Hero of Not Our Time

Hero of Not Our Time

I’m recommending this game based on what it could be and on its innovation rather than the gameplay.

This game has a lot of interesting ideas that are badly implemented (and need fixing):

Good idea: Lootboxes for Rogue-like gameplay.

Bad Implementation: RNG is crappy for no reason.

(Late-game, I stopped opening chests because it wasn’t worth it.)

Fix: Improve RNG.

Good Idea: Cybernetic Upgrades.

Bad Implementation: No explanations of items, uses, etc.

Fix: Add explanations for each item.

Good Idea: Modular Weaponry.

Real player with 6.8 hrs in game


Read More: Best Arena Shooter Adventure Games.


Where do I even start…

Every time I try to find something good about this game, I seem to find something wrong. “Initial aesthetics are pleasing! Oh, those enemies with no animation, just static sprite wobble, are ugly as sin.” “Soundtrack seems pretty bangin'! At least it was the first three levels, getting tired of it starting over instead of looping every level transition for the next seven.” “It’s mouse aim, you can’t screw that up! But now it’s not locked to the game field and I’m clicking menus instead of shooting.”

Real player with 5.9 hrs in game

Hero of Not Our Time on Steam