playing tbh) and I have to say I was impressed by Haunt Chaser.
So what is Haunt Chaser?
There is an entity, a player with special powers.
There are puzzles on the map that the 4-person player team needs to solve and get pieces of a doll.
Once they solve 4, they need to burn the doll.
They do the whole thing one more time and the heart of the entity is revealed and the entity can be killed.
– Real player with 8.1 hrs in game
Syntherapy
This is a pretty darn unique game, gotta start off by saying that. Syntherapy is an interactive narrative game where you take on the role of Dr. Park, a therapist who takes on the task of providing help to an AI named Willow who has seemingly gained sentience.
Amidst the therapy sessions, you also have to maintain a good relationship with several people (and things). Firstly there’s Tara, one of Willow’s creators and closest friends. Second we have Dr. Freeman, the head of the university that is currently funding the research that helped create Willow. Finally there is your own ethics, if you stray too far from what you call professionalism then that factor will suffer.
– Real player with 8.9 hrs in game
Intro
As a self-proclaimed great psychotherapist (without any real training, experiences or studies), I would say this is a game test my theories of my options. At least, no humans were harm in the testing of my theories.
Pros
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introduction to basic mental health issues
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introduction to basic mental health therapy methods
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Many Multiple endings
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Requires deep thinking
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I like some of quotes. one example is " :): It’s all in how you look at things"
! Able to sense the struggle between gaining trust, and how revealing personal relatable details might affect professionalism
– Real player with 6.8 hrs in game
STEINS;GATE 0
Tutturu! ^_^
Steins;Gate 0 (SG0) is a…. “midquel” to the original Steins;Gate (SG). That is to say that it takes place during the course of that game, as opposed to before or after it. To say exactly when SG0 takes place within SG and its context would involve massive spoilers for the first game, but I will say it has something to do with the “true ending”. SG0 does not alter or change the original game’s final ending, but rather it tells a story about the road that led to it. In that sense, people who have finished SG already know where SG0 ultimately ends. It is the journey to get to that ending that is the real focus here.
– Real player with 92.0 hrs in game
Warning: Mild Little Tiny Cute Spoilers
This game came out one week after i finished the original VN, i was guite lucky and still completely hooked on the story. I didn’t really know what to expect, after all, i knew the ending of it from the very beginning. So it came out, around 1 AM here where i live. I was too excited to sleep, so i pulled an all-nighter and played the first 11 hours until morning.
And this game was quite a ride.
It introduced new characters like Maho Hiyajo and Alexis Leskinen, who were quite enjoyable.
– Real player with 60.2 hrs in game
The Fall of Lazarus
The Fall of Lazarus was somewhat immersive in it’s attempt to drag you into it’s story but even from the off, it has issues. First of all, i had to spend some serious time reconfiguring the settings as it the controls seemed very clunky. A small while I had to do this again as the user interface needed the lowest possible setting of sensitivity to work the keypads. Straight afterwards I had to do it again as the game is unplayable in any texture quality under epic as any notes are just seen as a lump of pixels.
– Real player with 26.0 hrs in game
Now I know what you’re thinking
Jon stop.. Jon listen to me dammit. It’s been a while since me and you sat down and talked. I’m worried about you. You’ve been playing games that, would make someone believe you’re no longer a gamer. Tell me what’s happening?
Well Jacob, its just that, I want more of a challenge, and some rich story. I feel like I’m finally being burned out on video games. With the reviews and the artwork and the videos [@UCBJnzqEwlwmSc1_WCepZvQA] on youtube and 100%ing any game that I start…. I’m getting worn out Jacob.
– Real player with 18.2 hrs in game