ChessCraft
Never play the same game of chess again! ChessCraft is a chess AI sandbox. Create your own chess boards, rules, and pieces. Play against the computer or your friends online, or win loot by playing one of 80 built-in chess boards in adventure mode.
Many chess games already exist, but only ChessCraft allows the player to create such wacky boards, pieces, and rules and immediately play a decent computer opponent.
Create new pieces with any combination of the 8 bishop or rook slides, plus a 7x7 grid of knight-like hops. Create new boards with any enabled or disabled tile up to 16x16. Place promotion rules for any piece, anywhere, or other special tile rules. Create pieces that cannot be captured, or with ranged attacks, or pieces that restrict other pieces from acting. The computer opponent then uses concepts from computer science and graph theory to understand your creations and play against you.
Dungeon Alchemist
Ever felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is AI-powered Fantasy Game Mapmaking Software that enables you to make high-quality content fast! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. It uses an AI algorithm to place walls, floors, objects and lighting, so you can focus on being creative.
PICK A THEME
Dungeon Alchemist comes jam-packed full of exciting and inspiring objects and settings. Start your mapmaking adventure by picking one of our themes.
MAKE THE MAP OF YOUR DREAMS
With just a few clicks, Dungeon Alchemist will conjure a fully furnished dungeon that will inspire you and your players. You choose the theme of each room, and Dungeon Alchemist will do the rest. Don’t like what you get? Just press the randomize button and Dungeon Alchemist’s AI algorithm will generate ever new rooms for you.
TWEAK UNTIL IT’S JUST RIGHT
Once the AI algorithm has done its job, you can tweak the map to your heart’s content. Add, scale, remove and rotate objects, move doors, change floor tiles and so much more!
Dungeon Alchemist is coming to Windows, Mac and Linux at the end of 2021.
Need For Conquest
TL;DR:
The visuals may be basic, but the AI is very well done, which creates tension-filled moments as you try to decide where to allocate your limited troops. You need patience and attention to accomplish anything, which makes things rewarding and addictive (serious case of “one more turn” syndrome for me).
Full review
I’m a veteran strategy game player (my favorites include Civilization, Total War, Company of Heroes and Age of Empires). I was asked to try out Need for Conquest by the developer, who I know personally. I thought I would only check out the game for an hour or two, but then the most unexpected thing happened – I got hooked! This simple Risk clone gave me the biggest “one more turn” syndrome since I played Civilization. I have put off meals and personal hygiene just so I could find out what would happen next turn: Will I finally be able to complete my conquest of South America (and get a nice draft bonus)? Will my defenses in Indochina hold? Will my two AI neighbors fight each other or will they turn their attention to my not-quite-well-defended eastern border? You get the picture. My playtime is now at 60+ hours.
– Real player with 78.0 hrs in game
A stock basic RISK like game, whose strength, I imagine, is in the variety of the maps.
I played one game, and while the AI was pretty weak, everything worked. The controls were pretty solid, and the music and sound effects were fine. There was no animation.
Obviously it cannot be a total RISK clone. This game does not have cards to collect, or turn ins, and there is no plus to taking out a fellow player. The game does seem to be trying to work new ideas in to the mix, for example some territories can have a resource called Stones that gives armies in that territory armor. Not sure how that works into the game yet, but it does show creativity.
– Real player with 7.5 hrs in game
AI Drone Simulator
It has what it promised. I brought this to practice for real fpv. It does feel natural once you calibrate to your own quad (and this is a BIG thing). It has a very detailed and precise adjustements for the quad dimensions, weight… The presets are fun to discover possible new real drones to buy. The moving objects are quite fun to practice chasing around.
The only thing I might say it needs a bit more work is the map editor. But is okay once you get used to it and the good thing is that has the option to edit rather than not have it.
– Real player with 58.1 hrs in game
first of lets start with the physics they are fantastic to me one of the best feeling sims out there the developers are great at letting their community know whats going on they have a lot of great plans ahead for future updates and a brand new dlc map coming out soon it has a mixture of both freestyle and racing wich both feel great the racing aspect needs work and has been confirmed they are working on that aspect to appeal to racers this sim is next level maps are huge physics are spot on and it can only get better im hyped for the future of this amazing sim
– Real player with 45.8 hrs in game
Hexogin
Seems like a nice little game, though I ran into a bug on Mission 9 that meant I couldn’t complete the mission and continue the campaign. I used Cheat Engine to force the Events::IsTriggered check to always be true and that caused the mission to immediately fail and complete instantly allowing me to continue however.
– Real player with 109.6 hrs in game
A wonderful little strategy game.
At first, it seems a bit simplistic, but with each advancing level you need to change your tactics to adjust for the defenses established on the map.
I will not say it is terribly difficult, but it is a pleasant challenge until you figure out your own personal strategy.
– Real player with 26.9 hrs in game
Beat Aim - Rhythm FPS Shooter
This is insane
So you have :
-Pretty much any music you want
-Actually good aim training (you can tweak pretty much everything to your liking)
-Public tournaments (Player, Mapper and Streamer) with actual prizes (Think first place is usually 30$ atm)
-High customization available, from maps to backgrounds and game modes (ye you can even move within the map or give heads to bots to practice your HSR hmm
-A user friendly interface that improves with every (frequent) update
-Insane community which actually has insane music tastes
– Real player with 282.6 hrs in game
Beataim: clicking kovaaK’s 3D-shaped targets to the beat of any music
! even Hentai not that it’s fun that’s in an .mp3/ogg file.
∞possibilities of beatmaps
+Most innovative and unboring song unlocking system I’ve seen as of yet.
+It has japanese translation if you’re bored of seeing english
! weeb
+AI algorithm sufficient, just gotta know the generator +playtime required
+has people who mapped songs for you if you don’t want to (workshop)
– Real player with 119.1 hrs in game
Heavenworld
Let’s be straight about this:
Didn’t Liked:
-After you Build something, you can’t erase it from that place
-Enemy factions respawn their members, no matter if you took most of them. they always grow, when other factions (neutral or allied ones) don’t. They can loose members but won’t raise it’s numbers.
-The game has a option of up to 150 people (including the player) to appear in the map, but i never saw more than 60 and they go down quickly)
-Map editor isn’t full (you don’t have all the things you see on the map, i don’t know why but you can really build what you saw on the Official Map for example.. isn’t Full really, only.. 50%.. of it you can use it)
– Real player with 104.0 hrs in game
This game as a very unique concept, it combines both base building with direct character control offering a more immersive feel rather than being that entity in the sky that just places buildings and manage resources like more RTS. It’s comparable to State of Decay’s base mgmt system but with a lil more room for placement. The ability to customize your gameplay is huge as some aspects to the game isnt favored by players so you can create the game to your liking.
Pros:
- Fun and dynamic base building offering creative ways to design your base to your liking
– Real player with 34.3 hrs in game
Stratside
https://www.youtube.com/watch?v=mPlyBCzqPMI
The puzzle and gameplay aspect of the game is pretty good though the visuals is rather lacking, which may be part of the game’s aesthetic. The gameplay is what matters most though, which is a nice defense game where you need to place certain defensive mechanism in order to prevent an enemy from reaching the end of the level. There are a lot of levels which ramps up nicely and gets you to think. There are also various tools you use like mines and cannons. Other aspects also show up such as change in gravity from time to time which changes the direction the enemy moves, so that would be needed to be factored in when strategising and placing your defense. Overall, it is a good puzzle game, though with nicer visuals, would be great.
– Real player with 7.8 hrs in game
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– Real player with 6.7 hrs in game
TetraLogical
This is a fantastically well made game that I’m sure many people will enjoy playing. A simple premise but also becomes more and more complex as you move to the higher level settings. I would definitely recommend this game and it is a great way to pass a few hours playing and quickly becomes one of those games that you can’t stop playing. Great work!!
– Real player with 33.0 hrs in game
TetraLogical is a turn-based strategy game in Early Access in which the goal is to obtain the most optimal score with your random given pieces across a board filled with numbers 1-12 in each block. The game can be played single-player or local MP currently, with plans to implement online MP eventually.
What is there right now is a set of maps/grids with a level editor as well. There are single-player modes that are purely the player working on the highest score or best moves, with or without a time limit. The standard mode removes blocks after they have been used. There is a Blitz mode there now that gives you a map that refill the blocks that you have used and the goal is to score as high as possible before the timer runs out. (Best possible move will yield extra time.) The developer is working on two more game modes at the moment. From what I can gather, one will be trying to score as high as possible with limited number of moves, and the other will be more of a puzzle type.
– Real player with 29.1 hrs in game
Power Pushout
Power Pushout is a turn-based strategy game with martial arts elements set in an epic asian environment. Choose your warrior and master figures and fight with them in a wild battle over the control of the game board. You can either push your opponent off the ground or conquer the opposing towers to decide the game. But be careful that your enemy doesn’t sneak past your troops like a ninja and usurp victory.
MAIN FEATURES
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Defeat your opponent with cool finishing moves, sword assaults and kung fu kicks are on the agenda.
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Choose your warrior and master figures, and combine their Power Points to destroy your opponent’s pieces.
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Use the included map editor to create your own Zen garden. The smart placement system helps you get results quickly under full control.
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You can trigger Earthquakes or add Super Crystals to surprise your opponent.
Super Crystals provide your character with extra power or a greater range of movement.
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Power Pushout offers you four different game modes:
Classic, Normal, Destruction and Football.
Each mode can be played online or locally versus a friend or an AI, which is based on machine learning and smart heuristics.