Rumu
(click ↑ to open if you don’t see a bullet list)
Basic things you should know:
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Despite appearances, Rumu is “not a branching narrative ” – none of the dozens of dialogue options you’ll be asked to click through influences the story.
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The game proceeds through “days,” and you can’t save anywhere mid-day. If you quit out and continue, you go back to the start of the day.
– Real player with 16.0 hrs in game
Read More: Best Artificial Intelligence Female Protagonist Games.
Spoilers ahead. In summary, the game is tedious, too short, (only around 2-5 hours of gameplay) and too predictable.
I’ll give props where props are do. The game did its job in surprising you, in some cases. It was also pretty interesting the first time playing. The graphics aren’t godawful, and the vacuuming parts were pretty satisfying. Now for my complaints.
The storyline was too predictable. There was so much foreshadowing in parts like how Sabrina stuttered a ton when mentioned David and Cecily’s absense. There was obviously something shady Sabrina did.
– Real player with 5.6 hrs in game
Duru – About Mole Rats and Depression
Tuli leads a simple life in the mole rat colony: she collects food, meets with her friends and paints the best pictures in the colony. All the while nobody but her sees the dark creature that makes each of those activities a near unbeatable task.
Duru is a 2D puzzle adventure about mole rats and depression. It shows how we all can help people affected by this illness.
Set in a West-African inspired mole rat colony you play Tuli, one of the gatherers of the colony. One day everything becomes harder as Bel, an AI companion and the personification of Tuli’s growing depression, joins the party.
While running, jumping and painting your way through the tunnels surrounding the colony you have to find a way to deal with Bel and its manipulative behaviour. Your constant companion moves objects you painted around, eats them and holds you back in which ever way possible. Learn to use Bels behaviour in a way that lets you progress.
In the mole rat colony that Tuli calls her home her friends notice that she’s acting strange. She’s less talkative, is always late and seems not interested at all in hanging out with them. Some of them get tired of her tardiness…
You can always see how Bel twists Tuli’s thoughts, how it makes her not feel worth being friends with. Through exploring the mole rat colony and interaction with the other characters you can find out which behaviours are helpful to Tuli and which just make Bel grow.
Follow the story of Tuli – a story about the struggle with insecurities, depression and friendship, told in a colorful, accessible way.
What awaits you:
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a puzzle adventure in a colorful, West African-inspired setting
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a story about depression told through animation and picture dialog to enjoy regardless of language
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an AI companion that works with and against you
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drawing objects to puzzle your way through a lovingly designed world
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cute characters of the mole rat colony to befriend and uncover their individual stories
Read More: Best Artificial Intelligence Puzzle Platformer Games.
Suicide For Him
It is a dream come true to see this game take shape like this, and I am very excited to see it grow!
Although it is an indie game with a small team, it has so much to offer such as:
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A beautiful and original soundtrack
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Brilliant voice acting that brings the characters to life
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Entertaining extras that add more variety to gameplay
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An anime/manga, stylish art-style that is appealing to look at, especially for fans of the genre
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Customisation of the main character which will expand further
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An engaging story with the first act being a great introduction to the game’s character and universe
– Real player with 43.7 hrs in game
Read More: Best Artificial Intelligence Anime Games.
I want to know what the connection between this game and the simulator is? Because the style is kind of similar.
– Real player with 1.4 hrs in game
Robot Daycare
A charming little visual novel about friends, philosophy, memes…oh yeah, and there’s also a robot!
Personally, I enjoyed the game, as well as both endings (for different reasons; something something spoilers). It’s a fairly quick playthrough (maybe 1~2 hours), so it doesn’t require a lot of your time.
Also, the couple of easter eggs I stumbled upon when naming the robot were amusing. :D
– Real player with 2.8 hrs in game
I truly cannot reconmend this game, and here’s why.
I appreciate a game that tries to deal with mental illness and depression. I believe that these are important issues to bring to light, and to have a conversation about. However, there are 2 things about this game that made it really hard for me to swallow:
1. The way that all of the characters related to one another and to each others' personalities and challenges felt very contrived, inauthentic, and ultimately without empathy. You have a charcter that in the beginning literally tries to program a robot to kill his friends laughing with them by the end, a character who fakes his own death, causes everyone massive trauma,. and is ultimately like “lol whoops guys should I not have done that?”, and folks modeling behavior that is absolutely not the right way to deal with or help someone dealing with mental health issues. Yes. The game makes it clear that there are no easy answers and that dealing with those issues is difficult. But I legitimately felt bad playing the game at some points because I had no way to choose better actions for the characters because you literally get to make like 4 choices in the entire game.
– Real player with 2.3 hrs in game
UnearthU
A strange experience, if you’re interested at all I’d recommend not reading much more about this
– Real player with 2.2 hrs in game
This is a “game” much in the same way a walking simulator or a VN is, so just fair warning.
I am currently on Day 4 and will update again when I get to Day 7.
I will not spoil specifics.
The “game” is best experienced as intended: do each day without changing clocks or anything. Do Day 1, and then do Day 2 the following day when it unlocks. Complete all exercises with honest intent, to include the writing prompts and meditation exercises.
There is a narrative and character and background amidst what feels like real mindfulness concepts. The blend between the real and fictional is intriguing and keeps me coming back each day. The layout of the exercises feels intended, with the motivational video leading into the discussions/lectures by KARE, then a meditation/breathing exercises that inevitably lead you to ruminating about what KARE just talked about, a writing prompt that sometimes gives you pause about wanting to be completely truthful, and a final checklist of items that you’re more than likely just going to click through without actually implementing.
– Real player with 1.5 hrs in game
Muslim 3D
Welcome to Muslim 3D - an educational video game which takes you on an interactive tour through Islamic sites, history and rituals.
During Early Access there will be 3 major release phases:
Phase 1: Freeplay Mode
Muslim 3D will initially launch as a simulation game, your journey begins in a virtual Makkah. Explore important locations such as the Grand Mosque (inner area), the Tent City of Mina, the Jamaraat Bridge, the Plain of Arafat, Muzdalifa or Ghar Hira'.
The House of Knowledge is a fictional place which harbors the Virtual Museum, a place to discover objects of artistic, cultural or historical importance, such as the presumably oldest version of the Noble Quran. The Virtual Library is a place where everything you learn and discover is preserved in the form of interactive manuscripts.
In Phase 1 Chronicles will be introduced which take you on a journey back in time to become an eye witness of significant historical events, such as the miraclious emergence of the Zam Zam well, or the construction of the Kaaba by Prophet Abraham and his son, peace be upon them.
Additional content (locations, objects and chronicles) will be added on a regular basis.
Expected Release Date: September 2021
Phase 2: Story Mode
In Release Phase 2 Muslim 3D essentially becomes a Role-Playing Game! You will be able to customize your personal character and enter the world of Muslim 3D living your very own exciting adventure.
You begin your journey as an Apprentice. Engaging quests will allow you to gather experience, increase your knowledge, discover new locations and objects and interact with other interesting characters in Muslim 3D.
Expected Release Date: Q1 2022
Phase 3: Online Mode
Everything can be more beautiful when experiencing it with others, so in Phase 3 we are planning to add online features which will allow you to meet others in the virtual world of Muslim 3D. Go on a Virtual Hajj together, pray with others in the Holy Mosque or meet at an exclusive online event, such as a live lecture given by prominent scholars and spiritual leaders.
Who is behind Muslim 3D?
Bigitec Studio is a young, aspiring startup, a team of open-minded & passionate game designers and industry professionals. Founder and Creative Director is Bilal Chbib, a Muslim who was born and raised in Germany. To ensure that our content is based on well-researched and authentic knowledge, we have a team of scholars and historians who are involved in the production of Muslim 3D. Visit our website to learn more!
Why did you create Muslim 3D?
There are hardly any products with decent quality that would portray our faith accurately. If you found Muslims in games at all, there’s a good chance they were holding an AK-47 rifle and needed to be gunned down. This only strengthened my wish to work on something that enable people to relate to our rich Islamic history, and to use this wonderful, strong medium - video games - to unearth the vast knowledge unfortunately not taught at schools or in mass media, such as how Muslim scientists have contributed to our world, or why we have certain rituals and where they come from. Muslim 3D can also be an accessible tool for Non-Muslims to learn about Islam and may even help tear down walls of fear built over the past decades." (Bilal Chbib, Founder & Creative Director)
I’d like to support you - how?
We have been working tirelessly for quite some time now and as you probably know - game development is a challenging and expensive undertaking. To support the continuous development we came up with some ideas and launched a pre-order campaign. Read more on our website.
Ah yes - of course a great way to support Muslim 3D is to add it your Steam Wishlist and to spread the word by sharing the Muslim 3D Website with your friends!
Join us on this breathtaking adventure and bear with us! Our goal is to design Muslim 3D to become a tranquil, enjoyable and inspiring place to be - like a virtual vacation for your soul. Feel free to get in touch for feedback and suggestions!
ELEX II
ELEX II is the sequel to ELEX , the vintage open-world role-playing experience from the award-winning creators of the Gothic and Risen series, Piranha Bytes. ELEX II returns to the post-apocalyptic Science Fantasy world of Magalan – with massive environments that can be explored with unrivaled freedom via jetpack, you will be able to move through the epic story any way you want.
Several years after Jax defeated the Hybrid, a new threat arrives from the sky, unleashing the dangerous powers of dark Elex and endangering all life on the planet. In order to defend the peace on Magalan and the safety of his own family, Jax has to go on a mission to convince the factions to unite against the invaders and find his own son, Dex, who got separated from him …
Dive into a huge, hand-crafted, completely unique world with multiple factions and diverse environments set in a post-apocalyptic science fantasy universe.
The game allows you to:
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explore the planet of Magalan with unprecedented freedom, using your trusted jetpack to traverse the map and even fly!
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interact with a lived-in world, full of unique NPCs, who
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will remember what you’ve done and react accordingly
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will join or leave your group depending on how you behave
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are able to be killed, which will have an effect on the story
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engage in fluid close and ranged combat with a massively improved control system
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experience a story where your actions have consequences, immersing you in a world of moral decisions
Essays on Empathy
Incredible. I wholeheartedly recommend this release.
If you enjoyed The Red Strings Club, you will definitely love these as well.
They’re so much more than just games (maybe apart from Underground Hangovers, it’s the odd one out), they depict real, relevant issues, the characters feel so genuine and relatable; and the graphics together with the music and the sound design work together perfectly with the narratives.
Quoting the developers in reference to their style in one of the notes, you can expect “thought provoking concepts and stimulating questions and decisions”.
– Real player with 15.6 hrs in game
- Short Review -
Essentially a collection of short stories that cover a wide range of topics.
I will say there are strong themes in most, if not all, of the games present in Essays on Empathy. There are warnings before you play each one so you will not be blindsided. A lot of these games hit close to home, so please play with care.
- Toasty -
11.45 A Vivid Life
Eternal Home Floristry
Behind Every Great One
A Bookshelf Limbo
De Tres al Cuarto
Dear Substance of Kin
Supercontinent Ltd
- Burnt -
– Real player with 12.2 hrs in game
N1NE: The Splintered Mind Part 1
Welcome to Neo Eysden!
N1NE: The Splintered Mind is a Cyberpunk narrative-driven game, designed exclusively for VR. Set in the year 2099 where you play a resourceful detective as you explore, interact, investigate and interrogate your way to the bottom of a suspicious murder that will take you through the real world as well as Nu.Real.
In a world torn between monopolistic conglomerates and ruthless gangs, we step into the shoes of Avery Nine. N1NE: The Splintered Mind follows his journey as he is forced into contact with the seedy underground, resistance movements, and the nefarious corporations in his quest to uncover the truth behind a mysterious murder.
N1NE: The Splintered Mind Part 1 is the first chapter in a planned trilogy that will follow Avery Nine on a quest to uncover the truth behind his friend’s murder, a truth that goes deeper than he ever imagined. Avery will encounter some of the darkest sides of Neo Eysden, but hope can always be found in those who are willing to stand and fight.
Players will interact with the world by exploring, manipulating objects, scanning items to discover more clues, hacking security and computer systems, conversing with various characters in the world, solving puzzles, and more.
N1NE includes an amazing original score by Felix Watson (The Invisible Hand, Henry Mosse and the Wormhole Conspiracy, Road Warden)
Code Zero
Well made game made by what I believe is a single dev. It plays like a DMC styled action game with a Megaman aesthetic. Support the dev and buy the game!
– Real player with 0.8 hrs in game
Playthrough with medium and hard mode here: https://youtu.be/L5SAe3_ewnc
I’m straight up editing out easy mode, because it actually makes this game look bad when it’s actually pretty well made. Medium should be the easy mode it’s like normal difficulty and fun to play through easy just has less enemies less mechanics less obstacles less everything instead of just taking less damage or doing more damage in easy mode it just makes the game look bland The fact the game makes you go through easy mode to play medium is a shame, I was actually disappointed finishing easy mode I’m glad I stuck around for medium. Once you get to medium though the spinny mini game in the areas was fun, you get projectile enemies, and shield dudes are the devil. Hard mode is actually hard, which is good in a game like this where you have sick mechanics adding difficulty and making me feel like a bad ass is A+ the game is short, but I’m excited for more difficult stages for sure. There’s one move this dude does I can’t put my finger on it, but I hate it maybe the creator knows what it is but he does like a one swing attack I don’t know if it’s to come out of a sprint/run or a dash, but if you do it in hard mode the shield dudes/any other enemy in the game are going to pound the life out of you I wish whatever that move is wasn’t in the game it makes you feel stun locked. I really enjoyed this though overall definitely recommend for the price.
– Real player with 0.5 hrs in game