Dark Zone Defense
This game is amazon, good feedback , hit , sound. levels are challenge, boss are dangerous, every time I died and retry, different enemy combination appear, different weapon skill ability combination, make a lot of fun, many surprise! I would like a big yes!
– Real player with 14.0 hrs in game
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A difficult and addicting game!
I’ve been playing this game for about 5 hours now.
It’s really fun and it hooks you right away~
– Real player with 5.3 hrs in game
Evil Heart Fever
Bear with me, this is my first long review. Overall I’m recommending this game, as it was decently entertaining and it’s only 1$ (and I got it on sale 40% off).
The gameplay is solid enough, basic twin-stick style shooting to take down waves of enemies coming at you from the sides of the screen. Your character shoots at crosshairs where your mouse is located, and can do a quick dash every 2-3 seconds depending on your stats until it reaches the crosshairs. The progression is fairly solid, staying relatively challenging without any real difficulty spikes aside from possibly the bosses, who are chosen at random; some bosses are pretty easy to downright unthreatening, while others can be incredibly difficult to deal with while still fighting the swarms of basic enemies. These bosses show up every so often (with health scaled to your level), and regular enemies stay spawning during your fight with them at no slowdown. You can even end up with multiple boss angels simultaneously if you don’t kill each one fast enough. As you kill angels you gain levels and earn perks, a choice of 1 from a random 3 possibilities, thus allowing you to get stronger to face the tougher stock enemies the game will flood you with. You can even get one of five special transformations, each with their own unique perk, by acquiring three specific perks related to the transformation. Pretty simple, but a decent enough gameplay loop for a dollar.
– Real player with 9.7 hrs in game
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A really fun multidirectional-shooter-roguelike mashup thing, amazing product for a dollar. It’s theme feels nice and cohesive, between it’s mix of Lovecraftian and religious items, enemies, and the player itself if a nice touch, and works well. The game looks alright, nothing amazing, but it does the job and doesn’t hurt to look at. There are only a few flaws with the game, such as what I assume are bosses being really fucking hard to kill, meaning you need to get lucky and be beefed up or have a synergy by the time one comes. There’s also the kinda of small library of upgrade items, which is about 35-40, and while that isn’t too small of an amount, some more items would be pretty dope.
– Real player with 5.0 hrs in game
CatMafia
overall 3/10
badly designed and implemented game.
after first few minutes interest to play is gone.
– Real player with 3.0 hrs in game
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An excellent shooter where we play as mafia cats.
There are a lot of different opponents in the game, namely: jackals, mice, wolves and many others.
And the best part is that the game is not very demanding with the characteristics of a computer.
– Real player with 2.5 hrs in game
Zombie Gunship Survival
ZGS is
FREE - Free to download + free to play. You can buy premium weapons if you choose, or wait to find them in game.
FUN - If you liked “Death From Above” in COD:MW, you will love ZGS. Protect you troops and base with a wide range of interchangeable weapons. When you land, use gathered resources for upgrades of your base, weapons and troops to better fight an array of different zombie types.
FRIENDLY - No PvP! Like it or not, you can go offline for an hour or a year and your base and resources will be untouched when you return.
– Real player with 129.0 hrs in game
YAY, finally i can ditch my phone…to play this on steam…BUT ( I am just playing because I can shoot freaking Heavy cannons, Missles, Rockets , Snipe, Cut through Zeds with Minigun for funzies )
The… pros?
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I liked the “Info box " on controls tho, they are helpful
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Well, if this will never had any achievements, at least I don’t need to charge my phone 50x a day just to play this game
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Shooting zeds feels good, the effect sfx of weapon are good in this game
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Tons of “Handmaded” map
– Real player with 53.8 hrs in game
Cyberpunk SFX
A good cyberpunk game about a girl who is locked up in a secret complex and is forced to fight not only for her life, but also for the lives of many innocent people …
This is how the game we see begins, which evokes a lot of emotions. Among all these good effects and atmosphere, attention to detail is visible, starting with short tracks and other sounds, ending with the backgrounds of this wonderful game, for which I would like to thank the developers, I recommend you to familiarize yourself and use
– Real player with 17.9 hrs in game
Cool game in which several types of weapons, its own mini-story and interesting animations of action.
– Real player with 6.7 hrs in game
Soundodger 2
Already I can see how much work has been put into this game- and it is a major step up from the flash version. It works amazingly, plays good, and most importantly: shows some very promising music. I recommend you check this out, and play through it.
I’m so excited to see the future of this game.
– Real player with 153.4 hrs in game
basically Soundodger+ but with a few very good changes:
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it’s way smoother
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additional tiny animations
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3 new cool bullets
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more cool options for the bullet object
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10 different layers instead of one
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prefabs
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bpm snap
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literally seven new effects
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cool backgrounds and large theme creativity
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player settings (which is cool for challenges)
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overall less limits
and I like all of these additions!
– Real player with 99.3 hrs in game
Video Realms
the closest thing to twisted metal that exists. very good car combat game
– Real player with 0.7 hrs in game
Okay, so…
Fuck the other two games - flesh out Carnage Cross as much as humanely possible. This is the closest the Twisted Metal fan-base will ever get to a spiritual successor since Sony decided to elbow-drop Twisted Metal for good. Wait until at least 1.0 to keep working on Sanitize or Starglades.
I know some of the suggestions I’m gonna make are already on your roadmap - AND I DON’T CARE. I’ll repeat them infinitely into the fucking VOID if need be.
● ONLINE MULTIPLAYER. DO IT.
● NONE of the vehicles should have auto-aim machine guns - all of their guns should fire directly forward. Auto-aim should be either a power-up or a special ability. With that being said…
– Real player with 0.4 hrs in game