Return of the Heir
WARNING THERE IS A POINT OF NO RETURN WHERE YOU CAN’T BACK TRACK once you get to this point if you progress if you’re missing anything you cannot go back and get it time stamp here 1:09:46
Updated play through full game:
I like the graphics, the music and the story, but this is a hard and pretty frustrating 2d platformer. If you want a challenge this game is definitely for you. The creators give you 12 lives and a way to earn extra lives throughout, but this game gets a good bit harder as you progress and having to start over when you’re really far in the game just sucked the will to beat it out of me to be honest. I don’t want to have to run around and collect all of the items all over again because I suck at the game or some enemy was sniping me off screen when i didn’t have jump room. The obstacles in the game change color with the background too which hindered me a lot at the start I kept missing chains that were in areas, spiders, etc. and these mistakes pile up until you have to restart the whole game. It’s a good homage to older 2d platformers so I definitely recommend this game for people who enjoy that struggle.
– Real player with 4.0 hrs in game
Read More: Best Archery Action-Adventure Games.
Well, this game is really difficult: there are limited amount of lives for your whole playthrough, a lot of traps and tricky level design that creates pretty decent challenge. The gameplay is a little similar to Dead Cells, the music and graphics are good. Unfortunately i wasn’t able to beat this game because of difficulty, but if you like challenges and like overcoming difficulties, this game is your choice.
– Real player with 2.6 hrs in game
Bow & Quiver
Velocity impacts damage and distance of arrows and smash attacks.
Combo stomp attacks to maximize damage
Ammo Type: Lightning Arrows:
Dynamic Character Controls
Read More: Best Archery Physics Games.
Dungless 2
In general, a good 2D platformer with interesting game mechanics
– Real player with 4.3 hrs in game
Read More: Best Archery Action Games.
A very big plus of the game is that the world is generated in a new way every time. The game is quite addictive, it’s a pity that you can’t change the volume, you can only turn it on or off. The game itself is difficult, I could only reach level 3. In general, you can play, only dear enough, according to the rules.
– Real player with 2.8 hrs in game
ArrowBall
Fast paced, competitive game play. Lots of fun with intense battles between players.
– Real player with 0.7 hrs in game
ADVERSE
Well the day has finally come, launch day! I’ve been helping out playtesting this game for a while now and It’s great to see how far it has come since the very first day I got my hands on it.
The game has quite a lot of levels, that being 40 levels across 8 worlds. The later worlds are usually longer and pretty tough mind you! So it’s welcoming to have a sort of challenge that gets progressively harder as you get further into the game. Furthermore the worlds has a very neat addition of interconnection between them. At the last level of the Pure world, you will start seeing trees and woodlands, leading up to the next Woodlands world. And the same for the end of Woodlands where you see a castle in the distance, etc. It’s a tiny thing but it really enhances the game experience!
– Real player with 20.4 hrs in game
Challenging! I love challenging.
This game is just what I’ve been looking for. A game to practise your skill at platforming and shooting targets that are NOT other life forms.
The controls seem to work well and I appreciate, as always, the option to change the key bindings for individual preference.
While you do get a better score for being fast, there’s nothing stopping you working your way through each level at your own pace. This makes it a more relaxing experience if that’s how you’d rather play. Though it can still be frustrating when you keep falling off, until you get good at it. Practise and patience makes perfect.
– Real player with 9.3 hrs in game
Herakles and the Princess of Troy
Definitely one of my favorite games out there. I love the amount of time put into this, as it makes the game so much better. There are difficulties for any type of player, and it’s based on skill. You can unlock buffs, new weapons, and a lot more in this. Strategy is also involved. There’s a lot of stuff to list that I love about this game, but it’s best to try it for yourself. I would highly recommend buying this game, or at least checking out the demo.
– Real player with 130.1 hrs in game
This is a top game it really should be more popular than it is. there so many different ways you an play this game and it never gets old unlike carrots. the replayability is really crazy. I really think you should at least try the demo. just take some advice play the demo or just buy the game
– Real player with 8.4 hrs in game
Light Tracer 2 ~The Two Worlds~
MAN I LOVE WAIFUS
– Real player with 34.7 hrs in game
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Light Tracer 2: Bright ambition that needs some more work.
Light Tracer 2 is a Puzzle solving RPG that needs a lot of reworking for its core gameplay loop though conceptually is a great idea for a game.
Gameplay
Starting with the puzzles in game, they are for the most part really clever and well thought out. Some of them get really involved and take some consideration to find a solution, with some benefiting from using this second god type character to get a view of the puzzles and help you see things from a better perspective, other puzzles though are much simpler and often have exploits that weren’t intended by the player to do. While playing you are encouraged to explore the environments to get items for crafting recipes but more often than not it ends up being a redundant task as early on you aren’t a strong character so going out of your way to get these resources means you’ll fight creatures that out number and often overpower you meaning when you do kill the creatures you’ll often end up low on health and your reward is a often nothing useful to recoup the cost of the battle. While fighting enemies and doing puzzles you gain XP/Currency that you can use to level up your player, gain new abilities or progress the games story and that’s where things get bothersome. The biggest issue in the game is that your characters XP/Upgrade points are using the same currency for the progression of the games story, so it becomes a game of “do you want to level up, or unlock the next area?”, because of this you’re often just burning through the game by doing puzzles, getting just enough XP/Currency to progress to the next puzzle, then after finishing 6 puzzles you can either level up your character or go to the next island or optionally do the remaining puzzles on the island to get a small amount of XP/Currency. This quickly becomes a problem as most creatures/items on the map don’t give you anywhere near enough XP/Currency to balance this out. You are encouraged to discard the resources you gather as they all have a value of xp/currency you can recycle them for. Even if you do collect enough items to craft a health potion it will cost you 50 points of the xp/currency to craft instead of being a free crafting system it costs the resources and a fee. This seems like something that can easily be fixed just by adding a secondary currency for the main gameplay progress separate from the player xp/currency so hopefully this is something the developer can look into in the future. The combat in general is not that satisfying and seems more like a after thought rather than something that was fleshed out. Enemies attack patterns are just annoying and you’re often interrupted mid combo more often than not resulting in a a very unsatisfying combat system. Normally this would be remedied by blocking or dodging and using something like invincibility frames but this games block feature is locked behind upgrades meaning your only option is the dodge feature which is just a normal dodge with no invincibility frames and normally that would be fine but most creatures have at least one attack that you can’t space yourself far enough with the standard dodge. I think in general terms of gameplay there needs to be some QA as the core gameplay outside of the puzzles is just not that enjoyable when it could be fixed really easily by adding invincibility frames to the dodge feature and making the player not stagger so easily then also adding a separate currency/method of progressing the story than the currency used to level up the players stats/upgrades. There were a handful of bugs I experienced during my playtime and reported to the dev that hopefully will be removed before the game is released.
– Real player with 8.5 hrs in game
Abiko The Miko 2
Perfectly okay game in it’s own right but it’s essentially a copy of Abiko the Miko 1. Literally a copy of it with only very, very, very minor alterations. A patch is not a sequel and for that, this is a thumbs down.
– Real player with 0.8 hrs in game
Arwinia
If you are here for the classic Castlevania, the mechanics, controls, and difficulty will feel comfortable.
Heart pickups replenish health and gold pickups can be used to buy items at the end of levels. Some items can only be found in hidden areas. Play is linear and some items are essential to progress. If you find you missed something important you can rewind your game to a previous checkpoint from the progress menu.
You collect XP to level up which increases your max HP and fully replenishes your health. Which can be a life saver if timed right.
– Real player with 28.8 hrs in game
Not a bad game. An unpolished one. Very much the difference between bad developers and inexperienced developers.
This game barely reaches “decent”. It’s…fun. In very much the same way Castlevania is. It’s difficult and requires some patience but that was the shtick of Castlevania. The more I play Arwinia the more I realize that the difficult is due to poor polish and if they spend some time tightening things up, it’ll be a good game.
– Real player with 1.3 hrs in game
Abyss The Forgotten Past
game is great idk if they were going for a hard game but if they were they definitely nailed it and I especially love how the game has a new challenge around every corner and I don’t normally refer to games as the “dark souls of insert genre here” because I understand what gives souls games that steep difficulty curve, and this game is not that, instead it simultaneously manages to be both as punishing as dark souls, while also being a very beginner friendly game and I love it, amazing deal for $4 USD get it if you can
– Real player with 0.9 hrs in game
In this video I take a look at Abyss The Forgotten Past, a platform adventure.
A very well designed pixel art adventure platformer. Still a bit glitchy, there is a sign in the intro that requires the double jump perk to access but you don’t get that till later and going back there’s a jump that seems to need it too so I thought I was stuck until I managed it from an angle. I also jumped out of the screen at one point (31:10) and couldn’t recover so I had to restart from the check point. It is in Early Access though and the quality appears good so let’s hope it gets the polish it needs. Take a look.
– Real player with 0.6 hrs in game