ChessCraft

ChessCraft

Never play the same game of chess again! ChessCraft is a chess AI sandbox. Create your own chess boards, rules, and pieces. Play against the computer or your friends online, or win loot by playing one of 80 built-in chess boards in adventure mode.

Many chess games already exist, but only ChessCraft allows the player to create such wacky boards, pieces, and rules and immediately play a decent computer opponent.

Create new pieces with any combination of the 8 bishop or rook slides, plus a 7x7 grid of knight-like hops. Create new boards with any enabled or disabled tile up to 16x16. Place promotion rules for any piece, anywhere, or other special tile rules. Create pieces that cannot be captured, or with ranged attacks, or pieces that restrict other pieces from acting. The computer opponent then uses concepts from computer science and graph theory to understand your creations and play against you.


Read More: Best Artificial Intelligence Level Editor Games.


ChessCraft on Steam

Divide and Conquer: The Board Game

Divide and Conquer: The Board Game

I’m really enjoying this game. The AI is challenging, but not impossible. Fun to play and exercise the brain.

Real player with 2.1 hrs in game


Read More: Best Artificial Intelligence Combat Games.


Divide and Conquer: The Board Game on Steam

Cyborg Earthworm

Cyborg Earthworm

Cyborg Earthworm is a “Snake” automation game. The worm follows the rules of the famous Snake game, and you can program it. Develop a strategy and let the worm follow it without your involvement.

  • Solve and optimize 20+ areas, each of which contains a virtually unlimited number of procedurally generated levels.

  • Watch the worm dominate the levels automatically without having to pilot it.

  • Reach the maximum possible length, filling all free space.

  • Use a variety of tools like paint spray for leaving marks in the soil and internal worm memory for tracking things.


Read More: Best Artificial Intelligence Automation Games.


Cyborg Earthworm on Steam

Rustica

Rustica

“Give the people what they want and they will… do what they want to do.”

Your Citizens Need You

Rustica puts you in the unique role of a custodian of a Greco-Roman colony. You have land but not much else and it’s up to you to spruce up the place. You’ll need to discover and provide resources for your world and your citizens will interact with it as they see fit, they have free will after all. Watch your world grow over time and with a keen eye for planning and a bit of luck you can sit back and watch your people thrive.

Start Out Small

You’ll need to begin by laying down the foundations. Your citizens can’t build out of thin air so you’ll need to give them the basics like trees and stone and hope they know what to do with it. Each object has requirements called schemas in order to be placed in the world and some need other objects present in specific spots, and it’s up to you to discover how to unlock them.

Plan For the Future

Eventually, some of your citizens will feel the need to specialize and focus on a trade. They’ll become farmers, miners, priests and then some. This will allow them to interact with their world in new ways and this in turn will open up new objects and schemas for your growing community.

A Hero Rises

Once in a while a citizen decides to go on a hero’s quest. Foolish mortals. You can then go and give the hero what they need to finish their quest or don’t mind them because you have better things to do, like making sure that temple gets built over there by those trees.

Sit Back and Watch the Sunset

Tinker and tweak with the world you create and watch your citizens hard work pay off. Or do like Nero and watch the world burn, figuratively.

It’s your world to play with, you decide.

Rustica on Steam

Archons of Doom

Archons of Doom

This can be a fast paced game, but if you are very crafty you can slow it down and make it yours, but you will have to have worked on your skill with your spells and any objects you may find.

You can think you are winning and then BAM you are lost! Very good challenging game play by the enemy Archons, they’ll trick you and surprise you with their antics!

A very very addictive game. You lose so you want to try again, you win so you want to better your score. Very repeat playable. I Beta tested this but there were times I loaded this up just to play it anyway as it is that good!

Real player with 306.7 hrs in game

This is in the top 10 games of any turn-based game on the market. I is in my top 20 of all turn-based game I’ve played, ever. It takes a while to hone one’s skills, but that is the fun of the game. I was fortunate to beta-test the game and subsequently I learned a bunch about the mechanics. However, the finished and polished game is even more challenging, despite me knowing several of the maps.

We can also create our own Archons! Having played around 175 hours when this specific feature was added, I thought, “oh, I’ll mop up with my hand-designed Archon along with a hand-picked team. Nah. Wrong. This game is challenging. There is always another Archon with minions that counter your advantages.

Real player with 187.1 hrs in game

Archons of Doom on Steam

Payload

Payload

Amazing puzzle from what I’ve played, my only complaint is that you get booted to the main menu after every level, there is no restart button, and that you have to press backspace over and over, instead of being able to hold it down to undo multiple moves

Real player with 4.5 hrs in game

Really Fun Puzzle Game thats only in Alpha!?!?!?!? Can’t wait to see how polished this gets. Highly Recommend

Real player with 1.3 hrs in game

Payload on Steam

Red Ronin

Red Ronin

Imagine Hotline Miami or maybe Katana Zero being a turn based tactical puzzler. That is what Red Ronin actually does. And it does it very well.

The main concept of the game is very interesting. Similarly to the above mentioned titles in Red Ronin every level is you fighting a couple of enemies, you must kill them all to proceed and both you and them die in one hit. However both you and your enemies move in a turn based way and you must outmaneuver them and kill them one by one avoiding putting yourself in a vulnerable position. That is not all, your character does not actually moves - instead she dashes with no distance limitations, only stopping by hitting an obstacle. This can be advantageous as you can strike your foes and instantly be so far away that they won’t be able to reach you but at the same time abusing it too much may end up with you having no place do dash but right into your own death.

Real player with 25.1 hrs in game

Full review (including score): https://youtu.be/Lga1uQ-2Dv4

Summarized review below!

Turn-based tactical dash n’ slash with a Hotline Miami aesthetic, that’s what you can expect from Red Ronin. It’s a neat little indie game developed over the last two years by one dude out of Brazil.

Note: Trimmed review to fit character limit, check video for full version!

Gameplay:

Red Ronin may look like a mashup of genres, but at its core, it’s actually a puzzle game. You’re tasked with clearing each room of enemies and reaching the exit without getting hit. Moving in one direction moves you all the way until you hit a wall and you’ll have to take advantage of this in order to dispatch of each enemy. Seems simple, but this is by no means an easy game. In fact, it’s one of the hardest puzzles games I’ve played in quite some time.

Real player with 8.6 hrs in game

Red Ronin on Steam

DeadOS

DeadOS

DeadOS is less a game and more a really entertaining toy where you generate a city, populate it with people, and watch a zombie outbreak of your creation slowly take it over. There’s no win/loss state, and your only task is to keenly observe as zombies convert the living, civilians run in droves from the impending horde of undead, and cops create blockades around infection zones to slow the spread.

Though the graphics and presentation are simple, the scale of the simulation impressed me; up to ten thousand people can be simulated in the city. It’s oddly satisfying to watch a fleeing crowd of hundreds, abstracted as a bunch of scurrying yellow dots seen from a bird’s-eye view.

Real player with 10.9 hrs in game

There’s no other game on PC like this. It’s already a pretty nice little sandbox game as it is now, can’t wait for all the features that come out for it over time. I completely recommend this game.

Real player with 6.9 hrs in game

DeadOS on Steam

Mouse Hunter

Mouse Hunter

I bought the game with $1.50 and that was a mistake.

I take purchasing this game as a life lesson to not impulse buy stupid games.

The only reason I would recommend purchasing this would be if you want to annoy your neighbours by putting this sound track on full and leaving the house

Real player with 7.3 hrs in game

Mouser Hunter is a masterpiece of video game narrative. Nothing else even comes close nowadays. The story is bold, and almost always “fun”. It is harrowing, forcing the player to confront feet in a way most video games have never done.

In a medium where everything is John Wick, Mouser Hunter is Schindler’s List. And just like that film, there were times when I wasn’t sure I could keep going. It is a relentless emotional assault that I suspect will force even the most vanilla gamer to feel emotion.

Real player with 0.2 hrs in game

Mouse Hunter on Steam

Finley’s - The Colour of Radiation

Finley’s - The Colour of Radiation

A puzzle solving game of laser light beams, refraction, reflection and mixing.

Game Features:

  • Casual gameplay

  • A plethora of levels to discover

  • Steam achievements (over 40 awards)

  • Speed Runner mode

  • Leader boards for total score and speed (friends and globally)

  • Ever increasing difficulty

  • Multiple ways to solve a puzzle

  • Simple user interface using “drag and drop”

  • Share your achievements with others

  • No time limit (although faster means better!)

  • Beautifully rendered secret laboratory

  • Retro 1960’s comic style

“Is this thing on? Testing, testing.”

“My sensors really need a clean!”

“Oh wait, there you are.”

“Welcome test subject to our human radiation colour …or is that color? Hmm I’m not sure, my programming has more than a hint of the transatlantic in it…Where was I… Oh yes.,, Welcome test subject to our human radiation colour perception challenge. My name is Finley 808 and I’m your AI companion for your short foreseeable future.”

Pit your wits against the maniacal artificial intelligence Finley in this reimagining of the unknown and very secret 1960’s human perception tests carried out in top secret hidden bunker laboratories.

“Did you know there’s a Prize to be found deep in the Laboratory at the end of this test?”

As the test subject, the deeper you go into the facility, the harder the puzzles become to most.

“Thanks to a lucky find near Roswell, New Mexico we have built this facility to experiment on some new forms matter”

The objective of each test is simple. Drag and drop the available laser manipulation devices to split, redirect and absorb the laser death ray and eliminate the alien blob like waste product artefacts.

“The death ray… I mean focused radiation beam… is quite powerful. Should it touch the sides I will have no choice but to activate sterilisation protocols!”

It is possible for the light beam to touch the sides of the test laboratory. If you do, it will activate a countdown (limiting the time you have to pass the test). Should the countdown reach zero (all containment suppression fuses in the lab are blown), you will fail the test.

“Oh I do hope you aren’t one of the mediocre ones. You know your colours right? Oh I do hope so, whilst this alien waste product is messy, recycling substandard humans is really messy!”

The alien artefacts have a distinct hue. Black, Red, Green, Blue, Cyan, Magenta, Yellow and White. The white light of the laser will neutralise any of these. However you can split the white light (and combine of course) into these colours to remove corresponding Alien waste products.

“I’m always amazed just how many supposedly bright humans don’t understand how primary colours are mixed to make other colours. As a species you boast about the likes of Newton and Einstein, but really. The number of test subjects I see that didn’t know Red and Green makes Yellow, Red and Blue makes Magenta and, get this, Blue and Green makes Cyan. I mean please, over 80 billion neurons and not one helping… I will understand this species one day”.

A report card is produced for each test level completed. The grading is typical of the 1960’s where a “F” is an out and out fail through to an A (a top pass). Finley will award three star ticks for the best “A” class students! You are welcome to retake a level test again and again to improve your rating and score.

“It’s good to reward good effort don’t you think?”

You can increase your score (and report card attainment of course) by completing levels quickly, matching laser beam colour to Alien blob and minimising the number of device moves.

“Oh dear, that was a failure. Where will I get the next test subject from?”

You can easily (with permission granted) share your report with friends. Perhaps they will be better or worse than you when they face Finley’s Colour of Radiation challenge? Either way, it’s a game that will improve your cognitive and problem solving skills - Those secret 1960’s experiments have to have proved something right?

“We like humans, they will do whatever you ask of them, if you ask in the right way. Only last week I said to a test subject that managed to get to the Prize… I got into a fight with 1, 3, 5, 7 and 9. – The odds were against me. Soon after, 19 and 20 had a fight. Twenty one. ….They laughed!”

Still not sure if you want to give this game a go? Well, we can offer you hearsay and hyperbole regarding the experience of this game. Here are some of the totally fictitious characters that helped develop it…

“Man. This game is far out. The colours dude, they like blend you know.” (Comic reader guy, Long Beach, CA)

“My uncle did a lot of deep water filming in the 1960’s, but this game takes you deeper.” (Jake Coostoe, Monaco )

“One doesn’t simply play the game, one becomes the game, doesn’t one?” (MP, London)

“You know… When I was stuck in the game, I did manage to get by with a little help from my friends.” (Musician, Liverpool)

“Floot-rig-noota-garf-garf-yipa-enata-solinty-bim.” (A caretaker, Altair V)

We hope you enjoy this game!

Duckocide Games

Finley's - The Colour of Radiation on Steam