Curved Space

Curved Space

What is this game about:

In 3 words Curved Space is about Push Forward Combat. The same phrase used by ID software to explain the combat philosophy of Doom 2016 which results in frantic, nail biting, free flowing combat. It is not that Curved Space was designed to mimic Doom, however good design decisions and good combat often share characteristics in common.

Yes the name and the gimmick behind Curved Space, make a big deal out of the technology that enables acrobatic maneuvering and shooting over curved surfaces. Yes the Campaign has multiple paths and expertly voiced dialogue. Yes the weapons are many and awesome and absurdly unique. Yes there is an energy lash that lets you siphon energy from your enemies and energy nodes alike. But that is just where the game starts, that is just how the game pulls you in and shows you its wares. The game really comes alive and starts to shine once you get past all of that and start to dig deeper into the nuanced combat system.

Real player with 266.5 hrs in game


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A super creative and fast paced game that’ll keep you on your toes!

You’ll start off feeling like you can take on anything with your little blaster. However things change very fast and you end up adapting very quickly without even realizing it. You’ll start off keeping your distance and trying to stay safe, but after a short while and after gaining some confidence, you’ll be charging in trying to lash and dash in no time.

Additionally, with the various amount of weapons and enemies you’ll have a lot of fun experimenting with combinations while trying to survive.

Real player with 25.7 hrs in game

Curved Space on Steam

Moon Defence

Moon Defence

Well, first of all, Moon Defence is rule-breaker. Hit’n’run? No. Infinite ammo? No. Comics allmighty kill’em all hero? No.

It is some more serious stuff, Paratrooper © old school action in 3D with real world economics and physics. Aiming is hard, movements are slow, resources are hard to earn.

Аnd don’t forget, you are just an engineer at the Moon, with handmade laser hammer and dusty solar panel. Let’s call it “casual hardcore”. Stop farming infinite vegetables, try to aquire some more jigowatt in empty space, where no one can hear your scream. Moon is a harsh mistress.

Real player with 1.2 hrs in game


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This game is overpriced and is a shocker to play. You run out of ammunition so quickly then you are well and truly stuffed. The controls are awkward to use and the radar is next to useless. I wish I had not even bothered with this overpriced game. A good idea but poorly executed. The graphics are okay but it is just so frustrating to play you give up.

Real player with 0.7 hrs in game

Moon Defence on Steam

PuPaiPo Space Deluxe

PuPaiPo Space Deluxe

This is an incredible indie game, which gives you lots of hours of fun! It will make you play and play and when you realise, you are playing at 3 am. It have a really good art, and also perfect gameplay. In the new deluxe version you will be able to face different modes, like th Boss Rush or Survival, which only gives you more and more hours. I really recommend it, and being how cheap it is, just give him a try!

Real player with 4.8 hrs in game


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A simple fun & challenging game for a really affordable price !

Love the soundtrack also :)

Real player with 1.4 hrs in game

PuPaiPo Space Deluxe on Steam

Shooty Skies Overdrive

Shooty Skies Overdrive

The VR version of the free2play title. There is so much colour! And so many things to unlock! VR really helps the mechanics shine as you feel like a kid playing with a toy aeroplane! Absolute Insanity!

https://youtu.be/Gu8_9aL15GA

Real player with 10.6 hrs in game

Have you ever pretended your hand is a plane/spaceship and zoomed it around going “pew! pew!” blowing up bad guys? Ever play a “bullet hell” game and thought it might be cool in full VR? Shooty Skies Overdrive let’s you play pretend again, and shows just how cool it can be. There are Power Ups to give your off-hand things to do (with full right/left handed support) and difficulty levels that live up to the name “Overdrive.” Progression, checkpoints and gameplay unlocks help keep things fresh, and let’s you tweak numbers to get the Power Ups you prefer. Nothing hugely sophisticated, but varied and hectic enough to keep me coming back for more. Bright but low-fi graphics means it runs like silk, even with a million bullets in your face.

Real player with 4.6 hrs in game

Shooty Skies Overdrive on Steam

Space Smash

Space Smash

It is a really addictive shoot ‘em up game with the idea taken from Players Battleground that the playing field becomes smaller and smaller. But the good news is that you can collect items to resize the playing field again.

Real player with 13.8 hrs in game

This is a great game!!!!

I have an issue with my Xbox360 controller, only worked the left thumbstick, but not the right one, so I used both the controller and the keyboard, the controller to navigate and the keyboard to fire.

Hopefully, this will be fix soon. Nevertheless a great game that you should have in your library.

Real player with 3.4 hrs in game

Space Smash on Steam

CUBE-e 2

CUBE-e 2

A demonstration of how to annoy player just for the heck of it.

Real player with 0.1 hrs in game

Lucky me gets to write the first review for CUBE-e 2, which is a 2D retro pixel puzzle platformer/shooter from known asset flippers, Piece of Voxel. This is a basic retro pixel shooter/platformer game where you guide a robot over various platforms on some planet, dodging spinning blades and shooting robots that float from the sky before they can shoot you. Ho hum.

They chose to use obsolete retro pixel “art” as a substitute for contemporary PC graphics. It’s unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. There’s also an insulting $10 USD price tag for this garbage. Yeah, $10, the same money that would get you one of hundreds of AAA games on sale. Or this trash.

Real player with 0.1 hrs in game

CUBE-e 2 on Steam

Mandala

Mandala

Mandala in the eastern languages means circle and they are geometric shapes inspired by nature and the world surrounding us. They unfurl from a center and spread out towards the edges, in the direction of infinity. Drawing and coloring a mandala has been a meditative activity since a long time. It lets one explore themselves through an interesting choice of shades which represent a creative stimulation.

Mandala brings forth this experience in a videogame.

Game experience

The game’s rhythm is not hectic, but it requires concentration and reflexes nonetheless: the mandala shoots slow and numerous bullets which move in a rotating fashion. The complex patterns are hard to predict and feel hypnotic. The colors and the music help creating a strong sense of immersion, aided by a steady gameplay rhythm.

Customization

The mandala’s customization is essential: you can choose between various drawings, styles, brushes, tones, themes and music that influence both gameplay and aesthetics. Each game is unique and Mandala gives you total creative freedom.

A linking story

Thin, yet enduring threads link every mandala to each other… like true friendship. Discover the story of Camilla through the pages of a diary; unveil her story by completing all the mandalas in the book.

The editor and social media

When you complete a mandala, it is possible to view your score and be rewarded with various marks, depending on how well you played. There is also an editor in which you can customize the output of your game, export the image in .png format and share it both on social media and online leaderboards.

Main features

  • Immersive, hypnotic gameplay

  • 8 mandalas to color with a pastel-styled book

  • 32 colors and 8 brushes to unleash your creativity

  • In-game editor for sharing your inspiration on social media

Mandala on Steam

Razerwire:Nanowars

Razerwire:Nanowars

Razerwire: Nanowars is a retro (80’s) action-arcade game that progression addicts are certain to love. The game reminds me of the games that I would play for countless hours as a child. It is the result of a lunchtime, 30-minute a day, project developed by a dev who works on much larger projects. That makes this a bit of a passion project that has been programmed with love…. and that love shines through.

A Genuinely Pro-Gamer Developer

When Razerwire: Nanowars went on sale the developer posted the deal to Reddit’s r/Gamedeals and disclosed that the game was a part of an OtakuMaker bundle just as they went bankrupt. Unfortunately, he did not receive the ten thousand keys that he submitted back nor did he ever get paid for them. Other developers from the bundle who also never got paid had the keys revoked. However, knowing that legitimate purchases were made before the bundle was pulled, decided against revoking the keys. This resulted in a loss of hundreds of dollars from the loss of keys nor did he receive payment from OtakuMaker from the legitimate buyers.

Real player with 11.8 hrs in game

This one caught me by surprise.

I got it as a title in a trade, but it seems like it might be bundle filler also, because I have a ton of extra keys for it. Know what, though? It is totally worth the price of the game in full. If I had known how much fun I was going to have with this, I would’ve bought it.

I went into this blind.

If you can’t tell by looking at my account, I have a ton of games. Most of my indie game choices are random. I see something, install it, and see how I feel about it. I’m very pleasantly surprised!

Real player with 6.6 hrs in game

Razerwire:Nanowars on Steam

Shotgun Witch

Shotgun Witch

A Bird’s Eye View Curator 🦜

Introduction

Starting the game was a bit weird as it booted in ‘small fullscreen’ with your mouse being shifted so I had to use the alt+enter trick to force it out of fullscreen and back into actual fullscreen again. Also check if your first kill achievement triggers. Mine didn’t so I had to reboot and replay the ‘story’

Shotgun Witch is a charming bullet hell style arena shooter in which you play as a witch wielding a shotgun to get her spellbook back from the baddies.

Real player with 2.0 hrs in game

When asking the question of “What is the best video game?” there are many things to consider. Is it graphics? Is it skill? Is it story? Is it gameplay? Many a masterfully crafted game falls into more than one of these categories. For example: the DOOM series. Doom was revolutionary with not only varied mechanics, but mechanics never before seen in gaming. Superhot has a well made and downright mesmerizing core mechanic that everything else stems from, as well as a beautifully tragic tale. Minecraft draws you in with its prospect of creativity and keeps you there with its sentimentality. But none of these games have managed to reach pure perfection in gaming.

Real player with 1.8 hrs in game

Shotgun Witch on Steam

TechBeat Heart

TechBeat Heart

I’m not a shmup kind of girl, but even for me, I found this game very enjoyable.

It’s hard, but also very rewarding, you simply cannot stop playing.

If you don’t have a lot of time and yet want to experience some dope gameplay, this game is for you.

(Mads is def my inner spirit!)

–————————————

Update Nov 24th: Halloween mode is absolutely amazing, you play as the spider! Revenge, finally!

Real player with 25.8 hrs in game

At its basic level it’s fun enough to play. Controls well, things work, not buggy, etc. But as a score attack it’s really not ideal. It’s achilles heel is RNG! Bad RNG? You’ll be given a spawn far away from your reach to connect your combo, get bad weapon (Don’t pick V-Shot, please, its coverage for the sides and the back is BAD), or spawns that are more about chunky enemies than plentiful popcorns. Scoring and rougelite is like water and oil: They don’t work!

The end boss is fun enough, though and the soundtrack is nice. The fact that the game switches its music for each new run is also nice.

Real player with 7.7 hrs in game

TechBeat Heart on Steam