Advanced Intelligence Surveillance Agency
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Introduction: Advanced Intelligence Surveillance Agency(AISA) is a surveillance system building game. You will control an intelligence surveillance agency, you will need to achieve mission goals by establishing the surveillance system in the city. A news system will be provided in the game to provide players with the latest mission information. You can customize your equipment according to your needs in the Research center, including surveillance probes, surveillance drones, large reconnaissance drones, etc, and you can choose the way to complete the task according to the current intelligence. The location of the surveillance system you deploy, the detection range of the surveillance system, the efficiency of eliminating threats, and the casualties of civilians will all affect the success probability of your mission. Every action you take may have different effects.
Initiating foreign territory surveillance program
Protocol ‘AISAS-984XN’
Get main objectives:
– Establish surveillance network
– Search and Eliminate threats
Administrator detected
Initiating ‘Briefing’ protocol
Welcome to Advanced Intelligence Surveillance Agency (AISA)
– AISA is an intelligence surveillance agency approved by the Foreign Territory Land Monitoring Act, which is subordinate to the Ministry of National Defense.
– AISA is mainly responsible for the detection and elimination of terrorist activities in overseas territories and cities.
– The surveillance plan will allow administrators to place surveillance equipment anywhere in the city.
– Any individual entering the surveillance area will be scanned by the surveillance equipment and obtain personal information.
– If the surveillance device locates the threat, the administrator will be asked to take action.
– Administrators will be authorized to use equipment including military detectors, drones, and electronic warfare weapons.
– The administrator will be able to customize the equipment research plan according to the needs.
Authorizing the deployment of surveillance equipment
Authorized. Monitoring equipment is now free to deploy in the city
System diagnosing:
– Command center ready
– Research center ready
– Operation center ready
– Black Ops center offline
Bypassing local reinforcement security network
Succeed
Requesting citizens information
Completed
Inquiry parallel projects status:
– PRISM (Decoy)
– Upstream Collection (Decoy)
– ECHELON (Activated)
Gathering Intelligence from base stations
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Access denied, additional equipment required
Initiate program complete
Waiting for commands
Read More: Best Artificial Intelligence Military Games.
ICBM
ICBM is a great way to kill an hour, along with a few hundred million people. It’s got a bit of a learning curve to it but it’s simple enough that you can pick most of it up in 2 or 3 games.
What I find interesting (and a little terrifying) about ICBM is how nothing is permanent and how the game always keeps you at the edge of your seat, because much like a real nuclear war, you could find yourself and everything you’ve built being vaporized by thermonuclear weapons at a moment’s notice. If you build an airbase, the enemy can nuke that. If you build missile silos, the enemy can nuke that. If you build submarines, the enemy nuke that. The game effectively works out to be a scramble between you and your enemies as you try to keep tabs on where they’re keeping their city-melting goodies, as well as protecting your own, either by keeping them well-hidden, or building enough defences that the enemy can’t smash through them until you’ve already turned their continent into a giant radioactive parking lot. Then there’s also the question of “Should I attack first or is that going to end horribly for me and 85% of my country’s population”, which then promptly leads to the question of “But If I don’t do anything, are all my cities going to be on fire in 5 minutes” which means you’re always guessing, or always trying to find out.
– Real player with 385.2 hrs in game
Read More: Best Artificial Intelligence Military Games.
I had to go back and change my original positive review to inform you not to buy this. Multiplayer community is dead and its been less than a month since the game lauched.
Game already has rampant hacking which ruins the game for everyone. Not to mention that the actual game itself is not really that fun after a few games.
Matches are 95% build up and 4% figuiring out who to attack and 1% fun combat. Most games you’ll build up for 35mins to literally not be able to use a single one of your nukes due to the game ending due to nuclear contamination via a massive barrage two guys release at once and even if you launched right then your nukes would not hit the ground before their nukes end the game.
– Real player with 43.3 hrs in game
Radio Commander
Overview
Set during the Vietnam War, Radio Commander is a realtime strategy game in which the player assumes the role of a company commander known by the radio handle of Papa Bear who has to accomplish military objectives by ordering two platoons via radio. Alpha Platoon is lead by a proud Texan named Kovacs and Bravo Platoon is lead by a black officer named Coleman with some prior combat experience. Unlike any other military strategy game, Radio Commander expects the player to keep track of platoons and enemy units by marking them on a map and radioing (frequently if desired) to the platoons to pinpoint their coordinates on the map in addition to locations of enemy units in which the platoons may be engaged in battle with.
– Real player with 32.8 hrs in game
After roughly 20 hours and earning all the achievements, I feel it’s time to put my look on this game into perspective.
The game is fun if you’re into pseudo-realistic military strategy games, in saying that it’s probably not for everyone, but it is fun.
Imagine a Vietnam era Tom Clancy’s Endwar, with a twist, you can’t see your units.
The three difficulty settings in the game are Story, Commander, and Veteran. The first 2 are fairly easy with the amount of micro and enemy difficulty, and the third kicks it up a notch, which is a very good thing for a game like this. It increases the difficulty to the point where you can’t just skip through radio communications all willy nilly. The combat your troops will get into is much more difficult for them to win on this difficulty mode, and you’re more likely to suffer casualties. Your troops can get lost if you keep them in a sticky situation too long before they pull out of combat. You have to keep your choppers and vehicles fueled up, or risk them crashing and losing the valuable crew they have, and the valuable asset they provide.
– Real player with 20.7 hrs in game
Line War
Line War is a multiplayer Real-Time Strategy (RTS) game heavily influenced by other strategy genres including 4X, War Game, Auto Battler, and Real-Time Tactics.
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Endless number of asymmetric procedural worlds
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Players select their starting territories in an innovative and fair “picking phase”
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You draw commands that units will follow
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Reduced micro-management, Actions per Minute (APM) is not important
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No control of individual units, they all follow commands and directives
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Traditional, recognizable, and well balanced militaristic units
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Conquer territories, build towns, cities, industries, ports, and trade routes to earn capital
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Produce energy with refineries and powerplants for sustained mobility of tanks, air force, and navy
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Visual commands
This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands and execute orchestrated operations for coordinated attacks against your opponent. This command system sets Line War apart from other strategy games.
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Familiar Units
Line War dares to break the trend and has only one race with familiar units to widen the audience and ease the learning curve. Each unit has a distinct and carefully balanced role.
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Strategy
Line War focuses on strategy. We’ve designed the game around the typical RTS-problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy.
During Early Access; Line War is a multiplayer-only game! We will add single-player campaigns for the full release in 2023. As an Early Access customer, you will receive the single-player campaigns for free once the game is fully released.
Red Crucible: Able Archer
This game is freaking awesome!
– Real player with 21.8 hrs in game
yes
– Real player with 11.1 hrs in game
Click and Relax
Just no
– Real player with 0.1 hrs in game
Well… it’s something.
The game only has 5 “game modes” which consist of something non-sensical and boring, there isn’t really anything “relaxing” or satisfying about them. The music cannot be adjusted and is pretty loud. Honestly it just feels like a school project from 2005 done by two students that just served to be presented infront of a class and then forgotten. Definetly not worth the money, I got it from a steam gift
– Real player with 0.1 hrs in game