G.I. Joe: Operation Blackout
I do recommend this game, albeit with some caveats.
G.I. Joe: Operation Blackout is an old-fashioned third-person shooter with 17 missions, across which you get to play as twelve characters total (six each for the Joes and Cobra). The game is obviously a love letter to the original 80s cartoon, and given the comments the developers make in the art book, they worked with what they had and would’ve make a more robust game if given the choice. If you like G.I. Joe and don’t boot up the game expecting a triple-A title, I think you’ll have a good time.
– Real player with 17.7 hrs in game
Read More: Best Arena Shooter Third Person Games.
I honestly couldn’t tell you why this game got so slammed at release. I picked it up in a Fanatical Platinum bundle and powered through the whole thing in one sitting - and it was worth every penny. Definitely a budget title, but between the self-aware humor, earnest appreciation for the IP, and damn fun action (even the vehicle sections!), Operation Blackout might actually be the first genuinely GOOD G.I. Joe game!? It basically is like if Volition’s Agents of Mayhem was a linear action game rather than a sandbox grind, and it works so much better as a result!
– Real player with 10.2 hrs in game
Thugs Law
It has some potential but it need some works to have less abrupt movements especially in melee. Also the enemies are dumb and wait for you like as a stone which hurts the immersion.
– Real player with 1.3 hrs in game
very small game, very unfinished even pause menu or quit button is not there.
– Real player with 1.1 hrs in game
CYBERSPACE VR
A VR Game to keep moving, thinking, shooting and improving!
CYBERSPACE VR is a Fast-Paced FPS / Tower Defense Hybrid game with RPG Progression Mechanics and a Mesmerizing Story set Half a Millenium Ahead of our Time.
Follow through the Journey of Ohm-39, a seemingly normal future Mercenary that is Half AI and Half Human, while defends several the servers of CYBERSPACE being recently attacked.
Run, Jump, Shoot and Throw. Use your intelligence and strategic mind to build up your defenses and use a full set of CyberWeapons and DigiTurrets with different Abilities to let your combative imagination run wild while you defend your Core! Progress and Improve your Character, Weapons, Turrets and acquire new Skills to use on the Battlefield. Uncover the Story and Secrets of CYBERSPACE and the company behind it, NEURACORE while you play!
Play our Early Access to know our Gameplay now! This way you can start enjoying it while we finish off our 1st Mesmerizing Campaign. This will NOT be a DLC and will be FULLY Included with your purchase! You’ll just receive the notification to download the 1st Campaign Update when it’s ready!
Available for HTC VIVE, VIVE Index and Oculus Rift S. We strive to deliver an outstanding and fun VR experience where we blend a strategic gameplay with lots of action in combat! All while delivering a Cinematic Storytelling on the Background, sharing our Story of the Evolution of AI, the World and the Future of Humanity in the next Centuries.
CURRENT EARLY ACCESS FEATURES
**+ 6 Different Weapons
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6 Different Enemies
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3 Different Level Layouts
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Endless Waves / Arcade Mode
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1 Epic BOSS Fight Alpha
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Music Jukebox (Choose from our own Synthwave / Cyberpunk OST)**
UPCOMING FEATURES
+ Global Leaderboards - Rank Globally with different players to become the master of several levels.
+ Progression Mode - XP Gain, Levels, SkillTrees, Weapons and Towers Upgrades through Forging
+ 1st Teaser Campaign - We’ll deliver a Chapter of our Full Campaign set to release next year.
+ Multiplayer Modes - First Co/Op and then PvP, we want to take the fun battle experience of CSVR to a whole new level next year!
MORE GAMEPLAY GIFS
Support us on our Early Launch and help us improve our Game and take it to a whole new level.
RELEASE PLAN
EARLY ACCESS ARCADE MODE / OCT 2020
CSVR TEASER CAMPAIGN // COMING JAN 2021
CO-OP MULTIPLAYER // COMING Q1 2021
VS MULTIPLAYER // COMING Q2 2021
COMPLETE CSVR CAMPAIGN //COMING Q4 2021
CYBERSPACE VR is developed by FUSE VR Studios, a group of more than 10 people are actively developing and designing the experience of the game.
ORIGINAL SOUNDTRACK
We are currently developing a whole set of music and SDX along with Shifterhead. Be sure to check that out and buy it if you like it.
CYBERSPACE VR STORY
CYBERSPACE VR Story takes players far in the future. Starting out from the digitalization of the Human Brain to the era of AI as a new digital-kind species that has its own goals and motives.
Our Cinematic Universe is being constantly refined and first part of the history will be showcased in our Teaser Campaign coming JAN 2021.
You can watch some Screenshots of our Cinematic takes down here. But if you like the concept visit our Social Media channels to see more art and know more about the Story and upcoming 1st Campaign of CYBERSPACE VR.
#CYBERCOMMUNITY
We are growing our Player Base and Improving our Game with your Feedback. Follow us to keep posted on Contests, Beta Testing Programs and
Join the #CyberCommunity on our different Social Media Accounts
Join our Discord Server to be more close to our Developers and Artists, give us your direct Feedback and more!
Read More: Best Arena Shooter Tower Defense Games.
Zero Tolerance
bring back memories
– Real player with 34.3 hrs in game
This is a dream come true. Being 10 years old I did not have a PC and I was obsessed With DOOM this game was the next best thing on sega. I really hope this game gets remade ultra violent in the future. I would stay up really late and complete this game start to finish and I plan to do it again :)
– Real player with 7.5 hrs in game
Ascending Madness
You’re tripping and loving it …
… until the skulls showed up.
Ascending Madness is a twin shooter that’ll challenge your arcade skills. As you play, you’ll find a variety of psychodelic enemies while fighting them off with cool weapons and equipping with rune power ups.
But it is much more than that. Immediately, you’ll be thrown into Merrick’s story that’ll leave you asking “What is happening? What happened? Where am I (Merrick)?” As you explore, you’ll meet other characters (if you can call them that) who will fill in the details and then confuse you more … or perhaps it is just the madness talking?
– Real player with 27.8 hrs in game
Great game
– Real player with 7.3 hrs in game
Dash Dash World
I have tried nearly every VR kart racer trying to get that Mario Kart fix in VR. Everything I had tried previously has fallen woefully short of the mark, but this game has impressed me so far.
The courses are detailed and interesting with lots going on including active stage hazard to dodge and include shortcuts, alternate routes, boost pads etc. About half of the courses are marked extreme and these are my favorites, they have lots of verticality like the anti-grav sections of MK8.
Weapon selection is good and the interactivity of the weapons is a lot of fun. You can counter some attacks, certain exploding weapons for instance that stick to you can be shaken off with your hands before they explode or items like the eggs that stick to your face can be quickly wiped off to negate their effects. Also the minimap allows you to see long range attacks coming and move over to dodge, which is a nice improvement, feels a bit more skill based to dodge so I appreciate this touch.
– Real player with 15.3 hrs in game
Tl;Dr: This is truly THE Mario Kart in VR. From customisation options to single player content to control schemes, you WANT this in your library.
I’ve been playing Dash Dash World since the Beta on the Oculus store. The game still lives up to all the promises it’s been aiming to keep since the beta and I’ve enjoyed every moment of it.
For starters, there are a wide amount of control schemes to pick from. From simple analog stick controls allowing you to duel wield items like a mad man, to proper racing setups (although from word of mouth, it could use a bit of tweaking for it to reach some fun results). You can also enable Immersive controls which let you use your controllers to steer. You can also swap which hand you’d like to steer more while aiming with your right hand.
– Real player with 12.4 hrs in game
Mandala
Mandala in the eastern languages means circle and they are geometric shapes inspired by nature and the world surrounding us. They unfurl from a center and spread out towards the edges, in the direction of infinity. Drawing and coloring a mandala has been a meditative activity since a long time. It lets one explore themselves through an interesting choice of shades which represent a creative stimulation.
Mandala brings forth this experience in a videogame.
Game experience
The game’s rhythm is not hectic, but it requires concentration and reflexes nonetheless: the mandala shoots slow and numerous bullets which move in a rotating fashion. The complex patterns are hard to predict and feel hypnotic. The colors and the music help creating a strong sense of immersion, aided by a steady gameplay rhythm.
Customization
The mandala’s customization is essential: you can choose between various drawings, styles, brushes, tones, themes and music that influence both gameplay and aesthetics. Each game is unique and Mandala gives you total creative freedom.
A linking story
Thin, yet enduring threads link every mandala to each other… like true friendship. Discover the story of Camilla through the pages of a diary; unveil her story by completing all the mandalas in the book.
The editor and social media
When you complete a mandala, it is possible to view your score and be rewarded with various marks, depending on how well you played. There is also an editor in which you can customize the output of your game, export the image in .png format and share it both on social media and online leaderboards.
Main features
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Immersive, hypnotic gameplay
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8 mandalas to color with a pastel-styled book
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32 colors and 8 brushes to unleash your creativity
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In-game editor for sharing your inspiration on social media
Moon Defence
Well, first of all, Moon Defence is rule-breaker. Hit’n’run? No. Infinite ammo? No. Comics allmighty kill’em all hero? No.
It is some more serious stuff, Paratrooper © old school action in 3D with real world economics and physics. Aiming is hard, movements are slow, resources are hard to earn.
Аnd don’t forget, you are just an engineer at the Moon, with handmade laser hammer and dusty solar panel. Let’s call it “casual hardcore”. Stop farming infinite vegetables, try to aquire some more jigowatt in empty space, where no one can hear your scream. Moon is a harsh mistress.
– Real player with 1.2 hrs in game
This game is overpriced and is a shocker to play. You run out of ammunition so quickly then you are well and truly stuffed. The controls are awkward to use and the radar is next to useless. I wish I had not even bothered with this overpriced game. A good idea but poorly executed. The graphics are okay but it is just so frustrating to play you give up.
– Real player with 0.7 hrs in game
Universe 51: Tannhäuser Wars
Universe 51: Tannhäuser Wars is a free-to-play fast-paced multiplayer FPS, set in a story-rich universe.
Two unfamiliar groups are mysteriously teleported to the same location. Since communication between them is impossible or undesirable, they clash!
Game Modes
Two separate game modes are planned for development. A team deathmatch (divided into casual and competitive play) will be available on-release, while an open world sandbox/exploration mode will be released later down the line.
In team deathmatch, each team starts with a set number of points, called tickets. Respawning consumes 1 of your team’s tickets. When a team reaches 0 tickets and all its members are dead, that team loses.
In sandbox mode, all sorts of things will be available. Vehicle racing, land exploration, amusement park rides, you name it!
Siphonophore
I was a beta tester for Siphonophore so I’ll go into a bit more depth about the game.
TL:DR - I enjoyed my time with the game, The gameplay loop is simple and fun, Boss fights are challenging and the game’s story kept me interested while at times a little confused.
Gameplay/Difficulty
You start off with a basic cannon like weapon which you will be using for a majority of the game with new weapons and colour upgrades becoming available once you have defeated each boss. You also have a dash ability that can be used to propel you short or long distances with momentum affecting how far you travel. The creature also has some weapons to deal with enemies and is more useful against the bigger enemies you encounter.
– Real player with 13.3 hrs in game
Tip: Hold E and use scroll wheel to enable progress.
So far I don’t think it’s a masterpiece. The gameplay is lacking due to the large number of enemies, important indicators communicated exclusively through the HUD, and near complete lack of distinction between food and foe.
However, it’s worth playing. The aesthetic and sound design are just like in the trailer, and the dialogue while probably thoughtless gibberish is entertaining to read (except in the extended tutorial that entirely misses the core issue).
– Real player with 1.7 hrs in game