Shadow Warrior 3
Fallen corporate shogun Lo Wang and his former employer turned nemesis turned sidekick Orochi Zilla embark on an improbable mission to recapture an ancient dragon they unwillingly unleashed from its eternal prison. Armed with a punishing mix of blades and bullets, Lo Wang must traverse uncharted parts of the world to track down the dark beast and push the apocalypse back yet again. All it will take is the mask of a dead god, a dragon’s egg, a touch of magic, and enough firepower to hold off the impending cataclysm.
Bring a Katana to a Gunfight
Conduct a symphony of death with each encounter by mixing overwhelming firepower with devastatingly precise katana strikes as you dash in and around the demonic hordes.
Fancy Footwork
Flow between nimble movement techniques including air dashes, wall running, double jumps, and the fancy new grappling hook busts your combat and movement options wide open in every battle.
Execute Then Annihilate
Execute spectacular finishing moves to claim a piece of your conquered foe and unleash its powers back on the horde in a burst of unstoppable fury and powerful magic.
Dynamic Combat Arenas
Each environment is lined with hazardous structures and devices that can be activated to add another layer of creative choice to the offensive strategy.
Neo Feudal Japan
Trek across a mythic Asian land infused with the magic and technology of ancient samurai, now overrun by the demonic yokai from Japanese folklore.
Funny Business
Brace for expertly delivered one-liners from Lo Wang, pointed banter with Zilla, and an intense thrillride of absurd predicaments on the way to turning doomsday into a new day.
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Tidal Shock
This game is addictive! I find myself wanting to play “just one more round” again and again. I love the array of weapons and the variety of terrain in the arena makes it slightly easier to navigate as you play more. Controlling your character underwater in 360 degrees is a new take that makes this game all the more entertaining and challenging.
I’m not great at this game (or any multiplayer shooter for that matter), but I keep coming back for more. Even if I’m not in the lead, I always feel like I’m still in the running. The lead changes often throughout the round and your position in the game can change in a split second with one profitable kill or one strategic drop off at the reactor.
– Real player with 7.7 hrs in game
Tidal Shock
Gameplay
Tidal Shock is multiplayer arena shooter with an underwater setting. At first glance, it looks like your typical shooter where you run and gun to make it to the leaderboards and for the most part, it is just that.
What makes it stands out from other shooters though, is its setting. Instead of running around in corridors or jungles, you swim around underwater. This gives you the freedom to move around both vertically and horizontally. That not only translates to movement but also for enemies to look out for as the enemy can be right on top or bottom of you.
– Real player with 2.9 hrs in game
Jonas Willy Online
Masterpiece 10/10 i have 100% in it
– Real player with 0.5 hrs in game
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JONAS?
– Real player with 0.4 hrs in game
Fishermurs
so i was in the ass and i was lioke bruh this game cheap so i bought it for me and frinds then i downloads and then i was like bvruh the fuk we do in this gamae then bruh idk it waz gud so like 10/10 #fishniggabattleroyale
– Real player with 166.4 hrs in game
Its a nice and funny game with good graphics and sounds for this kind but there is no community
that means no chances to joining a server. Single player is limited.
– Real player with 151.8 hrs in game
AMID EVIL
AMID EVIL at its core is a wonderfully rendered retro throwback FPS that beckons the nostalgic memories of games such as Heretic and Hexen and Quake with gorgeous environments, beautiful weapon feel and a majestic combat encounters.
However, I come to you today not focused on the weapons, the enemies or the aesthetics, but rather something truly gorgeous: the Difficulty Selection level.
Most games dare not be so bold with something so seemingly obtuse as a Difficulty Selection level where it is not as simple as clicking a rather comedic naming on a menu. AMID EVIL, in this regard, dares to be different. There have been other reviews left for this game with scathing remarks as to the “poor design” of the Difficulty Selection. I disagree wholeheartedly. For you see, the Difficulty Selection tutorializes the player of the movement mechanics and the weight of the Champion in such an elegant and silent way that most take for granted. To go for the Easy difficulty, it is straightforward and one could get by the challenge by only holding the “W” key on the Keyboard. This is Leon Zawada and Simon Rance’s brilliance coming into full display here. By having the Easy difficulty being so easy to access, it makes clear of the very nature of the room so as to not to cause further confusion with regards to the other options.
– Real player with 35.7 hrs in game
Amid Evil is strange, half of the game is some of the best level design, music, atmosphere, and art direction Ive seen in a game. The other half is a boring bland repetitive slog. Its a coin flip for which episode is which, but imo the best Amid Evil gets is worth the worst it can be.
– Real player with 16.1 hrs in game
Die, zombie sausage, die!
Very cool game ! Fine time man !
– Real player with 59.8 hrs in game
its rediculous and super cute fun
– Real player with 24.7 hrs in game