Last Dance
Last Dance, a full-fledged VR short animation that has been highly evaluated by many international film festivals and famous artists for its epic scale and unique VR presentation, is finally available worldwide!
Synopsis:
The human race has devoured itself in war, resulting in the destruction of our home, the Earth.
Only an AI created by human wisdom was able to survive.
The AI escaped into space and was given a single mission: the Regeneration of Mankind.
It kept recreating the Earth and humanity over and over, hundreds of times.
However, the cycle of human extinction did not stop – it only repeated itself every single time.
Just when it seemed history would only repeat forever, a woman danced alone right before the end of her life.
The AI, interested in this woman, could not help but to land on Earth to ask her the reason for her Last Dance.
The encounter between the AI and her would change the fate of the Earth.
Director’s Comment:
This story is a “myth” in the distant future, in which a god-like omnipotent AI falls in love with a human woman.
But what is so attractive about a human to an AI whose existence is beyond human knowledge?
Perhaps, for an AI that can live forever, the short life of a human is like a trotting horse lamp, with their inconvenient body bound by gravity.
Maybe under these limitations, their glittering dance may look peculiarly attractive.
I hope it can become the VR experience that allows us to rediscover the fleeting existence of human beings and the joy of love through the eyes of AI.
Toshiaki Hanzaki
Producer’s Comment:
This is my first time making a feature-length VR animation.
I worked together with Director Hanzaki to create the original story, with our staff gathering the creativity and techniques from all over the world.
Together, we have successfully created a wonderful work that made full use of the goodness of VR media.
I would like to thank everyone for their hard work.
For the time being, we will mainly be exhibiting the film at different festivals.
However, we are planning to broadcast it and release it through events next year.
Please look forward to it.
Kodansha VR Lab
Representative Director and President
Kenji Ishimaru
Read More: Best Artificial Intelligence Female Protagonist Games.
Agence
Experienced on Windows Mixed Reality
You can view my review & gameplay here: https://youtu.be/9QuLYMyxLgM
The Steam store page description really got me hyped for this game. I was expecting that game, unfortunately, what I got was rather disappointing. It’s not a bad game, it just wasn’t really interesting for me either.
I did 4-5 playthroughs and I want to say the average was 5 minutes long. Each time I did get different results, but none of them were all that captivating. You can move around the AI creatures, you can rotate the sky around to get a better view, or you can plant plants that will change the rotation of the planet. You’ll get different results.
– Real player with 0.8 hrs in game
Read More: Best Artificial Intelligence Multiple Endings Games.
I wasted 45 minutes looking for intelligence.
Didn’t find any, artificial or otherwise.
5 actors that do nothing but bully each other. Constantly. Trained or not. In the real world, you can watch mono-cellular organisms with more sophisticated behaviours under a microscope.
Storytelling is miserably ineffectual. In this movie with minimal external input, the camera regularly takes control to focus on… well, nothing but stupid cartoonish punches, really. And the actors have less evocative power than wooden door knobs.
– Real player with 0.8 hrs in game
Kismet Tapestry
spoilers, not that it’ll mean much
i can confidently say that whatever you expect from this game- you wont get. it opens with 2 minutes of footage of an expedition in the arctic accompanied with what i would describe as music for people who like the sound of nails on a chalkboard (which certainly spices up the footage, if a bit loud). after this we cut to some of the dryest turnbased rpg gameplay ive ever experienced with 2.5D controls so bad it made my head hurt. why make a game 2.5D with grid movement? why only slimes? it took me 5 minutes to figure out the controls.
– Real player with 1.3 hrs in game
The intro just freezes and I can’t enter the game.
– Real player with 0.2 hrs in game
Starship Commander: Arcade
I can’t recommend this to anyone other than those that want to support VR development.
Sorry, but I was thoroughly unimpressed with every single aspect of this project. I’m not sure I would have even been impressed 3 years ago. It’s just not a good game. Period. The graphics are uninspired. In a world with Alexa and Siri, the voice recognition and responses are pathetically limited. In a world with Half Life: Alyx, this hardly even qualifies as a VR tech demo… even for a mobile VR platform, let alone the Vive Index I played on.
– Real player with 20.5 hrs in game
Experienced on the Oculus Rift
You can view my (edited) gameplay here: https://youtu.be/FoH5CmxQVvo
This is an approximately 13 minute cinematic experience, which has varying scenes depending on your voiced answers. This is like a 360 stereoscopic video, choose your own adventure type experience, which is like the stuff on Amaze VR. You don’t use motion controllers at all. It can be fun to try to find new scenes based on your novel responses. Unfortunately, even though the reviewer VR Focus said the AI was good, the AI responses really aren’t good and have severe limitations … but they can be funny (I wouldn’t trust VR Focus who seems more concerned about clicks than accuracy in his reports).
– Real player with 1.5 hrs in game
Black Sun
In this game, you fly a space ship through an open world. Your sidekick is an AI assistant who understands your text-written commands and helps you to steer the ship, survive heavy space combat or to find the next gas station.
"Space is a terrible place. The kidnapping of my brother and the Captain’s death didn’t make it easier. Thank god, there is Hopper."
You play Eli, a young man stranded on the antique star freighter Lucky Beggar. You don’t like space yet here you are.
Features
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Text freely in natural language with your AI assistant Hopper: let her fly the ship, get her help during combat or ask for a market analysis to maximise your trading profit. She knows a lot - including terrible space jokes.
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A large 2D open-world universe containing numerous solar systems, space stations and ships to discover. Large means astronomical and impossible-to-fly-through. Be grateful if the jump engine works properly.
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Find your kidnapped brother while making interstellar friends and enemies. An over 5-hours long cinematic storyline is waiting for you!
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Enjoy epic space battles with hundreds of ships.
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You decide how you pay the bills for fuel and supplies: be a smart trader, solve rewarding quests or take missions from shady people in the space pub.
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Your ship is a temple. Repair it, get upgrades and don’t fly it into asteroid fields. Those dents stay.
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Put on the headphones, fasten your seat belt and relax: one hour of orchestral soundtrack - originally composed just for this game!
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Modding encouraged! Most of the game’s content is freely changeable by using a beginner-friendly script language and images. Add your own quests, ships or places. Teach new commands to the AI assistant.
Muslim 3D
Welcome to Muslim 3D - an educational video game which takes you on an interactive tour through Islamic sites, history and rituals.
During Early Access there will be 3 major release phases:
Phase 1: Freeplay Mode
Muslim 3D will initially launch as a simulation game, your journey begins in a virtual Makkah. Explore important locations such as the Grand Mosque (inner area), the Tent City of Mina, the Jamaraat Bridge, the Plain of Arafat, Muzdalifa or Ghar Hira'.
The House of Knowledge is a fictional place which harbors the Virtual Museum, a place to discover objects of artistic, cultural or historical importance, such as the presumably oldest version of the Noble Quran. The Virtual Library is a place where everything you learn and discover is preserved in the form of interactive manuscripts.
In Phase 1 Chronicles will be introduced which take you on a journey back in time to become an eye witness of significant historical events, such as the miraclious emergence of the Zam Zam well, or the construction of the Kaaba by Prophet Abraham and his son, peace be upon them.
Additional content (locations, objects and chronicles) will be added on a regular basis.
Expected Release Date: September 2021
Phase 2: Story Mode
In Release Phase 2 Muslim 3D essentially becomes a Role-Playing Game! You will be able to customize your personal character and enter the world of Muslim 3D living your very own exciting adventure.
You begin your journey as an Apprentice. Engaging quests will allow you to gather experience, increase your knowledge, discover new locations and objects and interact with other interesting characters in Muslim 3D.
Expected Release Date: Q1 2022
Phase 3: Online Mode
Everything can be more beautiful when experiencing it with others, so in Phase 3 we are planning to add online features which will allow you to meet others in the virtual world of Muslim 3D. Go on a Virtual Hajj together, pray with others in the Holy Mosque or meet at an exclusive online event, such as a live lecture given by prominent scholars and spiritual leaders.
Who is behind Muslim 3D?
Bigitec Studio is a young, aspiring startup, a team of open-minded & passionate game designers and industry professionals. Founder and Creative Director is Bilal Chbib, a Muslim who was born and raised in Germany. To ensure that our content is based on well-researched and authentic knowledge, we have a team of scholars and historians who are involved in the production of Muslim 3D. Visit our website to learn more!
Why did you create Muslim 3D?
There are hardly any products with decent quality that would portray our faith accurately. If you found Muslims in games at all, there’s a good chance they were holding an AK-47 rifle and needed to be gunned down. This only strengthened my wish to work on something that enable people to relate to our rich Islamic history, and to use this wonderful, strong medium - video games - to unearth the vast knowledge unfortunately not taught at schools or in mass media, such as how Muslim scientists have contributed to our world, or why we have certain rituals and where they come from. Muslim 3D can also be an accessible tool for Non-Muslims to learn about Islam and may even help tear down walls of fear built over the past decades." (Bilal Chbib, Founder & Creative Director)
I’d like to support you - how?
We have been working tirelessly for quite some time now and as you probably know - game development is a challenging and expensive undertaking. To support the continuous development we came up with some ideas and launched a pre-order campaign. Read more on our website.
Ah yes - of course a great way to support Muslim 3D is to add it your Steam Wishlist and to spread the word by sharing the Muslim 3D Website with your friends!
Join us on this breathtaking adventure and bear with us! Our goal is to design Muslim 3D to become a tranquil, enjoyable and inspiring place to be - like a virtual vacation for your soul. Feel free to get in touch for feedback and suggestions!
Phantom Hysteria
Phantom Hysteria is a 1-4 player, online co-op paranormal investigation and banishment game. Take on ghost-hunting contracts with your taped-together equipment as one of four playable P.I.N.E characters. Hone your skills for your designated class, utilize an array of equipment to decipher your clues, and use that to identify your contracted apparition.
Choosing from a variety of thrilling maps, you and your team will be required to do everything you can to document, and then eliminate the entity from this plane; if you manage to banish it, you’ll have a satisfied customer and a job well done. Afterward, it’s on to the next contract. But, if you are unsuccessful, something from beyond the mortal coil may be waiting to enter this world…
Phantom Hysteria’s Early Access will have four playable characters, four maps, and four entities available at launch.
“The Paranormal Investigation and Neutralization Experts guarantee results in no less than one night. With state-of-the-art equipment and field agents with expertise in lore, UrbanEx, technology, and show business, P.I.N.E will deliver a cohesive report on the ghost and its activities upon payment. All additional services will cost extra.”-CEO Michael Evans
It was supposed to be a simple job. Get in, get footage, get results. But the things we call paranormal, these ‘entities’, are lingering manifestations of fear, sorrow, and fury. The reason they linger is the same reason they are hard to exterminate. Whatever happens, be sure you keep the red light of your camera on. The camera should be live, even if you aren’t.
The entities in this game are influenced by the events of American history. The entities you hunt as P.I.N.E agents are connected to the fabric of who we are as a nation; it’s up to you to unbury the worst horrors of the American south, even if it means giving up your life in the process. From antebellum houses to abandoned sanatoriums, investigators are guaranteed a road trip of a lifetime.
Minds without bodies, feelings without souls. Entities linger on the edge of our reality, reaching over from the other side to manipulate the physical world in terrifying and lethal ways. To properly approach hunting these entities, certain clues will reveal how these entities manipulate the world; and you.
Phantom Hysteria’s missions put four P.I.N.E field agents into your control. Each agent has multiple customization options and dialogue that are unlocked through play. Agents of P.I.N.E have backgrounds and aspirations that fuel how they interact with every mission; but much like the ghosts, they have secrets that bleed into the world. Everyone is running from something.
P.I.N.E doesn’t mess around; but if they did, it would be within their southern United States headquarters. P.I.N.E’s warehouse is available for agents to access their accolades, outfits, and career information. Agents can pinpoint their next move, train using the warehouse’s Paranormal Investigation Training Center, and purchase their consumables.
“WARNING-REDACTED”
Regardless of who you choose to play as, agents of P.I.N.E will be offered a selection of careers to choose from at the start of the game. More missions lead to further experience in that career, but investigators are free to change careers between missions for any reason.
*** Engineer
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Media Specialist
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Communicator
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Investigator
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(Soloable) Jack of All Trades**
Careers will not only assist in your exploration of haunts but allow you to further capitalize on the entities you find lurking within.
When every crucial detail of the entity is recorded, the real mission begins. Consisting of multiple phases, haunts will task you with challenging objectives that bring out the survivalist of you and your team. These objectives will assist in your attempt to banish entities from this mortal plane; but missteps in doing so could risk releasing something more dangerous onto the world…
UnearthU
A strange experience, if you’re interested at all I’d recommend not reading much more about this
– Real player with 2.2 hrs in game
This is a “game” much in the same way a walking simulator or a VN is, so just fair warning.
I am currently on Day 4 and will update again when I get to Day 7.
I will not spoil specifics.
The “game” is best experienced as intended: do each day without changing clocks or anything. Do Day 1, and then do Day 2 the following day when it unlocks. Complete all exercises with honest intent, to include the writing prompts and meditation exercises.
There is a narrative and character and background amidst what feels like real mindfulness concepts. The blend between the real and fictional is intriguing and keeps me coming back each day. The layout of the exercises feels intended, with the motivational video leading into the discussions/lectures by KARE, then a meditation/breathing exercises that inevitably lead you to ruminating about what KARE just talked about, a writing prompt that sometimes gives you pause about wanting to be completely truthful, and a final checklist of items that you’re more than likely just going to click through without actually implementing.
– Real player with 1.5 hrs in game
Festivals - Headliners
Design your Event Sites, Book Artists, Build your Career as a Promotor and Produce your own Festivals in Festivals - Headliners.
Construct your Site
Build the festival site of your dreams with dozens of stages, food stalls, bars, and hundreds of decorations, billboards and lights. Put up fences and lay down paths to guide your guests in the right direction across your venue and include signing to manage any crowding. Use generators and power lines to form a temporary power grid. And most important of all, keep your fans safe.
Setup your Lineup
Every festival needs entertainment! Book bands, DJs and other talent to entertain your visitors, design awesome shows, include special effects, and make it a night your guests will never forget. And add fireworks. Lots and lots of fireworks.
As your career progresses, you make more connections, and get the option to book some very popular artists and acts for your events. Take good care of them, they’ll draw in huge crowds!
Be ready for D-Day
Start load-in early enough to be ready on time, but not too early or you’ll spend too much on rental. Don’t start too late, because you’ll never know what might happen. The event industry always has some “interesting” surprises for you along the way. Stay on schedule!
Staff Management
A festival is only as successful as the staff running it. They are your most vital asset, treat them accordingly. Hire staff in advance, so you know you have the best people on your team. Provide training and coaching to ensure they’ll stay with you for years.
During the event, provide them with good catering and plenty of breaks. As always, safety is important, so make sure everyone is wearing earplugs!
Finance
While hosting festivals is the most fun job in the world, money still has the be made to pay the bills. Not everyone is doing this for fun. You have to be careful not to overspent. As most festivals don’t make any profit in their first 3 events, don’t be to hard on yourself, but if you’re still in the red by year 4, you might want to consider a different profession. Also, not everyone is to be trusted. Watch out to make sure you’re not lured into anything illegal.
First-person / Third person
Of course you’ll want to witness the spectacle first-hand. As your the head of the event, your AAA card grants you access to every nook and cranny of the venue. Walk around among guests in first-person view, take control of the FOH booth where the lights are controlled, or join the talent on stage to wave at the crowd!
Workshop
From the early release on Steam on, you’ll be able to share your festival sites on the Steam workshop to share with your friends! Before the final release, we’ll add options to add your own assets to the game, which you’ll also be able to share on the workshop. How this exactly is going to work is still a secret, sign up as a tester to learn more first hand!
Progress
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2019: Initial work
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2020: Work on background systems
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Now - 2021: Get frontend ready for (beta) testing by end of year
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2022: (Early) Release
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2023: Initial DLC’S
Tester Needed!
We’re currently actively looking for testers! We hope to ship a first playable version in private beta soon, sign up using this form now to make sure you’re included!
Initially we’ll be testing on windows mostly, but if you want to test on macOS or a console, please let us know through the form, once we’re ready for you, you’ll be the first to know.
Cinema Simulator
This game gives you exactly what you would expect, which is perfect
the movies dont lose much quality when on the big screen, and overall, the game does its job well.
there are a few things i think could benefit the game, such as more options for height, clothing and food/drink
other than those few minor thoughts, i recommend this for sure
– Real player with 0.4 hrs in game
I love the concept so much I don’t regret buying but this desperately needs VR support and maybe a mini movie arcade to increase immersion.
– Real player with 0.3 hrs in game