Elevated
Amazing!
– Real player with 2.8 hrs in game
Read More: Best Arena Shooter Score Attack Games.
Before i found this game. my wife left me, my kids hated me, and i had to move back with my parents
But now, with this game by my side
Nothing has changed, but i still have a cool game to play while i cry
– Real player with 0.4 hrs in game
Mist Hunter
Awesome crazy game!
No-bullsht frantic arena shooter with randomized upgrades and unlockable weapons. Cool visual style and fluid shooting and traversing mechanics. Good quality overall.
It’s a rely good game and it deserves more exposure, lots of fun in it’s current state, but has potential to be extended with more mid/long-term mechanics, a progression/upgrades system similar to Dead Cells or even procedurally generated levels.
– Real player with 7.9 hrs in game
Read More: Best Arena Shooter 3D Games.
At the time of writing this review I have only done a single run. The game is quite fun and different. The movement feels really nice and I personally love the art style. If you like FPS games but also like games where you get tons of different runs (i.e Binding of Isaac) then this is a nice blend of the two genres. 9/10 in my book easily.
– Real player with 2.5 hrs in game
Anime Wave Simulator
its okay at best. Controls are defaulted to a weird setting instead of the normal WASD movement hence why one reviewer said u could only move right and down. Dude probably didnt know you could change keyboard controls. bruh moment. (options were also in french for some reason). But one you fix the controls, it does run “better”. That said, there are still a few bugs. and once you run out of ammo, thats basically it for you (so you better pray for some ammo drops). For the price, its alright. enjoyable until you get tired of the repetition.
– Real player with 7.9 hrs in game
Read More: Best Arena Shooter Open World Games.
Its….. alright.
If you want to play the game you have to fix the key bindings from SDXC back to WASD. The recoil on all the weapons just slowly move the camera to the right, hopefully this gets fixed to something a bit less obnoxious, like a wider area of damage instead, or just a wider accuracy range. For some reason the PISTOL deals more damage than the SHOTGUN when you deliver a point blank HEADSHOT to the enemies. This straight up weird having a shotgun require two shots to the head while a pistol only ever requires one headshot. The SHOTGUN doesn’t act like a shotgun, when you fire it at enemies it just acts like a weak pistol, only having its shot being registered by the enemy inline with your sight, zero spread shot. You can’t move backwards while firing your weapon, which is a little annoying as you have to crab walk everywhere when attacking the waves. When reloading the shotgun it will signify that you’ve loaded in a couple shells, but if you try and pull the trigger early thinking you’ve a least loaded 1 shell the reload process cancels, leaving you with an empty shotgun. This is a bit of a drawback because it feels like you should at least be able to fire off the shells that have been loaded in the reload sound. If you like detailed maps…… the TREES FLOAT above the ground. The map has 2 holes that lead to the outside of the giant crater. You can walk outside the crater and just tour around the outside for all eternity if you want, just beware that if you fall off the map you’re just stuck with a brown screen until you quit. The menu itself has a few bugs in it, one being once you enter into the settings you can’t jump to any other tab except the play tab. The pleasure mode side menu wont close no matter what, even if you press the CLOSE button, it wont close. If you try and pick up a ammunition box in Endless mode it will only refill the ammunition of the weapon you’re CURRENTLY on, so just take note of that if you’re trying to survive and not run out of bullets. The Normal game mode has 3 little areas where you can just jump on either a crate or a green storage unit and just pick off all the waves without any effort, so if you want to lazily pass the levels this technique works. If you get any of the enemies in Normal mode to stand near the green storage unit though there is a chance where they become untouchable no matter what, even if you’re firing at them from anywhere else on the map, their hit boxes just don’t register the shots. And last little problem I’ve found is that I couldn’t find the last GOLDEN UNICORN on Endless mode no matter what, I’ve searched the entire inside and outside of the map for two and a half hours and still couldn’t find it. If you’re trying to 100% the achievements on this game…… good luck. This review has been made when the game essentially just released so I’m hoping the developers look into these bugs. This game is only ~$2 so I guess some flaws are to be expected.
– Real player with 3.0 hrs in game
Mygnar
I really like games about magic and this one is so cool.
– Real player with 2.0 hrs in game
GOTY Game Of The Year 2020 apenas
– Real player with 0.3 hrs in game
Gran Vitreous
This game is probably the best value for your dollar on Steam, period. A strong RPG progression system that includes both equipment changes, skills, and even a form of crafting. The base game is a 2d space shooter, but all of its parts combine to make something you don’t want to miss.
Pros
-
A wide variety of weapons which all function differently.
-
Several abilities to choose from in the form of a ‘Utility’ slot
-
Many levels, all randomly generated
-
A bonus system, also random, allowing you to challenge yourself
– Real player with 66.6 hrs in game
My thumbs hurt
–————
GET THIS GAME
The paper napkin pitch? Twinstick shooter roguelite. Geometry Wars mashed with Rogue Legacy, with a dash of FTL.
-Geometry Wars: You are a shape, shooting other shapes for points.
-Rogue Legacy: There is an item progression and a skill progression. You retain these when you die, which allows you to push further.
-FTL: The game is comprised of 4 sectors that you must progress through and defeat the boss at the end.
Being a roguelite there is also a healthy amount of randomization throughout. Each sector has dozens of levels. Each level is randomly generated with a subset of the enemy shapes, and various buffs and debuffs. For example, 50% smaller playfield, 200% Enemy health, 75% increased item rarity, and an ASTEROID FIELD. Beat one level and unlock paths to 2-5 others which are similarly randomized. The classic FTL conundrum of pushing forward to simply survive to see the final encounter, versus moving laterally for more loot/XP is in full effect here (though there is no pressure of an enemy fleet encroaching).
– Real player with 18.6 hrs in game
GROUND-UNBOUND
The game is absolutely fantastic. Yes there is room for improvement but the game is in development and so far for it being on patch 1.1, I believe this can be one of the best rogue-likes in history. With a mixture of the beautiful art style and the thrilling combat, this can easily be a contestant with other great rogue-like games such as EtG or TBOI.
Just be sure to work hard dev/devs!!
– Real player with 3.7 hrs in game
For the second time, frinky hit it out of the park. This game starts off slow but it gradually becomes fast and chaotic. Its name will make sense if you upgrade your jump enough times. When you get high level enough, the enemies can’t even touch you. Best rougelike that isn’t Hades. Would almost definitely recomend.
– Real player with 2.4 hrs in game
The Arena Guy
Fun little top down shooter. Would definitely recommend for the price
– Real player with 5.5 hrs in game
I can make a 4 paragraph essay of what I dislike about this game but I don’t want to go through that effort
– Real player with 1.4 hrs in game
Antipaint
What’s Antipaint? It’s an intense & colorful roguelike shooter. Each enemy you pop becomes paint. Each level you beat becomes art. Become an abstract painter today!
Find a brush that fits your playstyle!
Choose a palette to match your mood. Begin coloring the canvas and earn that sweet, sweet exposure.
Blast through waves of colorful enemies!
The enemies are numerous - you’ll need to grab powerful items in order to survive! Each item has unique effects and will alter the way you play the game.
Once all the paint runs out - admire your creations. Then jump in for some more action!
That’s Antipaint in a nutshell. Does that sound like your kind of game? Make sure to wishlist!
Cemetery Warrior V
Great music, variety of opponents, not bad graphics, character leveling.
– Real player with 2.8 hrs in game
Just no
– Real player with 0.3 hrs in game
AHOD: All Hands on Deck!
AHOD: All Hands on Deck is a vehicle based multiplayer deckbuilder. It is a balanced blend of fast paced vehicle action and deck building strategy. Set in a dangerous pirate world arena, players must duke it out in PvP and PvE action for limited resources. Stockpile unique cards, play the market, and reveal a new way to play each time.
Vehicle Action ☑
Arena Multiplayer ☑
Deckbuilder ☑
Fame and fortune await.