Bowmen

Bowmen

Great way to kill time and have fun. Has a fun game loop that is simple to learn but hard to get good.

Real player with 1.3 hrs in game


Read More: Best Archery Indie Games.


Bowmen on Steam

Lone Archer

Lone Archer

For the price, Lone Archer is a great endless wave defense game. The level and enemy variety is quite large and the game play is smooth and fun. It could definitely use some sort of progression mechanic, but what it currently offers is more than enough to entertain.

If you are interested in seeing a more in depth look at the game I made a short video: https://www.youtube.com/watch?v=9488QK4Jxlc

Real player with 2.2 hrs in game


Read More: Best Archery Action Games.


Lone Archer on Steam

Keep Defending

Keep Defending

Keep Defending is a wonderful blend of archery and tower defense!

Keep Defending (KD for the remainder of this review) is a great archery game that mixes in some tower defense elements. You will most likely kill most of the enemies yourself in the earlier levels and on low difficulty modes, but you will find that this game throws a lot of challenges your way which will require management of funds and allies. These allies range from archers to warriors to mages. You will make use of a teleport beacon as well to get around each level. Some levels don’t require any of these allies or tools to be completed, but harder difficulties and more complicated levels throw a lot more enemies at you and even change up where some of them spawn.

Real player with 7.2 hrs in game


Read More: Best Archery VR Games.


Keep Defending puts a fun spin on the common VR archery genre by adding in the tower defence element. Unlike most of the tower defence games, it actually does it well.

Full video review here: https://www.youtube.com/watch?v=RAEeKP9Qvrg

If you’d like to watch some gameplay from a high-ranking player, take a look at this: https://www.youtube.com/watch?v=Q7TDAFTLWA8

You get gold for killing each enemy which can be spent on new defences. Defences being things such as teleport markers or NPCs who will attack the enemy with you. So far I’ve gotten teleport markers, crossbows and knights. You can place them in predetermined slots and if needed change the defence currently in place if you change your mind or the situation changes.

Real player with 5.4 hrs in game

Keep Defending on Steam

Kingdom Fall, Dawn of the Druid

Kingdom Fall, Dawn of the Druid

Fun game for few hours. I like this kind of action combat.

Very short game, linear, easy, limited. Only one class Ranger Druid.

I played more just to get into top 10 :-) 3 rebirths was enough at this time.

Real player with 8.3 hrs in game

sadly has a lot of potential i just have no clue what the devs were thinking when they made this game 15GB of what and for what…..im a little confused .

no weapons to choose from.

same levels u can farm with a ton of glitches. - like hiding in a corner and freezing the level as u farm-

getting randomly hit from bad guys when none are around me.

i dont see any progress in any of the upgrades even tho i pour a ton of scrolls in them.

the worse part of this game, has no settings at all. no key settings or video/audio. like once again what did you need 15GB for? Deff needs a rework. i did have fun playing the levels i just think it needs way more details pertaining to the game and progress.

Real player with 3.7 hrs in game

Kingdom Fall, Dawn of the Druid on Steam

Maenhîr

Maenhîr

Travel back to a Britain full of mirth, myth and magic, in this top-down, fantasy adventure RPG from the creator of Lumo.

The wheel of seasons has stopped turning as a dark force moves across the land. It’s down to you, a true adventurer, to uncover the secrets of the Ley Lines and power-up Stone Henge!

Maenhîr’s beautiful, but deadly, open world lets you explore at your own pace!

  • 9 distinct map areas, each with unique NPCs and stories

  • 8 dungeons to conquer, in any order

  • 6 unique equipment items, to aid you as you travel

  • Numerous side-quests and achievements, many a secret to uncover!

  • And most importantly, fishing!

Maenhîr on Steam

QuiVr

QuiVr

73 hours of play.

By far the most played vive game I own and I have over 70 titles.

The game was certainly addictive from first picking up the controllers.

Ive aquired every item the game has to offer, which is around 10 pieces of equipment.

I know the devs are active in this game, I feel it would befeit replayability to add some more

item/skill game content for the fans that have supported this game this long. Like 10 new items with abilities, playing the

same map over and over again. Im finding myself going back to this game less often. The most addicting thing about

Real player with 88.3 hrs in game

UPDATE: The Discord community for this game is amazing! The developer, Blueteak, had us racing to unlock secrets/easter eggs in the game. This is a signal of great things to come.

I downloaded this game right when the early alpha was released, was impressed with the bow mechanics, escalation of wave difficulty, and enemy variety. After the early access version released, I immediately bought QuiVr, and it quickly became the game I think about when I’m not in VR, alongside Arizona Sunshine.

I do miss many of the enemy types they had in the early alpha, but chose to scrap for the paid early access version. However, the ability to close more gates beyond the one directly guarding your keep, while strategically using the magic abilities (throwing fireballs, chain lightning, slow time bubble, etc.) attached to your gear is why I keep coming back for a few rounds every day! I love the Diablo 3-esque feature of being able to “re-roll” the mods on your items in hopes of getting the best quality version in the range of possibilities. There is hardly anything more satisfying in VR than judging an enemy’s run speed from hundreds of yards out, and connecting on that nearly impossible shot!

Real player with 37.0 hrs in game

QuiVr on Steam

Rogue Arrows

Rogue Arrows

Joining run ‘n’ bow combat and roguelike mechanics, Rogue Arrows pits you as a powerful huntress going against a series of challenging dungeons. Death isn’t the end as each time you perish, you’ll find yourself more powerful than before.

As you progress through each room, picking the right gear and items will be crucial in helping you overpower your enemies. With no restrictions to how many items you can stack; a wide assortment of item synergies will make each run exceptional.

Equip yourself and battle your way to the bottom of the caverns by surviving a challenging series of ever evolving dungeons filled with dangerous foes and fearsome bosses.

Rogue Arrows on Steam

Vengeful Rites

Vengeful Rites

A MUST-HAVE EXPERIENCE FOR ANY LEGEND OF ZELDA/FABLE/WITCHER FANS.

This game is a unicorn. Not only is it an Early Access success story that has been continuously developed for almost 3 years; it’s also a VR game that has a full 15+ hour adventure complete with voiceover work, puzzles, mini-games, unique boss fights, and a huge world to explore. Everyone seems to compare it to Zelda, which is pretty accurate, but the devs have clearly taken inspiration from many of the great RPGs.

The combat feels a lot like Zelda but I also get strong Fable vibes at times. You have your sword(s), bow, and magic, all of which have their uses. There is a talent tree to choose your specializations, but I find myself utilizing all the offensive abilities no matter what my spec is. Melee combat is notoriously hard to pull off in VR, but somehow these devs got it right. You need to make wide and fast swings to inflict the most damage, but flailing your arms wildly will only result in weak glancing blows. Parrying is actually required and it makes melee combat feel like a true sword fight.

Real player with 29.7 hrs in game

So here’s the long and short of it:

Until Nintendo gets off their butts and brings us Legend of Zelda VR…

This is the closest you’re going to get. I mean that in a good way.

It’s clear that the developers (who actually respond to suggestions- thank you so much for adding WMR support) were obviously influenced by classic dungeon crawlers along this vein.

The world is bright and cartoonish, but not over the top.

The best analogy I could draw would be if you were inside Windwaker; there’s a very similar feel to both the graphics and the gameplay.

Real player with 20.5 hrs in game

Vengeful Rites on Steam

Light Tracer 2 ~The Two Worlds~

Light Tracer 2 ~The Two Worlds~

MAN I LOVE WAIFUS

Real player with 34.7 hrs in game

If you find this review helpful be sure to thumbs up and follow my Curator Page . If I missed something leave a comment and I will try to update the review asap

Light Tracer 2: Bright ambition that needs some more work.

Light Tracer 2 is a Puzzle solving RPG that needs a lot of reworking for its core gameplay loop though conceptually is a great idea for a game.

Gameplay

Starting with the puzzles in game, they are for the most part really clever and well thought out. Some of them get really involved and take some consideration to find a solution, with some benefiting from using this second god type character to get a view of the puzzles and help you see things from a better perspective, other puzzles though are much simpler and often have exploits that weren’t intended by the player to do. While playing you are encouraged to explore the environments to get items for crafting recipes but more often than not it ends up being a redundant task as early on you aren’t a strong character so going out of your way to get these resources means you’ll fight creatures that out number and often overpower you meaning when you do kill the creatures you’ll often end up low on health and your reward is a often nothing useful to recoup the cost of the battle. While fighting enemies and doing puzzles you gain XP/Currency that you can use to level up your player, gain new abilities or progress the games story and that’s where things get bothersome. The biggest issue in the game is that your characters XP/Upgrade points are using the same currency for the progression of the games story, so it becomes a game of “do you want to level up, or unlock the next area?”, because of this you’re often just burning through the game by doing puzzles, getting just enough XP/Currency to progress to the next puzzle, then after finishing 6 puzzles you can either level up your character or go to the next island or optionally do the remaining puzzles on the island to get a small amount of XP/Currency. This quickly becomes a problem as most creatures/items on the map don’t give you anywhere near enough XP/Currency to balance this out. You are encouraged to discard the resources you gather as they all have a value of xp/currency you can recycle them for. Even if you do collect enough items to craft a health potion it will cost you 50 points of the xp/currency to craft instead of being a free crafting system it costs the resources and a fee. This seems like something that can easily be fixed just by adding a secondary currency for the main gameplay progress separate from the player xp/currency so hopefully this is something the developer can look into in the future. The combat in general is not that satisfying and seems more like a after thought rather than something that was fleshed out. Enemies attack patterns are just annoying and you’re often interrupted mid combo more often than not resulting in a a very unsatisfying combat system. Normally this would be remedied by blocking or dodging and using something like invincibility frames but this games block feature is locked behind upgrades meaning your only option is the dodge feature which is just a normal dodge with no invincibility frames and normally that would be fine but most creatures have at least one attack that you can’t space yourself far enough with the standard dodge. I think in general terms of gameplay there needs to be some QA as the core gameplay outside of the puzzles is just not that enjoyable when it could be fixed really easily by adding invincibility frames to the dodge feature and making the player not stagger so easily then also adding a separate currency/method of progressing the story than the currency used to level up the players stats/upgrades. There were a handful of bugs I experienced during my playtime and reported to the dev that hopefully will be removed before the game is released.

Real player with 8.5 hrs in game

Light Tracer 2 ~The Two Worlds~ on Steam

Archer: The Witch’s Wrath

Archer: The Witch’s Wrath

Prove your mastery of the bow and become the greatest archer in history!

Archer: the Witch’s Wrath allows you to fulfill that dream. Choose your arrows, ready your bow, and get ready for intense, tactical combat.

Prepare for combat by choosing the right arrows for the job. Scout ahead and learn more about your enemies. Navigate a mysterious world filled with abhorrent monsters. Set up ambushes based on your findings. Start a battle on your terms and keep your distance from your foes at all times.

Make quick, tactical decisions and eliminate hostiles that threaten you the most. Use your bow to equalize the difference in strength between you and your prey. Keep your sword at the ready, in case you need to buy yourself a few precious moments to escape an enemy that got too close to you.

Demonstrate your lightning-fast reflexes by using the rapid fire mode. Observe the archer’s paradox in motion when firing with the pinpoint accuracy of the precision fire mode. Grow your skills through rigorous training and become an archer unlike any other!

Features

  • First-person archer simulator with incredible bow mechanics.

  • Several arrows to choose from, each with a different mechanic.

  • A grim fantasy setting.

  • Tactical combat, where a player has to plan every shot they make.

  • Advanced targeting modes, such as precision fire and rapid fire.

  • Realistic arrow behavior.

  • Engaging story of choices and consequences.

  • A beautiful environment filled with wonder and mystery.

  • Skill progression system.

  • Fast-paced swordplay.

Archer: The Witch's Wrath on Steam