Anime Wave Simulator
its okay at best. Controls are defaulted to a weird setting instead of the normal WASD movement hence why one reviewer said u could only move right and down. Dude probably didnt know you could change keyboard controls. bruh moment. (options were also in french for some reason). But one you fix the controls, it does run “better”. That said, there are still a few bugs. and once you run out of ammo, thats basically it for you (so you better pray for some ammo drops). For the price, its alright. enjoyable until you get tired of the repetition.
– Real player with 7.9 hrs in game
Read More: Best Arena Shooter PvE Games.
Its….. alright.
If you want to play the game you have to fix the key bindings from SDXC back to WASD. The recoil on all the weapons just slowly move the camera to the right, hopefully this gets fixed to something a bit less obnoxious, like a wider area of damage instead, or just a wider accuracy range. For some reason the PISTOL deals more damage than the SHOTGUN when you deliver a point blank HEADSHOT to the enemies. This straight up weird having a shotgun require two shots to the head while a pistol only ever requires one headshot. The SHOTGUN doesn’t act like a shotgun, when you fire it at enemies it just acts like a weak pistol, only having its shot being registered by the enemy inline with your sight, zero spread shot. You can’t move backwards while firing your weapon, which is a little annoying as you have to crab walk everywhere when attacking the waves. When reloading the shotgun it will signify that you’ve loaded in a couple shells, but if you try and pull the trigger early thinking you’ve a least loaded 1 shell the reload process cancels, leaving you with an empty shotgun. This is a bit of a drawback because it feels like you should at least be able to fire off the shells that have been loaded in the reload sound. If you like detailed maps…… the TREES FLOAT above the ground. The map has 2 holes that lead to the outside of the giant crater. You can walk outside the crater and just tour around the outside for all eternity if you want, just beware that if you fall off the map you’re just stuck with a brown screen until you quit. The menu itself has a few bugs in it, one being once you enter into the settings you can’t jump to any other tab except the play tab. The pleasure mode side menu wont close no matter what, even if you press the CLOSE button, it wont close. If you try and pick up a ammunition box in Endless mode it will only refill the ammunition of the weapon you’re CURRENTLY on, so just take note of that if you’re trying to survive and not run out of bullets. The Normal game mode has 3 little areas where you can just jump on either a crate or a green storage unit and just pick off all the waves without any effort, so if you want to lazily pass the levels this technique works. If you get any of the enemies in Normal mode to stand near the green storage unit though there is a chance where they become untouchable no matter what, even if you’re firing at them from anywhere else on the map, their hit boxes just don’t register the shots. And last little problem I’ve found is that I couldn’t find the last GOLDEN UNICORN on Endless mode no matter what, I’ve searched the entire inside and outside of the map for two and a half hours and still couldn’t find it. If you’re trying to 100% the achievements on this game…… good luck. This review has been made when the game essentially just released so I’m hoping the developers look into these bugs. This game is only ~$2 so I guess some flaws are to be expected.
– Real player with 3.0 hrs in game
Shark Attack Deathmatch 2
First of all, let’s start out with the positives and end on the negative notes. You buy this for the single player experience because the multiplayer aspect of it is DEAD. Abandoned by the developers to work on another game, which I find to be a real shame because this game had all the makings of a unique underwater 1st person PVP experience.
POSITIVES: There’s no real learning curve and part of the reason why this game is so fun, because players can jump in and start partaking in the underwater violence of killing, surviving and besting each other and the sharks in a variety of modes. Shark movements and behavior is pretty spot on and the graphics are hauntingly beautiful: from the texture detailing on the sharks, to the various marine life hovering in the background and to the way the sun’s rays penetrates into the ocean as you swim towards the surface. The controls of this game is also very basic and casual friendly, with only a few buttons assigned that serves as the focal point of the combat system. However, this doesn’t mean that your adrenaline won’t start pumping as you struggle, slash and evade your way to survive a group of hungry makos and tiger sharks darting straight at you from the heart of the ocean dephs.
– Real player with 23.8 hrs in game
Read More: Best Arena Shooter Survival Horror Games.
Gnash your teeth through a series of challenges in order to come out on top as the fiercest predator of the sea. Tear, shred, pierce, or shoot your way as you go: the possibilities are endless.
–——————————————————-
Gameplay
If you ever wanted a game that allowed you to play as a shark, or even kill a shark, then this is the game for you. In Shark Attack Deathmatch 2, you are both the hunter or the hunted. Regardless of what class you select, you have a simple task: eliminate and survive.
– Real player with 4.4 hrs in game
You are alone
The game is very very cool, loved it.
– Real player with 4.5 hrs in game
Read More: Best Arena Shooter Hero Shooter Games.
Full of fun indie easter eggs that just gives u the classic indie feeling !
Don’t expect perfection but expect a fun time
10/10
– Real player with 3.3 hrs in game
Air Strike
Air Strike is a Unity Asset flip, what Valve calls a “fake game”. The “developer”, beans rolls, took the Air Strike Starter Kit Unity Store tutorial/demo/game asset pack from the real developers, Hardworker Studio, changed the name, and dumped the result onto Steam. They’re attempting to scam people into buying this, so they can get your money for someone else’s work.
– Real player with 0.1 hrs in game
This is not a game.
It’s an asset flip, and not a good one either. It’s
https://assetstore.unity.com/packages/templates/systems/air-strike-starter-kit-13420
not even rebranded, just with a modified logo on the main menu.
Does it work? Certainly - it’s a decent asset definitely worth its money - but since it’s just a base template for an air combat game there’s preciously little to it. The three different modes selectable on the main menu are as bare-bones as they come. There’s not even a win condition to any of these. You just fly around with whatever plane the respective mode gives you and shoot at enemies that seem to mostly ignore you. That’s it.
– Real player with 0.1 hrs in game
Galaxy Guardian Royale
game Features
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Control battleships which can be selected in lobby
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At this moment is available at least 4 battleships, 3 weapon types (Lasers, Rockets, EMP-stun - All in 5 level versions ) , 5 level versions Shields, Healboxes and more features which will be added durring lifetime of game.
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Fight and survive in battles, last man or team wins
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Matches are form of battleroyale mode, contains zones, and loot areas
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Teaming in modes DUO, TRIO, SQUAD, or player could play in SOLO mode, game is also in ranking mode
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Elimination challenges: weekly and monthly elimination chalenges between friends and other players
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Timed challenges: survival challenges
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Customization: Player could change owned skins on owned ships
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Get battle coins from challenges and battles to unlock crates which usually contains skins and bonus cards
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Earn experience points to level up
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Each step could lead for opening achievements
Cyborg Arena 2
FPS with a 2000’s era vibe
Quite funny to play with hard rock ambient music and big guns!
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Large desert map
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Big minigun
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Cyborgs
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Camps to destroy
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Turrets
– Real player with 2.5 hrs in game
Simple shooter to pass the time
– Real player with 1.3 hrs in game
Ultimate Summer
If you’re someone who’s a fan of games where you’re basically a one man army fighting off hundreds of enemies and strategizing on what traps are best to use, where to use them, how long should you mine for rocks and wood to get items, etc. Along with trial and error. This is a game that does it pretty well for the price. For $3 you can’t go wrong with this game. It has a neat art style in it’s cutscenes and in game slight cel shading. Enemies have some neat designs. The game can get addictive and fun. It’s fun to just axe and shoot enemies with the guns provided.
– Real player with 16.4 hrs in game
Ultimate Summer
Asmodev’s are back with another banger, following the events from Infernal Radiation. Ultimate Summer takes the storyline further with another twist in the story-arc with a mix of a third-person shooter and tower defense gameplay.
Throughout the game, there are multiple references from the previous game and the story spills over to this one.
*– [Real player with 10.6 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*
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![NeonXSZ](https://cdn.cloudflare.steamstatic.com/steam/apps/296010/header.jpg "")
## NeonXSZ
It's not descent, so get that out of your head. It's way faster pace, and includes millions of upgrade combinations with hundreds of different play styles based on what loot you get and how you combine it together and upgrade. This is a very unique game in that the upgrades are so varied for both the player, the friendlies, and the hostiles, but they are mostly all the same sets! If you can do it, an enemy might do it too.
There are many lovingly made details, good progression that keeps the pace up to whatever speed you choose, and some pretty tough puzzles.
*– [Real player with 179.5 hrs in game](http://steamcommunity.com/profiles/76561198076187434)*
I've been playing and testing this game for over a year, since April 2013\. I was the first pre-alpha tester and I've submitted the most bug reports. I know the game. When I started it was great, and it has just been improved a lot in every area since then. I have played for hundreds of hours if you qount all the non-steam dev builds and while I have tried a lot of different ship loadouts there are still many ships and loadouts that I want to try but haven't because new things to try is added all the time :) And this is true even after I've played past the levels where new qontent is unlocked for every progression!
*– [Real player with 109.7 hrs in game](http://steamcommunity.com/profiles/76561198050214732)*
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![Killing random dudes online](https://cdn.cloudflare.steamstatic.com/steam/apps/949170/header.jpg "")
## Killing random dudes online
This game is incredible. Actually so well made and fun! Friends and I have played for hours and are still finding new mechanics and stuff to do. A must buy for any fan of war sims.
*– [Real player with 0.6 hrs in game](http://steamcommunity.com/profiles/76561198076077925)*
Caveat Emptor!
*– [Real player with 0.3 hrs in game](http://steamcommunity.com/profiles/76561198276759506)*
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![TOXIKK™](https://cdn.cloudflare.steamstatic.com/steam/apps/324810/header.jpg "")
## TOXIKK™
A modern successor to Unreal Tournament 2004 / UT3\. TOXIKK delivers that adrenaline pumping arena shooter gameplay you remember with beautiful graphics, familiar weapon and level design, and butter smooth performance.
I’ve played Quake Champions and I think the character abilities change the core mechanics too much, so it didn’t scratch the Arena itch I needed. TOXIKK on the other hand feels just like an Unreal Tournament game.
Unfortunately there aren’t many people playing this game, and unless you’re on during peak hours, you’ll be playing a lot of autofilled matches with bots. Personally I didn’t mind this, because I’m nostalgic for bot matches in UT and Quake 3, but mostly I don’t mind it because I suck and the bots make me feel like I’m way better at the game than I actually am.
*– [Real player with 148.1 hrs in game](http://steamcommunity.com/profiles/76561197968255315)*
First of all: Toxikk is in an early state currently. The first Early Access build has been released about a day ago and the developers included one single map only - on purpose. This is because they focus on basic gameplay and weapon balancing at the moment, which will be done based on community feedback. However, new content will be released every 2-4 weeks. Reakktor have posted a detailed release plan on the official forums, which can be found here:
http://forum.toxikk.com/viewtopic.php?f=3&t=993
*– [Real player with 59.1 hrs in game](http://steamcommunity.com/profiles/76561198049036335)*
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