Farm Life: Natures Adventure
Poorly optimised android port and/or an unfinished port. But as not in early access approach this as a full game.
Way too buggy, including game ending faults at the moment. Not sure the game will contain enough levels to even compete within the genre with the gameplay coming across as cookie cutter. The engine feels clunky and delayed.
The fun of the game is not coming from challenge or story for me.
The tutorial shouldn’t even exist as it explains the easier sections of the game, then does not even touch on the more complex areas and the help files aren’t helpful.
– Real player with 6.9 hrs in game
Read More: Best Artificial Intelligence Fishing Games.
Veeeeery clunky controls and game breaking bugs. The first time the game hicked up completely, couldn’t even get past entering all the data for creating the farm. On the second save I bought a milktool by accident and every NPC now says “Thanks for buying that.”, rendering me unable to purchase anything. I also have one strawberry seed I can plant endlessly. Developer, try harder please.
– Real player with 3.1 hrs in game
Vilmonic
Vilmonic is a sandbox game which focuses on the evolution of alien species called anims; they adapt to environments, go extinct, go through periods of population peaks… Anims change shape as they try to find a way to fulfil their role in a niche, when faced with competition from other anims. I have high hopes for this game, and I believe the developer will continue to grow it.
Vilmonic for me is a concept game, it is still in beta as I write this, the game has potential to inspire many into pursuing perhaps even careers in genetics, or simply educating people in times where evolution has been considered controversial. It has a friendly aesthetic for new users, the control schemes can be somewhat clunky.
– Real player with 151.7 hrs in game
Read More: Best Artificial Intelligence Nature Games.
The ONLY modern A-Life game you can do a successful Wolfing Run.
For the young ones, that is a term coined by the Creatures series community, which has been on the net since 1999.
Wolfing is leaving your artificial lifeforms to their own devices for several hours, maybe while at work or sleeping, and coming back to a population that has changed, persisted, and survived natural selection factors. Mods are needed for Creatures 2’s bugs but the three games can theoretically support a “wild” population of creatures without player input for extended periods.
– Real player with 30.8 hrs in game
Grow Big (or Go Home): Ultimate Edition
It is pretty good, if you are unsure, get it on sale, give it a refund if you don’t like it but i think it is a pretty neat game
– Real player with 68.6 hrs in game
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Time management crossed with puzzle - Making sure plants get enough sunlight and water within constraints of a moving day schedule, with reflective mirrors. Stressful… I don’t have a green thumb.
https://www.youtube.com/watch?v=i4mLwkW83OA&pp=sAQA
– Real player with 5.0 hrs in game
Robo Crisis
As an engineer, you need to pacify the maddened fighting robots. To do this, you need to collect resources, build a base, create your own robots and manage them.
Creating robots
Create robots to collect resources, for reconnaissance, to defend your base and battle robots.
Create your own army of robots
Create and manage squads of robots to guard buildings, to escort caravans with resources, or for combat purposes.
Control any robot
You can control each of the created robots personally using its unique skills and capabilities.
Customize robots
Customize the functionality of each robot, expanding and improving its capabilities. Customize their appearance to make each robot look unique.
Features of the game.
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A unique world consisting entirely of robots.
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Ability to create, customize and improve your robots.
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Creation and management of multifunctional squads of robots.
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A mode in which you invade the world of another player and fight with him, subjugating hostile mobs.
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Large open world using biomes.
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Difficult and disgusting-looking world bosses.
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Crafting, building a base, collecting resources.